Niennah Posted June 18, 2020 Share Posted June 18, 2020 Please change the behaviour where, upon attempting to perform an action that involves spending something, the UI presents a confirmation dialogue for a different action that involves spending something. Specifically: when attempting to rush a warframe build in the foundry (an action that involves spending platinum) without an open warframe slot, the UI presents a confirmation dialogue for purchasing a warframe slot (a different action that involves spending something). 1 Link to comment Share on other sites More sharing options...
Skaleek Posted June 18, 2020 Share Posted June 18, 2020 (edited) 11 minutes ago, Niennah said: Specifically: when attempting to rush a warframe build in the foundry (an action that involves spending platinum) without an open warframe slot, the UI presents a confirmation dialogue for purchasing a warframe slot (a different action that involves spending something). That might actually mean you need to buy the warframe slot in order to rush the warframe so that it can be put into your inventory... Edited June 18, 2020 by Skaleek 1 Link to comment Share on other sites More sharing options...
Niennah Posted June 18, 2020 Author Share Posted June 18, 2020 Why can't it be rushed and then stay in the foundry in completed state, like any naturally completed item? Why does rush have to force claiming the item? Link to comment Share on other sites More sharing options...
Richeatue Posted June 19, 2020 Share Posted June 19, 2020 Why would you rush something just to have it sit in the foundry tho? Then why didn't you just wait until you get a warframe slot for reduced plat cost on the speed up, or it might even be done by the time you go to collect it. Link to comment Share on other sites More sharing options...
Niennah Posted June 19, 2020 Author Share Posted June 19, 2020 (edited) You both are talking as if "buy a new slot" is the only option. Are we not allowed to sell old (and possibly duplicate) warframes anymore?\ Anyway, that is not the point here. The point is, the current UI design (for rushing an item that requires a slot) is prone to cause players to make irreversible mistakes. Which is not a good thing. Edited June 19, 2020 by Niennah Link to comment Share on other sites More sharing options...
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