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Update 10.4.0


[DE]Rebecca
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The problem with the "new" Heavy Caliber lies within the Formula.

Meaning: If the Mod reduces 40% Accuracy then weapons with higher Accuracy get a heavier penalties.

Example: A Dera with 100% Accuracy get a whole 40% less = 60% Accuracy, BUT low Accuracy Weapons like Gorgon: (8,3% Base -40% = 5% Accuracy) get only a small Penalty. The Formula must be rewritten to factor in those different Base Accuracys.

 

BTW the Recoil reduction was a very different penalty then Damage Spread, since Recoil CAN be compensated from the Player, Damage Spread cannot.

It would have been a better choice to add a Recoil FLAT instead of Percentage of Base. So with even a Rank 10 Heavy Caliber you can shoot 1-2 shots into the Target before readjust your aiming.

NOW you just hold into the Target and almost every Shot misses.

In other words instead of using Skill for the Mod you now need Luck to hit.

Omg wow DE, even  MORE rng

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- You can no longer re-purchase reusable recipes that you already own. 

 

what what!! now we have to keep backtracking back to buy more key BPs  from the market of  mutagen / feilderion / detinate  

and this was a fix!

They're talking about the blueprints you don't have to purchase multiple times, you purchase the print once and then you can reuse it. I believe the Dragon Keys fall into that category

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Actually hate this change, the FOV switch was fun.

If you're playing Volt yourself, from the sound of things it should still affect your own view, just not your teammates'. Which is good, because having your FOV and sensitivity constantly switching back and forth without your control because of some other A****** on your team was incredibly annoying.

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Changes:

- New overall less-bouncy camera collision that also now ignores Sentinels colliding to create unwanted shake.

 

Now best but still exists some collision when you are equipped with Carrier.

When Sentinel collect resources and are piled on his head, the camera suffer collisions altering his position for short period.

Also if you (Warframe) is quiescent and other player pass about you or by back, the camera have the same problem as case before.

 

It's annoying :S

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Blessing never stopped CC only Link did.

Dont know what your abbreviation is, all I know is blessing's invulnerability used to stop mao shockwaves from know you down and stuns.

Now during invulnerability, enemies hit you and you don't take damage, but you still flinch and stumble or get knocked down and need to get back up. Link is the same way but now you take damage.

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Heavy caliber is quite flawed. There's no point in increasing damage if no bullets even hit the target. For a mod that takes an enormous amount of effort to level, there's almost no benefit at all. The accuracy decrease needs to be toned way down, or perhaps changed to some other negative effect. I really think +ammo consumption is a possibility, as ammo mutation mods give practically infinite ammo.

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Game is great if you are beginner only.Nothing to do for endgame players, guild and friend list is empty(almost everyone is rank 10+), repetetive farming and boring leveling of weapons to rank up warframe in super easy environment. Stick with global agenda game if you dont have ideas or ask community,

Edited by drunkpunk222
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