Jump to content
Jade Shadows: Share Bug Reports and Feedback Here! ×

The Big List Of Little Things


Boatsniper
 Share

Recommended Posts

Welcome to the BLOLT, where every single issue with some ideas pertaining the game (both big and small) is listed here then condensed into bite-sized phrases for other people to expand upon. I may provide links to substantial topics if/when people make them, but don't count on it.

Here's the list:


- Giving missions actual depth and a good reason to re-play specific ones. *winkwinknudgenudge*
- Removal of all ability mods from all drop tables, unless secondary abilities will be added that people can find.
- Giving frames a noticeably different feeling when playing them.
- Replacing the Corpus Ship tileset with one that is similar or better in diversity than the Orokin Derelict map.
- A large enough expansion on all tilesets so that no rooms will ever repeat in one mission.
- Huge Primary weapons that also take up secondary (or possibly melee) weapon slots.
- Weapons that play differently, not shoot/chop differently.
- Smoother and more complex mobility.
- More than one way to get from room to room (i.e vents).
- Expansions to stealth.
- Rework of all existing tilesets to promote exploration and skill.
- A better tutorial.
- A total overhaul of the Infested, both visually and mechanically.
- In-game (probably limited) debug/developer console.
- Return of Raid missions. Mechanically different from Capture missions.
- Removal, replacement, or rework of Rescue missions (coming soon, I know).
- More and better faction vs. faction. Stalker is apparently friends with the Grineer.
- Stalker fixes and variants.
- Star map expansion (more nodes on existing planets, or adding multiple missions per node).
- AI rework (AI vs. AI fixes, more intelligent mooks, target prioritization, fixes for feral creatures being counted as Tenno, give enemies secondary weapons, faster cover transitions, better cover utilization, etc.)
- Expansion for enemies in all factions.
- Level and/or map based enemies (Grineer Miner, Grineer Warden, Grineer Engineer, Corpus Soldier, Moa Variants, only Infested Grineer on Grineer maps, same with Corpus, Infested Abominations, Infested Gliders, etc.)
- Large and threatening Feral creatures. With teeth.
- Removal of knockdown mechanic.
- Greatly lessen reliance on the Skinner Box Theory.
- Replace the copy-paste-reskin Void enemies with unique enemies, like a large mechanical spider.
- Unique boss rooms for each boss.
- Mini-bosses.
- No more end-of-match RNG based rewards. Have everything find-able within the map (mission level and location dependent; bosses exempt due to recent changes).
- Slightly more frequent Alerts with rewards based on the mission level.
- Per-player "campaign"; missions scattered throughout the star-map (a good way to tell the lore).
- Slightly faster leveling.
- Assets within missions that provide large amounts of Affinity.
- Adjustable and scalable HUD.
- Lock FoV option.
- Separate Motion Blur and Depth of Field as separate options.
- Ability to bring up the chat box whenever you want, even when casting abilities.
- Smarter host selection and host exemption options.
- Optimizations to everything.
- More Physx effects.
- Let players carry as many Dragon Keys as they want.
- Common, Uncommon, and Rare variants of existing mods.
- Odd max mod numbers, polarities, and wasted mod points (a mod with 9 total points will round down to 5 points on a matching polarity slot).
- An actual use for blocking, modded and unmodded.
- Removal of DPS cap on everything.
- Fix the lack of sound falloff (most noticeable with the Corpus squad chatter).
- In-game bug reporting with a screenshot function (ask Steam about this. It's a good idea for all games, especially Early Access titles).
- Rebalance of all market item prices.
- Fix insane damage with Grineer Scorches and Seekers (not the ball-thing; the Seeker's side-arm weapon).
- Fill in the numerous map holes.
- Resource drops should be faction specific, not planet specific.
- Expandable mini-map. Hopefully 3-Dimensional.
- A rare brute-like heavy mob for every faction.
- Something big to run from. Should be a boss.
- Remove hit-scan and give all enemies a reaction time and imperfect aiming.
- Client-sided environmental destruction (exploding wall plates and cracking floors, etc. Does not affect gameplay).
- Eventual Dedicated servers for 4-player games and populated clan dojos.
- Unique boss music for each boss.
- Advanced Matchmaking options (preferred player count, play style, communication preferences, etc.)
- Nightmare mutator selection. More and/or harder mutators = more and/or better rewards.
- Void Key crafting (Crafted from Void Fragments (drop like Nav Coordinates, but a bit more rare) and other materials depending on desired mission. Tiers are random with 50% T1, 30% T2, and 20% T3. Build for regular mission keys is 10 minutes. Assassination takes 1 hour).
- Add Tainted Void Keys (Nightmare Void missions. Players can still select their desired mutations, but a minimum must be met).
- Sprinting melee attacks, both charged and quick.
- Option to completely disable Lotus nagging, even the pop-up.
- More consistency with Lotus's voice (i.e. Raptor speech and Orokin Vault speech).

- Mods like Redirection, Vitality, and Flow increase the actual value, not the lowest base (unranked) or max base (level 30) value.

- Add a mod that increases casting speed (adversely affects duration in some cases).

- More secrets. A lot more. And Easter Eggs.

- Cripple enemies with stealth attacks (both ranged and melee).

- Fix up Ash's Blade Storm (Does not mark enemies between rooms; animations are faster vs. Chargers (increase to said speed); needs animations vs. Moas and Ospreys; fix not being able to sneak attack enemies after casting).

- Ember's Fire Blast needs to be affected by Range mods. It makes no sense for it not to.

- Explosion effects need to be reworked.

- Vacuum (broken windows) needs to factor into combat as both a hazard and an asset.

- Fix up the UI so that it stops selecting things behind other interfaces.

- Ability to reliably skip all cut-scenes, including the extraction one.

- Option to disable the panoramas and just have your Warframe kneeling on the log-in screen.

- Vertically stretch most of the listing UI (mod listings, foundry interface, etc.)

- Breaking armor on heavy enemies after a lot of consecutive hits.

- Change Glaive unique mods to work with the Kestrel as well (and all future throwing weapons).

- Concentration powers (powers being cast over time with a constant energy drain until turned off).

- Ultimates that use up all of your energy (a concentration-type ultimate or transformation ultimate could work best).

- Sentinel expansions (Displaying health/shields, carrying data masses, enable/disable functionality, energy storage, etc.)

- Powers that interact/are dependent on the player's weapons (Slash Dash using Orthos, etc.)

- Better mook spawning so they spawn throughout a room and not on the door.

- Replace Banshee's Silence with a good defensive ability.

- Fix Banshee's Sonar so that killed enemies no longer stay on the minimap.

- Rebuff Sound Quake's range. Make it a concentration power.

- Add/change some powers so they can use a charge-up mechanic (Slash Dash, Pull, Fire Blast, Stomp, etc.)

- Replace Nekros's Desecrate with a different, useful power.

- Change some Warframe ability descriptions that do not match what they do (Iron Skin no longer has a duration, but the upgrade description says it does).

- Your Frame should go down/die when its health reaches 0, not 1.

- Player list (default Z) should also show other player's loadout, latency, region, and if they are host. Should also show a bar for shields over their health bar.

- Make Sentinels more durable.

- Grineer Hellions need a damage nerf on their rockets, or at least not fire as many.

- Grineer Eviscerators need a damage nerf, especially at higher levels.

- Phobos Survival needs a fix for spawn rates. All enemy types spawn at once.

- Phobos tileset needs need mission modifiers (fire, ice) and Infestation missions. Have the Corpus invade once in a while too.

- Phobos needs a unique boss, not two recycled bosses.

- Remove Switch teleport for Grineer Commanders.

- Remove invisible walls in Phobos. Add some secrets there too.

- Space walks.

- Zero Gravity Environments (mobility similar to Dead Space).

- Under water shaders.

- Flashier and more satisfying powers (i.e. Ember's World on Fire: A flash-fissure of fire along the ground striking enemies in range. Don't know how else to describe it).

- Better sounding powers.

- Ember's Fireball should be an area-denial power (fireball explodes on impact, coating the area in a lake of fire. Charge-up ability).

- Unique animations for every power (Volt's Shock and Ember's Fireball are the same animation. Trinity's Energy Vampire and Link are also the same.)

- Mission difficulty should scale with player skill, combined mastery, number of players, and their equipped loadout.

- Add rare and locked loot containers that contain a large cache of Affinity, Resources, Ammo, or Mods.

- Expansion to Gear (drones, holograms, cloaking fields, radar posts, deployable traps, over-time healing, batteries/capacitors, Sentinel inventory, shield boosts, stamina boosts, faster access to gear menu, etc.)

- Fix downed and revive mechanics.

- Have Stealth mean something to the mission objective (if undetected, faster terminal hacking (mobile defense), instant no-hacking deploy of data mass (Spy), unguarded reactor (Sabotage), etc.)

- Frost's Snow Globe should have a damage cap, but be a special concentration power (impenetrable while concentrating, receives damage when left alone)

- More Frame positions (knocked down but not incapacitated; camera over shoulder; can stand up by Jumping, hanging and firing off of walls; can move along wall, etc.)

- Remove Auto-Rolling. Seriously, everyone hates it.

- Perpetual, somewhat planet-based events.

- What's the point of Affinity Orbs? Do something with them or remove them.

- Remove unranked and partly ranked fusion cores from the Survival drop table.

- Aesthetic only gender-swaps.

- I'm out of ideas. Post yours.

The text box started to bug out when I hit "Preview Post". It might have something to do with the length. You guys might want to look into that.

Edited by Boatsniper
Link to comment
Share on other sites

I like how you put the very, very most important one right at the top where it belongs. hip hip.. harumphh.

Don't you just love self-inserts? Fortunately, this one's justified, I think. Over 160 upvotes should mean something.

I might make a second list pertaining to issues not directly related to the game, such as the forums and the livestreams. Expect that one to start later today or tomorrow, but I can't guarantee anything.

Link to comment
Share on other sites

+1

 

-Improve Parry (block) system and remove parry mods 

-More complicated and longer modes with puzzles, challenges, obstacles, mazes, and environmental disadvantages 

-More unique event enemies (stalker)

-Sub-boss heavies

-Remove ability mods from transmutation

-Fix melee jam (ancient bug)

-Increasingly challenging modes unlocked through mastery

-Bestiary

-Challenging missions with high reward given by the lotus after being 'recognized' for completing a number of challenges within alert missions

-Login rewards that scale with mastery and 14-day rewards

-Clan Missions

-Change in starter frame descriptions which push players toward Excalibur

-A unique MK-1 primary, secondary, or melee weapon for each starter frame

-Give prime frames a unique/mutated power for which they're, in turn, unable to use one of the original powers or make prime frames, skins 

-Increasingly strategic AI

-Unique tilesets for each boss

Link to comment
Share on other sites

  • 3 weeks later...

TL; DR.

 

Probably a lot of nerfer proposals.

 

Enjoy your Credit Caches.

 

Repeat after me: "I have no attention span, patience, or respect for people who have taken time out of their day to write long and in-depth responses for a game I care about."
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...