Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

What would be universally in warframe, the worst nerf to happen?


 Share

Recommended Posts

Take your pick:

  1. When companions (pets, sentinels, etc.) die in a mission, they die permanently, taking all their equipped mods with them and forcing you to start from scratch.
  2. Every player is limited to one platinum trade per 24 hours. Limits for trades that don't include platinum are left as-is.
  3. All focus perks are now waybound, so you cannot benefit from any perks that aren't in your currently active school.
  4. Losing all health while in operator mode now sends your operator into bleedout instead of transferring back. If you're in a squad and your bleedout timer runs out, you fail the mission and are ejected from the squad. If you're playing solo, you simply fail the mission immediately.
  5. Orokin Reactors/Catalysts now require multiple component parts, just like Warframes themselves, to be crafted first before you can craft the main blueprint. These components require large numbers of rare resources from all over the star chart, and take 12 hours each to complete.
  6. Bring back the daily revive limit.
  • Like 1
Link to comment
Share on other sites

5 minutes ago, emmyemi said:

 

  1. Orokin Reactors/Catalysts now require multiple component parts, just like Warframes themselves, to be crafted first before you can craft the main blueprint. These components require large numbers of rare resources from all over the star chart, and take 12 hours each to complete.

That's the evilest thing i've ever heard please for the sake of sanity never become a game dev

  • Like 5
Link to comment
Share on other sites

21 minutes ago, MBaldelli said:

That would be a sight to one up Vivergate..  And that was a nerf that was so bad, Steve Sinclair publicly apologized for their kneejerk response.

Remember, Remember,
The 13th of November;
The Developer Treason and Plot.

I see no reason
Why the Developer Treason
Should Ever be Forgot.

  • Like 5
Link to comment
Share on other sites

For thematic balance purposes, Zenurik energizing dash has been replaced with dominating dash; it no longer gives energy, instead, void dashing into enemies dominates them into becoming your ally for 10/15/20/25/30 seconds.

For balance purposes as set by the precedent of air support, all restores of any type (ammo, energy, health, shield) now have a 10 minute cooldown between deployment.

  • Like 1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...