(PSN)Hopper_Orouk Posted August 2, 2020 Share Posted August 2, 2020 Many people, including myself, pitched the idea of a modular warframe, i was hoping Xaku would be it, since he's made from other warframe parts, but alas. Whenever someone suggests the idea of modular warframes, there is always a plethora of comments simply saying "no thanks" "that would break the game if it isn't already broke " "DE would never do this" But now DE sorta did it, it's confusing and sounds a bit broken, but they did it I'm, of course, excited and can't wait to try it out. In fact, i think it being limited to only one power swapping per frame, is a bit disappointing But what happened to all the people who were against it? What's your opinion on this? Link to comment Share on other sites More sharing options...
JackHargreav Posted August 2, 2020 Share Posted August 2, 2020 I didn't know such players existed. Anyways as long as we get not often used abilities there shouldn't be any problem with the system. Link to comment Share on other sites More sharing options...
(PSN)Apoleon_amarr Posted August 2, 2020 Share Posted August 2, 2020 People were against having invisibility, desecrate, vex armor and equinox 4 skill in the same warframe, not against shock on excalibur lol Link to comment Share on other sites More sharing options...
Tesseract7777 Posted August 2, 2020 Share Posted August 2, 2020 This is different though. This is a way to do it that is actually balanced. I was against the idea of people being able to just take four warframe parts and make their own broken combination. I still think that would never work. But this isn't that. It isn't really modular warframes at all, it's just the ability to have a little more customization. I can only replace (1) ability (at least per mission, I believe you can also have different configs, even with the original ability). And each Warframe that is sacrificed only has (1) ability, chosen by DE for balance, that can even be transferred. This is more like modding my actual warframe and not just putting mods on it. It is several steps removed from actual modular warframes. Just my two cents. Link to comment Share on other sites More sharing options...
Aadi880 Posted August 2, 2020 Share Posted August 2, 2020 The people who were against it was because of the fact that it would be "broken". A single warframe, with Revenat's Reave, Mesa's pacemaker, Saryn's spores, and Trinity's Blessing is a downright problematic. Everyone was and still is rightfully against it. This is not the same as modular warframes. You can only replace one ability that is not a signature ability nor the 4th ability. So you are left with the ones that players never uses in the general sense. For example, Valkyr's ripline. This means that warframes with changed abilities are only side-grades. Moreover, its only 1 ability change. Not 4. And as the person above said, who the hell would be against a shock excalibur. Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted August 2, 2020 Author Share Posted August 2, 2020 3 minutes ago, Tesseract7777 said: This is different though. This is a way to do it that is actually balanced. I was against the idea of people being able to just take four warframe parts and make their own broken combination. I still think that would never work. But this isn't that. It isn't really modular warframes at all, it's just the ability to have a little more customization. I can only replace (1) ability. And each Warframe that is sacrificed only has (1) ability, chosen by DE for balance, that can even be transferred. This is more like modding my actual warframe and not just putting mods on it. It is several steps removed from actual modular warframes. Just my two cents. I would finally be able to replace radial javelin, that thing pissed me off so much Link to comment Share on other sites More sharing options...
Aadi880 Posted August 2, 2020 Share Posted August 2, 2020 à l’instant, (PS4)Hopper_Orouk a dit : I would finally be able to replace radial javelin, that thing pissed me off so much I would replace radial javalin with Pull. I'm saving 50 energy, and synerging with his 1 and 4 by getting easier combo counts as I pull enemies into melee range, with the added bonus of picking up loot. Either that or spellbind because augment. Link to comment Share on other sites More sharing options...
Tesseract7777 Posted August 2, 2020 Share Posted August 2, 2020 8 minutes ago, (PS4)Hopper_Orouk said: I would finally be able to replace radial javelin, that thing pissed me off so much I want to get rid of Tesla Nervos on my Booben. Don't even know what I am going to use instead. Just want it gone lol. This is going to be a lot of fun. I don't want to get too excited about which specific ability to replace it with, because only a few have been announced. I think only Molt, Shock and Pull? Link to comment Share on other sites More sharing options...
Hypernaut1 Posted August 2, 2020 Share Posted August 2, 2020 What's funny are the people hating on everything in tennocon 2020, yet they're still here. Link to comment Share on other sites More sharing options...
Lutesque Posted August 2, 2020 Share Posted August 2, 2020 17 minutes ago, (PS4)Hopper_Orouk said: But what happened to all the people who were against it? Well... nobody is against this idea simply because its Significantly Weaker... You get to swap out a lackluster Ability for another Lackluster Ability... I dont think anyone will bother arguing against that.... Link to comment Share on other sites More sharing options...
schilds Posted August 2, 2020 Share Posted August 2, 2020 "people" Care to name names? So we know who those shameless, hypocritical luddites holding back progress are, and in case it's catching can socially distance ourselves from them, of course :-P. Link to comment Share on other sites More sharing options...
(PSN)CommanderC2121 Posted August 2, 2020 Share Posted August 2, 2020 Im just excited to get speed buffs on my gauss. We saw one of the helmith abilities was a buff to sprint speed by 35% (no clue if it scales with strength) and Pablo confirmed Nezha’s firewalker would be switchable too. Either will feel amazing on gauss Link to comment Share on other sites More sharing options...
Hypernaut1 Posted August 2, 2020 Share Posted August 2, 2020 5 minutes ago, Aadi880 said: I would replace radial javalin with Pull. I'm saving 50 energy, and synerging with his 1 and 4 by getting easier combo counts as I pull enemies into melee range, with the added bonus of picking up loot. Either that or spellbind because augment. If pull , pulled enemies to your feet right in front of you it would've been perfect for Excalibur Link to comment Share on other sites More sharing options...
PookieNumnums Posted August 2, 2020 Share Posted August 2, 2020 im one of the people whove said that at mr 30 we should be able to customize our kit from all our mastered frames... and i always got 'no, thats too op' from everyone... glad to see some form of that making its way into the game tbh. Link to comment Share on other sites More sharing options...
(PSN)CommanderC2121 Posted August 2, 2020 Share Posted August 2, 2020 1 minute ago, Hypernaut1 said: If pull , pulled enemies to your feet right in front of you it would've been perfect for Excalibur Imagine swapping Octavia’s 2 for pull....just force enemies into mallet range xD Link to comment Share on other sites More sharing options...
Lutesque Posted August 2, 2020 Share Posted August 2, 2020 1 minute ago, (PS4)CommanderC2121 said: Imagine swapping Octavia’s 2 for pull....just force enemies into mallet range xD Weird.... Why not just Keep the Resonator... its going to pick up the Mallet and Seek out Enemies continuously rather than just spamming Pull ever 3 Seconds. Which doesnt even give Octavia Time to benefit from her Passive. Link to comment Share on other sites More sharing options...
(PSN)CommanderC2121 Posted August 2, 2020 Share Posted August 2, 2020 Just now, Lutesque said: Weird.... Why not just Keep the Resonator... its going to pick up the Mallet and Seek out Enemies continuously rather than just spamming Pull ever 3 Seconds. Which doesnt even give Octavia Time to benefit from her Passive. mainly because resonator can cause mallet to receive less enemy damage as they try and run to catchup instead of just shooting the mallet. Link to comment Share on other sites More sharing options...
VentiGlondi Posted August 2, 2020 Share Posted August 2, 2020 What makes you think they're the same people Link to comment Share on other sites More sharing options...
Tesseract7777 Posted August 2, 2020 Share Posted August 2, 2020 6 minutes ago, (PS4)CommanderC2121 said: Im just excited to get speed buffs on my gauss. We saw one of the helmith abilities was a buff to sprint speed by 35% (no clue if it scales with strength) and Pablo confirmed Nezha’s firewalker would be switchable too. Either will feel amazing on gauss I want to start compiling a list of ones that have been officially confirmed. Apart from the Helminth specific abilities they are adding that you can use, we know Firewalker now as well, along with Shock, Pull and Molt. Do we know anymore yet? Link to comment Share on other sites More sharing options...
Lutesque Posted August 2, 2020 Share Posted August 2, 2020 1 minute ago, (PS4)CommanderC2121 said: mainly because resonator can cause mallet to receive less enemy damage as they try and run to catchup instead of just shooting the mallet. Fair Enough... In that situation i would just drop an Amp to make the Mallet Bigger... Link to comment Share on other sites More sharing options...
_Euphoria_ Posted August 2, 2020 Share Posted August 2, 2020 11 minutes ago, (PS4)CommanderC2121 said: Imagine swapping Octavia’s 2 for pull....just force enemies into mallet range xD Wait thats actually a great idea! Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted August 2, 2020 Author Share Posted August 2, 2020 24 minutes ago, (PS4)CommanderC2121 said: Im just excited to get speed buffs on my gauss. We saw one of the helmith abilities was a buff to sprint speed by 35% (no clue if it scales with strength) and Pablo confirmed Nezha’s firewalker would be switchable too. Either will feel amazing on gauss OMG YES but...but which ability to replace? I love therma sunder, and KP is mandatory Link to comment Share on other sites More sharing options...
(PSN)CommanderC2121 Posted August 2, 2020 Share Posted August 2, 2020 15 minutes ago, (PS4)Hopper_Orouk said: OMG YES but...but which ability to replace? I love therma sunder, and KP is mandatory Id get rid of sunder tbh. I run a max duration build already, so range is 40% and I only use it for priority targets as is. Link to comment Share on other sites More sharing options...
Aldain Posted August 2, 2020 Share Posted August 2, 2020 1 hour ago, (PS4)Hopper_Orouk said: But what happened to all the people who were against it? What's your opinion on this? It is significantly more limited than the limitless combinations often suggested where you could wind up with an Inaros that had a kit full of comically broken abilities and the innate base durability Inaros can reach. The reason more people are receptive to this is that it has checks and balances (or attempts at the very least) to prevent things like people from putting Mesa's Peacemakers on literally anyone. I don't see myself using it much, 2-3 frames (from what I use) at most would be what I'd replace things on. Link to comment Share on other sites More sharing options...
Tiltskillet Posted August 2, 2020 Share Posted August 2, 2020 There've been a lot of different modular frame proposals over the years. Some of them were profoundly stupid. Some were intelligent but deeply flawed. Some of them were good or at least had good potential. What DE showed us so far is a lot closer to latter end of the spectrum than than the former. I've got a number of concerns about it, but it doesn't make me laugh and think the person who came up with it has zero clue. Link to comment Share on other sites More sharing options...
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