Tyreaus Posted July 16, 2020 Share Posted July 16, 2020 So, for example, if: Loot containers refreshed over time and could drop everything enemies currently can (like life support capsules, rare mods...) Objectives needing kills, like Defense or Exterminate, no longer did (maybe Exterminate is a looting run instead) Capture could be done by "stealth-kill" So on and so forth Basically: if the game said "you can kill enemies, but you never have to", and the game progressed no faster or slower (whether killing or being a pacifist), would you have the same interest in Warframe as you do now? I don't know where this came from, I'm just really curious now... Link to comment Share on other sites More sharing options...
Gabbynaru Posted July 16, 2020 Share Posted July 16, 2020 You mean like how I play spy missions, and how spy missions are my most played type of mission? Yes, I definitely would. I already do. Link to comment Share on other sites More sharing options...
DeadlySurgeon Posted July 16, 2020 Share Posted July 16, 2020 Absolutely. Variety is the spice of life, and gameplay isn't excluded from that. Being able to tackle a mission in different ways (and ideally face different obstacles) would be great. It's certainly worked for games like Hitman. Link to comment Share on other sites More sharing options...
Magus_Tahir Posted July 16, 2020 Share Posted July 16, 2020 Yes of course. To be perfectly frank games like Dungeons n Dragons online that give you options to skip combat entirely or Story Aspects of Star Wars the Old Republic where you could avoid combat entirely through guile or manipulating the environment to trap but not kill your foe I find very engaging. I would love to be able to negotiate with Corpus for instance, or maybe use have some aspect in the focus schools to manipulate minds. It's a level of depth I would love to see in Warframe: For example on the Survival missions I would love to see it split into real Co-Op play system where one team is distraction while the other has to solve puzzles and raid storage holds, and hack systems for example. Link to comment Share on other sites More sharing options...
(PSN)ErydisTheLucario Posted July 16, 2020 Share Posted July 16, 2020 16 minutes ago, Tyreaus said: So, for example, if: Loot containers refreshed over time and could drop everything enemies currently can (like life support capsules, rare mods...) Objectives needing kills, like Defense or Exterminate, no longer did (maybe Exterminate is a looting run instead) Capture could be done by "stealth-kill" So on and so forth Basically: if the game said "you can kill enemies, but you never have to", and the game progressed no faster or slower (whether killing or being a pacifist), would you have the same interest in Warframe as you do now? I don't know where this came from, I'm just really curious now... Personally hell no, I come here to kill it, alot of it. If I want to play the game like a spy mission, I'll play another game. Link to comment Share on other sites More sharing options...
Traumtulpe Posted July 16, 2020 Share Posted July 16, 2020 I occasionally do Survival, Spy, and Mobile Defense missions with zero kills. I'd prefer it to be an option more often, in fact. Link to comment Share on other sites More sharing options...
(PSN)Yggranya Posted July 16, 2020 Share Posted July 16, 2020 19 minutes ago, Tyreaus said: So, for example, if: Loot containers refreshed over time and could drop everything enemies currently can (like life support capsules, rare mods...) Objectives needing kills, like Defense or Exterminate, no longer did (maybe Exterminate is a looting run instead) Capture could be done by "stealth-kill" So on and so forth Basically: if the game said "you can kill enemies, but you never have to", and the game progressed no faster or slower (whether killing or being a pacifist), would you have the same interest in Warframe as you do now? I don't know where this came from, I'm just really curious now... As long as it's just a choice, i would see no problem. I mean, i would still be slaughtering everyone and everything, because it's fun but if you don't want to... well i don't see why you wouldn't want to. Link to comment Share on other sites More sharing options...
(PSN)Darkrya Posted July 16, 2020 Share Posted July 16, 2020 I think eliminating it entirely, or making it the primary method of earning loot, would make Warframe boring, and a bit trivial, however if it was a secondary, or tertiary focus of the loot attaining process, it could potentially provide alternate play styles to objectives, not only in format but meta as well, which in turn could give a breath of fresh air to the game, and solve our current dps/tank over CC/Stealth meta Link to comment Share on other sites More sharing options...
Tyreaus Posted July 16, 2020 Author Share Posted July 16, 2020 Honestly, kind of surprised by responses. Huh... 16 minutes ago, (PS4)Darkrya said: I think eliminating it entirely, or making it the primary method of earning loot, would make Warframe boring, and a bit trivial, however if it was a secondary, or tertiary focus of the loot attaining process, it could potentially provide alternate play styles to objectives, not only in format but meta as well, which in turn could give a breath of fresh air to the game, and solve our current dps/tank over CC/Stealth meta If I understand right, you mean something like, the rate of loot attainment being the same whether killing enemies or looting boxes? (I admit I'm having some difficulty reconciling the alternate play styles idea with loot from enemies bit because we can kill enemies in such volume, and usually break open loot boxes with the same attacks, that you're just about doing both at the same time. If you blow up a group of enemies, you break open the resource containers they're standing by. So it seems like it'd make loot goblin-ing less effective and land us right back where we started with the DPS / tank meta.) Link to comment Share on other sites More sharing options...
SocialFox Posted July 16, 2020 Share Posted July 16, 2020 31 minutes ago, (PS4)ErydisTheLucario said: Personally hell no, I come here to kill it, alot of it. If I want to play the game like a spy mission, I'll play another game. Chill ... it's not called "Replace killing with looting" you'd still be able to do your killing, but it wouldn't be 100% mandatory. I for one would probably do both ... cause why not ... more loot. Link to comment Share on other sites More sharing options...
(PSN)ErydisTheLucario Posted July 16, 2020 Share Posted July 16, 2020 5 minutes ago, SocialFox said: Chill ... it's not called "Replace killing with looting" you'd still be able to do your killing, but it wouldn't be 100% mandatory. I for one would probably do both ... cause why not ... more loot. Bruh, I just gave my opinion, I know what the post is about. Notice how I started with Personally. I gave my personal opinion. Anyway I think its fine the way it is. Link to comment Share on other sites More sharing options...
ZiIIion Posted July 16, 2020 Share Posted July 16, 2020 "A lone Tenno operative raiding the ship for supplies." Link to comment Share on other sites More sharing options...
Jarriaga Posted July 16, 2020 Share Posted July 16, 2020 Yes. I beat Deus-Ex: Human Revolution and Mankind Divided and got the Pacifist achievement. Good stealth game design is very satisfying to play. Link to comment Share on other sites More sharing options...
-skimmer- Posted July 16, 2020 Share Posted July 16, 2020 Actual stealth games notoriously underperform though. Also, while I think Spy missions are some of the most interesting and fun missions in the game, I do tend to avoid them in favor of "dumber" missions. Spy missions are usualy not the kind of gameplay for which I turn on warframe in the first place and build choices dont affect them much anyway. Link to comment Share on other sites More sharing options...
Takamori Posted July 16, 2020 Share Posted July 16, 2020 I wouldn't mind the variet, have a mission where you can only reach the VIP if you go undetected to his objective. But that would require an actual level design instead of being procedural generated. Stealth to be good requires level design in general no matter what kind of objective you want to reach. The ARPG aspect of Warframe enter in clash with this, also there is a question of reward how should we reward the player that goes in the hurdle of going undetected? How do we avoid cheese ? And so on... Just raising this questions for the sake of a healthy discussion because in general I'm all for it. Link to comment Share on other sites More sharing options...
Berzerkules Posted July 16, 2020 Share Posted July 16, 2020 I'd play it. Exactly like I do now, killing everything in sight. Link to comment Share on other sites More sharing options...
(PSN)Lollybomb Posted July 16, 2020 Share Posted July 16, 2020 1 hour ago, R.O.G.U.E. said: "A lone Tenno operative raiding the ship for supplies." I see you, and raise you "If we can avoid alerting them, this may be easier." Link to comment Share on other sites More sharing options...
Tiltskillet Posted July 17, 2020 Share Posted July 17, 2020 Would you play WF if killing enemies was necessary, but not possible? True measure of hardcore. Link to comment Share on other sites More sharing options...
Letter13 Posted July 17, 2020 Share Posted July 17, 2020 You mean you've never challenged yourself to a true stealth run before? Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted July 17, 2020 Share Posted July 17, 2020 5 hours ago, Tyreaus said: If the game said "you can kill enemies, but you never have to" I despise the idea simply because it reminds me of Limbo players during Sorties that just pop Cataclysm on and idle on top of the defense objective the whole mission. Tho i have to agree there should be some complete Stealth focused missions that you cant be detected at all to complete the objectives which is kinda the objective in 2 of the Mastery Rank tests we perform. Link to comment Share on other sites More sharing options...
(XBOX)CaligulaTwily Posted July 17, 2020 Share Posted July 17, 2020 6 hours ago, Magus_Tahir said: It's a level of depth I would love to see in Warframe: For example on the Survival missions I would love to see it split into real Co-Op play system where one team is distraction while the other has to solve puzzles and raid storage holds, and hack systems for example. Thats what I thought the Scarlet Spear was gonna be like 😢 Link to comment Share on other sites More sharing options...
Reican Posted July 17, 2020 Share Posted July 17, 2020 well we did have the 2 squad thing with Scarlet spear. One squad go quietly to steal stuff during a period of time, the longer time that goes on the more security the squad have to worry about. lasers etc and other form of detection systems. While the second squad is the unit doing survival. Link to comment Share on other sites More sharing options...
Tyreaus Posted July 17, 2020 Author Share Posted July 17, 2020 1 hour ago, Tiltskillet said: Would you play WF if killing enemies was necessary, but not possible? True measure of hardcore. You mad man. (I also legitimately thought I typo'd it and had to double check, so touche) Link to comment Share on other sites More sharing options...
Firedtm Posted July 17, 2020 Share Posted July 17, 2020 7 hours ago, Tyreaus said: Loot containers refreshed over time and could drop everything enemies currently can (like life support capsules, rare mods...) Interesting, it would not stop people from killing, but will make people more interested in endless missions. 7 hours ago, Tyreaus said: Objectives needing kills, like Defense or Exterminate, no longer did (maybe Exterminate is a looting run instead) I do not see people going for this, people do not have Patient for that, people have short attention spans. 7 hours ago, Tyreaus said: Capture could be done by "stealth-kill" Possible, it would make it interesting if you get a bonus for doing it with no kills. 7 hours ago, Tyreaus said: So on and so forth ... Link to comment Share on other sites More sharing options...
(PSN)Lollybomb Posted July 17, 2020 Share Posted July 17, 2020 2 hours ago, Letter13 said: You mean you've never challenged yourself to a true stealth run before? Plenty of times. Sadly the problem with Warframe's stealth is that in general it boils down to "Pick a frame with an invisibility effect, as much duration and efficiency as you can muster, and just walk around invisible the whole mission. Link to comment Share on other sites More sharing options...
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