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Xoris Interactions With Warframe Abilities & Exalted Weapons


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cool.... so what about the ramifications on the protea boss fight? if your using any of the frames in that list 1 involuntary movement will set you back a good ways because your locked into using that weapon, and know your innate abilities will reset you charges, maybe just make two combo systems, a weapon combo system and an ability combo system so you patch your "OVER POWERED GOD WEAPON" [seriously massively disappointing this is your top priority... i have a list of things that could be of higher priority] and not make the boss ungodly annoying because you cant stop involuntary reactions with out massive amounts of conditioning

i mean heck [seriously, your filters pick up every slight curse word and scramble it, ive had 12 y/o call me and my teams the n word, but yeah your filters will totally protect the innocent minded] ive know about the infinite glitch when i got my hands on the glaive, but i dont use it at all after that quest because i have objectively far better weapons and builds already, thought the point of this game was so players could play how ever they want, but thats a flawed statement when you find a build that goes against your play teams styles you Nerf it to dust, like poor mag, she got nerfed so hard at one point she was literally unplayable, and you only fixed it when everyone lost interest, made getting a ton of mag prime sets pretty easy, but i decided to grind them up, because not only did the community decide she was hot trash, so did DE, so now i like to gather as many of her parts up and then hoard them, some times i scrap them, but sometimes i give them to lower level players to have a mag prime, but only the ones who choose mag, thats not even scraping the surface, you guys do alot of "ghost updates' and they can be spiteful sometimes, better hope Sony doesn't end up buying y'all up, they have a tendency to make game go exclusive, that will be half your player base gone in one stroke of a pen that you get no say in, plus we will lose all are stuff and i am NOT buying another PlayStation product after the vita incident ive had with them

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So just a quick thought to maybe ameliorate this nerf a little,  perhaps instead of auto-clearing the combo counter entirely whenever a pseudoexalted skill is used, it could use the same logic as a heavy attack? That way non-Naramon-school players, particularly Zenurik, can still build Xoris as a low-maintenance stat stick that lets you expend the combo when and where you need it, but still leaves Xoris decidedly inferior to classic dedicated Naramon stat stick builds for endurance play, so it doesn't become overcentralizing.

Thoughts? Yes no maybe?

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Just gonna put a drop in the bucket of "Not even overpowered, just slightly weaker but more convenient"

The Xoris is nowhere near as powerful as all of the other stat-sticks used for pseudo-exalted weapons before it's release. Before the Xoris, People would use weapons with strong Riven Dispositions to pump out massive damage because they got lucky or purchased one for an exorbitant amount of plat. Now it's just back to Naramon and the Rivens, because Rivens interacting with Warframe abilities is so healthy compared to the accessibility and convenience of not having to worry about combo without being forced into 1 focus school.

But on a proactive note:
Why not make a small exalted weapon rework? When are pseudo-exalted abilities going to become actual exalted weapons so we can mod them and do sick combos instead of spamming 1 over and over? Also, while you're there, why not make it so Exalted weapons have access to all the mods normal melee weapons have? It'd solve the stat-stick "problem" and exalted weapons can be as strong as normal weapons, if not slightly stronger seeing as they're tied to the Warframes themselves and not Rivens. 


TLDR;
-Xoris is nowhere near as strong as other stat-sticks, infinite combo just made it easy to play with and have fun not having to build combo all over again when enemies decide not to spawn or allies kill them too fast. 
-Also just make mod-able exalted melee weapons for stat-stick frames a thing and give exalted melee weapons access to the same mods all melees have so they don't hit like wet noodles in comparison to actual melee weapons.
 

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Understandable on this issue, but for other things....please DE you can't nerf every single way that we have of dealing with high level content.

Edited by Domaik
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The hilarious thing here is that the issue isnt even rivens or stat sticks at all. 

The issue is that khora is able to reach ludicrous damage levels and de doesnt like it. 

You dont even need a rive. To reach crazy damage levels with khora.

The issue with her whipclaw is the 20% crit chance. It scales way too well with blood rush and gladiator mods.

I love khora but people are up in arms because she is able to output incredible damage numbers.

Atlas can do some amazing damage but compared to khora he will never compete because she has a whole extra layer of damage potential with crit that atlas just cant reach. Gara will get combo synergy soon and she doesnt have crit chance on her ability at all so she also wont scale like khora.

 

I anticipate de overnerfing xoris, then overnerfing stat sticks in general because they dont listen to the majority of well intentioned people in this topic who have explained the issues over and over again.

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As someone who has played around a bit with Xoris interactions, this post is written from the perspective of someone who ended up using the weapon exclusively for Khora. I may have missed some insane interaction, but Khoras whipclaw seemed like the best fit for the weapon - and with the assumption that this is what was considered too much I am very disappointed by this change.

The issue I have with this nerf is that even if the Xoris is as good as DE seems to think, it's still not enough to push the Warframes that would use it as a stat-stick to the top.
The convenience of building stacks on the Xoris and not having to worry about losing them is good and made Khora fun to play for me again, but it's not like Khora or any other Warframe using the stat-stick were pushing everything else into unplayability like Saryn and Mesa do. Despite this, we have not seen any real Saryn-nerfs

The argument that it limits player choice just doesn't hold water, since what the Xhoris did was push unpopular Warframes into playability by making them less finnicky to use. As for melee-weapons, us who were using Xoris will just be going back to whatever stat-stick melee-weapon with a Riven we had before and keep getting annoyed by the massive loss in power for the Warframe whenever no enemies spawn near us.

 

It is tempting when reading this thread to believe that this nerf comes for the sake of pushing Rivens, out of some greedy business scheme, since that would at least give some sort of explanation for why this nerf was decided upon... But when you consider as stated earlier in my post that the best Warframes overshadow the rest of the field with abilities not based on Rivens, you stop to think wonder why they haven't been hit.

This is not a Catchmoon-situation. I love playing Khora, and I love using the Catchmoon.
When the Catchmoon was hit, I was happy to see it, because I felt cheap using such a powerful weapon. I still use it, and feel better about doing so.
Now that's Xoris is getting hit, I'm disappointed and annoyed to see a Warframe I love using once again put back on the shelf, since I find it  too annoying to restart a combo after no enemies have decided to spawn.

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Good job yet again not understanding your own game. You've just taken a decent stat stick weapon that was convenient and made it worthless. 

 

This wouldn't happen if you had just given our exalted weapons blood rush, weeping wounds, etc. You claim you want us not to all play the same thing but you are forcing us to find something that gives us what we want. then nerf it and restrict our freedom to play the game the way we want to by taking options away.

 

do you even listen to the players?

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So basically I should throw the weapon out and not even bother with it after the quest?

Yeah seems about right sense it's literally just a worse glaive prime at that point.

I understand nerfing the gladiator set effecting exalted weapons part as that doesn't really make much sense. But the rest of this was total BS and pretty much everyone can see it.

The weapon dose NOT in fact cause a psudo exalted weapons to output massive damage. It just enables you to maintain your combo(which then boosts blood rush which gives the ability more crit rate) for the ability without naramon/combo duration mods(which can give 18 seconds with both mods). I could just as easily mod any other weapon with a stat stick build and get the same if not BETTER results.

This nerf has nothing to do with balancing or over usage. It's just you guys nerfing convenience just because. Seriously, why the hell did you guys even put this thing in the game in the first place?

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Is nerf really necessary? Just because she is "overpowered" with xoris doesnt mean a nerf is needed. There are lots of "overpowered" warframes too like octavia. Also all melee weapons are strong not because the weapon itself but the mods like Condition Overload, Blood Rush, Weeping Wounds, etc. 

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Regarding the diversity thing, this was simply another option in that pool. It sacrifices a small amount of power for the utility of not needing to micromanage your combo count. I guess the only diversity that matters is one where you have to go thru the riven slot machine or, an even more cynical view, one where you have to pay DE for platinum to buy rivens from people who went thru that slot machine for you.

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22 minutes ago, (PS4)XxDrakenguardxX said:

So basically I should throw the weapon out and not even bother with it after the quest?

Yep. I believe that's what they want to acomplish. Being a bit sarcastic: because of the "great" series of updates through last year and this "superb" decision,  people may throw out the weapon together with the whole game. Problem solved, WELL DONE DE !!!

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32 minutes ago, (PS4)XxDrakenguardxX said:

The weapon dose NOT in fact cause a psudo exalted weapons to output massive damage.

Semi-exalted melee abilities in fact do scale in damage with combo counter.

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You can run naramon on any melee weapon to get the the combo multiplier buff. Exalted abilities are affected by combo count on all melee weapons not just the Xoris. The only good thing about this weapon was that I didn't need to run naramon because of the infinite combo duration for my Khora & Atlas builds.

It's funny how DE are going on about it being the most powerful thing ever and the Xoris is the cause of it. NO. For months people had been using normal weapons and naramon.

You can do the same thing with every melee weapon with identical overwhelming power. The Xoris made it easier to setup & made it so you didn't need a riven. Better buy lots of plat or grind for weeks in the hope of getting a good riven to run this setup.     

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DE: Not working as intended, time to nerfhammer Xoris into the bedrock

Oh, so no more fun allowed with Atlas and Khora, got it. That's one potato, five forma and +1 hour of grinding XP wasted.

Thanks, I hate it.

Maybe give these pseudo-Exalted abilities a buff and their own mod space so we don't have to rely on statsticks with rivens and augments to get decent performance out of them? They have to compete with weapons, particularly melees, and unlike abilities, those don't drain energy.

Hell, while you're at it you could give Exalted Weapons a look over, the whole point of them is to outperform normal weapons isn't it? Otherwise why the heck should we bother? Garuda's talons also need some love.

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1 minute ago, Nasheim said:

Hell, while you're at it you could give Exalted Weapons a look over, the whole point of them is to outperform normal weapons isn't it? Otherwise why the heck should we bother? Garuda's talons also need some love.

how about rivens for the exalted weapons?

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A great option for us not to use Xoris would be to give us missions with decent enemy spawn rate, then we wouldn't have to run around trying to find enemies to keep our combo up. I can't count the number of times I've had combo fall off in Survival because I can't find an enemy to hit .

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