Nantlais Posted October 18, 2013 Share Posted October 18, 2013 Yeaaaaaaaaaaaaaaaaaaaah, thanks guys! I hope this new crossbow's something like the Half Life one, nothing beats that for satisfaction. Indeed Link to comment Share on other sites More sharing options...
Nantlais Posted October 18, 2013 Share Posted October 18, 2013 The problem with the "new" Heavy Caliber lies within the Formula. Meaning: If the Mod reduces 40% Accuracy then weapons with higher Accuracy get a heavier penalties. Example: A Dera with 100% Accuracy get a whole 40% less = 60% Accuracy, BUT low Accuracy Weapons like Gorgon: (8,3% Base -40% = 5% Accuracy) get only a small Penalty. The Formula must be rewritten to factor in those different Base Accuracys. BTW the Recoil reduction was a very different penalty then Damage Spread, since Recoil CAN be compensated from the Player, Damage Spread cannot. It would have been a better choice to add a Recoil FLAT instead of Percentage of Base. So with even a Rank 10 Heavy Caliber you can shoot 1-2 shots into the Target before readjust your aiming. NOW you just hold into the Target and almost every Shot misses. In other words instead of using Skill for the Mod you now need Luck to hit. Omg wow DE, even MORE rng Link to comment Share on other sites More sharing options...
-Mira- Posted October 18, 2013 Share Posted October 18, 2013 - You can no longer re-purchase reusable recipes that you already own. what what!! now we have to keep backtracking back to buy more key BPs from the market of mutagen / feilderion / detinate and this was a fix! They're talking about the blueprints you don't have to purchase multiple times, you purchase the print once and then you can reuse it. I believe the Dragon Keys fall into that category Link to comment Share on other sites More sharing options...
-Mira- Posted October 18, 2013 Share Posted October 18, 2013 Actually hate this change, the FOV switch was fun. If you're playing Volt yourself, from the sound of things it should still affect your own view, just not your teammates'. Which is good, because having your FOV and sensitivity constantly switching back and forth without your control because of some other A****** on your team was incredibly annoying. Link to comment Share on other sites More sharing options...
Xaiyain Posted October 18, 2013 Share Posted October 18, 2013 Changes: - New overall less-bouncy camera collision that also now ignores Sentinels colliding to create unwanted shake. Now best but still exists some collision when you are equipped with Carrier. When Sentinel collect resources and are piled on his head, the camera suffer collisions altering his position for short period. Also if you (Warframe) is quiescent and other player pass about you or by back, the camera have the same problem as case before. It's annoying :S Link to comment Share on other sites More sharing options...
PookieNumnums Posted October 18, 2013 Share Posted October 18, 2013 pimpin! Link to comment Share on other sites More sharing options...
nanarioo Posted October 18, 2013 Share Posted October 18, 2013 Awesome man :D Link to comment Share on other sites More sharing options...
castem Posted October 18, 2013 Share Posted October 18, 2013 A new crossbow weapon, some Ignis love, paying Volt some attention, and more fixes? Great work DE! Keep it up! Link to comment Share on other sites More sharing options...
BronzeDragon Posted October 18, 2013 Share Posted October 18, 2013 Blessing never stopped CC only Link did. Dont know what your abbreviation is, all I know is blessing's invulnerability used to stop mao shockwaves from know you down and stuns. Now during invulnerability, enemies hit you and you don't take damage, but you still flinch and stumble or get knocked down and need to get back up. Link is the same way but now you take damage. Link to comment Share on other sites More sharing options...
BoompigXD Posted October 18, 2013 Share Posted October 18, 2013 - Volt's Speed boost won't affect other player's FOV I smell a sexy Volt Buff coming soon Link to comment Share on other sites More sharing options...
msterforks Posted October 20, 2013 Share Posted October 20, 2013 Heavy caliber is quite flawed. There's no point in increasing damage if no bullets even hit the target. For a mod that takes an enormous amount of effort to level, there's almost no benefit at all. The accuracy decrease needs to be toned way down, or perhaps changed to some other negative effect. I really think +ammo consumption is a possibility, as ammo mutation mods give practically infinite ammo. Link to comment Share on other sites More sharing options...
drunkpunk222 Posted October 20, 2013 Share Posted October 20, 2013 (edited) Game is great if you are beginner only.Nothing to do for endgame players, guild and friend list is empty(almost everyone is rank 10+), repetetive farming and boring leveling of weapons to rank up warframe in super easy environment. Stick with global agenda game if you dont have ideas or ask community, Edited October 20, 2013 by drunkpunk222 Link to comment Share on other sites More sharing options...
EnDleSsPhantom Posted October 20, 2013 Share Posted October 20, 2013 (edited) I believe life has just gotten better. Edited October 20, 2013 by EnDleSsPhantom Link to comment Share on other sites More sharing options...
Slorch Posted October 21, 2013 Share Posted October 21, 2013 so how does the crossbow shoot 4 shots in a volley? it is obviously not a chinese repeating crossbow and it only has 2 strings(which would till only alow 1 shot fired) so how does it do it? Link to comment Share on other sites More sharing options...
Coach-Aprax Posted October 22, 2013 Share Posted October 22, 2013 You guys are the best.Thanks! Link to comment Share on other sites More sharing options...
xamsite Posted October 23, 2013 Share Posted October 23, 2013 Tried it super OP Link to comment Share on other sites More sharing options...
Devourier Posted October 23, 2013 Share Posted October 23, 2013 Tried it, Great weapon thanks DE Link to comment Share on other sites More sharing options...
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