(NSW)M1tchster Posted June 25, 2020 Share Posted June 25, 2020 (edited) EDIT: Deadlock protocol fixed this! I know this isn't switch specific but DE always fixes performance bugs so I am hoping this gets read. Currently the Phage doesn't work as it used to. It used to inflict status per tendril and with 100% status could inflict 14 status' per ammo with 200% multishot. Right now multishot is not working on it any differently than a normal beam-type gun, and it has very low status chance. With the UI saying "15.5% status chance per projectile", it is in fact 15.5% chance if all 7 beams are hitting (multishot mods are useless on it); At 100% status chance it can only inflict 1 status per ammo vs 12 before the update. This is not the way this weapon used to behave, nor how the UI indicates it should. It used to inflict dozens of status effects per second with multishot and 50% status, but now cannot inflict more than 4 per second with ~50% status chance (4x 60/60 status mods). I hope this gets fixed so this weapon can be a lot of fun again. Thanks! Edited July 1, 2020 by (NSW)M1tchster Link to comment Share on other sites More sharing options...
(NSW)M1tchster Posted June 25, 2020 Author Share Posted June 25, 2020 As it stands this weapon essentially has under 3% status chance per tendril. Link to comment Share on other sites More sharing options...
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