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Arsenal and Immortal


Silvertap

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Since Broken Warframe is going to be reveled in TennoCon, i decided to show my own concepts of warframes that have been in my mind for some time already, but i never took the corage and efort to write it down and show. ( it probably will never be a thing, but it was fun to do).

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Arsenal

I imagined Arsenal as a full mechanic warframe, steam punk style robot warrior. This warframe is a weapons specialist of sort.

HP: 2000, no energy, no shields, Armor: 1000.

Passive: “Bio-Mechanical Miracle” – Arsenal always has 2000 Hp, it is not afected by HP mods or HP skills and has a 3s invulnerability when he loses 200hp, also Arsenal can scanvage parts from enemies or enemies weapons to recouver a bits of HP. (As he is very mechanical, he has his own safety mechanisms and isn’t efected by HP mods and HP skills)

First Skill: “Roulette”(No energy cost, no CD) – Arsenal have 9 pre-selected weapons, to only apear when “Roulete” is active (so he would have 2 more primary, secundary, and melee to select, to only be available when roulet is active). Roulette will forcebly change your weapons every 10 sec, each time “Roulette” changes a weapon, it will double one Randon atribute of the weapon (Crit/Crit Damage/ Status/ Fire Rate/ Elemental damage/ IPS Damage) acumalativelly for each weapon.

Second Skill: “Reversal Maneuver” (no energy cost, “Roulet” weapon changed + 10sec CD) – This skill allow Arsenal reverse Roulette order.

Third Skill: “Overdrive” (no energy cost, no CD, no duration) – This skill gives Arsenal 5% damage reduction for 10sec for each time “Roulette” changed his weapons (acumulative until 95% and all acumulated time). “Overdrive” Resets all bônus from “Roulette”.   

Fourth Skill: “Arsenal” (no energy cost, 5min CD, 1min duration not affected by mods) – Summon a arsenal to change equippament during mission and offer a 5 meter invulnerability area for the time that it is in game.

Arsenal is not disgned to be good, but to be fun and make guns more viable.

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Immortal

Immortal is a chinese fantasy themed warframe. Immortals are followers of the way of Heaven’s thruth, the followers of the “Dao”. Immortals aren’t monks, They are highly hypocritical e and murderous entities, immortals passed their entire life time trying to comprehend the havens and havens’s will through murder and meditation always followed by selfmade beliefs of what is right, honor and meta, or what their way is.  

Shields: 90, Armor 900, Energy 900, Hp 90.

Passive: “Nine Celestial Swords of Purity” – Immortal is imune to status effects and have his energy leeched. It is also protected by his 9 flying swords. Each times his HP reachs 0 his loses one sword and recouver to full HP. Immortal cannot use weapons (no primary, melees or secundaries), his “Nine Celestial Swords of Purity” work as a long ranged melee (they are flying swords after all).

First Skill:  “Yellow/Huang” (energy cost: 100 energy for each sword destroyed) – Recouver destroyed flying swords – Master the begining to conquer the end!

Second Skill: “Human/Mortal” (energy cost: 100 per clone (9 max). Duration 9 sec) – Create 9 indestructable clones / Hold once to cast all clones possibles, hold twice to consume clones and gain 100 armor per clone for its duration acumulated – Know yourselves and be more than 10 times strongger!

Third Skill: “Earth” (energy cost 900, range 30 meter) – Use the “Nine Celestial Swords of Purity” to enconpass through the Earth and obliterate the enemies – 360° area efect hit, and does 9x “Nine Celestial Swords of Purity” damage in the area – Only those who comprehend Earth can destroy it.

Fourth Skill: “Heaven” (energy cost 900, 9 sec duration) – Become invulnerable, kill each enemie with one hit – Cut through the havens and become an Immortal!

Well by now u should guess that clones are a thing in chinese XuanHua novels, despite their lack of morals and character those chinese novels are fun, that is why i always thoght about a warframe like this (even with alread have a Nezha and Wukong)

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To be honest i would like to have both... well, dream is a free thing right? hahaha

 

Sorry for the bad english.

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The concept is what I like. Now obviously, the warframes are restricted in some way. Is there some background that tells why Immortal can't use weapons? And is there an easier way of getting back all the energy required to cast the abilities again?

2 hours ago, Silvertap said:

Shields: 90, Armor 900, Energy 900, Hp 90

I'm not gonna focus on the shields and hp, though, those should probably be given a tweak. I'm gonna focus on Immortal's energy. His energy is 900. His 1st (if all swords are to be destroyed), 2nd (if held), 3rd and 4th abilities have a cost of 900 energy. When [the] player uses the 1st, 2nd, 3rd or 4th ability, they would not have any energy left and essentially would be left to die. Perhaps reduce the energy cap, along with the required energy for the abilities. And let the warframe have a way of getting more energy if the energy cap isn't toned down. It needs to survive somehow. Overall, okay concept. Just needs to be manageable so you can at least complete a mission.

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1 hour ago, (PS4)Sky_Warrior685 said:

The concept is what I like. Now obviously, the warframes are restricted in some way. Is there some background that tells why Immortal can't use weapons? And is there an easier way of getting back all the energy required to cast the abilities again?

I'm not gonna focus on the shields and hp, though, those should probably be given a tweak. I'm gonna focus on Immortal's energy. His energy is 900. His 1st (if all swords are to be destroyed), 2nd (if held), 3rd and 4th abilities have a cost of 900 energy. When [the] player uses the 1st, 2nd, 3rd or 4th ability, they would not have any energy left and essentially would be left to die. Perhaps reduce the energy cap, along with the required energy for the abilities. And let the warframe have a way of getting more energy if the energy cap isn't toned down. It needs to survive somehow. Overall, okay concept. Just needs to be manageable so you can at least complete a mission.

Hi, the thing is, since i have played the game for a long time my concepts may have some hard to achive play way (or maybe not, idk).

1- Imortal won't use regular weapons because he doesn't need, it ways put him stray of his immortal path.

2- All Immortal's skills are suposed to be very strong, so the high energy should work as a justification for that, and also a way to not make him excessivelly op, i mean not be a spamable monster, Also when i imagened Immortal i did it with arcane grace and a efficient build possibillity. Also, we have to keep in mind that now a days it is pretty easy to be alive in warframe specially with a melee in hand and a small shield. Also both frames have tons of armor, i mean, it is a HUGE damage reduction, and i only did that because steel path made me rethink some things.

Also the main thing of both frames Arsenal and Immortal are to try to stray from confort zones and have fun (althought they can be really resistant), as i see i could make diferent builds for both, and have chalenges with'em.

3- Ty for your opnions and feedback.

 

As always, sorry for the bad english 

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