(PSN)TeynKu Posted July 9, 2020 Share Posted July 9, 2020 This is my wolf themed frame concept. Based on his name sake from Norse mythology he revolves around devouring enemies and growing in size and strength, Food is life and life is power. Physical design consists of longer arms, Didgigrade legs, Pointed "ear" horns on the helmet, and openable Maw on the helmet, and energy wisp "fur" from the back and shoulders. Fenrir also comes with a mutated two headed Kuboro named Hadi and Skol, as well as an exalted sparing set. All stats are kind of place holder at the moment. Fenrir Abilities Stats: Health:150/400 Armor: 650 Shield: 50/150 Sprint speed: 1.75 Energy: 120/180 Passive: Unchained Rage: Armor health and ability strength increase by 5% for a max of 50% with each ability cast. Decreases at a rate of 5% 30 seconds after last ability cast. Hadi and Skol: Summon a two headed Helimith charger: each rank is a new command like Vinari, new command heal, Hadi and Skol will pounce and maul enemies gaining healing sending a portion back to Fenrir. Hadi and Skol benefit from Seething rage. Ravage: Fenrir pounced on a target mawling them healing for 50% of the damage. Damage is affected by strength mods. Seething Rage Howl that stuns enemies and buffs allies damage by 25% for 30 seconds. Hadi and Skol will also howl adding to the stun range. Ragnorok: Fenrir bares his claws and his muscles expanding in size(or gains armor that makes him appear much larger), Fenrir gains up to double armor and damage, switches to exalted sparing claw weapon. Attacks with the claws have life steal and doubles the effect of Ravage for 100% life steal. 50 energy to activate with 5 energy per second of use. Link to comment Share on other sites More sharing options...
(PSN)TeynKu Posted July 9, 2020 Author Share Posted July 9, 2020 He would have a unique sprint animation, running on all fours. Link to comment Share on other sites More sharing options...
(PSN)iCoffeebean07 Posted July 10, 2020 Share Posted July 10, 2020 Nice! I’d like more unique frames from warframe, like this one. I can just imagine doing a solo survival and using that last ability looking awesome af. Love to concept. Hope art comes soon. If not, still totally cool! Link to comment Share on other sites More sharing options...
(PSN)Okamibanshu22 Posted July 10, 2020 Share Posted July 10, 2020 2 hours ago, (PS4)iCoffeebean07 said: Nice! I’d like more unique frames from warframe, like this one. I can just imagine doing a solo survival and using that last ability looking awesome af. Love to concept. Hope art comes soon. If not, still totally cool! i can tellyou know, Fenrir never gets love, thi sis to close to feral people didn't like mine, or the other guys, or the other other guys in the past 😄 If you want a wolf frame, you gotta either go theme, or Khora but with a Kubrow. like the spin on Fenrir though ^_^. i still stand by my kubrow style warframe idea on Fenrir though 😄 Link to comment Share on other sites More sharing options...
(PSN)TeynKu Posted July 10, 2020 Author Share Posted July 10, 2020 3 hours ago, (PS4)iCoffeebean07 said: Nice! I’d like more unique frames from warframe, like this one. I can just imagine doing a solo survival and using that last ability looking awesome af. Love to concept. Hope art comes soon. If not, still totally cool! Thank you, In a meh artist so who knows if I'll scribble up some concepts or not but you never know. Link to comment Share on other sites More sharing options...
(PSN)TeynKu Posted July 10, 2020 Author Share Posted July 10, 2020 1 hour ago, (PS4)Okamibanshu22 said: i can tellyou know, Fenrir never gets love, thi sis to close to feral people didn't like mine, or the other guys, or the other other guys in the past 😄 If you want a wolf frame, you gotta either go theme, or Khora but with a Kubrow. like the spin on Fenrir though ^_^. i still stand by my kubrow style warframe idea on Fenrir though 😄 Some things I notice with a lot of wolf frames and frame concepts in general is an over commitment to the theme with no thought of practicality or game play, or that wolf theme means it has to be a werewolf, it cant just be an anthromorphic wolf. I try with all my frame concepts to be unique whole keeping practical. Im also a huge Norse mythology lover and former Smite player. As for the "Khora with a kubrow." At least it makes sense for a woof to have a pack as opposed to a metal spider has a cat lol. Link to comment Share on other sites More sharing options...
KaffeRausch Posted July 10, 2020 Share Posted July 10, 2020 I kind of like the first ability.The speed of 1.75 is extremely high.But I can't get rid of the feeling that there were already two waframes with the same name as an idea.Just like werewolves and walkers. Link to comment Share on other sites More sharing options...
(PSN)TeynKu Posted July 10, 2020 Author Share Posted July 10, 2020 1 minute ago, KaffeRausch said: I kind of like the first ability.The speed of 1.75 is extremely high.But I can't get rid of the feeling that there were already two waframes with the same name as an idea.Just like werewolves and walkers. yea, alot of people use the name and theme everyone has their spin on it, this is only my latest upload after tweeking ability concepts. As for the speed, I intend him to run on all fours feels fitting for a frame that runs like a wolf to be pretty fast. Link to comment Share on other sites More sharing options...
(PSN)Okamibanshu22 Posted July 11, 2020 Share Posted July 11, 2020 On 2020-07-10 at 8:44 AM, (PS4)TeynKu said: Some things I notice with a lot of wolf frames and frame concepts in general is an over commitment to the theme with no thought of practicality or game play, or that wolf theme means it has to be a werewolf, it cant just be an anthromorphic wolf. I try with all my frame concepts to be unique whole keeping practical. Im also a huge Norse mythology lover and former Smite player. As for the "Khora with a kubrow." At least it makes sense for a woof to have a pack as opposed to a metal spider has a cat lol. oh i had one right after they came out with kubrow, but seeing how the kavat/kubrow move around etc, it makes no sense to dismiss a feral themed warframe anymore, they have all the movements, i JUS wtched my kavat do tripple front flip to catch up to me >_> Link to comment Share on other sites More sharing options...
(PSN)TeynKu Posted July 11, 2020 Author Share Posted July 11, 2020 51 minutes ago, (PS4)Okamibanshu22 said: oh i had one right after they came out with kubrow, but seeing how the kavat/kubrow move around etc, it makes no sense to dismiss a feral themed warframe anymore, they have all the movements, i JUS wtched my kavat do tripple front flip to catch up to me >_> Oh absolutely I have everything in my head mapped out as to how Fenrir moves both running and using his exalted, his arms are longer than most frames and his legs are digigrade to make quadrepedal running easy, he has paws and claws on the back of his hands to run on his knuckles, commbat involves a bunch of cannonball rolling, backflip kicks and the "werewolf dash" that thing you sometimes see werewolves do where they practically teleport slash 50times. Link to comment Share on other sites More sharing options...
(PSN)TeynKu Posted July 31, 2020 Author Share Posted July 31, 2020 bump Link to comment Share on other sites More sharing options...
(NSW)Eventi Posted August 16, 2020 Share Posted August 16, 2020 On 2020-07-09 at 2:18 PM, (PS4)TeynKu said: This is my wolf themed frame concept. Based on his name sake from Norse mythology he revolves around devouring enemies and growing in size and strength, Food is life and life is power. Physical design consists of longer arms, Didgigrade legs, Pointed "ear" horns on the helmet, and openable Maw on the helmet, and energy wisp "fur" from the back and shoulders. Fenrir also comes with a mutated two headed Kuboro named Hadi and Skol, as well as an exalted sparing set. All stats are kind of place holder at the moment. Fenrir Abilities Stats: Health:150/400 Armor: 650 Shield: 50/150 Sprint speed: 1.75 Energy: 120/180 Passive: Unchained Rage: Armor health and ability strength increase by 5% for a max of 50% with each ability cast. Decreases at a rate of 5% 30 seconds after last ability cast. Hadi and Skol: Summon a two headed Helimith charger: each rank is a new command like Vinari, new command heal, Hadi and Skol will pounce and maul enemies gaining healing sending a portion back to Fenrir. Hadi and Skol benefit from Seething rage. Ravage: Fenrir pounced on a target mawling them healing for 50% of the damage. Damage is affected by strength mods. Seething Rage Howl that stuns enemies and buffs allies damage by 25% for 30 seconds. Hadi and Skol will also howl adding to the stun range. Ragnorok: Fenrir bares his claws and his muscles expanding in size(or gains armor that makes him appear much larger), Fenrir gains up to double armor and damage, switches to exalted sparing claw weapon. Attacks with the claws have life steal and doubles the effect of Ravage for 100% life steal. 50 energy to activate with 5 energy per second of use. The male side to Khora Link to comment Share on other sites More sharing options...
Cpt_Schnapps Posted September 6, 2020 Share Posted September 6, 2020 Looks like a decent concept, And I see a bit of AS vs. Dur. on the build idea, but it seems a touch simple overall. I would love to personally see more of Fenrir's lore in this (I.E. Invisible chains, Devouring the sun (or the sky dependent on translation), etc.). I think he could be an excellent opposite to The Wolf in WF that we see through the Glassbreaker side quests. On 2020-07-09 at 2:18 PM, (PS4)TeynKu said: Health:150/400 Armor: 650 Shield: 50/150 Sprint speed: 1.75 Energy: 120/180 Armor seems a touch high, I mean he's a rather tanky build overall, but again goes back to lore tie-ins in order to create a frame that would do some solid number crunching while being able to DR without having to rely too heavily on a single stat. On 2020-07-09 at 2:18 PM, (PS4)TeynKu said: Passive: Unchained Rage: Armor health and ability strength increase by 5% for a max of 50% with each ability cast. Decreases at a rate of 5% 30 seconds after last ability cast. I might be missing this, but essentially your passive is based on ability cast. Not a bad idea, but that 30 seconds will be gone before you know it, and can turn your frame into an energy sink (I had the same issues with my original frame idea). Unless you are cranking out a 0-cast ability like Baruuk's 4A, you will be sinking energy into it, and it could make the frame a very difficult build. On 2020-07-09 at 2:18 PM, (PS4)TeynKu said: Hadi and Skol: Summon a two headed Helimith charger: each rank is a new command like Vinari, new command heal, Hadi and Skol will pounce and maul enemies gaining healing sending a portion back to Fenrir. Hadi and Skol benefit from Seething rage. Yes. I can see this, there's not a lot of people who run a companion frame like Khora for the sake of a companion build. If anything, peeps tend to run Khora for Range and Duration/Strength because her chains are OP if built right. I would really like to see some numbers from the build in terms of what damage they do, and if they are Duration based or otherwise. On 2020-07-09 at 2:18 PM, (PS4)TeynKu said: Seething Rage Howl that stuns enemies and buffs allies damage by 25% for 30 seconds. Hadi and Skol will also howl adding to the stun range. Stun.....where? Kind of need to show me where that mechanic is. Sounds interesting, but I would like to see it before I make judgement on it. Also, switch this with 2. That way it's an easy 1-2 setup for players so they can go Summon -> Howl = profit. On 2020-07-09 at 2:18 PM, (PS4)TeynKu said: Ravage: Fenrir pounced on a target mawling them healing for 50% of the damage. Damage is affected by strength mods. I would assume melee damage? Seems like a good ability. In order to add more utility I would suggest he "tears" health and energy orbs from his opponent. Not to mention, that would look metal af. On 2020-07-09 at 2:18 PM, (PS4)TeynKu said: Ragnorok: Fenrir bares his claws and his muscles expanding in size(or gains armor that makes him appear much larger), Fenrir gains up to double armor and damage, switches to exalted sparing claw weapon. Attacks with the claws have life steal and doubles the effect of Ravage for 100% life steal. 50 energy to activate with 5 energy per second of use. So from what I gather, your Frame is more of a frontline brawler, which is unique. I like it, but you are relegating it to a single purpose without the utility means. I would say turn this into your passive. I.E. make a stack mechanic for ability use, and the more stacks he has, the more ridiculous his melee becomes. Add Status Chance/Crit as well and I guarantee you will yeet things back to the menu screen. Closing thoughts: -I would love to see more lore interwoven. Go nuts, make it SUPER creative. Like in my concept, I used the title "Son of Loki" as a lore tie-in and made it able to summon melee spectres. Get creative and don't be afraid to walk off the beaten path. -Throw some augments ideas out there -Formatting makes it attractive. Feel free to borrow the formatting to lay out the Warframe from my concept. It will look really good and you will be able to see things differently. -I would like to see a slightly different approach (again utility here), because he seems to be a single-target focused frame. Kind of hard to do when we have only a set amount of Assassination missions, and almost every time we do a mission the maps are (referencing Deimos here), literally CRAWLING with enemies. My kneejerk reaction is that this is a frame based on doing things alone, and that's not a good thing in mid to late-game WF. DPS would be high, but your survivability at later levels/waves would suffer. -Polarities? My frame idea needs some (still researching), it's not a bad idea to add some polarities in order to give it a unique approach. Again, good idea, and would like to see more to it. Link to comment Share on other sites More sharing options...
Daskrieg Posted September 6, 2020 Share Posted September 6, 2020 8 minutes ago, Cpt_Schnapps said: Armor seems a touch high, I mean he's a rather tanky build overall, but again goes back to lore tie-ins in order to create a frame that would do some solid number crunching while being able to DR without having to rely too heavily on a single stat. far as I can tell it does not matter how much armor you give something the damage scaling of the game makes it irrelevent rather quick hence why when I toss out a concept frame I make sure it has high armor and some kind of support healing ability Link to comment Share on other sites More sharing options...
Cpt_Schnapps Posted September 6, 2020 Share Posted September 6, 2020 1 minute ago, Daskrieg said: far as I can tell it does not matter how much armor you give something the damage scaling of the game makes it irrelevent rather quick hence why when I toss out a concept frame I make sure it has high armor and some kind of support healing ability good point. Link to comment Share on other sites More sharing options...
(PSN)TeynKu Posted September 7, 2020 Author Share Posted September 7, 2020 8 hours ago, Cpt_Schnapps said: Link to comment Share on other sites More sharing options...
(PSN)TeynKu Posted September 7, 2020 Author Share Posted September 7, 2020 they changed the site format for mobile and its very annoying Link to comment Share on other sites More sharing options...
(PSN)TeynKu Posted September 7, 2020 Author Share Posted September 7, 2020 8 hours ago, Cpt_Schnapps said: Looks like a decent concept, And I see a bit of AS vs. Dur. on the build idea, but it seems a touch simple overall. I would love to personally see more of Fenrir's lore in this (I.E. Invisible chains, Devouring the sun (or the sky dependent on translation), etc.). I think he could be an excellent opposite to The Wolf in WF that we see through the Glassbreaker side quests. Armor seems a touch high, I mean he's a rather tanky build overall, but again goes back to lore tie-ins in order to create a frame that would do some solid number crunching while being able to DR without having to rely too heavily on a single stat. I might be missing this, but essentially your passive is based on ability cast. Not a bad idea, but that 30 seconds will be gone before you know it, and can turn your frame into an energy sink (I had the same issues with my original frame idea). Unless you are cranking out a 0-cast ability like Baruuk's 4A, you will be sinking energy into it, and it could make the frame a very difficult build. Yes. I can see this, there's not a lot of people who run a companion frame like Khora for the sake of a companion build. If anything, peeps tend to run Khora for Range and Duration/Strength because her chains are OP if built right. I would really like to see some numbers from the build in terms of what damage they do, and if they are Duration based or otherwise. Stun.....where? Kind of need to show me where that mechanic is. Sounds interesting, but I would like to see it before I make judgement on it. Also, switch this with 2. That way it's an easy 1-2 setup for players so they can go Summon -> Howl = profit. I would assume melee damage? Seems like a good ability. In order to add more utility I would suggest he "tears" health and energy orbs from his opponent. Not to mention, that would look metal af. So from what I gather, your Frame is more of a frontline brawler, which is unique. I like it, but you are relegating it to a single purpose without the utility means. I would say turn this into your passive. I.E. make a stack mechanic for ability use, and the more stacks he has, the more ridiculous his melee becomes. Add Status Chance/Crit as well and I guarantee you will yeet things back to the menu screen. Closing thoughts: -I would love to see more lore interwoven. Go nuts, make it SUPER creative. Like in my concept, I used the title "Son of Loki" as a lore tie-in and made it able to summon melee spectres. Get creative and don't be afraid to walk off the beaten path. -Throw some augments ideas out there -Formatting makes it attractive. Feel free to borrow the formatting to lay out the Warframe from my concept. It will look really good and you will be able to see things differently. -I would like to see a slightly different approach (again utility here), because he seems to be a single-target focused frame. Kind of hard to do when we have only a set amount of Assassination missions, and almost every time we do a mission the maps are (referencing Deimos here), literally CRAWLING with enemies. My kneejerk reaction is that this is a frame based on doing things alone, and that's not a good thing in mid to late-game WF. DPS would be high, but your survivability at later levels/waves would suffer. -Polarities? My frame idea needs some (still researching), it's not a bad idea to add some polarities in order to give it a unique approach. Again, good idea, and would like to see more to it. Thanks for the feed back, so Imma do my best to explain my thought process in order. Fenrir is responsible for eating Odin in Ragnorok, his children Hadi and Skol eat the moon and sun respectively. His stats I tried to make for the sake of survivability. He should be in the thick of things ripping and tearing hoards apart. Unchained rage I meant to specify that every attack with Ragnorok active counts as a "cast" so your effectively maintaining your stat buff on top of Ragnorok's buffs. Seething Rage as a stun and buff. Its literally a booming howl and just another new stun this basically being the idea of rupturing eardrums to any unfortunate bastard close enough to feel it. Ravage, Im thinking this would do slash and pierce damage, so high chance of bleed and ripping through armor, and I figured the word maul implies hes ripping clawing and eating his target. Ragnorok is an exalted melee weapon similar to Valkyrs Hysteria which makes it fully customizable, high in slash and pierce and a naturally high crit chance so with proper mods you could end up with red crit. As for lore within the frame I feel Ive captured that well enough having both of his children in one companion, his passive being a reference to his continued growth til he grew large enough to break his chains and unleash Ragnorok. As for how to obtain him, Id go for a return of the wolf maybe a quest in which you end up caught in the cross fire of a very pissed off wolf, the corpus and the grineer, all the while hearing stories of the only frame ferocious enough to incapacitate the wolf enough to be captured. completing the missions grants the bp and a new mission, prison break, you go to a grineer prison to quell riots in a psudo survival or defense mode all leading up to a potential face off with the wolf for parts of Fenrir. Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 8, 2020 Share Posted September 8, 2020 Funnily enough, I also made a wolf-themed frame. He also has a very aggressive playstyle! On 2020-07-09 at 2:18 PM, (PS4)TeynKu said: . Physical design consists of longer arms, Didgigrade legs, Pointed "ear" horns on the helmet, and openable Maw on the helmet, and energy wisp "fur" from the back and shoulders. Sort of like this? (His name is Vulkodlak, he is essentially a zombie werewolf, and he is too angry to die) Funny how that works. Aaaaanyway, back-patting out of the way: On 2020-07-09 at 2:18 PM, (PS4)TeynKu said: Passive: Unchained Rage: Armor health and ability strength increase by 5% for a max of 50% with each ability cast. Decreases at a rate of 5% 30 seconds after last ability cast. ...This would be fun to include with Rage. I'm... very bad at not getting hit, so I typically include Rage to be as spammy as possible. On 2020-07-09 at 2:18 PM, (PS4)TeynKu said: Hadi and Skol: Summon a two headed Helimith charger: each rank is a new command like Vinari, new command heal, Hadi and Skol will pounce and maul enemies gaining healing sending a portion back to Fenrir. Hadi and Skol benefit from Seething rage. I like it, but I'm worried it's not very.... interactive. Maybe you can include a way to target specific enemies while they're active. On 2020-07-09 at 2:18 PM, (PS4)TeynKu said: Ravage: Fenrir pounced on a target mawling them healing for 50% of the damage. Damage is affected by strength mods. Funnily enough, I have the exact same ability. Damnedest thing. On 2020-07-09 at 2:18 PM, (PS4)TeynKu said: Ragnorok: Fenrir bares his claws and his muscles expanding in size(or gains armor that makes him appear much larger), Fenrir gains up to double armor and damage, switches to exalted sparing claw weapon. Attacks with the claws have life steal and doubles the effect of Ravage for 100% life steal. 50 energy to activate with 5 energy per second of use. Again, spookily similar. On 2020-09-06 at 5:47 PM, Cpt_Schnapps said: -I would love to see more lore interwoven. Go nuts, make it SUPER creative. Like in my concept, I used the title "Son of Loki" as a lore tie-in and made it able to summon melee spectres. Get creative and don't be afraid to walk off the beaten path. Concur'd. Would be interested to see the Leverian for this, or Spoiler who they used to be Overall, I like this! Seems like it'd synergize well with my playstyle, considering how I like to get so up-close and personal. Link to comment Share on other sites More sharing options...
(PSN)TeynKu Posted September 9, 2020 Author Share Posted September 9, 2020 4 hours ago, (XB1)Fluffywolf36 said: Funnily enough, I also made a wolf-themed frame. He also has a very aggressive playstyle! Sort of like this? (His name is Vulkodlak, he is essentially a zombie werewolf, and he is too angry to die) Funny how that works. Aaaaanyway, back-patting out of the way: ...This would be fun to include with Rage. I'm... very bad at not getting hit, so I typically include Rage to be as spammy as possible. I like it, but I'm worried it's not very.... interactive. Maybe you can include a way to target specific enemies while they're active. Funnily enough, I have the exact same ability. Damnedest thing. Again, spookily similar. Concur'd. Would be interested to see the Leverian for this, or Hide contents who they used to be Overall, I like this! Seems like it'd synergize well with my playstyle, considering how I like to get so up-close and personal. I keep saying the wolf frame posters need to flood the first page for like a month straight til we get our damn wolf frame, and yea that art is pretty damn close to what im thinking though a little more on the muscular side and with paws on the back of the fists tho, and he gains claws and a energy blade tail in Ragnorok so he can do cannon ball roll attacks like a buzz saw. And Im conceptualizing an origin for an individual Fenrir for the museum, I need to add his armaments too, gonna give him a polearm named Gungnir(odins weapon, a trophy) with high crit pierce and the ability to be thrown like a javelin Link to comment Share on other sites More sharing options...
Hefes Posted September 9, 2020 Share Posted September 9, 2020 Yo, here is my take. I imagine some kind of spectral fur and chains on his arms sort of like the Nidus delux skin. I've vaguely implied some Nordic rune patterns in his design, that could be explored more. Also I'd probably like the frame to be design around combining fire and ice (creating blast). The main inspiration for that is this image Anyway I'm all for a Doggo frame! Link to comment Share on other sites More sharing options...
(PSN)TeynKu Posted September 9, 2020 Author Share Posted September 9, 2020 3 hours ago, Hefes said: Yo, here is my take. I imagine some kind of spectral fur and chains on his arms sort of like the Nidus delux skin. I've vaguely implied some Nordic rune patterns in his design, that could be explored more. Also I'd probably like the frame to be design around combining fire and ice (creating blast). The main inspiration for that is this image Anyway I'm all for a Doggo frame! That exactly that. Link to comment Share on other sites More sharing options...
ZarexJaeger Posted September 10, 2020 Share Posted September 10, 2020 I'd love to have this, and this would really fit with my play style. Here's to hoping that maybe DE makes this become real. Link to comment Share on other sites More sharing options...
(PSN)TeynKu Posted September 10, 2020 Author Share Posted September 10, 2020 39 minutes ago, ZarexWolf said: I'd love to have this, and this would really fit with my play style. Here's to hoping that maybe DE makes this become real. been hoping this for a long time. Link to comment Share on other sites More sharing options...
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