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End Game


EriniyPrime

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One video about end game in warframe.I dont have very good mods.I need many wepon,rank up,primed mods etc.

My current rank is 13.I am kinda newbie.I am doing dailys,relic runs,farming etc.First of all, since the game is based on continuous farm, many players doing missions very quickly.I generally like to play slowly and carefully.The worst part of the game for me is that almost everyone is super fast.This affects me badly when I play with other players because I like to look around.Especially players with end-game items play incredibly quickly.I have a hard time finding enemies to kill even when I have a sniper gun.I think the abilities that let us kill the enemies on the map or the enemies in a very large area affect the game badly.In other words, it can be said that there is no need for weapons.I think this type of skils should be better adjusted but this is my idea.In addition, the level of difficulty in the game is adjusted by the enemies being more and higher level.I think this is a pretty bad choice.Many players can do millions of damage, and this type of player gets bored with the game over time.This is because even the toughest enemies they may encounter in the game are not difficult for them.But if I encounter the same enemies, for example, I have no chance.Another issue is that some warframes are obviously almost immortal.Rhino can be an example.I think these should be changed in the game.We can play the game alone, or we can play together with other players.Small changes to the designs of the missions and new maps to be added can prevent players from getting bored.For example, the missions should be changed based on team play and warfarme abilities.For example, there must be a new style sp mission.Whichever warframe you play with, lasers should kill you with a single tap. For example, you should have a key that you get from such a tightly protected area.You have to move this key to a specific area, but the player who carries it should not be able to use his abilities and other players have to protect it until he or she goes to the destination.When we arrive at the area we are going to, the spy player should hack various automated defense systems so that we can defend it while protecting it.While all this is happening, a mini bos should appear in a remote part of the map and a player should go hunting boss.Such complex and team-based missions must come in the game.Also, the number of puzzles in lua should be increased.These should be easy but based on teamwork.In addition, add-ons should be made to prevent players from completing missions at super speeds all the time.In the game, it should be more important than the missions of the players to research and carefully play the team by exploring the map.For this, in my opinion, hundreds of small rooms like voult can be added to normal maps.The number of these should be high, and the number of secret rooms requiring puzzles and teamwork should be increased.Scanning enemies and making it automatic should change.Mysteries showing the hidden pictures on the map or keys or clues of various secret rooms should be added.We should only be able to see some of these with scaning area.

Take the best mods in the game, be immortal and deal million damage.This should change.

 

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1 час назад, EriniyPrime сказал:

My current rank is 13

Congratulations, you beat the game.

1 час назад, EriniyPrime сказал:

But if I encounter the same enemies

Now look, on the starchart there is no enemy mr4 can't handle. Except maybe for level 5 Kuva Lich but that's just bad game design i think.

 

1 час назад, EriniyPrime сказал:

Whichever warframe you play with, lasers should kill you with a single tap.

emmm no. we've been there already. bad idea. just like new Jackal boss. He can just stunlock player into that electrical field and there is nothing player can do but to die. This is why new Jackal sucks, we don't fight the boss, we fight stunlocks and hazards. Now imagine the situation when you avoided a trap/camera whatever, you think you are safe, but the other player triggers the trap. Bam - you are dead. Good example is void defense and lasers there. No thank  you, i don't want my warframe to die because of some players stupidity.

 

1 час назад, EriniyPrime сказал:

to use his abilities and other players have to protect it until he or she goes to the destination

i don't need abilities to deal aoe damage. I have my Rattleguts with negative recoil and pax seeker. I just want to point out, that overkill comes not only from abilities of certain frames, but also from weapons.

1 час назад, EriniyPrime сказал:

These should be easy but based on teamwork

yeah like with Trials mhm? never liked this forced teamwork. I also hate double lock doors.

 

1 час назад, EriniyPrime сказал:

For this, in my opinion, hundreds of small rooms like voult can be added to normal maps.The number of these should be high, and the number of secret rooms requiring puzzles and teamwork should be increased.Scanning enemies and making it automatic should change.Mysteries showing the hidden pictures on the map or keys or clues of various secret rooms should be added.We should only be able to see some of these with scaning area.

how about no?

 

This game i supposed to be fast-paced 3rd person shooter with ninjas and MGs and DE delivered this experience. However, unless a player set an artificial challenge before himself, like the one you mentioned "collect all mods", there is nothing to do in this game. There is no reason to login. There is some parts of content that may keep you playing because they are fun, for me it was Tridolon and Railjack, but even those are getting old and boring.

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1 hour ago, EriniyPrime said:

Especially players with end-game items play incredibly quickly.I have a hard time finding enemies to kill even when I have a sniper gun.I think the abilities that let us kill the enemies on the map or the enemies in a very large area affect the game badly.In other words, it can be said that there is no need for weapons.I think this type of skils should be better adjusted but this is my idea.In addition, the level of difficulty in the game is adjusted by the enemies being more and higher level.I think this is a pretty bad choice.Many players can do millions of damage, and this type of player gets bored with the game over time.This is because even the toughest enemies they may encounter in the game are not difficult for them.But if I encounter the same enemies, for example, I have no chance.

Warframe is a horde shooter at this point, this is core to the game. This speed of killing enemies is only aided to the speed at which the parkour plays. If one were to decrease the kill time of this game the parkour would feel pretty bad TBH and if the time to kill was high but the parkour was super slow it would annoy more the help. This is a power fantasy game. the only solution to this is changing the mechanics of the game to fit the horde stile of game play. 

Snipers in this game have been relegated to Big boss battles like the eidolons. Really if you want to keep up you need to adapt to how the game plays, fast and quick with no time to explore. If you want to explore I would suggest playing in solo or only with friends, otherwise you are the one degrading the experience for other players in pubs because you are extending the time they are in a mission for. Its real simple quicker missions=more rewards in warframe thats the rewards structure as of right now.

1 hour ago, EriniyPrime said:

For example, the missions should be changed based on team play and warfarme abilities.For example, there must be a new style sp mission.Whichever warframe you play with, lasers should kill you with a single tap. For example, you should have a key that you get from such a tightly protected area.You have to move this key to a specific area, but the player who carries it should not be able to use his abilities and other players have to protect it until he or she goes to the destination.When we arrive at the area we are going to, the spy player should hack various automated defense systems so that we can defend it while protecting it.While all this is happening, a mini bos should appear in a remote part of the map and a player should go hunting boss.Such complex and team-based missions must come in the game.Also, the number of puzzles in lua should be increased.These should be easy but based on teamwork.In addition, add-ons should be made to prevent players from completing missions at super speeds all the time.In the game, it should be more important than the missions of the players to research and carefully play the team by exploring the map.F

This straight up is more of a raid design rather then the casual mission structure in the game. Casual missions should take 1-10 minutes while raids should last 30min-120min. The structure you suggest just doesn't fit into the casualness of the current star chart and would need specific game modes rather then be applied to the general mission structure. Even with the suggest changes to missions it would be run through under 20 minutes just based on previous attempts of raids in warframe which I would recommend you check out on youtube. The most similar thing in warframe as of current is the orb-mothers (kinda of) and the Eidolon fights that need a very specific loadout and skill set. The main issue is bugs and glitches ran wild in the previous iteration of raids and would also run wild in future raids if it is treated the same way it was previously.

 

1 hour ago, EriniyPrime said:

One video about end game in warframe.I dont have very good mods.I need many wepon,rank up,primed mods etc.

My current rank is 13.I am kinda newbie.I am doing dailys,relic runs,farming etc.First of all, since the game is based on continuous farm, many players doing missions very quickly.I generally like to play slowly and carefully.

All I can say is you are now seeing the absolute grind warframe is for newer players, I have close to 3k hours gameplay and 4k hours overall in the game and have been playing for 7 years now. The grind is monotonous TBH and going quickly aids in the boredom that follows. I got through it by watching movies on my second monitor while playing. All I can say is you are now at the cusp of when warframes gameplay changes from slow and careful to fast and easy because the power creep is real. This is the point at which you got to decide if you want to do the grind and change the way you play or pickup another game that's more your pace. 

I'd recommend to you to look at eidolons and orb-mothers for your slower missions otherwise all I can say is you either adapt of find something that floats your boat more. Warframe does however give you the option to limit yourself to go slower it just inst friendly to do with random people.

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I don't think your ideas are bad. I just think you're describing a very different game than Warframe. I might well enjoy a game where you have to be hyper-cautious, explore carefully, dodge a lot... maybe with hard bosses and optional co-op...

I'd definitely play Dark Souls but more live service-y if done well. I just don't think that's the right direction for this game.

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Just now, Inichor said:

I don't think your ideas are bad. I just think you're describing a very different game than Warframe. I might well enjoy a game where you have to be hyper-cautious, explore carefully, dodge a lot... maybe with hard bosses and optional co-op...

I'd definitely play Dark Souls but more live service-y if done well. I just don't think that's the right direction for this game.

Metro for single player or destiny for multiplayers are two great examples

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5 hours ago, Kel_Silonius said:

He can just stunlock player into that electrical field and there is nothing player can do but to die. This is why new Jackal sucks, we don't fight the boss, we fight stunlocks and hazards

Hazards are the only thing that can threaten the player. All the best designed boss fights in the game have 'hazards' that you have to avoid, because warframes are hyper mobile. Eidelon, Orbs, Kela, new Jackal.

New Jackal is a good boss fight, he's still quite easy for a new player but I at least feel awake while fighting it. Not like "insert corpus/grineer guy here" whom I introduce to a mouthful of shotgun pellets before their intro finishes, and even if I just decide to not do that all they do is try to swing and shoot at me ineffectually.

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Il y a 7 heures, EriniyPrime a dit :

One video about end game in warframe.I dont have very good mods.I need many wepon,rank up,primed mods etc.

My current rank is 13.I am kinda newbie.I am doing dailys,relic runs,farming etc.First of all, since the game is based on continuous farm, many players doing missions very quickly.I generally like to play slowly and carefully.The worst part of the game for me is that almost everyone is super fast.This affects me badly when I play with other players because I like to look around.Especially players with end-game items play incredibly quickly.I have a hard time finding enemies to kill even when I have a sniper gun.I think the abilities that let us kill the enemies on the map or the enemies in a very large area affect the game badly.In other words, it can be said that there is no need for weapons.I think this type of skils should be better adjusted but this is my idea.In addition, the level of difficulty in the game is adjusted by the enemies being more and higher level.I think this is a pretty bad choice.Many players can do millions of damage, and this type of player gets bored with the game over time.This is because even the toughest enemies they may encounter in the game are not difficult for them.But if I encounter the same enemies, for example, I have no chance.Another issue is that some warframes are obviously almost immortal.Rhino can be an example.I think these should be changed in the game.We can play the game alone, or we can play together with other players.Small changes to the designs of the missions and new maps to be added can prevent players from getting bored.For example, the missions should be changed based on team play and warfarme abilities.For example, there must be a new style sp mission.Whichever warframe you play with, lasers should kill you with a single tap. For example, you should have a key that you get from such a tightly protected area.You have to move this key to a specific area, but the player who carries it should not be able to use his abilities and other players have to protect it until he or she goes to the destination.When we arrive at the area we are going to, the spy player should hack various automated defense systems so that we can defend it while protecting it.While all this is happening, a mini bos should appear in a remote part of the map and a player should go hunting boss.Such complex and team-based missions must come in the game.Also, the number of puzzles in lua should be increased.These should be easy but based on teamwork.In addition, add-ons should be made to prevent players from completing missions at super speeds all the time.In the game, it should be more important than the missions of the players to research and carefully play the team by exploring the map.For this, in my opinion, hundreds of small rooms like voult can be added to normal maps.The number of these should be high, and the number of secret rooms requiring puzzles and teamwork should be increased.Scanning enemies and making it automatic should change.Mysteries showing the hidden pictures on the map or keys or clues of various secret rooms should be added.We should only be able to see some of these with scaning area.

Take the best mods in the game, be immortal and deal million damage.This should change.

 

 

OK, so I'm an MR28 player and have been around since 2013. 

We run the missions quickly (capture, spy, exterminate, assassination) because we have done them 1000s of times before and do not need to be slow and thoughtful. We know most of the map layouts by heart at this point. We know where containers are, we know where the "secrets" are and we have also farmed them ad nauseum and gotten everything there is to get from them. There is zero need to spend more time than necessary in a mission. 

The only time I will ever run a mission "slowly" is if I'm farming Argon Crystals in the Void, in which case I take Loki Prime with a Loot Detector and sometimes I will stumble across the rare caches that reward a pre-built Forma and a 60-minute Affinity/Credit booster. 

Otherwise, it's speed-run o'clock. Get in, get rewards, get out. 

I want to point out that there is no such thing as "end-game items". A Mastery-Rank 5 player can get the Kuva Bramma with a bit of work and that (still) is one of the most powerful weapons in the game. Once they put a Serration and a Split Chamber on that bad-boy, they can complete the star-chart and take part in Sorties and other such content with ease.

You are also "complaining" about nuke-style Warframes. There are different styles of Warframes that fit different roles: Tank, Support and Nuke/DPS. Tank frames like Rhino are supposed to take a beating, so that you can stay alive (Iron Skin doesn't last forever by the way). Even the "weaker" frames like Ivara, Nova or Loki can easily complete 90% of Warframe's content solo. You also mention that with some frames, there is no longer a need for weapons, which is just false. Saryn cannot spam Spores/Miasma unless she somehow manages to get infinity energy, which in higher-level content where you have Leech Eximus and other such enemies, is almost impossible. 

I just had an MR12 player in my Simulacrum deleting level 170 enemies faster than I could with my best weapons. If you are having trouble at your Mastery Rank, then you either haven't farmed good mods, or your modding is not the best. You are right that most content, if not all content, in Warframe, is not difficult. This is a power-fantasy game where you are meant to become almost godlike, however, even as an MR28 player, I do still have difficulties in certain areas myself, especially if I go solo; not everyone is able to do these "millions of damage" that you speak of. 

Most of the stuff you have mentioned in regards to "improvements" has been or is part of the game already. Void defence lasers will kill you instantly 99% of the time and the escort mission type is called Hijack.

Now, if Sorties were more like the Raids you are describing, I would honestly be down for that, but DE has already proven that they cannot do it. Scarlet Spear, when shown off, was meant to be a ground team doing a mission while a space team would be simultaneously doing something else and both would intertwine. It couldn't have been further from that if they tried.

Everything else you have described in order to slow down missions is only going to counteract whatever DE has put in, in regards to parkour and movement. Not a single person I speak to in-game enjoys the "friendship doors" as a mechanic to slow missions down and you're basically saying that we need more of that. I couldn't disagree more. 

I don't want to be rude to you here, but you really either need to find some players/friends that play your way to play with, or just learn the fact that this is how Warframe is played.

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27 минут назад, Els236 сказал:

Tank

we don't have that role in the game. there is no need for it.

27 минут назад, Els236 сказал:

which in higher-level content where you have Leech Eximus and other such enemies, is almost impossible. 

i assume you are talking about ESO, because otherwise players have access to energy pads, unless arcane energize fails to trigger.  My Mag runs out of energy ~ 90m minute of solo survival by using 3 abilities out of 4, Saryn's best ability is her 1st.

27 минут назад, Els236 сказал:

"friendship doors"

HATRED!11

 

i recently found some fun in running Adaro solo as Ivara. I move slowly, butchering Grineer until i satisfied.

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il y a 13 minutes, Kel_Silonius a dit :

we don't have that role in the game. there is no need for it.

i assume you are talking about ESO, because otherwise players have access to energy pads, unless arcane energize fails to trigger.  My Mag runs out of energy ~ 90m minute of solo survival by using 3 abilities out of 4, Saryn's best ability is her 1st.

HATRED!11

 

i recently found some fun in running Adaro solo as Ivara. I move slowly, butchering Grineer until i satisfied.

 

Not "Tank" as in your typical MMO-type-Tank who sits at the front and gets aggro from mobs, no. More like Tank as in Damage Reduction/Armour/lots of HP: Chroma, Rhino, Inaros, Nidus, etc.

Yeah, true, I forget about energy pads and I'd also like to point out that not everyone has maxed-out Arcanes. Even as an MR28 player, I have never used Arcanes and only recently maxed 2 out, out of a possible like 50. 

 

Yeah, we all hate Friendship doors and camera-trap laser-doors.

 

Ivara on Adaro while cheesing the Stealth-Kill Affinity Multiplier is one of the easiest ways to max-rank a weapon or max-out your daily focus cap. Equinox with the Sleep Augment also does this pretty well.

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5 часов назад, (XB1)DA ZACHYZACHY сказал:

Redeemer Prime?

i would say Lanka but i guess to each its own.

20 часов назад, -QueenUnicorn- сказал:

Snipers in this game have been relegated to Big boss battles like the eidolons.

My primary for Mag in the most cases is Lanka. Exergis comes second and Supra Vandal comes third.

Now Lanka has innate PT, best shot combo and 3rd zoom mode buff. Each projectile does ~500k+ red crit damage in the bubble. Which is nice, but on a starchart level such numbers is simply not needed.

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4 hours ago, Kel_Silonius said:

 

My primary for Mag in the most cases is Lanka. Exergis comes second and Supra Vandal comes third.

Now Lanka has innate PT, best shot combo and 3rd zoom mode buff. Each projectile does ~500k+ red crit damage in the bubble. Which is nice, but on a starchart level such numbers is simply not needed.

I mean yea there is always the mag set up, but as much as I love that style of play its mostly outclassed for levels 1-170 by so much other stuff that does the same thing faster. Snipers IMO have largely fallen out of widespread use and more into niche builds for niche content

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En 22/6/2020 a las 0:09, EriniyPrime dijo:

My current rank is 13

*slow clap* Congrats you have experienced the first 200 +/- ish hours of the game(can't check how many hours you have rn). And you think you can relate with that vid ? Come back here when you have played another 400 h and look at that video again if you agree with it or not. --- It's like a player in a moba complaining about a champion being to weak after playing 10 games with it , when there are players that have 1k+ games with that same champion saing it's ok.---

Sure riven mechanic are a pile of .... and even after 50 rolls on one you might not get the combo of stats you want (sure been there). And the gameplay isn't chalenging at all, suposedly sorties and kuva lich are the hardest things you can do yet I find it harder to get a kuva seer to drop (last one in the colection for me) than anything else. But don't forget no one is forcing you to play, and this game is more casual focused than anything else(play until you start to feel bored, leave for a few months and then come back and it's all fresh) i'm pretty sure my soma prime (that i haven't touched since ignis wraith came out) with the mod setup from back then can stil do 80% or more of the content in the game ...

En 22/6/2020 a las 16:56, (XB1)DA ZACHYZACHY dijo:

Redeemer Prime?

Best sniper in the game OwO

En 23/6/2020 a las 3:20, Els236 dijo:

How is a Shotgun Gun-Blade Melee Weapon a Sniper....?

Everything is a sniper if you are brave enough

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6 часов назад, -QueenUnicorn- сказал:

levels 1-170 by

what? kek.

Dude... Mag is third best frame for solo survivals in the game. She melts level 300 in seconds.

The only frames which are better is probably Nidus as the first place and Ash as second place.

And i mind you unless it's ESO, at which case, yes, there are better options in terms of frames and weapons, but in the long run? Lanka can do a lot, and i mean a lot of damage.

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I think you should try to push for higher levels anyways if you enjoy using snipers, you see less effective nukes there. (though they exist and some of them scales into high level content)

Taking missions slow isn't really reward-efficient, unless you're looking for Ayatan stars, but that can be done in Survival missions, it's a nice chill mission type, i suggest running those, especially Kuva Survival, it can be really fun, though it doesn't really pay off in rewards.

Btw. seen you in game op, there's nothing wrong with taking your time, but do you use parkour? (namely rolls and bulletjumps)

Void fissures are usually speedran because of the number of the missions you have to complete for ducats, void traces, some parts, etc. even though most of those will not worth that much as a long time player.

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1 hour ago, Kel_Silonius said:

what? kek.

Dude... Mag is third best frame for solo survivals in the game. She melts level 300 in seconds.

The only frames which are better is probably Nidus as the first place and Ash as second place.

And i mind you unless it's ESO, at which case, yes, there are better options in terms of frames and weapons, but in the long run? Lanka can do a lot, and i mean a lot of damage.

There is no possible way Nidus is the best frame for solo survival. He has no shields so at some point he will get one shot.

Ash is really good though. Invis frame with an easy 100% armor strip. He can pretty easily solo to max lvl enemies and on shot them once he gets there. 

 

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21 minutes ago, Berzerkules said:

He has no shields so at some point he will get one shot.

Nidus can achieve around 1.8M EHP. lvl 9999 corr. bombard does around 1.5M per shot. And even if he takes more damage than that, there's his passive. So, what's your logic there?

That said the true best frames for solo survival are Octavia and Wisp with a 2 macro.

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Just now, T-Shark69 said:

Nidus can achieve around 1.8M EHP. lvl 9999 corr. bombard does around 1.5M per shot. And even if he takes more damage than that, there's his passive. So, what's your logic there?

There is no ranking for "Best" frame for solo survival, it's all subjective. Every player has there preferred play style. 

I would prefer to use Ash over Nidus since he is an invis frame with armor stip that can on shot max lvl enemies. Or even Vauban since he has CC and armor strip in his kit. Zephyr could probably do it easier using just her 3. EHP would mean nothing If I wasn't taking any damage. 

Even with 1.8m EHP on paper that means little in actual game play. If he was to solo to max lvl he would probably have to use rolling guard to add another 3 seconds to the 5 second invulnerability he gets from his passive. In that 8 seconds he would have to get another 15+ stacks to maintain at that pace. With the lower spawn rates in solo it would be a lot of busy work. Nidus can tank but at some point all that EHP and cheat death passives will most likely fail. I'm not saying it's impossible there are just easier ways to cheese your way to max lvl in my opinion.   

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3 hours ago, Kel_Silonius said:

what? kek.

Dude... Mag is third best frame for solo survivals in the game. She melts level 300 in seconds.

The only frames which are better is probably Nidus as the first place and Ash as second place.

And i mind you unless it's ESO, at which case, yes, there are better options in terms of frames and weapons, but in the long run? Lanka can do a lot, and i mean a lot of damage.

I was saying it was outclassed simple because all the enemies are weak and crap from levels 1-170 and can honestly be taken out with just about anything, after level 170 mag can shine nicely because of the lanka and 2nd power combo as stuff like saryn fall behind in terms of DPS

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1 hour ago, Berzerkules said:

If he was to solo to max lvl he would

Run out of life support lol. High Range Nidus has no trouble staying alive but you do you.

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14 hours ago, (XB1)DA ZACHYZACHY said:

It’s the best eidolon killer in the game

its not anymore. It is super annoying to use when trying to break waterlimbs and upper hydro/gant limbs because you have to do the jump heavy attack to get a 1 shot. A sniper such as vectis prime, rubico prime, lanka (low lvl hunts), vulkar wraith (needs cc ms/cc ms -/cc ms + - riven) will do the same thing and are much easier to use

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hace 22 horas, Berzerkules dijo:

There is no possible way Nidus is the best frame for solo survival. He has no shields so at some point he will get one shot.

Ash is really good though. Invis frame with an easy 100% armor strip. He can pretty easily solo to max lvl enemies and on shot them once he gets there. 

 

*wispers* Loki is better #LokiMasterRace  *wispers*

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