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Xoris Interactions With Warframe Abilities & Exalted Weapons


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11 hours ago, kingowenslim said:

Take a look at this I don't know what more we can do to make them see that this nerf is unnecessary!

Absolutely nothing, because that would involve admitting that they made a mistake.

 

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Thank you for changing this. While it was an unintended interaction with those skills & abilities it sure was abused once people found out about it. 

For anyone salty about the Xoris changes... Did you really think they were just going to leave it alone? We all knew this was coming from the day it was discovered!

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This was expected. Which is why after trying a few broken combos, I saw its cheese potential and set it aside. 

Glad this is getting "fixed" but I wish the whole issue of the gladiator sets and exhalted could be revisited to give what should be our "super strong special exhalted weapons"
a bit of a balancing. 

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When can we expect the compensation for the catalyst and formas we used on a weapon that is completely useless now? This is not even a nerf, you straight up destroyed the only use for the weapon, and don’t even mention Granum Void because is better to use Octavia, Mesa or Revenant.

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27 minutes ago, (NSW)Siaw said:

When can we expect the compensation for the catalyst and formas we used on a weapon that is completely useless now? This is not even a nerf, you straight up destroyed the only use for the weapon, and don’t even mention Granum Void because is better to use Octavia, Mesa or Revenant.

To be fair it's a MR4 weapon, it's not meant to be some supreme weapon of mass destruction dude. You want to decimate things with khora's whip and ect just go grab a jaw sword riven like people have been saying? Or just, I donno, use any kinda riven really.

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1 hour ago, Choralone42 said:

Thank you for changing this. While it was an unintended interaction with those skills & abilities it sure was abused once people found out about it. 

For anyone salty about the Xoris changes... Did you really think they were just going to leave it alone? We all knew this was coming from the day it was discovered!

ppl who think like you are the problem. smh.

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Posted (edited)
31 minutes ago, Hixlysss said:

To be fair it's a MR4 weapon, it's not meant to be some supreme weapon of mass destruction dude. You want to decimate things with khora's whip and ect just go grab a jaw sword riven like people have been saying? Or just, I donno, use any kinda riven really.

I have a mire riven already, I can easily destroy stuff with it, I just want to get the resources back because the nerf made the Xoris MR fodder.

Anyone who used catalyst/forma on the Xoris now basically lost it thanks to DE awesome weapon testing. Go ahead and delete 3-5 forma and 1 catalyst and come back after that.

Edited by (NSW)Siaw
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Posted (edited)
3 minutes ago, (NSW)Siaw said:

I have a mire riven already, I can easily destroy stuff with it, I just want to get the resources back because the nerf made the Xoris MR fodder.

Anyone who used catalyst/forma on the Xoris now basically lost it thanks to DE awesome weapon testing. Go ahead and delete 3-5 forma and 1 catalyst and come back after that.

ppl like to deflect for some reason idk why. they think we're either "shaming" DE or just being "whiny entitled" gamers

Edited by (PS4)ironfist_94
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Posted (edited)

As always DE never think about every aspect will get affected by that weapon, from great in one factor become trash now. So disappointed.

"we are doing this because restricting your choice to a single weapon"; you mean restricting our fun too? it happened to zenistar and now this. atleast its not your intention for wf ability but your intention to ruin our fun

Edited by Isocyanide
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Sorry but the reasons given for xoris changes are utter bullS#&$.

The only benefits from the weapon were the locked combo counter and... nothing else due th the changes to starter riven disposition.

What it meant? not being forced to use naramon focus school for a quality of life benefit.

So your game your rules?

Well then, my money your loss.

 

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The worst part about this is that the Xoris is now literally the single worst melee weapon you could equip on any frame that has abilities that scale with combo count. You‘re actively hurting those frames by using the Xoris, because it keeps your abilities from building combo, a thing no other weapon in the game does...

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Posted (edited)
10 hours ago, Choralone42 said:

Thank you for changing this. While it was an unintended interaction with those skills & abilities it sure was abused once people found out about it. 

For anyone salty about the Xoris changes... Did you really think they were just going to leave it alone? We all knew this was coming from the day it was discovered!

Yeahhh im hitting level 160 bombards now for nearly 200k redcrits?

 

I can 2 hit them now that ive built a riven'd statstick. The entire point of the salt is, This weapon was not overpowered. It was convienient. I literally just spitballed a statstick build and im probably doing double to triple the damage of any xoris build out there. 

 

The salt is because DE's manner of nerfing is simply "OH hey this is fun! LETS NERF FUN!" ANd we are kinda sick of it. Their entire reason of "this xoris stat stick weapon is OP cause of weird interactions" Is also bullcrap, because stat sticks can do MASSIVELY more damage than the xoris. The only difference is occasionally i have to melle something which breaks up the flow of the general gameplay, but little to NOTHING survives a 12x combo whipclaw with my setup....It was stupid and pointless. And the majority of people think it was to get more platnum sales in game for Rivene'd stat sticks. I got a Kama riven in a sortie drop and got a lucky roll with kuva i had lying around or i'd never have even bothered. 

 

Actually I take that back. I dont even have to really melle anything, i forgot hitting things with whipclaw actually builds combo on the melle weapon anyway...soooo this nerf was SUPER pointless...

Edited by SpentCasings
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On 2020-07-06 at 6:36 AM, Saberfrost said:

 

We can literally prove they're lazy with the next mainline update.

 

How much work do you think is required to just add Lv+100 and add Sortie Shield + Armor augment and a 2x HP modifier to pre-existing missions?

 

It's a rhetoricle question. This is what we're getting as a mainline update they spent two months on.

 

Amazing....

Those 2 months weren't spent just developing the mode, it was also testing using the test server. Seeing how players reacted to it, and adjusting accordingly. People bring nothing but Sayrn? Balance the stats to make that strategy slightly less viable. People finding it too much? Balance. Really... how ignorant can you be?

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9 hours ago, (PS4)ironfist_94 said:

ppl who think like you are the problem. smh.

Like what? People that saw something unintended as something unintended? Because that's not a problem. Because it was unintended, and while DE's reaction may have been too far, they couldn't have done nothing about it. SMH.

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Posted (edited)
1 hour ago, LoneWolf9989 said:

Like what? People that saw something unintended as something unintended? Because that's not a problem. Because it was unintended, and while DE's reaction may have been too far, they couldn't have done nothing about it. SMH.

You missed like 30 pages of good critics with nice suggestions. Well, there is 20 pages of complains but still if you spend a bit of time you will find answer to your questions.

1 hour ago, LoneWolf9989 said:

Those 2 months weren't spent just developing the mode, it was also testing using the test server. Seeing how players reacted to it, and adjusting accordingly. People bring nothing but Sayrn? Balance the stats to make that strategy slightly less viable. People finding it too much? Balance. Really... how ignorant can you be?

Really? What balance? All they have done is added more HP and Armor, moreover, it is Sorties multipliers so all they did was checked 2 or 3 checkboxes in missions' options. Indeed a hard work for months.

Edited by ZloGlaZ
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4 hours ago, LoneWolf9989 said:

Like what? People that saw something unintended as something unintended? Because that's not a problem. Because it was unintended, and while DE's reaction may have been too far, they couldn't have done nothing about it. SMH.

Not because they said it's unintended means it's unintended not because they said sorry means it's right they just fool you to make you believe they made a mistake when it wasn't a mistake.

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5 hours ago, LoneWolf9989 said:

Like what? People that saw something unintended as something unintended? Because that's not a problem. Because it was unintended, and while DE's reaction may have been too far, they couldn't have done nothing about it. SMH.

Actually, it was intended... Whoever desgined it, and whoever supervised that design, didn't know enough about the game to work it out.
Because they didn't change how the weapon works.

They didn't change how the warframes work with other weapons modded to do a similar effect.
What they added was an exception to that weapon, because they realized they had a design flaw in the heavy attack system, and made a patchwork fix for it, instead of reworking the heavy attacks to work as intended, and that patchwork fix had the QoL effect of making certain skills easier to use and maintain.
This being the case, those skills got more use, especially because of the publicity it got, even if using them with Xoris yields lower numbers than with other builds, and the devs had a kneejerk reaction to add another patchwork fix to the weapon/skills that gave that QoL, which later down the line, will probably have unforseen results as well, because that's what happens when you fix a design flaw with exceptions.

This whole thing just shone a light on how poorly designed Heavy Attacks and Combos are in Melee 3.0. And instead of fixing that issue, we have... Well, this...

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19 hours ago, Choralone42 said:

Thank you for changing this. While it was an unintended interaction with those skills & abilities it sure was abused once people found out about it. 

For anyone salty about the Xoris changes... Did you really think they were just going to leave it alone? We all knew this was coming from the day it was discovered!

While the interaction may not have been intended the reason for the change is factually untrue. They claim that the Xoris makes the abilities in question overpowered. It does not. The abilities are already overpowered, which has been explained over the course of 50 pages in this topic.

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8 hours ago, LoneWolf9989 said:

Like what? People that saw something unintended as something unintended? Because that's not a problem. Because it was unintended, and while DE's reaction may have been too far, they couldn't have done nothing about it. SMH.

The point is that DE's response is addressing a non-existent issue. Xoris working the way it does is not what makes the abilities overpowered. But this is the stance they've taken. They refuse to acknowledge that Xoris isn't the issue here and have ignored the playerbase that has extensively tested this since the topic was raised. Heck, there is a post-nerf video with Venka one-shotting entire groups of level 170 enemies. 

 

DE should really be assessing its communication methodology and get some people running their forums who have some PR skills to help explain things and to better cover their bottoms when they make mistakes like this. Were they to simply state that Xoris's interactions with the listed abilities was unintended we would not be having this conversation. They said, however, that Xoris made the abilities overpowered which is simply untrue. This makes their justification inappropriate.

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5 hours ago, Leqesai said:

The point is that DE's response is addressing a non-existent issue. Xoris working the way it does is not what makes the abilities overpowered. But this is the stance they've taken. They refuse to acknowledge that Xoris isn't the issue here and have ignored the playerbase that has extensively tested this since the topic was raised. Heck, there is a post-nerf video with Venka one-shotting entire groups of level 170 enemies. 

 

DE should really be assessing its communication methodology and get some people running their forums who have some PR skills to help explain things and to better cover their bottoms when they make mistakes like this. Were they to simply state that Xoris's interactions with the listed abilities was unintended we would not be having this conversation. They said, however, that Xoris made the abilities overpowered which is simply untrue. This makes their justification inappropriate.

 

5 hours ago, Leqesai said:

While the interaction may not have been intended the reason for the change is factually untrue. They claim that the Xoris makes the abilities in question overpowered. It does not. The abilities are already overpowered, which has been explained over the course of 50 pages in this topic.

Ah! But see, this is what people don't get. They mistakenly think that Xoris got nerfed because it makes abilities in question overpowered. DE explicitly mentions that melee combo being infinite/not resetting is their reason, twice. TWICE.

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On 2020-07-08 at 1:24 PM, Geraion said:

They allegedly don't read their forums, except for one dude who then has to mediate to them. Aside from that being hideously unfair, if true, is also not a good way to do it, and they're not doing it well either.

Made worse by that one guy having a history of being actively antagonistic towards players amongst other blood pressure spike inducing incidents.

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On 2020-07-10 at 2:27 PM, AkuVonFramenstein said:

 

Ah! But see, this is what people don't get. They mistakenly think that Xoris got nerfed because it makes abilities in question overpowered. DE explicitly mentions that melee combo being infinite/not resetting is their reason, twice. TWICE.

  Yes but actually no. Here are two issues stated:

On 2020-07-02 at 1:55 AM, [DE]Megan said:

The first issue: The Xoris’ infinite Melee Combo Duration directly amplifies the Damage output of certain Warframe Abilities that won't reset/decay unless you detonate the Xoris manually using heavy attack

There isn't any direct damage amplification compared to other stat sticks for abilities that don't scale with damage mods, and for those which do, it's actually a damage drop rather than damage amplification.

On 2020-07-02 at 1:55 AM, [DE]Megan said:

The second issue: The interaction with the Xoris and Gladiator Mod Set for Warframe Exalted weapons. The Gladiator Mod Set bonus is being carried over from the equipped Melee to the Exalted Warframe weapons such as Baruuk’s Serene Storm, Excalibur’s Exalted Blade, Valkyr’s Talons and Wukong’s Iron Staff.

That's a bug with gladiator set mods that is presented for several months now. Why are they using it as a justification for xoris nerf, instead of fixing an actual bug?

 

But the best part is this:

On 2020-07-02 at 1:55 AM, [DE]Megan said:

However, the overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

1) "overwhelming" damage paired with infinite duration isn't OK, yet rivens giving you more than double of that damage and only slowly decaying with naramon (which isn't even that much of a problem, since most of those abilities refresh combo counter on hit anyway) is perfectly fine? Cool story Bob.

2) it's described as "restrictive", yet it actually gave players options - you either get your generic riven stat stick and naramon for way more damage, or get xoris for conveniency or as a budget option (though rivens for high dispo weapons are cheap enough to also be considered budget, but whatever). Now it's back to only naramon and only rivens, or you're doing it wrong. So from this standpoint, the nerf is a failure.

I won't deny that without rivens in question, xoris is the best statstick option overall. Problem is, whether you like them or not, rivens became a core part in building, and you cannot just ignore them on that matter. And oh boy, rivens trash xoris in terms of performance. But they are not getting addressed, even worse, they are not even being acknowledged as a part of this problem. Simply put, xoris gets buried, but rivens, things that affect warframe abilities in a very similar way, get a pass. Makes you think about the real reasoning behing all this.

Edited by GREF_TM
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