Vexa Posted June 17, 2020 Share Posted June 17, 2020 4 minutes ago, [DE]Megan said: The Granum Void will now close when the player(s) reach the Rank 3 requirements instead of having to wait out the timer. bruh thank u based DE Link to comment Share on other sites More sharing options...
AntonausPyrol Posted June 17, 2020 Share Posted June 17, 2020 4 minutes ago, [DE]Megan said: Fixed the Tar Mutalist Moas and Sapping Ospreys doing ridiculous amounts of damage when spawned at a high level. As reported here: https://www.reddit.com/r/Warframe/comments/h88oxf/arbitration_level_121_tar_mutalist_moa_damage/ rawr! ty! Link to comment Share on other sites More sharing options...
-AoD-Skun Posted June 17, 2020 Share Posted June 17, 2020 Yasss Link to comment Share on other sites More sharing options...
Nuvaftw Posted June 17, 2020 Share Posted June 17, 2020 Still no fix for staticor firing from one hand instead of both. Link to comment Share on other sites More sharing options...
Magus_Tahir Posted June 17, 2020 Share Posted June 17, 2020 Just now, Kylo. said: Pretty sure that is 4 pages. DE got really small pages. True! I had to edit. Now about the food.. Link to comment Share on other sites More sharing options...
Genoscythe Posted June 17, 2020 Share Posted June 17, 2020 Really stoked for the kitgun changes, can we get secondary kitgun changes too to fix the heavy grips outdamaging and being overall more efficient than the light ones? Losing one third of your damage for a bit of fire rate is pretty bad. Overall DPS should be higher for the fast-firing grips while efficiency should be much better on the slower firing ones. Link to comment Share on other sites More sharing options...
Buff00n Posted June 17, 2020 Share Posted June 17, 2020 Can we get some comment on whether these changes in the new spy vaults are intentional? Link to comment Share on other sites More sharing options...
R34LM Posted June 17, 2020 Share Posted June 17, 2020 These issues still persist. Thanks for the patch! Link to comment Share on other sites More sharing options...
Shahyjr Posted June 17, 2020 Share Posted June 17, 2020 "Fixed Protea’s Passive showing as 0 if you Transfer in/out of the Operator as the Client." Same still goes for Vaubans Tesla Nervos, when you go into the Operator. The Game will show that there are no active Nervos even if there are still 4 active. Link to comment Share on other sites More sharing options...
Chroia Posted June 17, 2020 Share Posted June 17, 2020 Primary Kitgun changes look good. 8 minutes ago, [DE]Megan said: The Granum Void will now close when the player(s) reach the Rank 3 requirements instead of having to wait out the timer. Wooo! This is excellent. No reason to avoid picking up time, less problem if the UI disappears after dying (though fix plz) nm, is fixed! 😄 Link to comment Share on other sites More sharing options...
slindagor Posted June 17, 2020 Share Posted June 17, 2020 Such disappointment, u haven't destroyed the bramma yet. Link to comment Share on other sites More sharing options...
-LB-Tanuki Posted June 17, 2020 Share Posted June 17, 2020 Thanks but why is this still not fixed?: Link to comment Share on other sites More sharing options...
Metalikka Posted June 17, 2020 Share Posted June 17, 2020 How about making the new Corpus Ship doors opening faster for Gauss? the doors are literally too slow, stopping my Gauss in his tracks every damn time Link to comment Share on other sites More sharing options...
Aceyweisey Posted June 17, 2020 Share Posted June 17, 2020 PLZ BUFF PROTEA TURRET Link to comment Share on other sites More sharing options...
Cloud Posted June 17, 2020 Share Posted June 17, 2020 Just now, [DE]Megan said: Fixed being able to stand on destroyed pillar geometry mesh in the Jackal arena. My spot! Link to comment Share on other sites More sharing options...
JKtheSlacker Posted June 17, 2020 Share Posted June 17, 2020 Did the bug where fishing bait drops to the bottom of the body of water immediately get fixed? It's impossible to do the Rare Fish Nightwave weekly without that. EDIT: Looks like yes! Thanks so much DE! Link to comment Share on other sites More sharing options...
-ZeroStar- Posted June 17, 2020 Share Posted June 17, 2020 Thanks! Any word on the Octavia Resonator bug? Link to comment Share on other sites More sharing options...
Hello Posted June 17, 2020 Share Posted June 17, 2020 Can we get a second set of these mural things? I want to mirror it on the other side. Link to comment Share on other sites More sharing options...
-KyloRen- Posted June 17, 2020 Share Posted June 17, 2020 7 minutes ago, [DE]Megan said: Fixed the Tar Mutalist Moas and Sapping Ospreys doing ridiculous amounts of damage when spawned at a high level. As reported here: Thank god it was bug 😁https://streamable.com/nhei8d Link to comment Share on other sites More sharing options...
Ventasis Posted June 17, 2020 Share Posted June 17, 2020 6 minutes ago, [DE]Megan said: Jackal Fight Fixes: Fix the room changing cutscene arbitrarily removing all the players buffs. Link to comment Share on other sites More sharing options...
ZaGameboy Posted June 17, 2020 Share Posted June 17, 2020 Buff Kuva Bramma Link to comment Share on other sites More sharing options...
Caramello Posted June 17, 2020 Share Posted June 17, 2020 Please let us get more of the new lore decorations, if we want to donate them to our dojo we lose them forever =\ (and tbh, why would we want credits anyway) Link to comment Share on other sites More sharing options...
IceColdHawk Posted June 17, 2020 Share Posted June 17, 2020 Oh wow that tombfinger primary is actually great! The only primary kitgun that people don't complain about, good job DE!..... 18 hours ago, [DE]Megan said: Tombfinger Charge time increased from 0.8secs to 1.4secs with Tremor Grip. ....oh okay. But hey, at least we got Protea buffs since everyone in the feedback is saying that her 1 and 2 are kinda lacking...right? Link to comment Share on other sites More sharing options...
Richie54 Posted June 17, 2020 Share Posted June 17, 2020 Kitgun STONK Link to comment Share on other sites More sharing options...
Kamachi Posted June 17, 2020 Share Posted June 17, 2020 26 minutes ago, [DE]Megan said: Optimizations: Implemented a new version of the frame-rate limiter to fix problems introduced with Windows 10 Build 2004 as noted here. The new limiter should be compatible with all versions of Windows and should provide an even more consistent framerate when your system can run at the max. Thank you. I have edited that thread to reflect this issue has now been addressed. Link to comment Share on other sites More sharing options...
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