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Wylk

Host migration breaking ESO AI

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Happened to me twice today, after a host migration in ESO, the conduit you jumped into and the host didnt progress towards works fine, but on the next conduit you jump into and beyond the AI stops working correctly, they no longer shoot players, they only wander around aimlessly, unsure if this came with a reduced enemy spawn rate along with it, since i noticed a lack of enemies, although that might have been cause of them hanging in their spawn points

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Had similar issues with ESO

Zone jump causes game breaking issues. Host change did solve it but that is hardly a proper way to deal with it. It shouldn't happen in the first place.

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