shut Posted October 17, 2013 Share Posted October 17, 2013 (edited) UPDATE: It's December. It's been a month and a half. The Glaive has not been fixed yet. Miter: (fixed) Oddly, the two problems are entirely different, and the Kestrel is unaffected.Miter:-The projectiles no longer bounce, but instead break immediately on the first solid surface (walls, floor, etc) that they contact.-Normal projectiles do not bounce off teammates and enemies, but instead pass directly through them, just as a charged shot normally would. Miter was fixed in mid-October. * * Glaive: * *-Flight distance resets itself upon contact with any surface-- be it a floor, a wall, a teammate, or an enemy. By this, I mean that if it contacts a surface before its maximum flight distance is reached (approx. 30 metres range), the distance will refresh itself and it will be able to fly the full 30 metres again. All bounces act this way. Assuming that all collisions are less than 30 metres apart, the Glaive can fly endlessly until its bounces are exhausted-- which, unmodded, can lead to having to wait for up to around seven full seconds between throws.-The Kestrel does not suffer from this problem, and behaves as it always did. -UPDATE (U11): Unsure if Glaive Prime suffers from this. Confirmation would be greatly appreciated.I'd really like to see these fixed. Hopefully you guys can look into the issue quickly so I can get back to using my favourite weapons.Thanks! Edited December 5, 2013 by SortaRandom Link to comment Share on other sites More sharing options...
jrkong Posted October 17, 2013 Share Posted October 17, 2013 Oddly, the two problems are entirely different, and the Kestrel is unaffected. Glaive: -Flight distance resets itself upon contact with any surface-- be it a floor, a wall, a teammate, or an enemy. By this, I mean that if it contacts a surface before its maximum flight distance is reached (approx. 30 metres range), the distance will refresh itself and it will be able to fly the full 30 metres again. All bounces act this way. Assuming that all collisions are less than 30 metres apart, the Glaive can fly endlessly until its bounces are exhausted-- which, unmodded, can lead to having to wait for up to around seven full seconds between throws. -The Kestrel does not suffer from this problem, and behaves as it always did. Thanks! Hmmmm time to test out Glaive+Rebound+Whirlwind+Powerthrow no? Link to comment Share on other sites More sharing options...
else_where Posted October 17, 2013 Share Posted October 17, 2013 there is deffinitely something up with the glaive in regards to its collisions. I had started another bug thread where the glaive returning through a volt shield causes self inflicted damage when caught if it doesnt contact any surface. Video here http://youtu.be/86FW5afAFgM Link to comment Share on other sites More sharing options...
jrkong Posted October 17, 2013 Share Posted October 17, 2013 there is deffinitely something up with the glaive in regards to its collisions. I had started another bug thread where the glaive returning through a volt shield causes self inflicted damage when caught if it doesnt contact any surface. Video here http://youtu.be/86FW5afAFgM Have a thumbs up! That made me smile, thanks! :D Link to comment Share on other sites More sharing options...
shut Posted October 19, 2013 Author Share Posted October 19, 2013 Bump (Are we allowed to do this on this section?). Miter and Glaive are pretty darn useless until these bugs get fixed. Can't get creative with Miter shots, and Glaive's usefulness feels rock-bottom. Link to comment Share on other sites More sharing options...
shut Posted October 21, 2013 Author Share Posted October 21, 2013 Bump, again. Would appreciate a fix. Link to comment Share on other sites More sharing options...
IronRushBR Posted October 23, 2013 Share Posted October 23, 2013 Please DE,listen this guy. Link to comment Share on other sites More sharing options...
shut Posted October 24, 2013 Author Share Posted October 24, 2013 Bump. As of Update 10.5.0, these weapons are still broken. Link to comment Share on other sites More sharing options...
shut Posted October 25, 2013 Author Share Posted October 25, 2013 Correction: Miter is now fixed. Glaive is still broken. Link to comment Share on other sites More sharing options...
IronRushBR Posted October 25, 2013 Share Posted October 25, 2013 Miter was fixed? Nice! I will test later. Link to comment Share on other sites More sharing options...
shut Posted November 11, 2013 Author Share Posted November 11, 2013 Bump. Updated OP. It's been nearly a month, and the Glaive is still glitched. Link to comment Share on other sites More sharing options...
shut Posted November 30, 2013 Author Share Posted November 30, 2013 It has been a month and a half. Link to comment Share on other sites More sharing options...
shut Posted December 5, 2013 Author Share Posted December 5, 2013 Ahem. Bump. Link to comment Share on other sites More sharing options...
shut Posted December 12, 2013 Author Share Posted December 12, 2013 Bump. Link to comment Share on other sites More sharing options...
jrkong Posted December 13, 2013 Share Posted December 13, 2013 Another thing DE needs to do is unnerf the Glaive's charge damage and give it 175 base charge damage again. Link to comment Share on other sites More sharing options...
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