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Xoris Interactions With Warframe Abilities & Exalted Weapons


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9 hours ago, (XB1)Quik8201 said:

That's the thing.. Why nerf for overwhelming damage when there are several other, more effective avenues for overwhelming damage that won't be touched? Oh yeah, because rivens = $$$. By the way, I've used the Xoris "as a weapon" and there are tons of other weapons more effective and less clunky. The issue here isn't balance, it's just a premature response to a lot of hype. People love the weapon as a stat stick. People love the stat stick mechanic. Why try to fix something that isn't broken?

Don't bother with this guy, he argues like he's a paid shill for DE.

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1 minute ago, GREF_TM said:

"Our brilliant plan is working!" (c) DE

Every time DE nerfs a mechanic that could compete against rivens "Growth? Profit? GROFIT!?"

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Posted (edited)

Very simple suggestion to nerf the Xoris, while still allowing this synergy to work:Reduce the max combo multiplier of the Xoris to 8x (placeholder number)

You still get the synergy,so players are happy, but you "cap" the damage output of the warframes that are "too powerful" with this particular synergy(even though there are stasticks that are 100% better than the Xoris but whatever).As such, you get the benefit of the "infinite combo counter", but at a price: maximum damage output.
Xoris=> Low risk low reward 
Any ohter stastick =>More risk (of loosing the combo counter), more reward

Edited by mathias486
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6 hours ago, Krelian05 said:

So pls reconsider and fix the bugs that are more game breaking.

Because "unintentional" "oversight" and "overwhelming" damage is apparently far more dangerous and game-breaking than actual bugs that's been ingame for YEARS. Lke oh I don't know....

1. Vauban's Tesla Nervos UI not showing properly the number of rollers/balls.

2. Wukong stuck in animation while attempting to ride the Ropalolyst.

3. Unairu Wisp not spawning or spawning not in front of the Operator.

4. Doors refusing to open despite using Unstuck command, or going into Operator and back.

5. Wukong unable to cast anything else or use a melee or change weapons when pressing 1 to activate Celestial Clone but didn't trigger Celestial Clone forcing players to either die or fall off a map or into a pool.

6. Unable to skip the loading screen cinematics.

7. Oberon's Renewal not applying to Kavor defectors causing players to deactivate Renewal and then recasting it in order to apply the effects.

8. Vengeful Trickster Ephemera not clipping properly when applied to archwings and loading into missions.

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2 hours ago, (XB1)Angryspy101 said:

"When the argument is lost, slander becomes the tool of the loser".

if ur offended by what i said, ur new to the internet apparently, but have fun then, but if u have a hard time understanding what i said, in other words, im not going to argue about this...it's a waste of my time, if u stand with what you said, i disagree, and no matter how i argue against it, i feel u need to reply to me, it feels like u need to have the last word, so yeah have fun, echo chamber ftw.

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Posted (edited)

So heard on Prime Time

 

  • Xoris change is still going forward anyways.
  • They'll be looking at other things that build the same way later on.
    • Khora: *chuckles* I'm in danger!

Really DE????? Like are you Really gonna kill frames (gara, atlas, khora) because of your damn stubborness ????  Without stat sticks those frames Will be unplayable. . 

You even said in the first post that you arent gonna nerf anything else ? ??

Our plan is not to nerf the base powers of the Warframes involved, or the Mods that amplify the issue (Blood Rush / Weeping Wounds / Gladiator Mod Set), as doing so isn’t fair as it’s a reaction to a single weapon. In turn, we have planned to only change the interactions with the Xoris directly. 

You are certainly good liars it seems

 

These interactions have been in the game since i started played the game  (950 days ago) and now you are trying to remove them ? It is chroma all over again. . ESO nerfing all the nuke frames again. ..im pretty sure you are using Steel path to nerf everything into the ground again and it sure does look like it with the highlighted comment

Edited by MunsuLight
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Reasoning for this change is completely factually inaccurate as Brozime and others have pointed out. the duration of combo has 0 effect on the damage an ability deals.

Having also seen the brief comment on primetime about it basicaly boil down to 'we are gonnna nerf it anyway and not mention that rivens do/did this exact same thing for months and months' ... thats not a good look.

saying 'we will fix the other interactions later' is such a cop out, raids were removed temporairly HOW long ago? if theres any intention of fixing the riven interaction for stat sticks then tell us, tell us the plan, ideas and more importantly the timeframe, because this looks 1000% like you are just nerfing the popular acessable (read: free) option for this build and leaving those that are attached to ludicriously expensive rivens in the game.

Very poorly played DE.

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1 hour ago, MunsuLight said:

So heard on Prime Time

 

  • Xoris change is still going forward anyways.
  • They'll be looking at other things that build the same way later on.
    • Khora: *chuckles* I'm in danger!

Really DE????? Like are you Really gonna kill frames (gara, atlas, khora) because of your damn stubborness ????  Without stat sticks those frames Will be unplayable. . 

You even said in the first post that you arent gonna nerf anything else ? ??

Our plan is not to nerf the base powers of the Warframes involved, or the Mods that amplify the issue (Blood Rush / Weeping Wounds / Gladiator Mod Set), as doing so isn’t fair as it’s a reaction to a single weapon. In turn, we have planned to only change the interactions with the Xoris directly. 

You are certainly good liars it seems

 

These interactions have been in the game since i started played the game  (950 days ago) and now you are trying to remove them ? It is chroma all over again. . ESO nerfing all the nuke frames again. ..im pretty sure you are using Steel path to nerf everything into the ground again and it sure does look like it with the highlighted comment

Now that's just sad

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This "The Xoris’ infinite Melee Combo Duration directly amplifies the Damage output of certain Warframe Abilities" is just completely wrong. The xoris actually gave less power than other options as it had a lower riven disposition. The only reason why people used the xoris was because of the QoL it offered with its infinite combo duration and not having to be forced to naramon which more or less does the EXACT same thing but ever, EVER so slightly worse. There are stat sticks that do a BETTER job than the xoris, which have been in the game for MONTHS, and you only decide to nerf the xoris because everyone is trying it out due to the QoL if offers not because of its power. If I wanted the most powerful stat stick I WOULD NOT use the the xoris, due to its lower dispo. So you saying that you are nerfing it because it "amplifies the Damage output" is just completely false and makes no sense whatsoever. And since your reasoning for nerfing it makes no actual sense whatsoever there is no reason to nerf it. If you want to make stat sticks more varied in what people use then remove rivens from affecting statsticks, then people will have loads of options to use.

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Posted (edited)

So, why make an infinite combo duration melee and not expect it to affect all the melee combo dependent frames?

Anyway, Xoris wasn't even the best option for frames that scale off combo duration, it was just good quality of life for having to build some combo again every odd short time away. Maybe turn this infinite duration into a primed mod, instead, to force a slot sacrifice.

Eyeballing nerfs for the actually good mods that make enemies die in a reasonable timeframe also isn't the way to go about things. The Gladiator set allows exalted weapons to just get a taste of Blood Rush to just barely keep up with regular melee weapons. Really wanting time and forma back now.

How about turning the team's focus to making choreographed and smarter enemies to challenge us, instead of nerfing half-decent damage options?

Edited by Scorn
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Great guys, continue fixing cheese, we have tons of cheese for steel path.

i hate it to throw away forma weapons but you should start thinking about what you are doing before getting this on live servers.

 

 

41 Pages of hate because you dont care about actual bugs is a lot different than the community experience 2 years ago.

But maybe you should stop developing new bugs/cheese and fix the gamebreaking bugs that you ignore for months/years now.

 

PS: maybe it would help if some of you would really playing the game and not derping on a livestream while giggling how cool their frames look.

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Omg DE... We can get to 12/220x mutiplier with any melee weapon. Now they gonna say we can't use Warframe abilities when we reach to the max combo count? There's no difference at all if I am using a Reaper Prime or Xoris when it comes down to the damage output of those Warframe abilities, Xoris is just a CONVENIENCE choice, but IT IS NOT mandatory because we don't need it at all to deal damage, all the damage numbers that you claim its overwhelming from Xoris we already could reach before, so there's no such a thing as "Use Xoris or you doing it wrong" I don't know where the hell you guys heard it from. Xoris didn't boost at all the damage. Matter of fact, if you think this way then you may need to nerf Venka so... because this weapon can reach 13x multiplier and the damage output is way more "overwhelming" than this Xoris when you combine with those Warframe abilities. It's just unfair and not very smart.

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3 hours ago, MunsuLight said:

So heard on Prime Time

 

  • Xoris change is still going forward anyways.
  • They'll be looking at other things that build the same way later on.
    • Khora: *chuckles* I'm in danger!

Really DE????? Like are you Really gonna kill frames (gara, atlas, khora) because of your damn stubborness ????  Without stat sticks those frames Will be unplayable. . 

You even said in the first post that you arent gonna nerf anything else ? ??

Our plan is not to nerf the base powers of the Warframes involved, or the Mods that amplify the issue (Blood Rush / Weeping Wounds / Gladiator Mod Set), as doing so isn’t fair as it’s a reaction to a single weapon. In turn, we have planned to only change the interactions with the Xoris directly. 

You are certainly good liars it seems

 

These interactions have been in the game since i started played the game  (950 days ago) and now you are trying to remove them ? It is chroma all over again. . ESO nerfing all the nuke frames again. ..im pretty sure you are using Steel path to nerf everything into the ground again and it sure does look like it with the highlighted comment

DE is constantly reaching new heights of incompetence. I saw an interesting theory in this thread that stated: (paraphrasing) DE is making this nonsensical nerf in an attempt to incentivize the use of Rivens and bolster the Riven market because it effectively generates them more revenue. They are a business after all so I wouldn't be surprised, but it seems counterintuitive to implement that on a playerbase that's already dwindling and unhappy.

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On 2020-07-01 at 10:55 AM, [DE]Megan said:

Greetings, Tenno!

Within The Deadlock Protocol Quest brought the Xoris: a Glaive weapon capable of chaining Melee Combos infinitely. The design intention behind the infinite combo mechanic was predominantly added for the Granum Void’s charged throw moments, to allow you to retain your charges until you were ready. This mechanic opened up new avenues for Melee builds to maximize this infinite Melee Combo Duration, which is great! 

However, the overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice. This was our oversight, our mistake, and we apologize for the time it took to formulate a plan and address this. So let’s break down our plans:

Our plan is not to nerf the base powers of the Warframes involved, or the Mods that amplify the issue (Blood Rush / Weeping Wounds / Gladiator Mod Set), as doing so isn’t fair as it’s a reaction to a single weapon. In turn, we have planned to only change the interactions with the Xoris directly. 

The first issue: The Xoris’ infinite Melee Combo Duration directly amplifies the Damage output of certain Warframe Abilities that won't reset/decay unless you detonate the Xoris manually using heavy attack, or if you die. Thus scaling with Warframe Abilities that are amplified by your Melee Combo multiplier (Ash Blade Storm, Atlas Landslide, and Khora Whipclaw), and even more so when equipped with Blood Rush or Weeping Wounds.

The second issue: The interaction with the Xoris and Gladiator Mod Set for Warframe Exalted weapons. The Gladiator Mod Set bonus is being carried over from the equipped Melee to the Exalted Warframe weapons such as Baruuk’s Serene Storm, Excalibur’s Exalted Blade, Valkyr’s Talons and Wukong’s Iron Staff.

The solution: The change coming with The Steel Path Update is to have the affected Warframe Exalted Abilities / Exalted weapons reset the Melee Combo Counter ONLY if the Xoris is being used. What you’ll see now is the Critical Chance bonus applying to the first hit on abilities that are intended to scale with regular Melee Combo Multiplier, but then the Melee Combo is reset by the Ability, and does not apply to subsequent hits unless you build it up again with Xoris itself. Exalted Melee ultimates will reset the Xoris' Melee Combo Counter at the time of cast. As stated above, we are doing this because restricting your choice to a single weapon for indisputable best performance invalidates all others and such an interaction does not warrant changes to base Warframes as a whole. 

In conclusion, Warframe Abilities / Exalted Warframe weapons affected by this are:

  • Ash Bladestorm
  • Atlas Landslide
  • Baruuk Serene Storm
  • Excalibur Exalted Blade
  • Khora Whipclaw
  • Valkyr Talons
  • Wukong Iron Staff

 

Special note: Gara’s Shattered Lash will now scale with Melee Combo Counter, to be consistent with Khora Whipclaw and Atlas Landslide. The same Xoris restriction will still apply.

TLDR: Certain Warframe Abilities and Exalted weapons will reset the Melee Combo Counter only if the Xoris is being used.

We’ll be continuing to observe how the Xoris interacts with the above when The Steel Path Update arrives in your hands, and our apologies again for the wait. 

Thank you!

Exhibit #3445758489497798745 that DE hates fun. 

 

I didnt even know this was a thing till you announced it...all 5 people that used this probably will dislike you...

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12 minutes ago, (PS4)ironfist_94 said:

DE is constantly reaching new heights of incompetence. I saw an interesting theory in this thread that stated: (paraphrasing) DE is making this nonsensical nerf in an attempt to incentivize the use of Rivens and bolster the Riven market because it effectively generates them more revenue. They are a business after all so I wouldn't be surprised, but it seems counterintuitive to implement that on a playerbase that's already dwindling and unhappy.

This is actually the opposite. Because I know DE hates anything fun and good I do not invest heavily in rivens anymore...

Because they will nerf the dispo if its fun. They actually nerfed the prisma gorgons dispo....Like....why? Its still fairly niche and not that popular....I had one BEFORE it got buffed because i was an oddball and like big machine guns. 

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On 2020-07-01 at 10:58 AM, DeMonkey said:

Why not just go back to how it originally worked then, and have the Gladiator set work off of the Exalted weapons combo? Why was that even changed in the first place?

That way you can use whatever melee weapon you want, Xoris or otherwise.

Remember when Valkyr used to be able to throw exodias? That was SOOOOO much fun.....

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1 minute ago, SpentCasings said:

Remember when Valkyr used to be able to throw exodias? That was SOOOOO much fun.....

I do yes. Before the interaction were removed I even made a thread requesting that Exalted melee be given their own Exodia slot so that they could continue to use it.

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Man, I don't even know why do I still come back to these threads... If the majority of players is saying 'yes' or 'no', if I come up with a 'maybe' it seems to get completely ignored. I know it's a lot of players posting, but damn, it feels so pointless... It's been like this with Garuda, most recently Protea, and now this...

In the end it's just hope for the best anyway...

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3 minutes ago, Greystrun said:

Man, I don't even know why do I still come back to these threads... If the majority of players is saying 'yes' or 'no', if I come up with a 'maybe' it seems to get completely ignored. I know it's a lot of players posting, but damn, it feels so pointless... It's been like this with Garuda, most recently Protea, and now this...

In the end it's just hope for the best anyway...

They dont listen. Im getting a real Firefall vibe again.....

 

"Oh hey! we hear ya guys....but we are gonna do this complete other thing instead"  

 

And a game with so much potential patched itself in the grave. 

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4 minutes ago, SpentCasings said:

They dont listen. Im getting a real Firefall vibe again.....

 

"Oh hey! we hear ya guys....but we are gonna do this complete other thing instead"  

 

And a game with so much potential patched itself in the grave. 

This.

DE does not care. Do you guys think that they post this on Forums to gather Feedback and maybe reconsider? Nah... they post this stuff when they arelady made a decision just to warn us and then never look back to the threads. They will do what the hell they want at the end of the day and the community will not be listen... again... and again.. Most of us already have been here for a while to understand that no matter how many replies sayin "DONT SCREW UP DE" we do. They love to screw up.

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why don't you remove Xoris? Because without using its mechanics with warframe skills, this is ordinary rubbish that you have been throwing players for over a year now.

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