hippokrene Posted June 17, 2020 Share Posted June 17, 2020 I love the new Corpus tileset but am never happy when I evacuate the mission. I use my coin to save one prisoner but there are often three or four of them on a ship begging for help. It feels terrible to leave them to be tortured or killed. This is awful. I'm a cyborg space-ninja who can warp the very fabric of reality and take down entire ships of soldiers, but I can't break hand and leg cuffs because they're coin operated? 17 Link to comment Share on other sites More sharing options...
Ikusias Posted June 17, 2020 Share Posted June 17, 2020 What feels worse is if in a reactor sabotage mission we go for restarting the reactor without coolant: we leave and the ship goes supernova! We are literally murdering those NPCs. I'd prefer if rescuing them has a monetary cost - liker Tiker's bonds, to receive exp or normal Solaris rep, while sacrificing granum crowns earns Vox Solaris rep. As things are this leaves a really bad taste, considering those NPCs are restrained in the same cutting harness that we see tearing an excalibur to pieces in Alad V original cinematic introduction. 4 Link to comment Share on other sites More sharing options...
MacKerris Posted June 17, 2020 Share Posted June 17, 2020 Funny, I shoot them but nothing happens... 6 Link to comment Share on other sites More sharing options...
(XBOX)Red Dough Boy Posted June 17, 2020 Share Posted June 17, 2020 Would be nice if we get the credit for one rescue, but without leaving people behind. Like the introduction mission where the Grineer frigate is about to destroy an unarmed ship and you can choose to disable the ship you're raiding to save those people at more risk with no outright reward other than helping innocents. Let us rescue one for standing, and rescue the others just for the sake of helping. 1 Link to comment Share on other sites More sharing options...
TARINunit9 Posted June 17, 2020 Share Posted June 17, 2020 8 minutes ago, Ikusias said: What feels worse is if in a reactor sabotage mission we go for restarting the reactor without coolant: we leave and the ship goes supernova! We are literally murdering those NPCs. We MIGHT murdering those NPCs There's no fire hazard, and Rebecca confirmed that Lotus saying the word "meltdown" was an unintentional case of asset reuse, so it's left ambiguous just how badly we're screwing them over Link to comment Share on other sites More sharing options...
32768 Posted June 17, 2020 Share Posted June 17, 2020 While they at it... Is it possible to also give us an option to send their head to Eudiko with a note that she need to give us something better than 900 rep if she want that coin? 5 Link to comment Share on other sites More sharing options...
Tinklzs Posted June 17, 2020 Share Posted June 17, 2020 Personally I think that rescuing them should GIVE a coin (low or mid tier, not highest), I haven't found many in my travels, although I'm not actively searching for them either. But I think the rewards for freeing them are too little for what you're potentially giving up with that coin cost. 6 Link to comment Share on other sites More sharing options...
Loza03 Posted June 17, 2020 Share Posted June 17, 2020 13 minutes ago, TARINunit9 said: We MIGHT murdering those NPCs There's no fire hazard, and Rebecca confirmed that Lotus saying the word "meltdown" was an unintentional case of asset reuse, so it's left ambiguous just how badly we're screwing them over I'm fairly sure there's also numerous explosions, and a 'countdown to death' timer if you don't get the hell out of there, so... 1 Link to comment Share on other sites More sharing options...
TARINunit9 Posted June 17, 2020 Share Posted June 17, 2020 Just now, Loza03 said: I'm fairly sure there's also numerous explosions Those happen even in Coolant Sabotage if I remember correctly Link to comment Share on other sites More sharing options...
Lazarow Posted June 17, 2020 Share Posted June 17, 2020 15 minutes ago, (XB1)Red Dough Boy said: Would be nice if we get the credit for one rescue, but without leaving people behind. Like the introduction mission where the Grineer frigate is about to destroy an unarmed ship and you can choose to disable the ship you're raiding to save those people at more risk with no outright reward other than helping innocents. Let us rescue one for standing, and rescue the others just for the sake of helping. WHats sadder is that most players wont want to rescue the others if no reward is given. Hell I wouldnt want to waste my token on these prisoners as I dont need solaris standing. I mean its a game but still it feels weird Link to comment Share on other sites More sharing options...
Loza03 Posted June 17, 2020 Share Posted June 17, 2020 Just now, TARINunit9 said: Those happen even in Coolant Sabotage if I remember correctly There are some if you turn off all the lights too. Still, no 'countdown to death', in either of those. 1 minute ago, Lazarow said: WHats sadder is that most players wont want to rescue the others if no reward is given. Hell I wouldnt want to waste my token on these prisoners as I dont need solaris standing. I mean its a game but still it feels weird Plus, of course, there's also the fact that it's more economical - both in terms of SU standing rewards granted and role-play virtual lives - to use your tokens on the Granum Void, because then you save three Solaris per crown on top of all the other benefits, especially since, lore-wise, most of those Solaris are probably bound for the Granum Void rather than Repo (because why bother tying the up if they're already going to be going into brain jail, unless you needed them intact for something?). DE's 'Greed vs Charity' mechanic doesn't really work when Greed has more net positives. 2 Link to comment Share on other sites More sharing options...
(XBOX)Red Dough Boy Posted June 17, 2020 Share Posted June 17, 2020 5 minutes ago, Lazarow said: WHats sadder is that most players wont want to rescue the others if no reward is given. Hell I wouldnt want to waste my token on these prisoners as I dont need solaris standing. I mean its a game but still it feels weird Even if it's for something else I wouldn't mind helping them just to hurt the Corpus a bit. Link to comment Share on other sites More sharing options...
lukasystem Posted June 17, 2020 Share Posted June 17, 2020 Me crowns! Me not give! 2 Link to comment Share on other sites More sharing options...
Cegrin Posted June 17, 2020 Share Posted June 17, 2020 19 minutes ago, Tinklzs said: Personally I think that rescuing them should GIVE a coin (low or mid tier, not highest), I haven't found many in my travels, although I'm not actively searching for them either. But I think the rewards for freeing them are too little for what you're potentially giving up with that coin cost. I'm not sure about giving you a coin, but yeah, the opportunity cost right now is a bit high to be worth the reward of <1000 rep. Granted, considering how limited the Granum reward pool is right now, by the time a player gets all the parts for Protea, Velox, Stropha, and Stahlta, they more or less won't have a reason to run the Granum Void anymore, so the opportunity cost evaporates, but still, it's a pittance that doesn't feel worth the value of the coins. 2 Link to comment Share on other sites More sharing options...
Luciole77 Posted June 17, 2020 Share Posted June 17, 2020 42 minutes ago, MacKerris said: Funny, I shoot them but nothing happens... lol Link to comment Share on other sites More sharing options...
OvisCaedo Posted June 17, 2020 Share Posted June 17, 2020 (edited) I think the prisoners were just a half-baked idea for throwing together in an "endless" sink for the granum coins after getting the weapon parts, that DE didn't really put much thought into the implications of. So we just have more spawn per mission than you even have the ability to save, AND what you get for saving them is a pathetic amount of daily-capped standing for a year-and-a-half old rep faction with extremely little new to ever spend it on. (personally I'm actually glad that most things in Fortuna take very little rep to build, but it sure makes rep a laughable reward from most things). and also it's not going to be worth actually waiting around or dealing with treasurers for them Edited June 17, 2020 by OvisCaedo Link to comment Share on other sites More sharing options...
CaptainMinty Posted June 17, 2020 Share Posted June 17, 2020 Granum Crowns as I see it are too valuable to waste on the poor souls. Sorry guys, but I need to go to the Pranum Void, and I only am allowed one coin per mission. One coin per mission, from an enemy who is just plain annoying to kill due to insanely high damage resistance. A bullet sponge that just runs away as fast as it can. Forgive me if I value those coins immensely more than your digital life and your minute amount of standing earned. Those cowardly little mucks need to get changed though. Literally every gun I have is useless and the only way I've been able to kill one is with Mesa. 2 Link to comment Share on other sites More sharing options...
schilds Posted June 17, 2020 Share Posted June 17, 2020 Just never play those those missions without a full squad of loot frames. That way you'll probably end up with enough crowns to save them all. Link to comment Share on other sites More sharing options...
DariusMcSwag Posted June 17, 2020 Share Posted June 17, 2020 I wish I could free them by hacking a console, then they have to follow you to the exit like a rescue target. This wont waste any Granums, but the drawback is they dont immediately teleport away. Also unlocking them with a Granum should give a small universal medallion, something players will actually use. 1 Link to comment Share on other sites More sharing options...
phoenix1992 Posted June 17, 2020 Share Posted June 17, 2020 It should just cost another resource to free them, and for them to give something else than rep. Can you ever get the coins if you are not exalted with Fortuna? Link to comment Share on other sites More sharing options...
(PSN)Kakurine2 Posted June 17, 2020 Share Posted June 17, 2020 For all we know they are hardened criminals that deserve death. Most games involve players killing something. Link to comment Share on other sites More sharing options...
Corvid Posted June 17, 2020 Share Posted June 17, 2020 1 hour ago, Cegrin said: I'm not sure about giving you a coin, but yeah, the opportunity cost right now is a bit high to be worth the reward of <1000 rep. Granted, considering how limited the Granum reward pool is right now, by the time a player gets all the parts for Protea, Velox, Stropha, and Stahlta, they more or less won't have a reason to run the Granum Void anymore, so the opportunity cost evaporates, but still, it's a pittance that doesn't feel worth the value of the coins. I'd say 3-900 rep is a fair trade for killing a single enemy. Especially since it provides a reliable method of ranking up SU without needing to visit the Vallis (which has been a bit of a miserable experience for me ever since the Warframe Revised update turned every other common enemy there into a Sentinel killer). 45 minutes ago, schilds said: Just never play those those missions without a full squad of loot frames. That way you'll probably end up with enough crowns to save them all. I'm pretty sure the Treasurer is immune to loot abilities. 1 Link to comment Share on other sites More sharing options...
StormWolf1337 Posted June 17, 2020 Share Posted June 17, 2020 How about I just cut their heads outta their stomach cases and carry em back? It'd make it really easy to free an entire ship that way. Pop em on a Moa like Legs and there ya go. Link to comment Share on other sites More sharing options...
Ikusias Posted June 18, 2020 Share Posted June 18, 2020 2 hours ago, TARINunit9 said: We MIGHT murdering those NPCs There's no fire hazard, and Rebecca confirmed that Lotus saying the word "meltdown" was an unintentional case of asset reuse, so it's left ambiguous just how badly we're screwing them over Well, if the timer reaches 0 is mission failed with a whiteout... if it isn't a placeholder for being vaporized i don't know what DE meant there T_T Link to comment Share on other sites More sharing options...
hippokrene Posted June 18, 2020 Author Share Posted June 18, 2020 Turning the reactor on with no coolant and then shooting the fuel injectors sounds like a great way to blow up the ship. The whiteout and mission failed you get if you fail to leave in 5 minutes also suggests you've done catastrophic damage. Coolant leaks are likely also lethal to anyone stuck too close to them. Given coolant links do damage to the warframe while simply walking around orb vallis doesn't, we can assume that augmented Solaris bodies would also take damage. I doubt Corpus would be in any hurry to release their prisoners or give them proper medical attention. Whatever the case, even if my Tenno isn't killing them, I'd like the option to free all of the prisoners. 2 Link to comment Share on other sites More sharing options...
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