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THE STEEL PATH! Upcoming 'Hard Mode'.


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3 hours ago, SneakyErvin said:

I said "if they are just sponges". If there are other mechanics involved the spongeyness helps, but alone it will never add anything but tediousness. And mobs in WF lack those extra things, so the sponge just results in drawn out TTK. That is why DE needs to introduce new units that helps the enemy survive while putting some form of pressure on us. DR units, dispell units, negation units, cleanse units etc. so we cant rely on our things working at an optimum in all situations. Eximus units would be perfect for this if they decide to rework them. And ancient healers for instance should have their damage reduction effecting themselves aswell, making them far more prominent on the battlefield since they no longer die to a stray shot or a harsh sneeze.

Maybe DE should just take fifty pages out of the eighty page Destiny 2 Enemy Design Handbook.

- Weaker units are quite pitiful until they gang up on you, but most have a special attack that deals quite a bit more damage than normal. This is sort of already in the game with Thralls from Liches, so the baseline is there, just pump up the numbers.

- Tougher units now have a special shield that explodes outwards when using the damage type they're weak to. So you destroy a Grineer Heavy Gunners Shield with Radiation, causing them to blow up and deal damage to surrounding enemies. This would add more of an incentive towards using the right element on the right enemy, but would be more of an additional thing, until DE adds "Super Hard" mode or something that forces you to bring the right element to even deal damage to the Shield at all.

- Eximi stay roughly the same, but now gain additional bonuses. Some outright ignore CC and become incredibly resilient, others gain a shield that completely heals them and makes them invulnerable if you fail to kill them fast enough, some just consistently heal the damage they take over time and heal faster if you're not damaging them, the list goes on.

- Extremely tough units are now eligible to be Eximi, with all of the previous changes. Yes, that does translate to Juggernaut Eximi, and bosses.

- Using the wrong elemental combos is now heavily punished, making units take normal damage from the correct elements but 90% from the incorrect elements.

- Grineer now receive their own nullifer-esque options. You can easily rip the drones from LoR and slap them into regular missions, making them small Ability denial tools that can easily be taken out with a shot or two. Just give the Grineer something man, I mean, why not make the Seeker useful too by having each drone attached decrease your Power Strength by 10% or something?

- Enemy units now have more universal use across the board. Have the Commander turn fellow Grineer into Eximi if he sticks around for too long, give the Infested some "landmine" creatures that pop up and explode (spawning from the Leaping Thrasher, which along with the Undying Flyer, is now found in regular missions), the list goes on.

- Throw in some more interesting mission modifiers that really change how you play, and what enemy variations you deal with. Maybe Headshots deal 100% more damage, but Body Shots deal 90% less, making you favor Precision weapons. You can make it so Critical Hits can only occur on Headshots, or have Status Damage severely decreased but Status Proc Chance severely increased, maybe even make it so you need to get a Parazon kill every so often or you suffer consequences. Actual, serious modifiers that will actually make players try something else out in order to succeed.

I'm afraid that if DE really wants to add difficulty to the game, it's basically going to involve a massive gameplay overhaul, for both enemies and ourselves.

Edited by (XB1)Graysmog
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I can tell you already, unless your a completionist, "rewards" for this new "hard mode" is in no way incentive for me to try this new mode out, now maybe higher level arcanes for the rewards, then maybe your talking but for emotes, ship decor and mastery, no thanks:)

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"We were led astray: we forgot what hard missions felt like, so when the Bullet Sponges came, we were not prepared. this is how we failed ourselves. you went into level 5 missions, but not me. I searched the long path of Sortie 3's for Redemption; for the kind of balance only The Steel Path can create. now I return, only to find the Tenno herded into their meta builds on low levels. Horrors from beyond the Outer Terminus are coming. you must prepare. you must accept The Steel Path, let it be your teacher, and I it's humble guide, for true balance can only be found by fighting the ultimate enemy, Level 100 Nox Eximus units."

Spoiler

jokes aside, I'm glad Teshin is going to get some screentime again. can we officially delete the long-dead Conclave now please DE? it's rewards and it's NPC are in the main game now, let's wipe the slate clean.

 

Edited by (PS4)robotwars7
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Glad there is clarification that is this just for a challenge and not the purposed "endgame".

Edited by Majyyk
oops wrong thread
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It will be nice if we can get conclave standing by playing this new mode, because waiting for someone to join conclave missions takes forever and it's almost impossible to play

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Il y a 5 heures, [DE]Rebecca a dit :

What it is:
 Higher Difficulty Series of content that rewards exclusive cosmetic decorations, emotes, and mastery.

could we get valuable rewards? decorations are useless in game content, is it possible to get rewards to improve our playstile? like rivens or augments only for players who beats a condition, obviously with some RNG involved.

Il y a 5 heures, [DE]Rebecca a dit :

- tiered. We are providing one 100+ level pass to be cognizant of matchmaking for our first iteration. 

hope not, since u can get lv 100 enemies if u play lv 5 lich missions.

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Would love to volunteer for the test cluster, but don't have the time this weekend.  

---  

Question:  
Is this a modifier for existing nodes, or exclusive nodes?  

I.e.
Can I apply TSP to a Kuva Siphon (or even to a Flood) to bump up the mission level?
Or to a Lith Fissure?

Or is it effectively a second, stand-alone, higher level vanilla start chart?
(Not that I'm complaining even if that's 'all' it is - it'd still get me to higher level enemies without the 45+ minutes of ramp-up (or 2ish hours of Lich buildup for a limited # of missions).)

Edited by Chroia
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Hopefully this isn't just scaling the enemy levels up, and that there will actually be more engaging ways to fight enemies, instead of the tedious and dull bullet sponge "difficulty" seen in the game so far. Bonus points if it takes more skill than a nuke ability to effortlessly kill anything

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It would be nice to introduce a "deadly" mode (impossibility of using mods, operator, weapons, without recoveries, 1 life and minimum enemy level 10000) in which non-marketable platinum is obtained as a reward, but if the mission is not completed which will have a fixed minimum duration of 2 hours, you will lose a random percentage of the platinum you have, while if you don't have platinum, you will lose MR. This, in my opinion, would be a real adrenaline challenge, the rest are just words.

Edited by maffigurati
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i certainly hope that this does infact adjust those Reward Pools to filter out the non-rewards, though.
in addition to Cosmetics and Et Cetera.

6 hours ago, xRufus7x said:

Sad. Was really hoping that it would launch with a similar system to Diablo. Sadly that does not seem to be the case and first iterations can last years before they are iterated on again. Would love to see this expanded on rapidly with multiple tiers rather then launched and left with a single tier for an undefined amount of time.

Matchmaking is very important to a lot of game types, while Diablo works as a Solo with Leaderboards game, Warframe is definitely more suited to having functional Matchmaking.
having 2802685 Tiers of the game would mean Warframe would just be a Solo game.

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I imagine Teshin got either annoyed standing all alone on cold mountain in snow inside a relay since no one visited the conclave... or because no one visited, he couldn't pay the rent for that room and got kicked out 😐 Poor guy

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Looking forward to trying this out, I enjoy going back to the earlier tilesets with the difficulty cranked from lich encounters so this will be a welcome mode.

 

Really hoping we get Teshin as our handler for these missions, for how important of a character he is he really needs more screen time

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5 hours ago, Samhel said:

decorations? wait wait wait, you literally give players who are playing the game with the intention of becoming immensely powerful with their builds decorations? atleast give us either cosmetics or new versions of mods like the primed or amalgam mods or something, or arcanes or idk, but why decorations? and emotes?

This is end of the road content, highest power levels available in natural play. It's not there to be a stepping stone to something else. Like the post says, this isn't an endgame system, just a big number puddle to splash around in.

Put in the simplest possible terms: what on earth would you expect at the highest eshalon of power in the game... if not an alternative to power???

If there's anything related to gameplay dropping here, I'd want it to be something that puts an odd twist on how I play rather than push the bar for power even higher to no meaningful end.

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