shut Posted October 18, 2013 Posted October 18, 2013 (edited) So I got the Kestrel, and love the weapon though I might, I couldn't help but be bothered by the fact that it uses the same animations as Glaive for regular melee attacks. Glaive's animations look fancy and fluid, since it's a disc with blades on all sides. Kestrel is... well, a boomerang. How the Tenno is spinning it on the lower side of the palm of his hand is a mystery. Why he is doing so is even more of a mystery. It looks weak and awkward, and feels weak and awkward. My suggestion: Give the Kestrel a different melee animation, something that one would more likely do when using a boomerang as a melee weapon (i.e. whacking them with it, rather than twirling it around tamely and letting the tips graze the enemy's nose). Perhaps giving it the Kama normal attack animations. It wouldn't be perfect, but it would look and function much less awkwardly than it does right now. Thoughts? Edited October 18, 2013 by SortaRandom
EganMC Posted October 18, 2013 Posted October 18, 2013 Give it a Kogake sound effect. Now I can whack Grineer around the head with a piece of wood. Life complete. Ascending...
ntyd1s Posted October 18, 2013 Posted October 18, 2013 +1 It should be held on one side of the wing, not in the middle. But I think the folded position is a bigger issue, very awkward, still too large and always clip through user's body. -_-;
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