(XBOX)Soaptic Posted June 28, 2020 Share Posted June 28, 2020 Ultra hard mode should increase enemy hp by 3x 😕 Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted June 28, 2020 Share Posted June 28, 2020 2 hours ago, (XB1)Soaptic said: Ultra hard mode should increase enemy hp by 3x 😕 Please note, it is not tiered. There is only Hard Mode. There is no 'ultra' hard mode. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted June 28, 2020 Share Posted June 28, 2020 I'm down with "no operator revives". That alone would be a game changer. Everything else could remain the same. Link to comment Share on other sites More sharing options...
Proscriptor Posted June 28, 2020 Share Posted June 28, 2020 On 2020-06-26 at 3:32 PM, Bakaguya-sama said: When's the last time anyone ever failed a normal mission due to dying, as in losing all their lives? Everyone get 3 lives to begin with. Arcanes can bring that up to 5. And reviving is also risk free thanks to spolier mode. It's like... virtually impossible to lose all of them in normal circumstances. Beyond simply making mobs higher level, there's an opportunity here to revise the Revive mechanic, to add actual challenge to gameplay and having a real risk of mission failure. And I don't mean making it instant failure if someone die, but... let's make dying a bit more punishing. Of course, Arbi's revive mechanic is rather clumsy, and doesn't work for non-endurance mission types. So simple suggestions for "The Iron Path": 1. No self-revive. No extra lives. Revive is done exclusively by allies. 2. Cannot revive allies in spoiler form Void mode. No invulnerability while reviving. 3 (Optional) Each arcane increase revive timer by 10 seconds. There. I think this should be a happy medium for everyone. arbitration already covers this Link to comment Share on other sites More sharing options...
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