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Just now, Hoppyscotch said:

Nyx was my favorite warframe for years before you even started the game. You clearly don't understand how the game works.

the game changed over the years and armor scales differently now, it stagnates severely after a certain point while damage syrockets

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17 minutes ago, Jarriaga said:

Because it's an armor buff that is very easy to max-out (1500 // 83% DR) just by taking damage and has a generous duration. It makes everyone a tank without abusing shield gating, negating glass-cannon frame designs. Just think of Mirage, Gauss, Nova, Banshee, Titania, Wisp, Volt, or Mesa with this.

I don't agree with this nerf, but that's likely DE's train of thought there.

Do people think Gauss is some sort of massively squishy fast boi? Gauss is a tank on wheels when he gets setup, he doesn't need any armor buffs when he can just press 4, press 2, and go whoosh and then mow down people at max speed.

Hell, Banshee's and maybe mirage are the only real glass cannon designs anymore. Pretty much everyone else has something to be able to deal with the damage that comes in.

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Honestly, I read the edit and had a chuckle at Defy being included on the list. Once again, because DE designed frames with literal magnitudes in stat difference, we're feeling knock on effects.

I mean, how many frames is Defy going to be busted on and possibly in need of a nerf? Inaros and... who? So is the subsumed variant of the ability really being nerfed because one frame might benefit from it a bit too much? Perhaps the problem isn't the ability, but rather the completely haphazard design and complete disregard for the very concept of balance when designing these frames.

It's not like Inaros (and any other frame that might benefit unduly from Defy) actually have any trouble surviving in the first place.

Not even sure what actually winds me up the most here. I couldn't give a hairy behind about nerfs, they're part of balancing, I think it's that this isn't balancing, it's 'pin the tail on the donkey' with various different possible tweaks dotted all over the donkey, and wherever the pin lands is the buff or nerf made.

Edited by DeMonkey
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il y a 3 minutes, Traubenzuckr a dit :

another nyx non-player worthlessly interjecting. nyx is one of the most meta frames for the level cap content, on the basis of all of her abilities, including 1.

Sorry, I played Nyx maybe longer you played warframe. Theme wise it's one of my favorite as I really like mind control possibilities.

But if I'm being honest, and even now I'm sometime trying to put her to the level of even others non meta frame like Valkyr, I can't even HOPE to manage that, except by building around her 4. Her 1 is trash, her 2 is, at best, vaguely decent but need to build strength on wich you DON'T care on Nyx and could do more easily with Ash, her 3 is good and her 4 is basically slow motion invulnerability with the augment (specially now than the shield and swords' stance mobility have been nerfed with melee 3.0).

Edited by Kur0Shir0
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21 minutes ago, Jarriaga said:

Because it's an armor buff that is very easy to max-out (1500 // 83% DR) just by taking damage and has a generous duration. It makes everyone a tank without abusing shield gating, negating glass-cannon frame designs. Just think of Mirage, Gauss, Nova, Banshee, Titania, Wisp, Volt, or Mesa with this.

I don't agree with this nerf, but that's likely DE's train of thought there.

Good logic till we consider arcane tanker. Giving 80% damage reduction and if paired with the 1500 from defy only = 90%DR. So what is the harm?

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Just now, Traubenzuckr said:

the game changed over the years and armor scales differently now, it stagnates severely after a certain point while damage syrockets

Like i said play nyx if you want I don't care. I test her every time she's buffed and she is always lacking. It's your game and you can play it how you want but she's not a good pick in any context.

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1 hour ago, Fruchtpudding said:

Haha, this happens every time. You should really be expecting it by now. As usual the experience will be lackluster, the new content will be stretched to the limit and every gameplay related thing (mission types etc.) will be made with the lowest possible effort. Also all the systems and stuff they showed off that you are imagining would be complex and connected will be disconnected and simple, as always.

The only thing that's consistently good in this game is the art and sound and if you get hyped for anything else than that you just set yourself up for disappointment.

 

Unfortunately, this is true. Every. single. time. Oh, and the Rank 3 thing for the Entrati Syndicate is interesting. I wonder what other open world content was locked behind Rank 3...

This is PoE and Fortuna all over again. They never learn.

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Why is DE trying so hard to disappoint the players?

Why #*!% up and nerf something that was supposed to be "end-game" content that isn't even out yet? 

Why would I spend my time and resources on something that isn't                                                                                                                                                                                                 a)fun                                                                                                                                                                                                                                                                                                 or b)would improve my performance

Players will still pick one of the 7 decent abilities even if they are nerfed because everything else is not worth your damn time.

I'm not even excited to play anymore.

 

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2 hours ago, --Q--FSK41 said:

I am not no living this game,i am an old player,someone who this was supposed to aim at,not new players that played for a few months,no people like me that played for years. Just because there is something new in the game that doesn't mean EVERYONE should have access to it,especially to something SO powerful as this

 

not “so powerful” anymore lol

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hace 3 horas, [DE]Megan dijo:

AUGUST 19TH UPDATE:

Greetings, Tenno!

The launch of Heart of Deimos grows near, and we have some Helminth updates since we last posted! Below are 2 parts of updated/clarifying information that touches both Infused Warframe Abilities and the Helminth Segment acquisition.  

PART 1 - Changes to select Infused Warframe Abilities

Please keep in mind we’re still testing/playing around with the values for each, hence why the values are not present below:

The following only apply to Infused Warframe Abilities:

Rhino - Roar
Diminished Damage increase

Mirage - Eclipse
Diminished Damage increase and cap Damage Reduction 

Valkyr - Warcry
Attack speed increase reduced

Protea - Dispenser
Duration reduced

Nidus - Larva
Radius reduced

Wukong - Defy
Armor capped


Why do these Infused Warframe Abilities have these rules?
It was apparent in player feedback and play testing that these Infused Warframe Abilities had the potential to be the overwhelming choice; which is not ideal. Instead of changing the Ability outright due to those concerns, we decided to give them slight rules when Infused.


PART 2 - Helminth Segment Acquisition

As already indicated in this Dev Workshops original post, the Helminth Segment is acquired in the Heart of Deimos in the Entrati Syndicate. To expand on that, this means you’ll need to progress within the Entrati Syndicate located within the Necralisk to obtain the Helminth Segment before you can start experimenting with everything Helminth. 

Without spoiling too much, the Helminth Segment is currently obtained in Rank 3 of the Entrati Syndicate. This reminder is simply to set expectations on what you’ll have access to upon logging into the Heart of Deimos. 

That’s all for now!

Not to be mean ... but you directly preemptly nerfed something before releasing it in base of some feedback from players that haven't tested the actual thing.... call me crazy but in order to actually consider something overturned/ over powered don't you need to see it perform at that level first ? basically going by theory crafting from some players to decide on your product without actually seeing the initial result of your product is a bit lacking in both creative department and not standing by the initial decision that was made, not saying you can't nerf something after the fact, just not after some comments from the players that in most cases can't even access the system...

Sadly after each update you guys at DE seem to care more about what the minority that screams more think about your game than your actual product.

P.S. Theory crafting about something yet to experience shouldn't be considered as real feedback imho. 

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3 hours ago, [DE]Megan said:

Why do these Infused Warframe Abilities have these rules?
It was apparent in player feedback and play testing that these Infused Warframe Abilities had the potential to be the overwhelming choice; which is not ideal. Instead of changing the Ability outright due to those concerns, we decided to give them slight rules when Infused.

There are some abilities that should've been buffed to be in a more favorable position. Provide us with more choices like Zaw parts, not limit them like Kitguns. Zephyr's Airburst and Trinity's Well of Life are a start, but not buffing/changing abilities such as Hydroid's Tempest Barrage is baffling (slow to use, ragdolls enemies since March's changes to Impact procs).

 

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3 minutes ago, (PS4)IrOrphanCrippler said:

Good logic till we consider arcane tanker. Giving 80% damage reduction and if paired with the 1500 from defy only = 90%DR. So what is the harm?

Guess I'll whale and buy Arcane Tanker instead of using Helminth. Goodbye Flesh Mouth, going to put up a wall in front of the door.

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13 minutes ago, HealingMind said:

Do people think Gauss is some sort of massively squishy fast boi? Gauss is a tank on wheels when he gets setup, he doesn't need any armor buffs when he can just press 4, press 2, and go whoosh and then mow down people at max speed.

He has 0 defenses against Electricity, Gas, Magnetic, Corrosive, Toxin, Viral, and Radiation. You take full damage from those sources. Precisely because he's so fast it's extremely easy to just step on pile of infested vomit and die instantly.

13 minutes ago, HealingMind said:

Hell, Banshee's and maybe mirage are the only real glass cannon designs anymore. Pretty much everyone else has something to be able to deal with the damage that comes in.

And yet those would have stacked even more with Defy.

12 minutes ago, (PS4)IrOrphanCrippler said:

Good logic till we consider arcane tanker. Giving 80% damage reduction and if paired with the 1500 from defy only = 90%DR. So what is the harm?

Ask DE. But I don't see Nova or Mesa or Mirage doing Arcane Tanker instead of Arcane Energize. 

Edited by Jarriaga
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1 minute ago, kaotis said:

Sadly after each update you guys at DE seem to care more about what the minority that screams more think about your game than your actual product.

Maybe DE should listen to the 5 people playing Conclave and remove PvE. 😄

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If you're just going to nerf everything good from the get go just so WE STILL GO WITH THEM ANYWAY because all the other options are subpar, why bother? One step forward and twenty steps back as usual.

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3 minutes ago, Dalladir said:

<...>

Players will still pick one of the 7 decent abilities even if they are nerfed because everything else is not worth your damn time.

<...>

 

Exactly.

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"hey, we have nearly 30 mastery ranks currently, should we maybe use those to pace out content so that players have things to strive for and don't feel overwhelmed?"

"Nah, cram 90% of everything into mr10 and below"

"What are the rest of the mastery ranks for then?"

"dAiLy StAnDiNg CaPs"

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4 minutes ago, Dalladir said:

Players will still pick one of the 7 decent abilities even if they are nerfed because everything else is not worth your damn time.

Not everyone follows the meta you know.

Mind Control will probably go to my most used frames. Those meta abilities can screw themselves.

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1 hour ago, AnhurShu said:

To the people who are saying that the nerfs on the subsumed versions of the abilities are justified because it leaves a reason to play the original Warframe, doesn't that just point to a bigger problem? If one ability on a frame being available to all takes away any reason to play that frame, doesn't that just mean that the frame's kit is the issue and needs a rework? If that's the case, wouldn't it benefit it to be played by fewer people for a while (because people can use the "useful" ability elsewhere) since that is one of the big indicators to DE as to what needs a rework and what doesn't?

Also, as others have pointed out, I'm just so amused that the promise of delivering what was shown at Tennocon has already fallen through a bit, nerfs before it is even out and the system for veteran players suddenly becomes more new player friendly.

 

I couldn't agree with this more, except the "new player friendly part". A system that lets newer players waste resources before they may even know their worth is anything but.

And to be clear, this isn't me trying to call new players stupid or anything of the sort. I know for sure if this system was available to me when I started, I absolutely would've been throwing resources at it to level it up in the hopes of it giving something good, and I would've regretted it later for sure. The game as a whole is much better now than it was when I started of course, but if things were back then as they are/will be now, I'm not sure I would've gotten very far. I feel like they really need to start doing a better job of pacing progression and systems and seeing something be locked behind MR15 seemed like a good start.

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10 minutes ago, Traubenzuckr said:

another nyx non-player worthlessly interjecting. nyx is one of the most meta frames for the level cap content, on the basis of all of her abilities, including 1.

Lmao you actually have no clue whatsoever. Bet you test builds against level 30s 

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