legionprobatio Posted October 15, 2013 Posted October 15, 2013 What do you think DE is going to do with weapons that don't have any recoil using heavy caliber? Any guess is fine
Dtexas Posted October 15, 2013 Posted October 15, 2013 make it so they give the weapon recoil. I think DE said that that is already happening even.
legionprobatio Posted October 15, 2013 Author Posted October 15, 2013 Wild guess? Spread. What about the flux rifle?
Stefe Posted October 15, 2013 Posted October 15, 2013 Giving recoil to recoil-less weapons would be weird... What exactly is causing said weapons to kick?
taiiat Posted October 15, 2013 Posted October 15, 2013 Giving recoil to recoil-less weapons would be weird... What exactly is causing said weapons to kick? game balance is. how does using Heavy Caliber bullets make Flux do more damage as well? there's no logic to that mod on anything but bullet based weapons, but you don't see it limited to those, now do you. this is already a confirmed change. there is no further debating needed. Heavy Caliber will add recoil to weapons without it in the future.
Magister_Zel Posted October 15, 2013 Posted October 15, 2013 Hell, at the drop rate the Heavy Caliber mod has with the current RNG not many will find out.
SHADOWSTORM-NZ Posted October 15, 2013 Posted October 15, 2013 Giving recoil to recoil-less weapons would be weird... What exactly is causing said weapons to kick?good point, maybe they might have them unusable by certain weapons like the flux. In saying that though, if the mod is for rifles (like HC) then it should work. Maybe they will change the flux and the likes into a special weapon group?! I agree giving a "recoil less gun" recoil, is wrong.
Reaver_X Posted October 15, 2013 Posted October 15, 2013 in that case, Farewell Heavy Calibur, guess i won't be useing u with anything then, u just arent worth it, srry bro, not being able to hit stuff defeats the purpose of more damage.
Alohoe Posted October 15, 2013 Posted October 15, 2013 i guess my carrier is gonna be one bad @ss mofo. already have a max serration for his dart gun. max heavy caliber will be nice too i guess.
yessiree Posted October 15, 2013 Posted October 15, 2013 the recoil can't be more frustrating than deagle in CS:GO I mean COME ON GUYS YOU'RE SHOOTING AT @(*()$ AIS FFS
Krokar Posted October 15, 2013 Posted October 15, 2013 I could see the differential fire output of the two Dera barrels to cause an unwarranted kick for each "thump". This would be totally unacceptable if it does go that way as an implementation.
JefPlays Posted October 15, 2013 Posted October 15, 2013 I don't get why people have such problems with recoil. I mean, you lot play shooters, right? Shooters have recoil, right? ... ...right?
jpvi1207 Posted October 15, 2013 Posted October 15, 2013 i guess my carrier is gonna be one bad @ss mofo. already have a max serration for his dart gun. max heavy caliber will be nice too i guess. with all due respect, GOOD LUCK MAXING IT-
jpvi1207 Posted October 15, 2013 Posted October 15, 2013 (edited) I don't get why people have such problems with recoil. I mean, you lot play shooters, right? Shooters have recoil, right? ... ...right? INB4 epic comebacks Edited October 15, 2013 by jpvi1207
LukeAura Posted October 15, 2013 Posted October 15, 2013 Heavy Caliber should make weapons sound heavier too.
Alohoe Posted October 15, 2013 Posted October 15, 2013 with all due respect, GOOD LUCK MAXING IT- meh, ive maxed 2 serrations, all the frame mods. this wont be hard. xini runs for dayzzzzz and ill be done soon.
Lysander26 Posted October 15, 2013 Posted October 15, 2013 Honestly, Heavy Caliber should just be restricted to bullet weapons. It solves both problems of imbalance of it on non-recoil weapons, and the non-resonance of a "high caliber" laser
Tudi69 Posted October 15, 2013 Posted October 15, 2013 imba, turn flux from automatic fireing weapon into semi-automatic :D Have heavy caliber on sentinel for now. Seems to do the same dmg as without it xD. Next will try ogris and see if i get a slap in my face xD
TheSphynx Posted October 15, 2013 Posted October 15, 2013 I don't get why people have such problems with recoil. I mean, you lot play shooters, right? Shooters have recoil, right? ... ...right? What DE does is they add screen shake. Not the same type of recoil any other shooter would give you. Warframe Recoil - Horizontally. Any other shooter recoil - Vertically Honestly, Heavy Caliber should just be restricted to bullet weapons. It solves both problems of imbalance of it on non-recoil weapons, and the non-resonance of a "high caliber" laser That actually wouldn't solve a thing. Would just make the Soma even more unbalanced. They need to just leave it the way it is OR add a VERY MINIMUM change.
Dasmir Posted October 15, 2013 Posted October 15, 2013 game balance is. how does using Heavy Caliber bullets make Flux do more damage as well? there's no logic to that mod on anything but bullet based weapons, but you don't see it limited to those, now do you. this is already a confirmed change. there is no further debating needed. Heavy Caliber will add recoil to weapons without it in the future. Game balance in warframe, hahaha good one.
Sebastian Posted October 15, 2013 Posted October 15, 2013 (edited) imba, turn flux from automatic fireing weapon into semi-automatic :D Have heavy caliber on sentinel for now. Seems to do the same dmg as without it xD. Next will try ogris and see if i get a slap in my face xD yep,heavy caliber + deth machinerifle + serration + multishot alone do a hell of a lot of dmg,not to mention other mods,and since I see dethcube is still as accurate as ever even with the heavy caliber,means there's no drawback,unless they decide to add recoil to the AI,which it probably can't even manage and will shoot way above the intended target. Edited October 15, 2013 by Sebastianx
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