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The Steel Path: Update 28.1.0


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On 2020-07-12 at 12:07 AM, _Connor said:

Yes. It's obvious you're trying to conflate 'minority' of population with 'minority' opinion, and that's pathetic. If your opinion is in the minority then it is inherently of less value than the majority. 

so you just give your opinion and don't make the opinion of others that you consider a minority worthless (even in a game) and to advocate in favor of DE, thank you.

Edited by ZukeZima
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On 2020-07-10 at 5:05 PM, Berzerkules said:

So far you have said I have no idea what I'm talking about and called me a liar. There is no need for that. I have proof. 

Screen shot of 5k+ corrupted heavy gunner from solo Mot fissure. 

bwEerhI.png

Screen shot of Mission Summary 

Gjdge14.png

With the build I was running He could not maintain the kill speed required to keep life support up vs lvl 5k enemies. 

He is a good frame and Xoris made him even better than he already was. With the Xoris nerf he is now significantly less effective against higher lvl enemies. He has the best exalted weapon in the game with an amazing augment for it. However, against high lvl armored enemies his damage will eventually fall off. 

All the Xoris did was bring his kit closer to what a standard melee build can accomplish. Without that tool at his disposal his damage potential will fall off even earlier, especially in Steel Path. Sure, you can clear the Steel Path star chart with him but that's not the point of Steel Path. 

Okay, the "lying" part was hard. Sorry about that. You know, I don't trust anyone, just because they say something, doesn't mean it's true. Let's get to the part where I say, GG. Formidable performance. Second, "you can clear the Steel Path star chart with him but that's not the point of Steel Path. " Then what is the point? Also, what is your build? I have 5 Forma on Baruuk with Augment, 5 Forma on his Exalted. I have 333% STR, build is simple, spam Lull for lower Restraint, punch them to death with fists. I usually just use a simple Rivened Kogake Prime build, it's just insane how much damage it can push with Viral+Slash. So with this build, I never had issues, tho, I haven't tested it on 5h, since that's just a bit too much for my taste, I don't want to die from boredom, 2-3h on Arbitrations was more than enough. Also, you said, it can't kill fast enough to keep up the life support towers, that's indeed true, it was even true for the Arbis I did run. It doesn't mean he can't deal with them, that's my point. Steel Path however has 4 man spawns even if you go solo, I haven't tested it, but I guess the results will be different. Cheers.

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  • 3 weeks later...

Please, please, PLEASE!!! Make Steel Path mission change Alerts and events! Don't just exclude it only to just mission nodes. Make it change the Arbitration as well! 

There is a lot of potential in this, and I really wanna see this grow much larger. Help end game players want to stay on. Try to create a system where Steel Path Alerts/Fissures/etc gives more unique rewards only exclusive to Steel Path. It's really great to see Steel Path difficulty effecting the open worlds and that's an awesome start! 

With the Heart of Dameos Update approaching, I'm sure there will be a lot of different changes and especially towards steel path. 

 

Thanks DE! 

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On 2020-07-15 at 6:05 PM, VoidPancake said:

Second, "you can clear the Steel Path star chart with him but that's not the point of Steel Path. " Then what is the point?

No offense but if you didnt figured out already then there is no point to tell you...

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The entire game service has been glitchy as all get out last day or so ever since they removed the Tennocon Relay.  It broke a bunch of stuff getting yanked out.

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Whenever you guys add a new gamemode/content, you have a habit of making them independent of one another. You can't farm Kuva Liches while cracking relics, you can't play a nightmare mission on top of an arbitration, there are no sorties with Railjack/archwing content, you can't play quests in the steel path, etc. This is why we have "islands" of content that are largely ignored once beaten/farmed to completion. 

We need a way to intersect the mission types to make them more interesting. 

As of right now, there is little reason to play steel path missions over the regular nodes, but I'd love to see that change.

When was the last time I played a nightmare mission? I can't remember. I have the nightmare mods already. But if a nightmare node popped up on top of a fissure, and I could play that with the steel path enabled, I would totally do all of that for a change of scenery. Now, of course, I have no idea how the back-end of the game works and how easy/difficult this would be to implement. But I feel that allowing the game types to overlap would largely eliminate the "island" complaint a lot of players have.

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And you guys didn't bother to fix the bug with the Exploiter Orb fights where doors wont open especially when there is lag or when Exploiter Orb doesn't do anything after having her first heatsink blown off.

So yeah. PRIORITIES

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XORIS- Overhelming damage

On 2020-07-08 at 10:09 PM, [DE]Megan said:

The Steel Path: Update 28.1.0


Xoris Interaction Changes:
Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

AHAHA.. Youre too much DE... overwhelming damage.. lol

My HATE Riven is 3x better in terms of damage comapared to XORIS on KHORA!

 

 

 

Edited by gordianknot
wrong words
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I mean the added challenge is nice, its something to do.

But the rewards could have been much better.

The mastery points for completing a star chart node are complete joke.

And there is nothing interesting as rewards are concerned in it for me.

 

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Ok, I've tried to remain patient about this but it seems it's not getting fixed until something is said.

Archwing/Railjack controller mapping is not working properly anymore, I have boost mapped to Right Bumper on my 360 pad, but every single time I load the game my right bumper in archwing mode defaults to use ability. Under config it says 'boost' is mapped to RB but I have to manually reselect it and save my settings before It works.

 

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