JowJayHappy Posted August 5, 2020 Share Posted August 5, 2020 On 2020-07-09 at 3:15 AM, phoenix1992 said: tion includes a Helmet, Cuirass, Pauldrons, Gre Link to comment Share on other sites More sharing options...
dwasawd Posted August 5, 2020 Share Posted August 5, 2020 good Link to comment Share on other sites More sharing options...
EmailSoup Posted August 5, 2020 Share Posted August 5, 2020 Whenever you guys add a new gamemode/content, you have a habit of making them independent of one another. You can't farm Kuva Liches while cracking relics, you can't play a nightmare mission on top of an arbitration, there are no sorties with Railjack/archwing content, you can't play quests in the steel path, etc. This is why we have "islands" of content that are largely ignored once beaten/farmed to completion. We need a way to intersect the mission types to make them more interesting. As of right now, there is little reason to play steel path missions over the regular nodes, but I'd love to see that change. When was the last time I played a nightmare mission? I can't remember. I have the nightmare mods already. But if a nightmare node popped up on top of a fissure, and I could play that with the steel path enabled, I would totally do all of that for a change of scenery. Now, of course, I have no idea how the back-end of the game works and how easy/difficult this would be to implement. But I feel that allowing the game types to overlap would largely eliminate the "island" complaint a lot of players have. Link to comment Share on other sites More sharing options...
KelkSwiftlan Posted August 6, 2020 Share Posted August 6, 2020 And you guys didn't bother to fix the bug with the Exploiter Orb fights where doors wont open especially when there is lag or when Exploiter Orb doesn't do anything after having her first heatsink blown off. So yeah. PRIORITIES Link to comment Share on other sites More sharing options...
gordianknot Posted August 6, 2020 Share Posted August 6, 2020 XORIS- Overhelming damage On 2020-07-08 at 10:09 PM, [DE]Megan said: The Steel Path: Update 28.1.0 Xoris Interaction Changes: Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice. AHAHA.. Youre too much DE... overwhelming damage.. lol My HATE Riven is 3x better in terms of damage comapared to XORIS on KHORA! Link to comment Share on other sites More sharing options...
AmorPhus Posted August 7, 2020 Share Posted August 7, 2020 Great!! Link to comment Share on other sites More sharing options...
Lemonade_Joe Posted August 7, 2020 Share Posted August 7, 2020 I mean the added challenge is nice, its something to do. But the rewards could have been much better. The mastery points for completing a star chart node are complete joke. And there is nothing interesting as rewards are concerned in it for me. Link to comment Share on other sites More sharing options...
Mate397 Posted August 7, 2020 Share Posted August 7, 2020 Hey DE fix your crashing game, I just lost everything after an 83 minute survival session. I really don't like my time being wasted. Link to comment Share on other sites More sharing options...
Reynard_Fox Posted August 10, 2020 Share Posted August 10, 2020 Ok, I've tried to remain patient about this but it seems it's not getting fixed until something is said. Archwing/Railjack controller mapping is not working properly anymore, I have boost mapped to Right Bumper on my 360 pad, but every single time I load the game my right bumper in archwing mode defaults to use ability. Under config it says 'boost' is mapped to RB but I have to manually reselect it and save my settings before It works. Link to comment Share on other sites More sharing options...
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