Archistopheles Posted October 16, 2013 Author Share Posted October 16, 2013 Teeny-bump. Nobody seems to mind that "Armor ignoring" weapons are no longer going to exist... Link to comment Share on other sites More sharing options...
Relkin Posted October 16, 2013 Share Posted October 16, 2013 Uh, that makes sense. Only problem is, wouldn't you agree that by the point a 'lowbi' gets access to some good viral weapons, he will no longer need to limit healing effects? I mean, I can see the use of it, but right now, there isn't really any content that would need it, or even desire it for better DPS. There's no reason they can't be extensible and open up avenues so that they can add content like that. Link to comment Share on other sites More sharing options...
Relkin Posted October 16, 2013 Share Posted October 16, 2013 I feel like, every single person in this thread has missed the most important thing about this...ugh. Oh you think chainsaw swords are awesome and manly? Pfftt Ignis+Cryo rounds = Explosion Thrower. Link to comment Share on other sites More sharing options...
Fretless Posted October 16, 2013 Share Posted October 16, 2013 Teeny-bump. Nobody seems to mind that "Armor ignoring" weapons are no longer going to exist... Armor-ignoring weapons were only important in the context of fighting high-level enemies with armor ratings so high that other damage types were made insignificant. Which leads me to my question: how does this new system address the original problem of armor scaling on high-level mobs? Link to comment Share on other sites More sharing options...
akaSM Posted October 16, 2013 Share Posted October 16, 2013 What Stalker armor 2.0? Link to comment Share on other sites More sharing options...
Archistopheles Posted October 16, 2013 Author Share Posted October 16, 2013 (edited) Which leads me to my question: how does this new system address the original problem of armor scaling on high-level mobs? There was a whole section of the chart we got talked about the AP bonus, instead of the AP elemental. I assume AP will be a mod still, but I was hoping someone else would offer their interpretation. Somehow puncture damage would surpass slashing damage at a certain armor rating, but again, it looked like the ramblings of a mad-man. Edited October 16, 2013 by Archistopheles Link to comment Share on other sites More sharing options...
ToeSama Posted October 17, 2013 Share Posted October 17, 2013 Teeny-bump. Nobody seems to mind that "Armor ignoring" weapons are no longer going to exist... I coulda sworn that's what "Impact" weapons were. Then again, the three damage options all sound like classic armor mitigation damage types, so Impact might not be the same as the Physics Impact of old... Still, the biggest call to that camp was that high level enemies had absurd armor values that made them more absorbent to most gunfire than Spongebob. If the new armor system keeps things in line so that Level 160+ enemies aren't unkillable tanks against anything that isn't a tricked out secondary weapon, I don't mind seeing it go bye-bye. Somehow puncture damage would surpass slashing damage at a certain armor rating, but again, it looked like the ramblings of a mad-man. I can see the sense there. I do hope that some of the existing melee weapons become good options for puncture as well though, or melee centric builds might suffer on that scale. Still very interested to see what guns get changed into the new damage models. An idea of what to expect would be swell for preemptive building. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted October 17, 2013 Share Posted October 17, 2013 So the gorgon is being retired, yet we have a chance to chain lightning? Gorgon + Chain Lightning + Multishot + Speed Trigger + Shred = Profit If this somehow makes Volt as op, would you complain? Link to comment Share on other sites More sharing options...
fatpig84 Posted October 17, 2013 Share Posted October 17, 2013 Well for the armor inquiry, let's just say, armored enemies have less armor than before and more enemies will have NO armor at all. Link to comment Share on other sites More sharing options...
CorrTerek Posted October 17, 2013 Share Posted October 17, 2013 Here's hoping this system applies to frame powers. Link to comment Share on other sites More sharing options...
Destro6677 Posted October 17, 2013 Share Posted October 17, 2013 I wonder what my skittles build Boltor will make of this. Will it apply all the effects simultaneously, or in order, or will one be nullified? Etc. Link to comment Share on other sites More sharing options...
Archistopheles Posted October 19, 2013 Author Share Posted October 19, 2013 I wonder what my skittles build Boltor will make of this. Will it apply all the effects simultaneously, or in order, or will one be nullified? Etc. They'll be sorta-nullified. Since you have heat and cold, it will default to blast and your electricity will be wasted. *we think* Link to comment Share on other sites More sharing options...
ViralN9 Posted October 19, 2013 Share Posted October 19, 2013 (edited) So with Fire Mods + Ice Mods means that my Soma/Strun Wraith will have explosive round? Hell yeah! Edited October 19, 2013 by ViralN9 Link to comment Share on other sites More sharing options...
CubedOobleck Posted October 20, 2013 Share Posted October 20, 2013 I was hoping electric + toxic would be nerve poison, so enemies don't notice they are taking damage (to help stealth or keep the attention away from you in a team situation) Link to comment Share on other sites More sharing options...
RagDollRat Posted October 20, 2013 Share Posted October 20, 2013 what you dont like infinately scaling armor that makes non armor ignore weapons useless????? Link to comment Share on other sites More sharing options...
ForgemasterHD Posted October 20, 2013 Share Posted October 20, 2013 Is it "'kay" to talk about this here? Link to comment Share on other sites More sharing options...
VodkaGR Posted October 20, 2013 Share Posted October 20, 2013 Step 1 = Use ignis on enemy crowd Step 2 = Overload Step 3 = Hiroshima all over again Link to comment Share on other sites More sharing options...
A1CZERO Posted October 20, 2013 Share Posted October 20, 2013 (edited) What this also seems to mean is that armor ignore is basically going away. Every enemy is going to have a kind of gradiated armor to all the different types of damage instead of just full damage or reduced by armor like it is now. Edited October 20, 2013 by A1CZERO Link to comment Share on other sites More sharing options...
isacraft Posted October 21, 2013 Share Posted October 21, 2013 well this is really awesome and all but what about laser damage? it will be discarted as the armor ignore or it will change too? Link to comment Share on other sites More sharing options...
underverse Posted October 22, 2013 Share Posted October 22, 2013 well this is really awesome and all but what about laser damage? it will be discarted as the armor ignore or it will change too? i have the same question too Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted October 22, 2013 Share Posted October 22, 2013 (edited) The following is my interpretation of things and what sorts of things I'm expecting from a few select weapons. https://docs.google.com/spreadsheet/ccc?key=0AlWVt6vp3-YWdFh0dS1YNUxjRXRENnBJa1dqQ1pXVXc&usp=drive_web#gid=0 Edited October 22, 2013 by Volt_Cruelerz Link to comment Share on other sites More sharing options...
LukeAura Posted October 23, 2013 Share Posted October 23, 2013 I'm still unclear on how "Reduces health max" matter at all, but overall I am very interested in the combine system. Well, it'd probably damage health through shields and stop health from regenerating, which I believe Phorrid is known to do, and healing ancients pulses won't be as effective if enemies can't be healed up to max hp. Link to comment Share on other sites More sharing options...
Archistopheles Posted October 23, 2013 Author Share Posted October 23, 2013 well this is really awesome and all but what about laser damage? it will be discarted as the armor ignore or it will change too? i have the same question too Lasers will deal a mixture of Puncture and Slash damage. (Speculation) Link to comment Share on other sites More sharing options...
BlackbirdSR71C Posted October 23, 2013 Share Posted October 23, 2013 Sounds cool. So, can we expect Armor 2.0 sometime this year? Link to comment Share on other sites More sharing options...
gaurdianaq Posted October 23, 2013 Share Posted October 23, 2013 Are you able to share the spreadsheet? Link to comment Share on other sites More sharing options...
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