[DE]Megan Posted June 17, 2020 Share Posted June 17, 2020 The Deadlock Protocol: Hotfix 28.0.5 We greatly appreciate all your feedback regarding Protea and the Granum Void with The Deadlock Protocol Update! We’re in the process of reviewing compiled feedback for near future changes - some of the Granum Void changes are below! Primary Kitgun changes Below are balance changes that affect Primary Kitguns only based on feedback. Catchmoon Projectile lifetime increased from 0.3secs to .42secs. Fall Off increased from 12-24m to 20-40m. Tombfinger Charge time decreased from 0.8secs to 0.5secs with Brash Grip. Charge time increased from 0.8secs to 1.1secs with Steadyslam Grip. Charge time increased from 0.8secs to 1.4secs with Tremor Grip. Gaze Range increased from 18m to 30m with Brash Grip. Range increased from 15m to 26m with Shrewd Grip. Range increased from 12m to 20 with Steadyslam Grip. Range increased from 9m to 16 with Tremor Grip. Brash Damage reduction lowered from -38 to -24 when used with Catchmoon Chamber. Damage reduction lowered from -28 to -20 when used with Tombfinger Chamber. Damage reduction lowered from -6 to -2 when used with Rattleguts Chamber. Shrewd Damage reduction lowered from -19 to -12 when used with Catchmoon Chamber. Damage reduction lowered from -14 to -10 when used with Tombfinger Chamber. Damage reduction lowered from -3 to -1 when used with Rattleguts Chamber. Granum Void Changes & Fixes: !!Contains The Deadlock Protocol Quest Spoilers!! Spoiler The Granum Void will now close when the player(s) reach the Rank 3 requirements instead of having to wait out the timer. You’ll now gain Solaris Standing upon freeing the Solaris captives in the Granum Void! The amount of Standing gained is dependent on tier of Granum Crown used to open the portal: Granum Crown: 100 Solaris Standing per captive saved Exemplar Granum Crown: 200 Solaris Standing per captive saved Zenith Granum Crown: 300 Solaris Standing per captive saved Added a FX to the Granum Void Timer HUD when time has been added to aid in conveying the mechanic of increasing your time by picking up Errant Specter Particles. Fixed a spawn point in Granum Void that could be exploited to force mass hordes of Errant Specters to spawn and be killed in rapid succession. Fixed being pulled into the Granum Void if a player opens the Granum Void and another player spends a Granum Crown to rescue a Solaris prisoner in the Corpus Ship. Fixed crash when being Revived during bleedout while exiting the Granum Void. Fixed Clients who join a Granum Void in progress not having their Granum Void UI. Fixed the Granum Void UI freezing or disappearing if you die and Revive. Fixed Granum Void sub 10 second timers not showing the 0s upon exiting. Fixed Granum Void enemy count affecting the Exterminate mission objective kill-counts. Fixed AI in the Corpus Ship Exterminate tileset running to the end of the map after you enter the Granum Void. Railjack Changes & Fixes: General stability changes towards Railjack missions when a Host migration occurs. This touches on issues related to Crewships not spawning after a Host migration, and crashing when a Crewship spawning triggers a Host migration. Fixed a crash that could occur when destroying Fighters. Fixed Railjack doors sometimes preventing you from moving through unless you move back and approach them again. Fixed a script error related to Scrapping Railjack Wreckage. Changes: Made improvements towards color customization on the new Melee Moa Companion. This fixes your color customization barely affecting the Moa. Kubrows that do not have a Collar cannot be equipped for missions, but they can now be set to roam the Orbiter from the Arsenal. This fixes not being able to complete the Howl of the Kubrow Quest. Increased the visibility and intensity of Corpus Ship door lasers, as well as adding a forcefield FX. Smoothed out the coloring on the level up UI lens flare to be a bit less invasive with certain Energy colors. Quests in the Codex will now display the Mastery Rank requirement (if applicable) if you currently don’t meet that requirement. Increased the sparkle in Parvos’ eyes in his transmissions. This is the change we all wanted to see. Optimizations: Implemented a new version of the frame-rate limiter to fix problems introduced with Windows 10 Build 2004 as noted here. The new limiter should be compatible with all versions of Windows and should provide an even more consistent framerate when your system can run at the max. Improved detection and handling of cache corruption in key systems. Jackal Fight Fixes: Fixed missing wall geometry in the Jackal Assassinate tileset that Wisp can Wil-O-Wisp through and fall out of the world. This results in respawning in the first room of the Jackal arena which has every door closed and locked. Fixed being able to stand on destroyed pillar geometry mesh in the Jackal arena. Fixed "Massive Flexplates" transmission during the Jackal fight replaying multiple times. Fixed a script error when a pillar is destroyed in the Jackal arena. Fixed a script error during the Parazon Finisher cutscene during the Jackal fight. Fixes: Fixed next Weave platform disappearing when jumping off of and back onto the bridge. As reported here: Fixed Saryn’s Contagion Cloud Augment toxic cloud damage not being removed if you leave the area of the cloud. Visually it will disappear, but enemies will still be damaged by the toxic cloud for the duration of the mission. Fixed inability to sell the Velox in your Inventory. Fixed another case where pressing LT on a controller would activate Chat instead of aiming. Fixed enemies that catch on fire from Ember’s Inferno receiving a new flaming comet called down and starting a new instance of the ability which can cause a chain reaction of rapid fire comets in enemy groups. Fixed the Tar Mutalist Moas and Sapping Ospreys doing ridiculous amounts of damage when spawned at a high level. As reported here: Fixed Protea’s Passive showing as 0 if you Transfer in/out of the Operator as the Client. Fixed casting Protea’s Grenade Fan multiple times in the same spot causing black particle FX to stack. Fixed Clients not receiving the Credit reward when using a Granum Crown in a Temple Relief after collecting all the Tenant entries. Fixed the Temple Relief appearing multiple times in the same Corpus Ship mission, which resulted in a malfunction on the second interaction. Fixed Warframe Specters running and spinning in place on a wall in the Corpus Outpost Index level. Fixed cases where Companion inventory slots were not counted correctly if you didn’t own any Kavats or Kubrows, leading to the game giving you an error when you tried to look at your Inventory, Trade, or Craft a new Companion. Fixed Pet sizes not being applied/reflected when swapping in the Arsenal. Fixed the Juggernaut having mismatching visuals for its stomp attack damage area. Fixed Riven/Mod Link/Look Link not functioning if linked after a different item first. Fixed subtitle backer sometimes not always showing up in the UI. Fixed private messages to Staff members failing (claiming the user is offline). Fixed Tenant Lore Fragment Decorations appearing huge and off centered when viewed via Chat link. Fixed inability to Chat link Stahlta, Stropha and Velox parts. Fixed inability to Chat link the new Melee Moa parts. Fixed numerous Operator customizations appearing to have grimy textures. Fixed Wisp and her customizations appearing to have grimy textures. Fixed the Shi Chest Plate Armor attachment clipping through the Wukong. Fixed Nychus Moa description having old Precept names. Now reads: "This model is built for close-quarters combat, using the Blast Shield and Hard Engage precepts." Fixed playing the incorrect Hacking animation when attempting to Hack a Corpus terminal with an active Stasis Limbo. Fixed Protea's Skin being labeled Protea instead of Protea Skin in the Arsenal. Fixed a script error that could occur in the Corpus Gas City Sabotage tileset. Fixed a script error when encountering the Cunning Drift Security Eye. Fixed a script error when a Capture Target goes down. Fixed Corpernics and Pustrels description to their updated drop locations. Link to comment Share on other sites More sharing options...
HLixir Posted June 17, 2020 Share Posted June 17, 2020 any plans on changing catchmoon primary mods from shotgun to rifle? Link to comment Share on other sites More sharing options...
OxNone Posted June 17, 2020 Share Posted June 17, 2020 thanks Link to comment Share on other sites More sharing options...
RyanCooper101 Posted June 17, 2020 Share Posted June 17, 2020 Nice Link to comment Share on other sites More sharing options...
_fayth Posted June 17, 2020 Share Posted June 17, 2020 yay fixes Link to comment Share on other sites More sharing options...
-EPECb- Posted June 17, 2020 Share Posted June 17, 2020 Issue with Kuva missions: Скрыть контент Strange things... need some fixing: Скрыть контент Hammer bug: https://gfycat.com/firstglaringbarasingha About Baruuk: After using Baruuk's 2nd skill on some Bosses (Lieutenant Lech Kril, General Sargas Ruk for example) they don't wake up if you hit them. https://gfycat.com/complicatedpessimisticattwatersprairiechicken About Titania: 1. https://gfycat.com/briskwelldocumentedasianporcupine 2. https://gfycat.com/faroffimpureafricanelephant 3. https://gfycat.com/waterygooddoe About Garuda: В 19.06.2020 в 13:22, Aeon94 сказал: I have been playing with Garuda Hinsa skin and noticed that she is missing Dread Mirror skin. Not only colouring is hard with different textures and materials of Deluxe Skin and base Dread Mirror, she also feels incomplete without matching Dread Mirror. Hope it gets added into the game. Garuda's Blood Altar bad contact with Rollers and Bursa: https://gfycat.com/amusingbigheartedbaboon +++++++++ Link to comment Share on other sites More sharing options...
SS_rising_sun Posted June 17, 2020 Share Posted June 17, 2020 looks good Link to comment Share on other sites More sharing options...
Buldozers Posted June 17, 2020 Share Posted June 17, 2020 Good fixes. Now if you could fix this tiny bug where host and nobody else can extract from Veil Anomaly mission that would be great. Link to comment Share on other sites More sharing options...
TheGorlax-EN- Posted June 17, 2020 Share Posted June 17, 2020 thank you Link to comment Share on other sites More sharing options...
Kylo. Posted June 17, 2020 Share Posted June 17, 2020 Grazie for notes :3 Link to comment Share on other sites More sharing options...
PookieNumnums Posted June 17, 2020 Share Posted June 17, 2020 Thicc Link to comment Share on other sites More sharing options...
-Bv-Psykiik Posted June 17, 2020 Share Posted June 17, 2020 thanks Link to comment Share on other sites More sharing options...
--Q--NotBero Posted June 17, 2020 Share Posted June 17, 2020 pog Link to comment Share on other sites More sharing options...
Shawm.Teamkiller Posted June 17, 2020 Share Posted June 17, 2020 Love u Megan Link to comment Share on other sites More sharing options...
I.V.A.R.A Posted June 17, 2020 Share Posted June 17, 2020 Thanks... but, you forgot to buff Protea's 1 duration and 2 damage. Was really hoping you would have adjusted her by now. Link to comment Share on other sites More sharing options...
Plump Posted June 17, 2020 Share Posted June 17, 2020 Link to comment Share on other sites More sharing options...
R3D_T1G3R Posted June 17, 2020 Share Posted June 17, 2020 i like potatoes Link to comment Share on other sites More sharing options...
Duality52 Posted June 17, 2020 Share Posted June 17, 2020 1 minute ago, [DE]Megan said: You’ll now gain Solaris Standing upon freeing the Solaris captives in the Granum Void! The amount of Standing gained is dependent on saving all 3 captives is dependent on the tier of Granum Crown used: Granum Crown: 300 Solaris Standing Exemplar Granum Crown: 600 Solaris Standing Zenith Granum Crown: 900 Solaris Standing Why haven't the standing gain of the Prisoners outside the Void been addressed yet? It's lower than a Spotted Bolarola/Red-Crested Virmink! Also, allow the Prisoners to bypass the Daily Standing. Link to comment Share on other sites More sharing options...
adam3t4cat Posted June 17, 2020 Share Posted June 17, 2020 Buff Protea Link to comment Share on other sites More sharing options...
Magus_Tahir Posted June 17, 2020 Share Posted June 17, 2020 I was expecting 4 more pages. Also I am here for food I heard this was in the kitchen. Link to comment Share on other sites More sharing options...
yasumoru Posted June 17, 2020 Share Posted June 17, 2020 thank you Link to comment Share on other sites More sharing options...
Vlada91 Posted June 17, 2020 Share Posted June 17, 2020 Can you add more capacity for new dojo room, 700 is not big number for that big room we need more like 1000-1500 Link to comment Share on other sites More sharing options...
Kylo. Posted June 17, 2020 Share Posted June 17, 2020 Just now, Magus_Tahir said: I was expecting 4 pages. Also I am here for food I heard this was in the kitchen. Pretty sure that is 4 pages. DE got really small pages. Link to comment Share on other sites More sharing options...
MONSTERaider Posted June 17, 2020 Share Posted June 17, 2020 Thanks for the update DE! one question though, are you still working on the Command Intrinsics? can we expect it to ship soon? Stay safe ❤️ Link to comment Share on other sites More sharing options...
Floutsch Posted June 17, 2020 Share Posted June 17, 2020 Thanks for the Hotfix! I'd like to raise another minor thing: For some updates now I haven't been able to exit Archwing on landscapes using heavy melee / heavy slams. It was a satisfying thing to do and I'm pretty sure this hasn't been removed on purose 🙂 Fix would be nice, thanks ^^ Link to comment Share on other sites More sharing options...
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