(PSN)Unstar Posted July 5, 2020 Share Posted July 5, 2020 Hi DE, Generally speaking, I think the Reactant systems is fine enough: you go into a Fissure, collect 10 Reactant, you get your prize. Most of the time it works most of the time. But I've long since lost track of the number of times I've not been able to collect 10 Reactant before the reward screen appeared. Game modes like Exterminate and Defense, which have a set number of enemies that must be destroyed, seem to not have any problems. In my experience, I don't believe I've ever failed to get enough Reactant in these missions. One-and-done missions like Mobile Defense and Capture also allow you farm Reactant even after completing the objectives, so as long as your squad (which is incentivized to let you open your Relic) knows what they're doing, everyone can generally leave with a nice new treasure. However, there are two endless game mods that seem to have problems frequently enough that it's an issue: Survival and Excavation. With Survival, my whole squad has exactly 5 minutes to hope that 10 Reactant drop. There have been plenty of times when the 5 minute mark hits and I don't have nearly enough, even when I can convince my squad to more-or-less stick together. I'm not sure if fewer than 10 are dropping or if the "icon" showing players where Reactant is just has a range that is far too small. Whatever the technical reasons, the result is that I leave without opening a Relic a good deal of the time. And 100% of the time, I'm stressed about the possibility of leaving with an unopened Relic. Excavation is even worse. I feel like so much of my energy is spent trying to explain to other players that we shouldn't finish Excavations until everyone has their Reactant. On PS4, with the chat interface as difficult to move in and out of as it is, this is always a losing battle. I've given up on Excavations entirely, which is a shame because Cryotic and Relic rewards are two great evergreen rewards that I'd love to farm at the same time. But most of the time when I play Excavation Fissures the missions ends without opening a Relic. I know for a fact that there are people that will offer teamwork-based strategies like "sticking together" to solve these issues. And I want to acknowledge that these strategies might be valid solutions to the problem? Though there are times when I've used the "stick together" strategy and still failed to collect all the reactant, so I do honestly wonder if it's possible for not enough Reactant to appear regardless. I also want to point out that these solutions are far from comprehensive, since they require a level of communication and cooperation that I don't think anyone can reasonably expect when matchmaking with players who more than likely are unfamiliar with meta-strategies, the forums, the wiki, etc. I get the impression that many may not even know how to view the chat. The Lotus says to collect reactant, but says nothing about sticking together to make sure you can. I would honestly suggest just removing the Reactant-collecting aspect of these missions. I don't think it adds anything beyond the possibility for disappointment. However, I also don't expect this system to be tossed out, so I'd like to request the following: Could more Reactant be spawned? Just multiply the rate by 4 or something. Could the distance for Nav-Markers that point out Reactant have their range drastically increased? They're 100% the most important thing to be aware of in these missions; they're why we're playing! Often Void Fissure missions are my go-to for when I don't have anything particular I want to achieve, but I'd like to just have chill fun playing Warframe and getting some neat stuff. But it stops being chill fun when I have to stress about whether I'll come away with anything at all. And with the rotation of Void missions, there's not always an endless mission that guarantees I'll get rewards (Defense), which is a bit of a bummer. Plus Survival and Excavation are fun game modes that I want to play, and I'd love to be able to do so when they appear without it adding more stress to my life. I'm hoping something can be done to improve these so I can just relax and have a nice time playing Warframe. Thanks for listening to my feedback! Link to comment Share on other sites More sharing options...
(PSN)Gaelic-_-Flame Posted July 5, 2020 Share Posted July 5, 2020 To me Excavation and Interception are the biggest offenders to this. Excavation sometimes turns into a slog, where you have to stop putting batteries into Excavators to be able to collect enough Reactants on time. Sometimes it takes way to long to do so. Interception is probably the worst though, because if you're not letting enemies capture any points, you will always be on the very edge of being able to collect enough reactants by the time it reaches 100%. Sometimes you're able to collect your last reactants only in the clean up section (after you already got 100%), and sometimes you're not even able to do so and fail to open a relic. Having to let enemies capture points just so you can collect reactants really doesn't feel good or make much sense. Also I completely agree on improving markers for reactants. For some reason we get these incredibly annoying markers during Eidolon hunts, where the screen can get really cluttered with all the sentient stuff all over the map. However with reactants, which are MUCH more important to collect in fissure missions the markers disappear as soon as you go into an adjacent room... Link to comment Share on other sites More sharing options...
kgabor Posted July 5, 2020 Share Posted July 5, 2020 When you forget your teammates went to the other side of the map for some reason in a Survival fissure and forced Corrupted spawns to appear there, so you end up with no rewards. Though this is more of an issue about teammates being dumb than reactants not being marked. I could even understand this hallway hero behavior if the player in question was annoyed by a teammate, like a Volt spamming Speed or was opening crates for Amber stars to fill all the sculptures from Arbitrations and Sorties, but people do this for seemingly no reason at all. It's one of the reasons this is an issue in the first place, the others being especially broken Corrupted spawn rates in solo and on certain tilesets, like Europa/Mars Excavation, and Venus/Earth Interception. Link to comment Share on other sites More sharing options...
(PSN)OrganDonor18 Posted July 7, 2020 Share Posted July 7, 2020 I agree, something about spawn and corruption rate seem very lacking in low/mid level survival/interception/excavation lately so a buff to both spawns would work wonders. We shouldn't be worrying about pub players in such run of the mill modes, if anything the mode should be playable and enjoyable not a chore. Link to comment Share on other sites More sharing options...
quxier Posted July 7, 2020 Share Posted July 7, 2020 On 2020-07-05 at 11:18 PM, kgabor said: the others being especially broken Corrupted spawn rates in solo The problem is general spawn. I could go in Survival through many rooms not seeing single enemy. But otherwise if you stay in one place long enough you get enough enemies.... more or less. At least I don't remember to fail to open a relic too much. On 2020-07-05 at 7:42 PM, (PS4)Unstar said: And I want to acknowledge that these strategies might be valid solutions to the problem? Though there are times when I've used the "stick together" strategy and still failed to collect all the reactant, so I do honestly wonder if it's possible for not enough Reactant to appear regardless. I play solo, but one strategy may help you nevertheless. You don't kill everything you can. Wait. Wait for corrupted. When it appears it will corrupt some enemies. Hence, you will get more reactant. Link to comment Share on other sites More sharing options...
Nakti Posted July 7, 2020 Share Posted July 7, 2020 In finite missions enemies get corrupted as soon as you enter room with them; sometimes there are no enemies at all in room except ones from fissure. On endless missions, however, a lot of normal enemies run toward the objective, and even if you don't kill them defending the objective, they usually don't get corrupted as they're already too far from fissure. Also it looks like there are too few reactants dropping, but that might be an illusion caused by very low number of corrupted enemies in comparison to normal ones. When in extermination fissure we usually get 10/10 after 30 kills, endless missions require much more kills and time. Link to comment Share on other sites More sharing options...
(PSN)manicmartz61 Posted July 7, 2020 Share Posted July 7, 2020 Yep literally just finished 2 rounds of meso survival fissure mission and no rewards for both rounds. Was on the nice new shiny corpus tileset but instead of enjoying it we were moaning about the stupid mechanics of the endless fissure missions. Thing is we were not that far apart from each other either. Also how stupid is it the reactant can be in the next room but you can't see it unless someone waypoints it. In arbitration vitus essence can be seen from the other side of the map. DE please look into this please, like maybe guarantee all 10 traces drop by the 4 min mark. It seriously takes away the fun of endless fissure missions stressing about getting 10 traces. Link to comment Share on other sites More sharing options...
(PSN)manicmartz61 Posted July 7, 2020 Share Posted July 7, 2020 4 hours ago, quxier said: The problem is general spawn. I could go in Survival through many rooms not seeing single enemy. But otherwise if you stay in one place long enough you get enough enemies.... more or less. At least I don't remember to fail to open a relic too much. I play solo, but one strategy may help you nevertheless. You don't kill everything you can. Wait. Wait for corrupted. When it appears it will corrupt some enemies. Hence, you will get more reactant. I'm sorry but in a game like warframe having to wait to kill the enemy because they are not in the ´right state´ is just plain stupid imo. Not a great mechanic. Link to comment Share on other sites More sharing options...
quxier Posted July 8, 2020 Share Posted July 8, 2020 22 minutes ago, (PS4)manicmartz61 said: 5 hours ago, quxier said: I'm sorry but in a game like warframe having to wait to kill the enemy because they are not in the ´right state´ is just plain stupid imo. Not a great mechanic. Well, at least it's not another kill everything that moves like recent modes gave (Sanctuary onslaught, void granum) or just stronger (arbitrations, and maybe steel paht). 32 minutes ago, (PS4)manicmartz61 said: Was on the nice new shiny corpus tileset but instead of enjoying it we were moaning about the stupid mechanics of the endless fissure missions. Yes. I was doing Wahiba/Mars and the spawn rate was much smaller. Link to comment Share on other sites More sharing options...
xombob89 Posted July 10, 2020 Share Posted July 10, 2020 Agreed, I understand DE wants to prevent afk players with this but they are also punishing regular players right now. In pretty much every excavation game I have to "steal" power canisters to slow things down so everyone gets enough reactant. Same thing in Disruption, I have to carry a key around without inserting it anywhere just to stop people from rushing and losing rewards. And any other gamemode tbh with the exception of the ones without timelimit. In some cases the corrupted even stop spawning all together for several minutes in excavation making it even worse. Or someone goes too far from everyone else and the fissures spawn on him instead of the 3 players at the objective... Sadly though, Ive heard complaints about this for years so doesn't seem like change is coming. Link to comment Share on other sites More sharing options...
(PSN)EL3VEN_FR Posted July 16, 2020 Share Posted July 16, 2020 I have the same problem. I no longer dare to do mission of Survival , Defense , Excavation or Interception missions. It ruins my gaming experience. My friend feel the same way Can you fix this spawn problem of reactant ? Link to comment Share on other sites More sharing options...
Unimira Posted July 18, 2020 Share Posted July 18, 2020 Endless missions are the worst, for some reason drop rate of reactants is much lower compared to one-off missions. Low level fissures are extra bad since there are fewer available enemies. I keep wondering why fissures are such low priority for DE, we keep getting things that you complete once (Plains, Orb Vallis, Railjack, Steel Path) and almost never touch again but fissures that are the only source of prime parts is completely ignored. Link to comment Share on other sites More sharing options...
xombob89 Posted July 23, 2020 Share Posted July 23, 2020 Just wanted to come here and say it happened again on interception, nobody got enough reactant. Link to comment Share on other sites More sharing options...
(XBOX)McNersty Posted June 25, 2021 Share Posted June 25, 2021 This is an ongoing issue. I've wasted far too much time and too many relics. Hey DE, do you read these threads? Link to comment Share on other sites More sharing options...
Venus-Venera Posted June 25, 2021 Share Posted June 25, 2021 vor 13 Stunden schrieb (XBOX)McNersty: This is an ongoing issue. I've wasted far too much time and too many relics. Hey DE, do you read these threads? Yes. doesn't work at all. especially in the low lvl area. they partially fixed it for railjack, why not here ...? and I often see people who camp in the spawn and a group is then at the exit with 5 reactants ... but one hero has 10 !!! WOOOW what the.... Link to comment Share on other sites More sharing options...
RLanzinger Posted June 26, 2021 Share Posted June 26, 2021 [half-troll mode on] On 2020-07-05 at 7:42 PM, (PSN)Unstar said: 1/ Could more Reactant be spawned? Just multiply the rate by 4 or something. 2/ Plus Survival and Excavation are fun game modes that I want to play, and I'd love to be able to do so when they appear without it adding more stress to my life. I'm hoping something can be done to improve these so I can just relax and have a nice time playing Warframe. 3/ Thanks for listening to my feedback! 1/ nope ... or should I said DISagree, divide the rate 2/ Like a founder friend of mine said one day : "Was doing this for building up the stress of the mission, won't be fun otherwise"... a Madman, yes ^^ 3/ With pleasure (Woo)man ! On 2020-07-07 at 9:07 PM, quxier said: I play solo, but one strategy may help you nevertheless. You don't kill everything you can. Wait. Wait for corrupted. When it appears it will corrupt some enemies. Hence, you will get more reactant. Yeah, this IS the solution ... you just have to wait; the void fissure will corrupt the standard units and you'll get all the VP you want. I never have this problem unless having a moron-happy trigger player on the team, n' most of time they don't even understand they are doing wrong, Some even answer me : "What is a corrupted ? How can i see them ?" My face was 🙄, My mind was 😱, my answer was 😭 "REALLY, You did NOT see the golden aura, the yellow thunder and the Orokin mask..." Basically -Don't be a Damn Rhino, don't just be frenzy and kill everything you see -When a Rhino is in your pack : SPEAK TO HIM... tell him do NOT kill UNLESS corrupted !!! -You are stressing because of VP, this is normal, there should be a bit of challenge... You're a SPACE NINJA, not some beggars or a wow player dammit !!! [half-troll mode off] Link to comment Share on other sites More sharing options...
garbenzine Posted June 26, 2021 Share Posted June 26, 2021 I would say leave the reactants in, but tie them only to getting the special buffs. Also one slight nitpick I've always had, you shouldn't have to wait for corrupted mobs on void missions to be... corrupteder, or whatever you want to call it. They should always have the capacity to drop reactant without the extra flaming hoop to jump through. Link to comment Share on other sites More sharing options...
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