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[DE]Danielle

(PS4) The Steel Path - Update 28.2.0 Status: Live!

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Posted (edited)

July 28th Update:

The Steel Path - Update 28.2.0 is live! 

July 27th Update: 

The Steel Path - Update 28.2.0 has passed Cert and will be going live tomorrow, Tuesday, July 28th at ~ 11 AM ET! You will be visited by Red Text to start the countdown to taking your first step onto The Steel Path. See you then!

July 22nd Update:

The Steel Path - Update 28.2.0 is officially in Cert for PS4! The total download size will be roughly ~710 MB. We will update this thread and all other official channels with an official launch date once we've passed Cert. 

In the meantime, if you'd like to walk The Steel Path right at launch, be sure to complete the Star Chart. Teshin will be very pleased to see all that you have learned.

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The Steel Path: Update 28.2.0 is in development for PS4! We’ve included everything from PC Update 28.0.6 - 28.2.0.1 (and cherry picked fixes and changes beyond). 

Once we have sent the build to Cert we will update this thread with the news and include the total download size so that you have time to manage space if needed. Now let's get into what you can expect with The Steel Path: Update 28.2.0!

CONSOLE SPECIFIC NOTES 

Controller Changes & Fixes:  

  • Removed the ability to open up the main menu with a controller when using Navigation or browsing Ayatan Treasures (could result in a loss of functionality).
  • Fixed Pets using the wrong skeleton and appearing mutated when swapping to a loadout of a different Pet (Kubrow vs Kavat) before claiming your Incubated Pet when using a controller.
  • Fixed the Avionics screen showing the incorrect callout for "remove" with a controller. 


THE STEEL PATH

The time to take on a new challenge approaches. The Origin System is ever-changing. Our enemies grow more powerful - only the Tenno with true mastery of their Arsenal will overcome what awaits us. Once you have found yourself with a completed Star Chart, you may choose to arm yourself for a higher tier of enemies in Warframe. With this Update, we are introducing ‘The Steel Path’, a way to replay the Star Chart with all regions receiving +100 enemy levels. You will earn exclusive Emotes and Trophies by completing each region. Team up or go alone - good luck! 

If you are not ready for this challenge, fear not, it’s not going anywhere. One day you may be prepared to take The Steel Path. 

Your weapons make music, and the enemy calls for a song. Visit Teshin to learn more, if you’re ready. The Relay ‘CONCLAVE’ Fast Travel option will be changed to say ‘TESHIN’ as this option now serves a new role with The Steel Path. This will also place you in front of the Conclave station instead of in the Conclave screen.
 

Requirements:

  • A completed Star Chart (access to Arbitrations) is required for The Steel Path. Teshin will invite you to seek him out in any Relay once you’ve met the criteria. 
    • Hot tip: If you’re unsure of what Nodes remain for you to unlock, visit the Arbiters of Hexis enclave in the Relays and speak to the Arbitration representative located to the immediate left of the door. 

What you need to know about The Steel Path:

  • You can toggle on/off The Steel Path in the Star Chart, which will automatically change the Star Chart to reflect which path you wish to play.
    • The Steel Path toggle will also pulse to draw attention for those who question how to access The Steel Path after talking to Teshin. Completing 1 Steel Path mission will disable the pulse. 
  • Mastery can be earned by completing each mission on The Steel Path (similar to normal Star Chart, Mastery is earned once per node).
  • Enemies on The Steel Path are +100 Levels higher than their normal mission counterparts, and have enhanced defenses. Their enhanced defenses are not quite as high as Sortie modifiers, but enemies do have a *150% bonus to Health + Armor + Shields. This decision was made based on Public Test Cluster feedback. 
    • The original Test Cluster Feedback change brought a 175% bonus that we then reduced to 150% bonus after further testing. We also realized some inconsistencies with what we stated and what was truly live on the Test build leading up to now. To clarify what this equates to:
    • Enemy Health/Shield/Armor: 1+1.5 = 2.50 (250%)
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  • The Steel Path has Custom Gear Rules: 1 Minute Cooldown on Restores.
  • Open Worlds (Orb Vallis and Plains of Eidolon) have a special Steel Path Bounty you must complete to progress. It is the 6th tier Bounty only accessible on The Steel Path!  
  • The Steel Path Eidolon levels will increase respective of their difficulty for Tenno who seek a challenge, and also drop 1 Steel Essence on death:
  • Teralyst: Level 110
  • Gantulyst: Level 120
  • Hydrolyst: Level 130
  • Junction Specters must be fought at their new 100+ level to proceed in the Star Chart. 
    • You’ll notice that the ‘Junction Tasks’ popup on hover will not appear in The Steel Path as those items are not required nor rewarded for completing the Junction.
  • Eximus enemies have a chance at dropping Riven Slivers and a new currency: Steel Essence. 
  • Archwing Missions within The Steel Path will contain enemies with a 50+ level increase instead of 100+, and the 150% bonus Health + Armor +
  • Shield multiplier will not be applied. This decision was made based on Test Cluster feedback.
  • Note: Railjack is not a part of The Steel Path.

Progression Rewards
As you progress through The Steel Path Star Chart, Teshin will award you for each Region completed with its respective Planet Decoration and Planet Emote, as well as 2x Steel Essence per Region (which can also be earned simply by playing Steel Path missions)!

The Steel Path Honors & Steel Essence
In addition to those Rewards, Teshin now has The Steel Path Honors: a store only accessible when The Steel Path is unlocked. Similar to the Arbitration Honors store, The Steel Path Honors takes Steel Essence as currency. Steel Essence can be found as a Resource drop from Eximus enemies within The Steel Path. 

By accessing the Steel Path Honors, you can exchange your Steel Essence for the following rewards:

  • THE BISHAMO ARMOR SET: Uphold the elite warrior tradition of Teshin and the Dax in the Bishamo Armor Set. This Orokin-designed collection includes a Helmet, Cuirass, Pauldrons, Greaves, and apparel. Earn the Blueprints by trading Steel Essence from The Steel Path Honors.
  • Kuva x 10,000
  • Random Relic Pack (3 Random Relics) 
  • Stance Forma Blueprint - this Forma type was introduced in Operation: Scarlet Spear. In the interest of having it more widely available, we are adding it to the Steel Path! This Forma allows for an added touch of flexibility in Melee weapons for those who seek it out! 
  • The Trio Orbit Ephemera and Crania Ephemera
    • These new Ephemeras are available for a Steel Essence price respective to their prestige. The Crania Ephemera is for the truly worthy and those who have shown no fear on the Steel Path.


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KHORA DELUXE

Khora Urushu Skin
Personify the avenging spirit of the forest in armor flowering with deadly blooms. Buying the Urushu skin unlocks the Maculatia Skin only for your Venari. Includes Maculatia Venari Skin, Khora Urushu Agile and Noble animation sets! 

  • Khora’s Whipclaw whip also use the Khora Urushu whip design!

Khora Urushu Collection
Embody the galaxy’s most dangerous flora with the Urushu Collection. Includes the Khora Urushu Skin, the Pulchranopsis Syandana, the Veratria Blade and Whip Skin, and the Maculatia Skin for Venari or your favourite Kavat. Includes Khora Urushu Agile and Noble animation sets! 

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Accessibility & Visibility Improvements:

Color Blind Compensation
Under the Display Options tab, you’ll find a ‘Color Blind Compensation’ option that modifies game and interface colors to increase visibility for common forms of color blindness. There is also a strength slider to the Color Blind Compensation filters. 

This setting will allow you to pick between the following options:

  • Protanopia: A setting for people with Protanopia, who have a reduced sensitivity to red lights.
  • Deuteranopia: A setting for people with Deuteranopia, who have a reduced sensitivity to green lights.
  • Tritanopia: A setting for people with Tritanopia, who have a reduced sensitivity to blue lights.

It’s worth noting here that our Color Blind Compensation approach is far from perfect and feedback will vary accordingly. We will continue to investigate larger scope accessibility issues!

Xoris Interaction Changes:
Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

  • Ash Bladestorm
  • Atlas Landslide
  • Baruuk Serene Storm
  • Excalibur Exalted Blade
  • Gara Shattered Lash
  • Khora Whipclaw
  • Valkyr Talons
  • Wukong Iron Staff

The full breakdown can be read here.
 

Granum Void Changes & Fixes:
!!Contains Spoilers for The Deadlock Protol Quest!!

Spoiler
  • Golden Hand Shrines will no longer be accessible in Invasion missions if you don’t side with the Corpus.
    • This also fixes Golden Hand Shrines consuming a Granum Crown but not opening the Granum Void if you were sided with a Faction other than Corpus.
  • NPC’s spawned within or brought into Granum Void (Beacon summoned Assassins, Rescue Targets, etc) will now be teleported back to the Corpus Ship alongside you when the timer expires.
    • This also fixes NPCs spawned in Granum Void resulting in a teleportation ping-pong between the Corpus Ship and Granum Void upon the Granum Void timer running out.
  • A Revive Tower will now be spawned beside the Golden Hand Shrine if a player goes down within the Granum Void in a Corpus Ship Arbitration mission.
    • This fixes missing Revive Towers upon exiting the Granum Void and Resurgence Tokens still spawning, resulting in imposing the stacking Resurgence Burden debuff for the rest of the mission unless the "lost" player leaves.
  • More Lotus VO has been added to the Granum Void upon intro, success, partial/fail.
  • A waypoint marker will now dynamically appear for the nearest Golden Hand Shrine when the Granum Void opens to help players find them.
  • Fixed ‘Abilities In Use’ persisting after entering the portal to the Granum Void. 
  • Fixed Xoris charges not depleting for Clients in Granum Void if the Host is absent.
  • Fixed ability to go over the Void Traces cap from Granum Void rewards.

Stropha Changes & Fixes:

  • Increased Stropha projectile lifetime from .12 to .14.
  • Fixed Stropha Heavy Attack not increasing in Damage from Melee Combo stacks.
  • Fixed the Stropha shot not gaining Combo hits against a ragdolling enemy.
  • Fixed Condition Overload not affecting its shots.

General Changes:

  • Shield Gating now applies to Companions the same way it does to Warframes!
    • Blocks 100% of Damage for 1000ms on first break, reduced to 300ms if Shields break again without fully recharging.
  • Protea’s Blueprint has been added to Simaris’ Offerings for players who have completed The Deadlock Protocol Quest and unintentionally sold Protea.
    • Let it be known that the Xoris Blueprint/Parts are also available here for players who have completed The Deadlock Protocol Quest and unintentionally sold the Xoris.
  • The Friend ‘Batch Remove’ feature minimum has been changed to ‘1 week’ to allow for more list purging.
  • Doubled the Decoration Capacity for the "Open Space" Dojo room, from 800 to 1600 (for comparison the Inspiration Hall is 1400).
  • Updated a few occurrences of "Resist a Damage effect" to the more accurate “Resist a Status effect" for some descriptions of Arcanes.
  • Platinum bonuses given from Referral links are now non tradable/non giftable, similar to Platinum that you don’t purchase (win on a Livestream, etc).   
  • To help prevent accidental Kuva Lich generation from quick tapping the Mercy action, you must now Hold to perform a Mercy on a Kuva Larvling.
  • Beacons are now disabled in Junctions.
  • This is a solo fight to show off those skills! 
  • The Star Chart Quest FX indicator will now still appear when you are zoomed out. 
  • Disarming abilities no longer affect pilotable Dargyns to prevent accidental disarm usage that removes weapon capability. 
  • Increased the size of the Shedu explosion FX to better visually represent its radius.
  • Pets & Sentinels no longer take damage from Jackal's Grid Wall attack. 

FIXES
5x pages of fixes (which also includes a handful of optimizations) are coming with Update 28.2.0 The full list will be posted once the update is live but here are some highlights: 

  • Fixed Protea losing her Temporal Anchor actions during rewind if during the ability she walked through Volt’s Electric Shield. 
  • Fixed Protea's Blaze Artillery not targeting enemies in Mag's Magnetize bubble if Mag is Modded to have a high Power Strength.
  • Fixed Protea’s Passive HUD FX becoming invisible after Transferring into Operator and out as a Client.
  • Fixed Panthera Prime and Karyst Prime not having proper setup for unique Riven disposition. Both arsenal UI and in-game stats will now reflect intended disposition of 0.5.
  • Fixed cases of Cephalite Fissures not spawning in numerous eligible missions.
    • This was most commonly seen in Plains/Vallis or key-required missions, but was possible elsewhere as well.
  • Fixed Cephalite Resonance not being shared between squadmates in Railjack if the player who collected the Resonance was at the 20 cap.
  • Fixed the Explorer Nightwave Act text not updating progress by always saying ‘Complete 3 Railjack Missions’.
  • Fixed not receiving progress for the ‘Ascendant’ Nightwave Act upon completing the Agility Test on Lua.
  • Fixed not being able to complete ‘Just Visiting’ Nightwave Act by visiting a Featured Dojo higher than Ghost. 
  • Fixed Maxima and Hull Weave Avionics missing from respective Earth Proxima and Veil Proxima enemies.
  • Fixed the Archwing Slingshot breaking after the first use if it was used to board a Crewship.
  • Fixed multiple issues with the doors in the remastered Corpus Ship tileset. 
  • Fixed Shield-Gating not functioning properly after Reviving when becoming downed.
  • Fixed Condition Overload not affecting the damage of a thrown Glaive.
  • Fixed receiving a weird error when attempting to equip a Pet while another one is being Imprinted.
  • You’ll instead receive a less confusing error message indicating “Cannot switch to a new Pet while imprinting”.
  • Fixed Arcane Bodyguard not healing Venari.
  • Fixed Octavia’s Resonator spamming 0 Damage numbers in between doing charm Damage.
  • Etc. 
Edited by [DE]Danielle
Live!
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no tennogen ? we are still missing items from round 14 thats 2 years of wait 

no update to steal essence ridiculous prices and insane 2% drop chance not worth even doing 

xoris nerf anyway despite all the feedback

just dont update it till you get it together that would be better. 

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Any word yet on the disposition issues for Karyst prime and Panthera prime? Weapons correctly show 1 dot(.5) disposition, the stats shown on the rivens are for 3 dot(1.0) disposition, but when added to the weapons give the stats for the base version. In the case of karyst it is 5 dot (1.35) dispositiony5gj3dcos4b51.jpg?width=960&crop=smart&a

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Can you fix the steel essence bug from PC? I heard people are getting perma banned for normally farming 80+ Essence in a day. Don’t want that bug to come to PS4.

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Posted (edited)

So your said DE cherry picked Protea changes past the update cutoff when we got Deadlock.  (and never explained what they actually were). 

Now I am seeing absolutely no mention of Protea..   

So is she fully updated now??  I like Protea but I do have one major problem with her.  And its Titania's Fault.  Because Titania tap/hold has to be reversed, which you only do game-wide, it screws everyone else over who uses tap/hold stuff.  Grendel/Ivara/Protea/others....     In the case of Protea this really screws over Temporal Anchor.... instead of running around just tapping ability to recast grenades, tap is set to shield drones.  So you have to use hold to cast grenades which slows stuff down. 

I also think blaze turret should be 360 degree. Having to aim it requires protea level glimpsing into the future

I never bother with Temporal Anchor =/ 

I like Protea for an Offensive/Defensive warframe.  She protects by killing stuff.  This makes her a little bad for leveling gear where you do not want to kill stuff with abilities.  Her 3 seems like total overkill.  An orb dispencer??  Thats what I call enemies...   Her 3rd should be a defensive crowd control type grenade or some kinda Buff/Debuff something..   Her little after images from Temporal explode when you rewind right ??   How about her 3 is Tether Mines.  You run along creating after images and laying tether mines that explodes and pull enemies to the spot where the grenade was..  Then when you rewind they suffer a second explosion from the after images blowing up.  Total synergy.  You could mix between grenades and mines as you run along to create one hell of a path of destruction.  

Edited by (PS4)AbBaNdOn_
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Where the hell is Gara Deluxe man =(.  You guys showed off her concept like 4-6 months ago and we keep getting other frames ahead of her.  *Stares at Geoff*

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6 hours ago, (PS4)AbBaNdOn_ said:

So your said DE cherry picked Protea changes past the update cutoff when we got Deadlock.  (and never explained what they actually were). 

Now I am seeing absolutely no mention of Protea..   

So is she fully updated now??  I like Protea but I do have one major problem with her.  And its Titania's Fault.  Because Titania tap/hold has to be reversed, which you only do game-wide, it screws everyone else over who uses tap/hold stuff.  Grendel/Ivara/Protea/others....     In the case of Protea this really screws over Temporal Anchor.... instead of running around just tapping ability to recast grenades, tap is set to shield drones.  So you have to use hold to cast grenades which slows stuff down. 

I also think blaze turret should be 360 degree. Having to aim it requires protea level glimpsing into the future

I never bother with Temporal Anchor =/ 

I like Protea for an Offensive/Defensive warframe.  She protects by killing stuff.  This makes her a little bad for leveling gear where you do not want to kill stuff with abilities.  Her 3 seems like total overkill.  An orb dispencer??  Thats what I call enemies...   Her 3rd should be a defensive crowd control type grenade or some kinda Buff/Debuff something..   Her little after images from Temporal explode when you rewind right ??   How about her 3 is Tether Mines.  You run along creating after images and laying tether mines that explodes and pull enemies to the spot where the grenade was..  Then when you rewind they suffer a second explosion from the after images blowing up.  Total synergy.  You could mix between grenades and mines as you run along to create one hell of a path of destruction.  

Ummmmm,

  • Fixed Protea losing her Temporal Anchor actions during rewind if during the ability she walked through Volt’s Electric Shield. 
  • Fixed Protea's Blaze Artillery not targeting enemies in Mag's Magnetize bubble if Mag is Modded to have a high Power Strength.
  • Fixed Protea’s Passive HUD FX becoming invisible after Transferring into Operator and out as a Client.
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Posted (edited)

The feedback I keep hearing from the PC side is the lack of incentivized rewards such as built forma, arcanes, umbral forma, radiant relics, etc. I can't speak for the resource loot and mods when farming as that is a huge incentive for me personally (particularly in Arbitrations) but what about the other game modes such as ESO and Arbitrations?  The deal breaker for me is if Arbitrations is included or not.  Will The other modes be available at launch or soon at least?

 

Edit: typos

Edited by (PS4)CyphaSignals
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Keyboard keybindings support when?

Game and console has supported keyboard and mouse natively ingame since the sacrifice added the virtual mouse. However we still cannot change the keyboard and mouse bindings.

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16 hours ago, (PS4)BlightDragon89 said:

Ummmmm,

  • Fixed Protea losing her Temporal Anchor actions during rewind if during the ability she walked through Volt’s Electric Shield. 
  • Fixed Protea's Blaze Artillery not targeting enemies in Mag's Magnetize bubble if Mag is Modded to have a high Power Strength.
  • Fixed Protea’s Passive HUD FX becoming invisible after Transferring into Operator and out as a Client.

Those are in Steel Path.   I am asking about the stuff from console deadlock release that was left out.  Protea and her abilities were tweaked at the time we got Deadlock.  They said they cherry picked.....  but never gave exact details of what was brought to console and what was not.  

I wanna know if her abilities as they are now are final or not before I give feedback on them.  Or is Steel path going to update them which isnt indicated in the notes either. 

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Am 17.7.2020 um 20:38 schrieb [DE]Danielle:

To help prevent accidental Kuva Lich generation from quick tapping the Mercy action, you must now Hold to perform a Mercy on a Kuva Larvling.

Oh my God the pain I went through is finally over

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On 2020-07-18 at 11:41 PM, (PS4)AbBaNdOn_ said:

Those are in Steel Path.   I am asking about the stuff from console deadlock release that was left out.  Protea and her abilities were tweaked at the time we got Deadlock.  They said they cherry picked.....  but never gave exact details of what was brought to console and what was not.  

I wanna know if her abilities as they are now are final or not before I give feedback on them.  Or is Steel path going to update them which isnt indicated in the notes either. 

Hey! We took all of the Protea changes from PC Hotfix 28.0.6, by "cherry-picked" we meant that we pulled the Protea changes from that Hotfix, and not anything else. But I can see how that was confusing regardless. For added clarity here is the full list that is already live with The Deadlock Protocol: 

Protea Changes & Fixes:

Spoiler

 

General Changes:

  • Increased Protea’s sprint speed to 1.2.
  • Removed the increased animation speed for Protea’s custom Roll animation to bring it back to what was originally showcased.
  • Slightly increased the impulse of Protea’s custom Roll when moving forward.

Grenade Fan

  • Increased Duration of both Offensive and Defensive grenades by 3 seconds.
  • Increased Range of both Offensive and Defensive grenades at max rank from 4 to 5 meters.
  • For Shield Satellite, this applies to the grenade pickup Range.
  • Increased Shield Satellite grenade count from 3 to 4 to accommodate max Squad sizes.
  • Increased visibility FX on available Shield Satellite grenades to aid in differentiating between the two grenades.
  • Doubled the Damage of the Shrapnel Vortex grenade.
  • Fixed Protea's Grenade Fan/ Shield Satellites appearing giant while using Archwing.

Our goal here is to improve efficacy, usability, and logic of Grenade Fan! 

Blaze Artillery

  • Increased Duration of Blaze Artillery by 1 second, and doubled the Damage multiplier to compete against higher level enemies. Duration will now show in Arsenal stats instead of the maximum number of shots.
  • Protea’s Blaze Artillery will now shoot through Volt’s Shield, but won't benefit from its buffs.
  • Fixed Protea’s Blaze Artillery not targeting ragdolled enemies. 

Our goal here is to keep the spirit of the rapid fire Artillery alive, with just a bit more punch. We will monitor for feedback after this change as well. 

Dispensary

  • Protea’s Dispensary location is now displayed on the minimap in the form of the Ability icon.
    • Similar to Wisp’s Reservoirs! 

Temporal Anchor

  • Protea is now invulnerable for the first 3 seconds of Temporal Anchor (i.e on cast, to prevent casting animation deaths).
  • Added a warning sound when there is 1.5 seconds left before Temporal Anchor ability ends.
  • Fixed Temporal Anchor not removing/preventing Status Effects during the rewind.

This invulnerability window is an important add based on all the ways players have used Temporal Anchor thus far - that key survivability reaction should include invulnerability. 

 

 

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PS4 is having the same issue rn as well apparently. But since it's currently not that many having the issue I don't DE is gonna fix it, or they'll "fix it" like they did in January.

 

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This is at least the second time in a row that PS4 doesn't get an in game notification of the update being in development

Maybe I don't remember correctly, but I remember that we had a notification for development too (besides the "in cert" and "releases on" ones)

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Posted (edited)
vor 9 Stunden schrieb (PS4)OmegaSlayer:

This is at least the second time in a row that PS4 doesn't get an in game notification of the update being in development

Maybe I don't remember correctly, but I remember that we had a notification for development too (besides the "in cert" and "releases on" ones)

Just to enhance on that: I know that there are regions/languages that get barely any ingame news in their language and not even in English.

Edited by (PS4)Deeceem
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On 2020-07-19 at 3:19 AM, (PS4)ForNoPurpose said:

Keyboard keybindings support when?

Game and console has supported keyboard and mouse natively ingame since the sacrifice added the virtual mouse. However we still cannot change the keyboard and mouse bindings.

Among a multitude of other issues. DE, where TF is our mouse and keyboard support after years?

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The Steel Path - Update 28.2.0 is officially in Cert for PS4! The total download size will be roughly ~710 MB. We will update this thread and all other official channels with an official launch date once we've passed Cert. 

In the meantime, if you'd like to walk The Steel Path right at launch, be sure to complete the Star Chart. Teshin will be very pleased to see all that you have learned.

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