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Persephone, Plant Warframe with two forms(w/art)


keikogi

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I always wanted to have a proper plant Warframe. This is the 10 th version of this project because I´m seemingly never happy with this Warframe, this time around I´ve reworked it to make good use of the Sweet NecroMech animations. I´m going for more of Nature and Magic spin so this plant frame has two forms:

A Warframe sized Nymh form based on sunlight, flowers, and support

And a NecroMech Syzed Treant based on the night, thorns and power.

The new art is comming Friday. I will rework the Treant form after the heart of Deimos update.

Visuals

Nymph (art by MasterNomad1234)

nymph_form_f_by_masternomad1234_de3sq4a-

Treant (art by MasterNomad1234)

treant_3_0_f_by_masternomad1234_de3fntc-

Archieved Version

Spoiler

 

 final_front_view_by_ke1kog1_ddhmy5h-pre.

Art fromm Loone-Wolf

 

 

Passive

Persephone has two forms (Nymph and Treant) that are modable independently of each other. These two forms have separate energy pools. Nymph form passive generates enemy based on the light around her. Treant form can absorb corpses to generate energy. Energy gain is evenly slip between forms. 

1. Sow the seeds

Nymph (cost 25 energy from the Dryad)

Persephone launches a cloud of anemochory seeds in a cone in from of her, this cloud lingers for 9/12/15/18 dealing toxic and obscuring enemy reducing their accuracy. If an enemy die inside this cloud or while suffering from its toxin, these seed may germinate into a sunlight flower. Sunlight flowers will seek out warframe to orbit around. Up to 3 sunlight flowers may orbit a warframe, sunlight flowers will send light beams blinding enemies (has an individual cooldown per sunlight flower)

Spoiler

Note: The Sunlight flower will attack the closest enemy.

Note: Sunlight flowers increase the light level (mirage fans rejoice)

 

Treant (cost 25 energy from the Treant)

Persephone launches dagger like seeds on a cone in front of her. These dagger-like seeds will germinate into snake like plants strangling enemies. When the enemy it was strangling dies, it will stat spiting acid into nearby enemies (damage scales out of the strangled enemy HP).

Spoiler

 

Note: only targets enemies debuffed by sow the seeds or Grasping Roots, damage scales out of the enemy used to spam it)

Note: Dusk Claw damage scales out me the HP of the progenitor enemy 

 

1.1 Quimeric Seeds.

Sunlight flowers gain the ability to shoot thorns like Dusk Claw plants.  Dusk Claw plants gain the ability to shoot blinding light rays.

2. Grasping Roots

Nymph (cost 50 energy from the Dryad)

Persephone sends a wave of vines from her hand linking herself to enemies and allies. These roots link the enemy’s nervous systems, so they share a portion of the damage they take. These roots also link allies’ shields so whenever Nymph restores shields, the rest of the linked warframe also receive the same amount.

Spoiler

Note: even if Persephone does not receive an effective shield gain (she is already full shields and over shields) this effect can heal allies. excess shields can generate over shields

Treant (cost 50 energy from the Treant)

Persephone sends a wave of root linking herself to allies and enemies. Linked enemies have a chance of sharing status effect. These roots also link ally’s health, so whenever Treant restores health, the rest of the linked allies receive the same amount of health.

Spoiler

Note: even if Persephone does not receive an effective health ( she is already full health) this effect can heal allies.

3. Nature blessing

Dryad (cost 75 energy from the Dryad)

Persephone receives the Nature´s Grace: contacting enemies will restore a portion of her shields and turn her invisible turn her invisible (also allows to ignore collision with enemies). This invisibility last until the next attack(skill cast, weapons or melee strikes ). Stronger effect on first hit agaist an enemy and the killing blow as well.

Spoiler

 

Synergy: Passing through a sunlight flower will turn it into an illusion of Persephone. Illusion does not deal any damage.

Clarification: Contact means either bumping into the enemy or striking them with a melee weapon.

Clarification: Invisibility breaks before the melee strikes , therefore the strike will not benefit from the slealth mutiplier

Note: This effect may proc once per enemy and once per corpse

 

Treant (cost 75 energy from the Treant)

Persephone receives Nature´s Wrath: Contacting enemies will deal damage to them create a vine connecting her to the enemy. If the enemies falls below 25% health ( scales with power strength, caps at 50% ) the vines will snap pulling them enemy towards Persephone and upon reaching her they will be absorbed( killed instantly and Persephone gains health )

Spoiler

 

Synergy: the execution effect automatically triggers the corpse absorption passive.

Synergy: Passing through a Dusk Claw plant will allow it to move with Persephone.

Note: This effect may proc once per enemy and once per corpse

 

4. Nature´s Wish

Dryad form (cost 100 energy from the Treant)

Persephone turns into a tree and taunts all nearby enemies. This tree is invulnerable and accumulates the damage it receives. Upon recasting this skill, she will turn into her Treant form creating a thorn armor and firing thorns at all enemies targeting her. This treant form uses a massive flail as melee weapon and arm mounted shotgun and secondary weapon.

Note:  thorn armor gives armor and contact damage, both the contact damage and thorns fired damage scales out of the absorbed damage  

Treant form (cost 100 energy from the Dryad)

Persephone forms her Nymph form on the hand of Treant and throws herself at the enemy. Upon impact, she will blind all nearby enemies and gain increased movement speed, attack speed and firing speed. The body of the Treant form will become static but enemies can target it.

Exalted weapons Mechanics                                     

Spoiler

 

Shotgun

Shotgun has a Rechargeable Battery Magazine. The Magazine has no reload delay and recharges 7 rounds per second and maximum magazine of 21. Absorbing corpses recharges bullets and can fill the magazine beyond its normal capacity.

Primary Fire

 Always fires the entire mag on trigger pull, each additional round increases the pellet count of the shot and the spread. Projectiles stick to enemies’ bodies and explode if hit by the flail.

Alt Fire

Always fire the entire magazine on trigger pull each additional round increases the main projectile damage, size, and explosion radius.

Flail

Innate shattering impact effect. Unique charge attack slams the flail buffing allies.

 

 

Archived Version

Persephone

Anima 

https://forums.warframe.com/topic/1205900-persephone-v9-dryad-and-treant-frame-spirit-like-dryad-and-“mech”-like-treant/?do=findComment&comment=11730190

 

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On 2020-07-10 at 6:14 AM, (PS4)iCoffeebean07 said:

Yo this is cool. I would love if this was real because it just adds two of my favorite things; ghost and mechs. Would love to see some art! If not, still amazing!

I linda love mechs but I struggled to place them in warframe Because well as I've stated before thetorically speaking you could just make tranference on a robot and skip the warframe alltogher ( not common in game but there people that tranfered to a forest and we tranfer ourselves to razor maws ). So I came up with the idea of an energy frame to work as the energy source. First version was pure energy frame but it just felt like volt. Them a tried sun frame and nuclear reactor frame but the abilities that made sense to these frames were the same type of ability that would make sense for the mech. So I've finally got the idea of soul stealer ghost combined with mech using a " furnace " of souls. In this way the frame can have all kinds of fancy abilities while the mech has more straight forward ones. Also it gives me leeway to partially manifest the mech with gives thr player access to the mech abilities without committing to use the 4th skill. As far as visual are concerned I know an artist to do it but that's going to take while.

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Added the first augment the finaly turns her into a properly spooky ghost. Whenever she leaves the invisibility of her 3 she will fear nearby enemies. The effect for the hallow version of the skill I´m not feeling it.

edit: added the ability to equip mods on hallow separately from anima. Hallow uses warframe mods but he can´t equip any mods related to energy efficiency. 

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Reworked the second skill now the mech version allows you to effectively trade soul fuel for energy. Adjusted the first skill so souls are inside the rift (no longer take weapon damage but take skill damage). Third skill stilly tweaked.

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Removed the unnecessary exalted canon and just allowed the mech to use arch guns (the mech comes with his own default arch gun).

Removed the skill related to said exalted gun and replaced it with the evening bell. The evening bell announces enemy’s death and allows warframes to teleport towards marked enemies.

Removed the Moviment Speed bonus and increased roll from her 3.

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Cool, very nice idea. I'd love to play this frame. To clarify first ability: while souls are separate from the bodies, can bodies still be damaged by weapons? I'd prefer if they could, to avoid Limbo like salt. And to still enable them to be used as fuel in a public group, souls could linger for a couple of seconds even if the bodies are killed? 

About the ghostly mech suit- I'm wondering about it's size and shape. Can't be too large, or it won't fit in many places ingame when materialised. I'm imagining something bulky, maybe like dreadnaughts from Warhammer 40k? Lastly, please allow mechsuit to also use Archmelee. Would be awesome to finally see those weapons outside archwing content. 

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5 minutes ago, (PS4)Jacobivan said:

Cool, very nice idea. I'd love to play this frame. To clarify first ability: while souls are separate from the bodies, can bodies still be damaged by weapons? I'd prefer if they could, to avoid Limbo like salt. And to still enable them to be used as fuel in a public group, souls could linger for a couple of seconds even if the bodies are killed? 

The bodies and the soul are separate entities. Think of titania tribute, you cast it a copy of the enemies appears, but their body does not change position nor leaves the material plane. The restriction on weapon not dealing damage to souls is there because it would be to strong with melee synergies or aoe weapons keeping it nicher with just skills or limbo makes it more balanced. The condition to getting soul fuel is either flat 25% chance on enemy death ( the amount will scale out of enemy base HP ) and 100% of drop if an enemy dies while his soul was outside (it does not require you to kill them, if they die by any cause it is fine ).

22 minutes ago, (PS4)Jacobivan said:

About the ghostly mech suit- I'm wondering about it's size and shape. Can't be too large, or it won't fit in many places ingame when materialised. I'm imagining something bulky, maybe like dreadnaughts from Warhammer 40k? Lastly, please allow mechsuit to also use Archmelee. Would be awesome to finally see those weapons outside archwing content. 

About size it small, probably even smaller than a dreadnought because it has to at least on corridors, the ghost theme give him a bit of leeway with collision issues but still the fitting in on at least the ship corridors should be possible ( since you can leave it whenever you like it not fitting inside maze like maps is not a big issue

I would like to able to allow him to use arch melees but due to need of extra animations that’s not a possibility. If he is using the veritrux it would require a animation set , if he is using the Tyl Regor Fist (idk the name ) it would require another one , every time DE comes up with a new type of arch melee the mech would need to be updated. Because of that I´ve restricted him to his own fist. Weapon on the other hand just create a hard weapon point and equip the one you like

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4 hours ago, keikogi said:

I would like to able to allow him to use arch melees but due to need of extra animations that’s not a possibility. If he is using the veritrux it would require a animation set , if he is using the Tyl Regor Fist (idk the name ) it would require another one , every time DE comes up with a new type of arch melee the mech would need to be updated. Because of that I´ve restricted him to his own fist. Weapon on the other hand just create a hard weapon point and equip the one you like

Knux could use your generic mech fist animations, all other weapons another 'heavy smacking' set. In my oppinion mech suit doesn't have to show warframe like finesee, just pure brutal power. I might be a little fixated on dreadnoughts, though... 

Thank you for answering my questions. I believe your ghost/mach frame idea to be awesome, would be a blast to play. 

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7 hours ago, (PS4)Jacobivan said:

Knux could use your generic mech fist animations, all other weapons another 'heavy smacking' set. In my oppinion mech suit doesn't have to show warframe like finesee, just pure brutal power. I might be a little fixated on dreadnoughts, though... 

I kinda based the fist weapon on dreadnoug claw with a flamer. The second skill of the mech is just using that flamer. As far as using other weapons there are also problems wit future proofing the idea. If new types of arch guns are added it could create problem.

As far as visual are concerned I think

Something like a dreadnought but with a visual like this but with more of Train look but a ghost train

d8sg1qw-83ed91c4-9c07-46de-ba11-078a3167

Art from   Mr--Einikis

As far as moviment it is suposed to be quite slugish, it good for contrast between warframe and mech. Agile ghost and big lumbering mech.

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  • 2 weeks later...

Since warframe just revelead a fully functional mech so the idea lf mech frame is within grasping range but the wraith frame got revealed killing this theme. Going back to the drawing board with this one but I will reuse some of the skills. Probably going to fuse this with Persephone 

 

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On 2020-07-09 at 11:23 PM, keikogi said:

 

Soul Piercing Screen (cost 25 energy)

Anima screens sending a shockwave knocking out the souls of all enemies on its path. The souls cannot attack and must walk back into the body. Souls take increased damage from skills (and no damage at all from guns) and the souls transfers damage to the body. If an enemy die while his soul is outside of his body his soul will condense into the material realm as soul fuel.

Note: Technically speaking the souls go to the Rift so if you are inside of it you can hurt them with guns.

Can other players interfere with the process? Like help you kill the soul using their abilities

 

Quote

 

Phantasm (75 energy)

Anima turns into a phantasm. This form boasts

Passing through enemy’s bodies turns Anima invisible (invisibility breaks immediately before any attack), passing through their soul will create Wrath instead (wraith is a copy Anima dealing heavily reduced damage)

Gains shields whenever she gathers soul fuel (can create overshields)

How does phantasm form work while you're not passing through enemy?

 

Quote

 

Forth Skill (10 + 5/s soul fuel)

Summons the Hollow into the material real and get inside of it. Tap the skill again will leave the Hollow (it will keep fighting by itself), holding the skill will dismiss the Hollow. If the Hollow is fully manifested, he gains additional power and range to his skills. Hollow will use his battle canon as a primary weapon ( it´s a a arch gun, the player can swap it out for any arch -gun) and his Fist as an exalted melee weapon.

GUNDAAAMMM!!! Sorry, but I got the feeling. Cool idea TBH.

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5 minutes ago, R3b3ll10n90s said:

Can other players interfere with the process? Like help you kill the soul using their abilities

 

How does phantasm form work while you're not passing through enemy?

 

GUNDAAAMMM!!! Sorry, but I got the feeling. Cool idea TBH.

Did you watch tennocon? We are going to get dreadnoughts. ( for thr operator ). So gundam frame might be a thing now.

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12 minutes ago, R3b3ll10n90s said:

Can other players interfere with the process? Like help you kill the soul using their abilities

They can , limbo himself can use bullets because the souls are inside thr rift. 

13 minutes ago, R3b3ll10n90s said:

How does phantasm form work while you're not passing through enemy?

Does jack shiet before you gather any soul fuel or pass trough the first enemy. I could rework this to give her invisibility on cast but I'm abamdoing theme due to wraith frame being a thing revealed on the tennocon. So I'm probably going to make a dryad that turns into a giant treant or something.

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41 minutes ago, R3b3ll10n90s said:

no, I didn't watch it.

Found an image of the mech that we will fight and use ( they are enemies in some missions but you can use them with your operator in other missions ). They are more of the 40 I flavour than the anime flavour but a mech is a mech

zah3nf564le51.jpg

 

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2 minutes ago, keikogi said:

Found an image of the mech that we will fight and use ( they are enemies in some missions but you can use them with your operator in other missions ). They are more of the 40 I flavour than the anime flavour but a mech is a mech

zah3nf564le51.jpg

 

Well, that looks nice

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Updating the post to the plant Idea. Archiving the old version here. Anima Soul Stealer frame here below 

Spoiler

 

 

On 2020-07-09 at 1:23 PM, keikogi said:

Since the reveals on the tennocon the mech idea just got real ( operator will be able to use one ) but the ghost frame just got killed. Gonna salvage this by updating my old concept Persephone ( plant based frame , going to turn her into.a dryad and the mech is going to be her tree form )with a mech and go on from there.

I always wanted to create a Mech pilot frame, but I could not quite make the idea make sense. Putting a warframe inside of a mech is a waste of warframe (you could just sidestep the pilot and use direct transference to Mech). So, I have found the solution, what if the warframe is the power source of the mech.

Passive

Soul fuel - the presence of Anima prevents enemy sous to move on to the afterlife. Upon death there is a 25% chance the enemy soul will condense into soul fuel material realm. These flames will fly towards Anima ( slow speed at the start, picks up speed

Hollow - Hollow (mech) will fallow Anima around as inert ghost. In this state it cannot interact with enemies on the material plane. The Hollow can be activated using soul fuel. Using tap will activate the warframe skill, holding will the Hollow skill. Hallow has a train motif. 

 

First Ability

Soul Piercing Screen (cost 25 energy)

Anima screens sending a shockwave knocking out the souls of all enemies on its path. The souls cannot attack and must walk back into the body. Souls take increased damage from skills (and no damage at all from guns) and the souls transfers damage to the body. If an enemy die while his soul is outside of his body his soul will condense into the material realm as soul fuel.

Note: Technically speaking the souls go to the Rift so if you are inside of it you can hurt them with guns.

Evening Bell(cost 25 souls fuel)

Hollow rings his bell announcing the enemies is death. All enemies within a 20 meters radius will be marked for death. Swinging a melee weapon (except glaives, gunblades , exalted blade and desert ) will teleport the Warfrane( or Hollow) towards the enemy ( places the warframe at melee range, half of the range of the currently equipped melee weapon)

Second ability

Strings of Fate (50 energy)

Binds the fate of the targeted enemies together. These enemies share a portion of the damage they take. Upon the death of an enemy, there is a chance of he passing all status to his closest ally.

Synergy: biding the fate of enemies while their soul has been knocked out will ensnare the soul. Knocking out the soul of enemy bound will result on the soul coming out ensnared.

Ectoplasm out-Brust (cost 50 soul fuel)

Materializes Hallow left arm and uses it to release an ectoplasm stream damaging all enemies (damage scales out of melee mods and combo counter). If an afflicted enemy would turn into soul fuel he will blow up instead dealing damage to enemies (scales out of the enemy HP) and restoring energy to allies (inversely affected by efficiency).

Third Skill

Phantasm (75 energy)

Anima turns into a phantasm. This form boasts

Passing through enemy’s bodies turns Anima invisible (invisibility breaks immediately before any attack), passing through their soul will create Wrath instead (wraith is a copy Anima dealing heavily reduced damage)

Gains shields whenever she gathers soul fuel (can create overshields)

Furnace of Souls (cost 75 soul fuel)

Manifests the core of the Hollow burns souls blessing nearby allies with fire damage. Hollow reduced damage while burning souls.

[Augment] Phantom Pulse

  Reveal hidden contents

 

Phantasm (75 energy)

Whenever Anima leaves invisibility enemies within a 10 meters radius will be feared

Furnace of Souls

Whenever an enemy die, the furnace will bun brighter increasing the damage buff and reducing the accuracy of nearby enemies.

 

Forth Skill (10 + 5/s soul fuel)

Summons the Hollow into the material real and get inside of it. Tap the skill again will leave the Hollow (it will keep fighting by itself), holding the skill will dismiss the Hollow. If the Hollow is fully manifested, he gains additional power and range to his skills. Hollow will use his battle canon as a primary weapon ( it´s a a arch gun, the player can swap it out for any arch -gun) and his Fist as an exalted melee weapon.

a

 

 

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Reworking this for like the 10th time. Stablished the framework for the skills of each form. Adjusted the skills accordingly. Baked in a few synergies between them. Probably going to change the name once again. Will look for arguments but I’m not sure yet how the treant form will work because it will be tied to the same system as necromeches.

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New art will come Friday. Going to rework the treant from and add the mechanics of the exalted weapons. They will work a bit differently from the usual , since they will combo. Fire the shotgun to tag enemies for the flail will be the idea. 

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