NightmareT12 Posted July 23, 2020 Share Posted July 23, 2020 I have noticed Inaros Prime has an issue where his wrists textures just get very deformed and become basically a piece of paper. This happens everytime he rotates his hands 90 degrees (ie: grabbing rifles). Normal/Intended: Spoiler Deformed: Spoiler Normal Inaros doesn't have this. I guess this happens because the area, which is modeled in default Inaros, doesn't have a mesh in Inaros Prime: Spoiler I would appreciate this being fixed if possible, as truth be told right now it looks very wrong, and his textures seem prepared to behave properly. Thanks for your time! EDIT: Adding video centered on shoulders as per post below: Thanks for your time! Link to comment Share on other sites More sharing options...
NightmareT12 Posted August 2, 2020 Author Share Posted August 2, 2020 Update: Seems like the shoulders have something off as well. If you use the Inaros Noble animation is very easy to see they deform to adapt the mesh to the animation (looking like jelly), wheras other Warframes with a similar shape feel completely rigid. I have no idea if there's an issue with the rigging in the arms (which would explain too the deforming of the wrists) or if the mesh changes from Inaros to its Prime are the cause of this and can't be fixed, but figured I'd report anyways. I will be changing the thread title as well to reflect this. I'm also adding a video to the first post as soon as it uploads. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.