xxvaderxxar Posted June 12, 2020 Share Posted June 12, 2020 (edited) They objectively do less damage than their secondary counterparts, with the exception of the GAZE. Catchmoon (max crit max damage) Gimic: "Infinite" Punchthrough, Impact Procs, Shotgun Mods Crit: 35% Status: 13% RoF: 3 Mag: 11 Damage: 216 (pistol 460) Rattleguts (max crit max damage) Gimic: None, regular assault rifle Crit: 33% Status: 11% RoF: 9 Mag: 67 Damage: 37 (pistol 71) Toomfinger (max crit max damage) Gimic: Has charged shot Crit: 38% Status: 16% RoF: 2.3 Mag: 23 Damage: 116 (pistol 180) Gaze (max crit max damage) Gimic: Short range beam with aoe bubble on impact Crit: 39% Status: 17% RoF: 8 Mag: 43 Damage: 37 (pistol 20) How did you guys miss this?. Edited June 12, 2020 by xxvaderxxar 4 Link to comment Share on other sites More sharing options...
(PSN)jaggerwanderer Posted June 12, 2020 Share Posted June 12, 2020 So we should equip only a catchmoon secondary and a catchmoon primary? How did you miss the fact that 90% of higher MR use catchmoon? The single reason why catchmoon was nerf in the first place? It's DE method nowadays, start out bad then slowly raise it up. Link to comment Share on other sites More sharing options...
Tyreaus Posted June 12, 2020 Share Posted June 12, 2020 First, the main concern should be DPS, not just damage. Rattleguts, e.g., has less damage per shot, but goes from 3.67 to 9.00 rounds per second. Catchmoon also almost triples its fire rate. Second, the 116 damage on Tombfinger isn't the total damage, but the direct hit. On the secondary, this is 91 direct, 89 splash (versus 116 direct, 108/490 splash on the primary). Third, I admit I haven't tried the weapons themselves, and it's important to put the weapons through modded scenarios, since secondaries and primaries have different mod values and loadout combinations (e.g. Vigilante set, which can be thrown on a sentinel weapon, affects primaries). 2 Link to comment Share on other sites More sharing options...
DarkRuler2500 Posted June 12, 2020 Share Posted June 12, 2020 vor 21 Minuten schrieb (PS4)jaggerwanderer: How did you miss the fact that 90% of higher MR use catchmoon? DId you sleep the past months? Catchmoon was nerfed so hard i hardly see ANYONE using it. The damage falloff is so massive now its almost a melee weapon. 2 Link to comment Share on other sites More sharing options...
Ice_Peck Posted June 12, 2020 Share Posted June 12, 2020 Please learn how to do math OP. You're not wrong based on opinion, feeling, or cuz "I think". You're just WRONG. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted June 12, 2020 Share Posted June 12, 2020 Primary kitguns suck because they don’t have access to the secondary weapon mods which are significantly stronger. 2 Link to comment Share on other sites More sharing options...
Kaotis Posted June 12, 2020 Share Posted June 12, 2020 hace 5 horas, DarkRuler2500 dijo: The damage falloff is so massive now its almost a melee weapon. I'm pretty sure some ground slams do more damge lol hace 6 horas, xxvaderxxar dijo: They objectively do less damage than their secondary counterparts, with the exception of the GAZE. Bro... do you see the 33%+ crit stats? and % status chanse that actualy will trigger from time to time? Compare it to the late(may RNGesus have you in his grace) soma prime(https://warframe.fandom.com/wiki/Soma_Prime). That was meta and stil can deal with most content in the game. Not every weapon has to 1 shot the wolf you know that right? Link to comment Share on other sites More sharing options...
DoomFruit Posted June 12, 2020 Share Posted June 12, 2020 (edited) 9 hours ago, xxvaderxxar said: They objectively do less damage than their secondary counterparts, with the exception of the GAZE. Don't worry, the gaze has less than half the range of its secondary counterpart (pistol = 37 metres, primary = 17 metres; both are using the equivalent grip part with second highest range and second lowest damage - ramble for pistol and shrewd for rifle) and also lacks the chaining functionality which made the pistol so very nice (the AoE is tiny and does not make up for it, this translates to a large drop in multi-target DPS). Sure, it's got a slightly higher single-target DPS... before you add on the primed crit mods which secondaries can have and rivens whose disposition isn't so bad as to make them worse than the ordinary dual stat mods which are far easier to get (seriously, why are they even allowed to go that low?). The tombfinger - that one's fun. Explosions always are. Especially when my explosion thrower will now never run out of ammo. It's like an ogris, but with infinite ammo. Edited June 12, 2020 by DoomFruit 1 Link to comment Share on other sites More sharing options...
LokiTheCondom Posted June 12, 2020 Share Posted June 12, 2020 Has OP actually bothered to craft any of those Kitguns and guild it? Cuz I'm having hell of a wallop with my Catchmoon primary. Link to comment Share on other sites More sharing options...
tipsy_princess Posted June 12, 2020 Share Posted June 12, 2020 true. there is literally 0 reason to take primary kitgun because of how lame the stats compared to secondary. and when you go from paper stats to full build including way more powerful secondary mods and secondary arcanes, new kitgun primary becomes not even close in dps and utility wise :/ Link to comment Share on other sites More sharing options...
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