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[DE]Megan

The Deadlock Protocol: Hotfix 28.0.5

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4 minutes ago, [DE]Megan said:

The Granum Void will now close when the player(s) reach the Rank 3 requirements instead of having to wait out the timer.

bruh thank u based DE

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Still no fix for staticor firing from one hand instead of both.

 

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Just now, Kylo. said:

Pretty sure that is 4 pages. DE got really small pages.

True! I had to edit. Now about the food..

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Really stoked for the kitgun changes, can we get secondary kitgun changes too to fix the heavy grips outdamaging and being overall more efficient than the light ones? Losing one third of your damage for a bit of fire rate is pretty bad. Overall DPS should be higher for the fast-firing grips while efficiency should be much better on the slower firing ones.

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Can we get some comment on whether these changes in the new spy vaults are intentional?

 

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Posted (edited)

These issues still persist. Thanks for the patch!

 

 

Edited by R34LM
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"Fixed Protea’s Passive showing as 0 if you Transfer in/out of the Operator as the Client."

 

Same still goes for Vaubans Tesla Nervos, when you go into the Operator.

The Game will show that there are no active Nervos even if there are still 4 active.

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Posted (edited)

Primary Kitgun changes look good.

8 minutes ago, [DE]Megan said:

The Granum Void will now close when the player(s) reach the Rank 3 requirements instead of having to wait out the timer.

Wooo! This is excellent.  
No reason to avoid picking up time, less problem if the UI disappears after dying (though fix plz) nm, is fixed!  😄

Edited by Chroia
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How about making the new Corpus Ship doors opening faster for Gauss? the doors are literally too slow, stopping my Gauss in his tracks every damn time

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Just now, [DE]Megan said:

Fixed being able to stand on destroyed pillar geometry mesh in the Jackal arena.

My spot!

 

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Posted (edited)

Did the bug where fishing bait drops to the bottom of the body of water immediately get fixed? It's impossible to do the Rare Fish Nightwave weekly without that.

 

EDIT: Looks like yes! Thanks so much DE!

Edited by JKtheSlacker
Tested it

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Can we get a second set of these mural things? I want to mirror it on the other side. 

PSnnfOF.jpg

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7 minutes ago, [DE]Megan said:

Fixed the Tar Mutalist Moas and Sapping Ospreys doing ridiculous amounts of damage when spawned at a high level. As reported here: 

Thank god it was bug 😁
https://streamable.com/nhei8d

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6 minutes ago, [DE]Megan said:

Jackal Fight Fixes:

Fix the room changing cutscene arbitrarily removing all the players buffs. 

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Posted (edited)

Please let us get more of the new lore decorations, if we want to donate them to our dojo we lose them forever =\ (and tbh, why would we want credits anyway)

Edited by Caramello
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Oh wow that tombfinger primary is actually great! The only primary kitgun that people don't complain about, good job DE!.....

18 hours ago, [DE]Megan said:

Tombfinger

  • Charge time increased from 0.8secs to 1.4secs with Tremor Grip.

 

....oh okay.

But hey, at least we got Protea buffs since everyone in the feedback is saying that her 1 and 2 are kinda lacking...right?

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Posted (edited)
26 minutes ago, [DE]Megan said:

Optimizations:

  • Implemented a new version of the frame-rate limiter to fix problems introduced with Windows 10 Build 2004 as noted here. The new limiter should be compatible with all versions of Windows and should provide an even more consistent framerate when your system can run at the max.

Thank you. I have edited that thread to reflect this issue has now been addressed.

Edited by -Alleluia-

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