Frostyinferno Posted June 24, 2020 Share Posted June 24, 2020 56 minutes ago, Nosttromo said: Still no fix for the railjack slingshot being usable only once per mission. This right here. This is nearly a gamebreaking issue. Link to comment Share on other sites More sharing options...
White_Matter Posted June 24, 2020 Share Posted June 24, 2020 When will we get the option to unlock Protea's roll animation for other frames ? Link to comment Share on other sites More sharing options...
DoveCannon Posted June 24, 2020 Share Posted June 24, 2020 27.5.4 - 28.0.6 Garuda's Talons are still unaffected by Blood Rush, Weeping Wounds, and the Gladiator set bonus. All of these are still equippable with no effect or set effect. Exalted melee weapons are still unaffected by the Gladiator set bonus. These set mods are still equippable with no set effect. Link to comment Share on other sites More sharing options...
DDDiablo Posted June 24, 2020 Share Posted June 24, 2020 just saw a tweet from megan saying 2 glyphs were removed in this hotfix but just cannot find from whom. anyone know something? Link to comment Share on other sites More sharing options...
MrDead98 Posted June 24, 2020 Share Posted June 24, 2020 18 minutes ago, [DE]Bear said: Head over to http://support.warframe.com and create a ticket - attaching the files generated from the process above - and make sure the title reads:RE: Brightness Issues 28.0.6 Thank you Tenno! I was wondering Why the hecc my navigation was so dark. the normal bright blue from the amp was darker and the energy wasn't bright anymore. Also noticed some ephemera were "invisible" with some colors Link to comment Share on other sites More sharing options...
NoMicTENNO Posted June 24, 2020 Share Posted June 24, 2020 Archwing slingshot in railjack bugs out after one use and doesn't let you use it again until you go back to the dry dock. Link to comment Share on other sites More sharing options...
Orakan Posted June 24, 2020 Share Posted June 24, 2020 Blazing Artilery needs to scale with enemy level like Vauban's flechette orb. Even the slash grenades are doing way more damage compare to the artilery. If your quality assurance engineers will tested these abilities themseves against level 200 or even 150+ enemies (against both corpus and grineer (artilery is even less effective against corpus)) in a normal endless mission they will see that too. To my opinion adding at least 5 percent of enemies max hp as a damage on everyhit will fix that problem for protea . Link to comment Share on other sites More sharing options...
BGYZAM Posted June 24, 2020 Share Posted June 24, 2020 1 hour ago, Sailears said: OMG THANK YOU! THANK YOU THANK YOU THANK YOU!!! YES! 😄 WOW, best change EVER! I don't care about anything else, this is the best patch note! 😃😃😃😃 No idea how happy I am about this. Was so ridiculous sped up otherwise. My God I tested Protea roll while bullet jumping and its soo watery slick that I now enjoy mid air gun action!From her bullet jump to roll then slide you can fire after she roll with no orientation problems as the vanilla roll used to have problems too.also she can refresh the air time by rolling in MID AIR.How cool is that! Link to comment Share on other sites More sharing options...
kyori Posted June 24, 2020 Share Posted June 24, 2020 2 hours ago, [DE]Megan said: Increased Shield Satellite grenade count from 3 to 4 to accommodate max Squad sizes. I think this is wrong? Because companions or Sentinels will occupy 1 Satellite themselves too. So meaning it should be 8 to accommodate max Squad sizes which include their companions/sentinels. Link to comment Share on other sites More sharing options...
Kefirno Posted June 24, 2020 Share Posted June 24, 2020 2 hours ago, [DE]Megan said: Pets & Sentinels no longer take damage from Jackal's Grid Wall attack. Nice. I think pets should be invulnerable to all environmental hazards because once they step into fire or toxic goop they just stay there and keep taking damage. And often die right there once again right after you revive them. Link to comment Share on other sites More sharing options...
JohnnyMeta Posted June 24, 2020 Share Posted June 24, 2020 I am not exaggerating, but since the last patch I started to have a headache due to the lighting changes and also the constant light change from one room to another, it becomes annoying even on some maps the light is too intense and physically (virtually) Has no sense. Please, I do not want to sound bad, I know that interesting changes were made, but the lighting does not feel better than the previous one. Link to comment Share on other sites More sharing options...
---HattoriIga--- Posted June 24, 2020 Share Posted June 24, 2020 Our update with nerf-free improvements? People were crying to nerf protea good job [DE] ❤️👍 Link to comment Share on other sites More sharing options...
Legalius Posted June 24, 2020 Share Posted June 24, 2020 Well I THINK this is a bug, but after the update I was farming for repeller systems and I notice something. The glass enemies DIDN'T STOP SPAWNING. This was persistent in my runs, and I even did a longer time to prove it was going. Link to comment Share on other sites More sharing options...
Mephane Posted June 24, 2020 Share Posted June 24, 2020 The following visual and animation issues still persist: Client only: * K-Drive: ignores custom energy and emissive colors. * Kuva Ogris: ignores custom energy colors, projectile is always orange. Host and client: * Helminth Charger : Ifrit Armor applied on the Metus skin clips through tail (looks as if the wrong bone of the skeleton being attached): https://forums.warframe.com/topic/1201313-ifrit-armor-on-helminth-charger-metus-skin-clips-through-tail/ * Valkyr Cheetah Helmet: Some parts of the helmet cannot be colored and instead are always brown: https://forums.warframe.com/topic/1200642-uncolorable-areas-on-the-valkyr-cheetah-helmet/ * Basmu: Some of the shot impact particle effects ignore custom energy colors and are always red. * Supra Vandal: muzzle flash lights up environment, this light ignores custom energy colors. * Imperator Vandal: muzzle flash and projectiles ignore custom energy colors. Link to comment Share on other sites More sharing options...
Sorrode Posted June 24, 2020 Share Posted June 24, 2020 Nice Link to comment Share on other sites More sharing options...
Sorrode Posted June 24, 2020 Share Posted June 24, 2020 The description and video still shows 3 grenade for fan blade by the way Link to comment Share on other sites More sharing options...
cha0sWyrM Posted June 24, 2020 Share Posted June 24, 2020 sooo...yall over there at de are gonna just pretend were not all mad at you, and that everyone hasnt been screaming at you for the past week for ruining tombfinger (the only decent kit primary), and youre just gonna keep it all brokelike? for real? we all know you see everyone hating that godawful nerf. you gonna just act like you dont? Link to comment Share on other sites More sharing options...
Rylatar Posted June 24, 2020 Share Posted June 24, 2020 3 hours ago, [DE]Megan said: Fixed Condition Overload not affecting the damage of a thrown Glaive. oh goodie finally Link to comment Share on other sites More sharing options...
paulogabbi Posted June 24, 2020 Share Posted June 24, 2020 1 minute ago, cha0sWyrM said: sooo...yall over there at de are gonna just pretend were not all mad at you, and that everyone hasnt been screaming at you for the past week for ruining tombfinger (the only decent kit primary), and youre just gonna keep it all brokelike? for real? we all know you see everyone hating that godawful nerf. you gonna just act like you dont? well De don't read the forum for feedback, this is something anyone how play warframe for years know. yeah main kitgun sucks protea sucks this entire update sucks, the only good thing is the lore Link to comment Share on other sites More sharing options...
Azlisle Posted June 24, 2020 Share Posted June 24, 2020 PsPsPs Thanks for the companion buff! Link to comment Share on other sites More sharing options...
Hildr Posted June 24, 2020 Share Posted June 24, 2020 3 hours ago, [DE]Megan said: Pets & Sentinels no longer take damage from Jackal's Grid Wall attack. What? Why? Then do the same with the warframes. Jackal is a joke not a boss, just like any other. Link to comment Share on other sites More sharing options...
NekronisXV Posted June 24, 2020 Share Posted June 24, 2020 Protea's Blaze Artillery seems to be worth using now, but still, I wish to see an increase in its range and firing arc, because it appears sometimes to be a bit blind. Also, a slight increase in its fire rate would fit, since it is supposed to be a burst fire ability. But overall I'm fine with Blaze Artillery at the moment. Grenade Fan and Dispensary are in a good position, I have nothing to complain about. Still not liking the fact that the use of Temporal Anchor is basically useless in some specific missions, where the aim is to progress, not to go the opposite direction. Even though you have the decision to cancel the rewind, it still feels kind of annoying to care about the timer. Personally I would also like to have a buff of her Passive, to give it more significance, since we have a UI where we are able to see when our passive procs, and at the moment I do not really care about the UI at all. But all in all, good job DE. Link to comment Share on other sites More sharing options...
_Duffy_ Posted June 24, 2020 Share Posted June 24, 2020 2 hours ago, -SoH-ViktorD said: You get 1 per nightwave mate I know this and at one time they were rewards from RJ mission crates and removed but have not been added back as of yet. Link to comment Share on other sites More sharing options...
Adder114 Posted June 24, 2020 Share Posted June 24, 2020 As I said before I do believe it is time to eat my own hat. I do stand corrected. A few more tweaks may be needed but she's actually performing well by my standards. I think this was actually some very good improvements now, that on paper looked bad but in practice came out quite well now that I have tested her. I think she is a lot more fun and viable. While I would welcome additional changes, if she doesn't get any more I'll still quite enjoy her. Thank you for the update DE. Link to comment Share on other sites More sharing options...
MescalineChef Posted June 24, 2020 Share Posted June 24, 2020 Nice colorblind change... however it only took 7 years to add basic features accommodating disabilities...kind of nutty. Love yall and the update, just seems weird to add basic ui essentials this late...I wonder what prompted this abrupt change? Link to comment Share on other sites More sharing options...
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