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Just now, PhoenixParadox said:

I... really don't get the hate on DE for nerfing meta before it even happens.
If the community had more brain cells than haha Roar haha Larva they wouldn't be nerfed. DE realized just from feedback that they'd be generating yet another uninspired, dull, braindead meta.
So they nerfed it, and I'm glad they did
Just shows how much interest and knowledge most people have of Warframes outside of this current disgusting meta.
Note how a lot of good abilities remain untouched, simply because little to no people were hyped for them. Of course DE won't give Roar 200% to all warframes, that was pretty obvious.
Sometimes the Warframe community simply goes completely braindead and then gets disappointed at DE, when their decisions were to be expected.
On the topic of the MR lowering to 8, don't forget that we're getting new consoles this year, and a lot of veterans might be interested in starting over.
That is all. Now stop crying about Roar and put something actually useful on your Warframes. There's 43 abilities + the Helminth ones and y'all are crying about 4 or 5. Smh my head
All these flavors and you chose to be salty

the nerf doesnt fix anything, people will still pick those abilities above most others due to how bad they are. they could literally cap roar at 50 or even 25% and it still would be a nobrainer above well of life or desiccation or decoy.

nerfing it because people will pick it more makes no sense when it wont change the fact people will pick it more...

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1 minute ago, Evanescent said:

Please reconsider lowering MR requirement to MR 8. MR 8 players are not ready for the resource sink and requirements for helminth. 

 

Uhh.. then they won't be able to do it. What MR 8 player that didn't get carried or is a veteran starting over has enough resources for Helminth? None. They'll unlock it, they'll look at the requirements and they won't be able to do much. If they sink all their resources without reading, then they shouldn't be playing Warframe.

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4 minutes ago, SpentCasings said:

ok, the rest of us Move when we play, and I press 3 when i hack consoles so i'm not dying. The skill is fairly useless and for the average player does not fit in the kit because 4. Also you need an augment to make it work better.. The one niche example requires TWO mods to work and one your other allies have to actively be using in order for it to have an effect. 

Think what you want. But this is a good ability now. And even if trinity has a good alternative, it will look good on frames without this alternative, like creating an immortal turret chroma that gets energy as a bonus. On the other hand, if I were you, I would pray for a blessing. The original blessing was invulnerable and had no radius. It got a lot of nerfs and changes.

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3 minutes ago, -CdG-Zilchy said:

Mate you don't have to apologize for stating your opinion. You're free to it just as others are free to disagree.

yeah i know its just im more so just tired of internet drama... It would be nice if one could create a civil forrum for once that makes people feel heard and understood and allows people to inject perspectives.

Edited by JmDaFuz
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Just now, JmDaFuz said:

yeah i know its just im more so im just tired of internet drama... It would be nice if one could create a civil forrum for once that makes people feel heard and understood and allows people to inject perspectives.

Not in this lifetime unfortunately mate but I hear ya 

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hace 8 horas, DrivaMain dijo:

Would you rather :

1. Nerf it before release and have 1 million people complain before release?
 

2. Nerf it after release and have 10 million people complain after release?

i don't know why everyone is surprised they nerfed roar and eclipse and somewhat defy.


but the other nerfs are more questionable.

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Cita

AUGUST 19TH UPDATE:

Greetings, Tenno!

The launch of Heart of Deimos grows near, and we have some Helminth updates since we last posted! Below are 2 parts of updated/clarifying information that touches both Infused Warframe Abilities and the Helminth Segment acquisition.  

PART 1 - Changes to select Infused Warframe Abilities

Please keep in mind we’re still testing/playing around with the values for each, hence why the values are not present below:

The following only apply to Infused Warframe Abilities:

Rhino - Roar
Diminished Damage increase

Mirage - Eclipse
Diminished Damage increase and cap Damage Reduction 

Valkyr - Warcry
Attack speed increase reduced

Protea - Dispenser
Duration reduced

Nidus - Larva
Radius reduced

Wukong - Defy
Armor capped


Why do these Infused Warframe Abilities have these rules?
It was apparent in player feedback and play testing that these Infused Warframe Abilities had the potential to be the overwhelming choice; which is not ideal. Instead of changing the Ability outright due to those concerns, we decided to give them slight rules when Infused.

This is extremelly lame and feels like a reaction to people bicthing, this wont change the * meta * unless u make them worthless honestly this will just make everyone mad. Another bad choice nerf we had several this year (ie Limbo 2 duration on scarlet spear and infinite combo for pseudo exalted with Xoris)

Edited by Ferbsol
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MR8 is just too low, hell at mr8 most players won't even know how most frames synergise or can synergise with the other abilities.   

It's obvious why this is being done and it is nothing to do with opening it up earlier for new players so they can unlock the 'easier' ones first, it's to sell resource boosters and to try and sell them the frames to subsume via plat...

Yes we know you need to make money to keep the game going but some things should not be accessible to 'new' players, they just aren't ready for them, not to mention how it's going to totally screw up the balance of the game for lower mr players. 

If you must lower the mr level, go mr12, it's half way house between what we don't like and what you want to put it at..... what is the point in having 30 mr levels if you're going to unlock everything before you've even covered a quarter of the things that you need to reach mr30. 

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17 hours ago, (XB1)boltpokejogador said:

Before: Omg this is broken it will break the game wtf DE this is so bad

Now: It's getting nerfed?? Wtf DE this is so bad

 

They literally said in the last dev workshop that it was all subject to change, why are people even mad at this...

They said that abilities on the list were subject to change for another ability in a frame's kit at least that was the impression given on the post. They said nothing about ability stats being changed
Before the list of abilities show it said

"The following table outlines the current Ability a given Warframe will provide on the Subsume action. This is subject to change before launch."

I would be a bit disappointed that some of the picked ability was changed yes, but my issue that has summoned me here on this forum is that they are just nerfing the abilities without giving numbers instead of just picking another ability and buff that.

Edited by (XB1)Vaktalor
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Just now, LSG501 said:

MR8 is just too low, hell at mr8 most players won't even know how most frames synergise or can synergise with the other abilities.   

It's obvious why this is being done and it is nothing to do with opening it up earlier for new players so they can unlock the 'easier' ones first, it's to sell resource boosters and to try and sell them the frames to subsume via plat...

Yes we know you need to make money to keep the game going but some things should not be accessible to 'new' players, they just aren't ready for them, not to mention how it's going to totally screw up the balance of the game for lower mr players. 

If you must lower the mr level, go mr12, it's half way house between what we don't like and what you want to put it at..... what is the point in having 30 mr levels if you're going to unlock everything before you've even covered a quarter of the things that you need to reach mr30. 

We will have "fun" killing level 10 enemies again...

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vor 13 Minuten schrieb Keyhound:

the nerf doesnt fix anything, people will still pick those abilities above most others due to how bad they are. they could literally cap roar at 50 or even 25% and it still would be a nobrainer above well of life or desiccation or decoy.

nerfing it because people will pick it more makes no sense when it wont change the fact people will pick it more...

If they nerf those 6 hard enough, at least we will have to evaluate the personal optimal best ability among the 20 good abilitites in the pool for every frame loadout.
I'm looking forward to making tough choices, planning carefully and crunching numbers instead of lazily choosing the nobrainer cookie-cutter option (which we already have too many in the game).
There some bad skills in the pool. Nothing but a rework will save them. But I prefer having a real choice amoing 20 roughly equal options over having no real choice at all.

Edited by Sahansral
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2 minutes ago, (XB1)Vaktalor said:

They said that abilities were subject to change at least that was the impression given on the post. They said nothing about ability stats being changed
Before the list of abilities show it said

"The following table outlines the current Ability a given Warframe will provide on the Subsume action. This is subject to change before launch."

I would be a bit dissapointed some of the abilities got changed yes, but my issue is that they are just nerfing the abilities without giving numbers instead of just picking another ability and buff that.

Expect a 50% less damage on Damage buff abilities.

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1 minute ago, danberhe said:

i don't know why everyone is surprised they nerfed roar and eclipse and somewhat defy.


but the other nerfs are more questionable.

noone is surprised, they are just disapointed. DE made this system to make builds more fluid and fun... they said they would buff weaker abilities to make them better... they changed well of life into a better(but still overall bad) ability, they changed airburst into less of(but still very much) a joke ability.
and then... they nerfed the abilities they knew people would moslty use, not to the point of making them bad, but just so they could say they were worried about balance...

decoy, desiccation, and at least half of the choices are still terrible choices. half of the remaining ones are situational at best, the last few are useable to good... and then there are the top ones that are so good, no amount of nerf will change that...

and they decided to nerf them...

 

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Yes, DE, let's nerf the good abilities without addressing why they're the obvious choice. Might it be that most of the other abilities are throwaway trash? Naaah couldn't be.

How about instead of nerfs, ya buff the trash abilities (and maybe even the frames they come from) so they are worth using? That would make things interesting, like many have pointed out. Nerfing Roar won't make it any less of an overwhelming choice when most of the rest of the infusion abilities aren't a choice at all. The same can be said for any other ability getting nerfed. Please stop making kneejerk reactions and look at the reasoning behind why the community likes or dislikes things before you make changes. There are plenty of creators with the knowledge to help, some of which are already known to be under NDA. Use the resources you have before killing the hype for your game's next big release again. I know I don't care about this system anymore, even having farmed most of the frames again. The excitement about an interesting system is gone. It's clear DE won't put in the work to realize its potential.

I feel sorry for @[DE]Megan for having to deliver the news of the nonsensical Xoris nerfs and now this. The company is just making her the mouthpiece for all the bad news, eh? Everyone be nice to her (and the rest of the community team), this mess isn't her (or their) fault. In fact, tweet nice things to them, they could use the pick-me-up with this S#&$storm going on.

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7 minutes ago, -CdG-Zilchy said:

Not in this lifetime unfortunately mate but I hear ya 

Would require something radical to change indeed. Given im a bit of a pshycology nerd  however least its worth a try.. 🙂

 

Edited by JmDaFuz
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1 minute ago, Mewvg2 said:

Yes, DE, let's nerf the good abilities without addressing why they're the obvious choice. Might it be that most of the other abilities are throwaway trash? Naaah couldn't be.

How about instead of nerfs, ya buff the trash abilities (and maybe even the frames they come from) so they are worth using? That would make things interesting, like many have pointed out. Nerfing Roar won't make it any less of an overwhelming choice when most of the rest of the infusion abilities aren't a choice at all. The same can be said for any other ability getting nerfed. Please stop making kneejerk reactions and look at the reasoning behind why the community likes or dislikes things before you make changes. There are plenty of creators with the knowledge to help, some of which are already known to be under NDA. Use the resources you have before killing the hype for your game's next big release again. I know I don't care about this system anymore, even having farmed most of the frames again. The excitement about an interesting system is gone. It's clear DE won't put in the work to realize its potential.

I feel sorry for @[DE]Megan for having to deliver the news of the nonsensical Xoris nerfs and now this. The company is just making her the mouthpiece for all the bad news, eh? Everyone be nice to her (and the rest of the community team), this mess isn't her (or their) fault. In fact, tweet nice things to them, they could use the pick-me-up with this S#&$storm going on.

Excuse me how is  the xoris "nerf"  nonsensical? You were using exalted weapons with a max combo for free

Edited by bibmobello
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Why are you so opposed to fun for veteran players in your game DE? I was so excited for this system but it's almost like you want to take all the wind out of your sails. This isn't putting warframe abilities on other frames anymore, because these arbitrary limits are not those warframes abilities.

 

Please be consistent and just commit to something. Either give us a warframe ability transfer system or just remove it.

 

Edit: Also, if anything, you should have increased the MR requirement to 20. Having the ability to accidentally delete a warframe at mr 8 is a terrible idea. Can you imagine how many support tickets you are going to get about this?

Edited by JewishMan1
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Just now, bibmobello said:

Excuse me how the xoris "nerf" is nonsensical? You were using exalted weapons with a max combo for free

because you can still do this, just not with the xoris... this didnt fix anything, just made it not work on the xoris.

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5 minutes ago, JmDaFuz said:

For starters yes i know, i know... ive set the expectations for this post with the title and people will be ready to defend them selfs.
This is fair guys!! Im not here to argue against you im here as i feel our arguments are not thourght through well enough and the path to be taken needs to be considered. That said i also get the disapointment. 

The abilitiy changes are bit or maybe very disapointing as ones been looking forward to using it. Heck lava was just a beast choice for me but now because im running low range builds it might not work for me even half as well. The mr changes i also get as it feels like a nod was given to players of higher ranks as ensurance that hey look you may not feel heard but heres content we give with your interests in mind specifically. 

When that is said however...Give DE some wiggle room people.... DE needs to be able to make changes. If they cant change in develupment based on new information then they aint even allowed to take into account feedback and course correct. Its dammed if they do dammed if they dont. They litteraly gave the responce that it was due to abilities being an overwhealmingly strong choice compared to others thus limiting options not encouraging experimentation. Its disapointing yes when they have to do it but the alternative is that DE cant announce anything until their product and all its itterations is final. Thats not quite ideal either..

The main debate though i must say i understand to the bottom of my hart.

MR changes i sort of get it from both sides here and i get the desire for being listend to as players heavily invested in warframe. The argument however tgat is used i feel leaves a lot to be desired as its honnestly setting a dangorous precedent and might not be what we need.

The argument is that DE finally adds content with more experienced players in mind and that making advanced systems like this as readily accessible as they will be is a big problem for players getting overwhelmed by choice as well as dilute the spectrum of people that can make demands for said content. While this is indeed true a hard lock i feel is a rather counter productive idea and precident to set for multiple reasons. Fx Steel path is tecnically end game content even if it does not have the seal of veterans only its stil content that requires understanding and arsenal to enter and suceed in. On top you can also bring your lower rank friends if they need resources. win win.

Helminth i feel is rather similar in this chase with being soft locked as It Will most likely require a ton of exotic resources.  Basically i guess that even if the low mastery rank entry is there, Allowing players to dabble a bit the extent they can dabble will be severely limited compared to a older player and their stock piles. Its a more soft lock that allows people that are hype but not high enough mr to not have to wait days before getting to it but also stil not have full access.

 

I can't see the ability changes being disappointing in the slightest tbh. Even forgetting for a second that DE was clearly going to be playtesting all the powers before release, theres been nothing but "omg Roars gonna be op"  "omg i cant wait to be op with elem ward". Its like sitting in front of someone and saying "omg you have no idea we have a surprise party planned for you". Of course there'd be a reduction, and rightfully so too. The buff powers were ALWAYS going to be too powerful, they were ALWAYS going to be decreased. Who in their right mind would believe they were going to ship as-is lol?

As for the MR change tbh i was happy with the 15 and think it should have stayed. Its not a "hard lock" at all, its a goal for players to set for themselves. A hard lock is releasing essential story for a game through paid DLC, a hard lock is hiding requested characters behind a paywall. This was simply giving players a reason to want to progress to MR15. Or a progression system as its known.

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1 minute ago, bibmobello said:

Excuse me how is  the xoris "nerf"  nonsensical? You were using exalted weapons with a max combo for free

Because they said it was too powerful, yet rivens go untouched. It was convenience, not power. I'm not sure how people don't get that.

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1 minute ago, PhoenixParadox said:

I... really don't get the hate on DE for nerfing meta before it even happens.
If the community had more brain cells than haha Roar haha Larva they wouldn't be nerfed. DE realized just from feedback that they'd be generating yet another uninspired, dull, braindead meta.
So they nerfed it, and I'm glad they did
Just shows how much interest and knowledge most people have of Warframes outside of this current disgusting meta.
Note how a lot of good abilities remain untouched, simply because little to no people were hyped for them. Of course DE won't give Roar 200% to all warframes, that was pretty obvious.
Sometimes the Warframe community simply goes completely braindead and then gets disappointed at DE, when their decisions were to be expected.
On the topic of the MR lowering to 8, don't forget that we're getting new consoles this year, and a lot of veterans might be interested in starting over.
That is all. Now stop crying about Roar and put something actually useful on your Warframes. There's 43 abilities + the Helminth ones and y'all are crying about 4 or 5. Smh my head
All these flavors and you chose to be salty

Let me translate:

 

I use crappy builds in some self righteous attempted at "fighting the meta" 

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