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The Helminth: Dev Workshop


[DE]Rebecca

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It seems totally balanced to me that changing abilities is "REPLACING" an ability with another that has a similar characteristic, without being able to create a GOD WARFRAME type, having many damage abilities, it seems very good to me. Thanks for the update 😄

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1 hour ago, --Q--Candy said:

This is incorrect. You have stuff like Volt - Shock there. With the Augment this is a crazy Ability to increase dmg. Can we get a limitation there too?

Shuriken + Seekign Shuriken = Remove Armor from all enemies... Now even grineer are a joke like all other factions.
Rest & Rage = Now you can bee your own Sleep Equinox to power level / fokus farm.
Nourish = Extremly strong toxin buff. The quote from above applies here.
Smite + Smite Infusion = Same thing as the Quote applies here and it even has scaling dmg...
Dispensary = Endless Energy for all Warframes.... This doesnt seem broken at all...

This system needs Heavy Nerfs and active maintenance.This has the potential to kill the balance in this game forever. If it will be relased like this and wont get balanced very often you can say goodbye to all sorts of Balance in this game.
I hope that you will do something about this, else we can say goodbye to ever have any challenge in this game.

 

(Shutout to the comment from --Q--FSK41 a few posts down. This System will kill everything)

Weirdchamp, changing your own comment to look like alot of people are agree XD even you wrote something totally different before this. that is just sad. 

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I've already seen the one ability plus augment which I want, and it's going to snap the game in half. I'll be able to kill absolutely everything on the map with a single button press two button presses and then simply taking my hands off the controls until everything else is dead. Nothing is safe - not nullicancer, not ancient disruptors, nothing. I suppose that I can now meet the utter BS of the granum void with an equal and opposite quantity of pure BS from my side.

And I don't have the imagination to think up the more esoteric truly broken combinations.

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1 hour ago, DarkRuler2500 said:

Will probably first try Wisp with Rhinos Roar instead of her 2nd. 🙂

Soo many good combos here.
Valkyr Warcry + Ecalibur Exalted Blade!
Mutalist Rebuild Shilds + Hildryn
Rhino Roar + Saryn Tumors
Garuda's Blood Alter + Inaros (heals not just yourself BUT ALSO team-mates)
and that's just the ones I can think of right off the top of my head.

Protea's Resupply will be great for fighting Profit Taker.
PERSPICACITY will be great for all of your stealth frames doing undetected hacks. (Ivara, Loki, Octavia, Ash & Limbo)

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1 hour ago, [DE]Rebecca said:

THE HELMINTH: DEV WORKSHOP.

Tenno the time has come for our comprehensive Dev Workshop on The Helminth System (formerly known as ‘Helminth Chrysalis System, we reduced the name length for ‘Mouth’feel)! This Dev Workshop is subject to change, but here is everything you need to know about THE HELMINTH!

We debuted this system at TennoCon 2020 - rewatch here:

https://youtu.be/KoKO1nAk0MQ?t=1693

The Helminth System is an expansion of the Helminth room on your Orbiter - you may only know this room as an infested space that allows you to remove the Helminth Cyst. With the ‘Heart of Deimos’ Update, that’s all changing. The Helminth system enables you to customize your Warframes by infusing new Abilities in place of existing Abilities.

How does it work?
To participate in the Helminth, you must obtain the ‘Helminth Segment’. This is acquired in the Heart of Deimos in the Entrati Syndicate and is then installed on your Orbiter in the Helminth Room to begin your Helminth journey!

Once ready, there are 2 key things this System offers:

- You can replace 1 Ability per Warframe.
- Every Warframe can be Subsumed to permanently provide 1 specific Ability to Helminth.


Who is this for?
We consider this a customization system for very experienced Warframe players (Mastery Rank 15 Prerequisite). We do not intend to let newer players unlock this system. We intentionally placed the Segment deep into progression to ensure only experienced players could access the Segment and begin their journey with Helminth.


What are Resources / Secretions?
Virtually every Resource you’ve ever earned can be fed to Helminth - your stockpiles have a new home! This Feeding creates SECRETIONS, which allow you to utilize the Helminth for Ability customization.
Helminth has a diverse appetite - make sure you feed Helminth Resources they want to eat to get the best Secretion results! Your choices on what you’ve fed Helminth will determine its willingness to reward secretions - change it up for best results!
 

Permanent?
Infused Abilities are removable with the click of a button - they will stay within a given Warframe as long as you decide you want it!

Subsuming a Warframe is permanent  - only Subsume Warframes you are sure you do not want to play with. You can always re-earn or re-buy a subsumed Warframe.

 

Do Configurations matter?
You can deeply customize by only replacing Abilities on certain Configurations, as seen in the Demo! But we would like to expand this further to demonstrate just how deep you can go.

You can have 1 different Ability infused PER config!

So if you have Excalibur in the chair - you could put Shock on Configuration A, Molt on Configuration B, and Firewalker on Configuration C!

For example, if you wanted Shock applied to Excalibur on Configuration A but wanted Configuration B and Configuration C to stay default with Slash Dash, you can do so!

 

What does Ranking Helminth do?
As you feed and use the Helminth system, you will rank up! Each Rank unlocks something different - from a new power, to more Subsume Slots (max Rank Helminth = unlimited Subsume Slots), make sure you progress through the Ranks by regularly Feeding Helminth, Subsuming, and Infusing your Warframes! 


What are the Helminth Abilities?
Helminth Provides unique abilities of their own - these are subject to change before launch, but here is the current list:
 

"EMPOWER"

"Increase the power strength of your next ability."
 

“ENERGY MUNITIONS"

"Imbue your weapons with ammo efficiency."
 

"INFESTED MOBILITY"

"Increase your sprint and parkour speed."
 

"MARKED FOR DEATH"

“Stun an enemy, next damage you deal to it, will be dealt to all enemies around it."
 

"REBUILD SHIELDS"

"Instantly restore shields."
 

"PERSPICACITY"

"Your next hack will be automatic."
 

"COMPANION HEAL"

"Heal your companion and call it to your side."
 

"EXPEDITE SUFFERING"

"Hit enemies in a cone, affected enemies will have their Bleed and Toxin status removed and their remaining damage dealt in a burst."


What is Infusion?
Infusion is the process of injecting a Warframe with an Ability - whether it be one of Helminth’s own, or another Warframes. Every Warframe can receive 1 Infused ability at a time in any Ability slot (i.e you could place Shock on any of the 4 Ability slots). 

 

What is Subsuming? 
In addition to Helminth’s own Abilities, you can Subsume a Warframe to obtain 1 specific Ability permanently in Helminth’s memory (list below). We do not allow the Subsuming of any Prime Warframes, but you can Infuse Abilities on Prime Warframes! 

Subsuming is the act of permanently providing a base Warframe into the Helminth’s biology. 1 Warframe can be subsumed every 23 hours. The Warframe can be any Rank. 

What Abilities are earned on Subsuming a Warframe?

The following table outlines the current Ability a given Warframe will provide on the Subsume action. This is subject to change before launch. 

WARFRAME

ABILITY

AUGMENT

DEV NOTES

Ash

Shuriken

Seeking Shuriken

 

Atlas

Petrify

Ore Gaze

We will not create Rubble.

Banshee

Silence

Savage Silence

 

Baruuk

Lull

Endless Lullaby

 

Chroma

Elemental Ward

Everlasting Ward

 

Ember

Fire Blast

Healing Flame

 

Equinox

Rest & Rage

Calm & Frenzy

We will use Rest or Rage depending on your Energy Colour. 

Excalibur

Radial Blind

Radiant Finish

 

Frost

Ice Wave

Ice Wave Impede

 

Gara

Spectrorage

Spectrosiphon

 

Garuda

Blood Altar

n/a

 

Gauss

Thermal Sunder

n/a

 

Grendel

Nourish

n/a

Keeps the heal and give Nourish Strike only. 

Harrow

Condemn

Tribunal

 

Hildryn

Pillage

Blazing Pillage

Drains 50 Energy instead of 50 Shield. 

Hydroid

Tempest Barrage

Corroding Barrage

 

Inaros

Desiccation

Desiccation’s Curse

 

Ivara

Quiver

Empowered Quiver

Tap Cloak, Hold Noise. Augment only affects Cloak and Dashwire. 

Khora

Ensnare

n/a

 

Limbo

Banish

Rift Haven

Base Ability Change: Add ‘Cancel ability on Hold’ to let enemies out of Rift. 

Loki

Decoy

Savior Decoy

 

Mag

Pull

Greedy Pull

 

Mesa

Shooting Gallery

Muzzle Flash

 

Mirage

Eclipse

Total Eclipse

 

Nekros

Terrify

Creeping Terrify

 

Nezha

Fire Walker

Pyroclastic Flow

 

Nidus

Larva

Larva Burst

 

Nova

Null Star

Neutron Star

 

Nyx

Mind Control

Mind Freak

 

Oberon

Smite

Smite Infusion

 

Octavia

Resonator

Conductor

 

Protea

Dispensary

n/a

 

Revenant

Reave

Blinding Reave

 

Rhino

Roar

Piercing Roar

 

Saryn

Molt

Regen Molt

 

Titania

Spellbind

Spellbound Harvest

 

Trinity

Well Of Life

Pool of Life

Base Ability Buffed - Now does small amount of heal over time over a large range. If you hit the enemy, a % of the damage dealt gets converted into AoE heal. 

Valkyr

Warcry

Eternal War

 

Vauban

Tesla Nervos

Tesla Bank

 

Volt

Shock

Shock Trooper

 

Wisp

Breach Surge

n/a

 

Wukong

Defy

n/a

 

Xaku

Xata’s Whisper 

n/a

 

Zephyr

Airburst

n/a

Base Ability Buffed - now has a HOLD or TAP functionality. HOLD to receive original functionality. TAP to suck enemies in a wind Vortex. 


What are my safeguards?

Since you can remove an Ability at any time with the click of a button, you’ll be able to safely experiment with many creative combinations.

For example, if you replace Grendel’s ‘1’, your kit doesn’t really work! If you change around or re-assign Abilities already assigned to Railjack Tactical use, you simply may not have one, or have a new one in its place! If you put Hildryn’s PIllage on Inaros, you don’t get Shields, but you do get diminished Armor/Shields on enemies on cast.

It’s all up to you - have fun experimenting, Tenno!

What about Damage buffing Abilities?

As you can see, we have two Abilities that increase damage: Mirage’s Eclipse, and Rhino’s Roar. We are creating a special case for these Abilities when infused on Warframes with similar Abilities (i.e Chroma, Mirage, Rhino, Octavia). When you infuse these, you will receive a prompt that you can only have 1 Damage Buffing ability at a time, and thus you are limited to replacing said ability type. Which is to say - Damage Buffing abilities can only be swapped with Damage Buffing Abilities on Warframes that already have them. However, that limitation does not apply to the other 30+ Warframes. 

 

What exactly is going on here with the Warframe Subsuming?

Warframes that are Subsumed join the Helminth in an eternal bond. They will live on in a Lotus flower that matches the colours of the Subsumed Warframe, as a permanent honor. See below for an example of the Helminth garden after 5 Subsumes:

 

  Reveal hidden contents

Warframe0178.jpg


Is ‘Helminth’ a permanent name?

Don’t like it? You can rename your Helminth at any time!

Is Helminth a Cat or Dog ‘Person’?

Well, you’ll find out… 

 

Thank you very much for reading our Dev Workshop on the upcoming Helminth Feature - see you in game on August 25 on all platforms!  

Well then this info useless to me bc I’m just at mastery rank 14

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1 hour ago, [DE]Rebecca said:

Octavia

Resonator

Conductor

Cool list, I'm already getting some ideas.

About Octavia's Resonator:  Is that something you're going to be able to control the music on, or will you be stuck with the default Adau bass?

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I know it was only a placeholder, but when it got "leaked" that wukong would give celestial twin, I realized it was the one ability in all of Warframe that I would want the most, the idea of heaving a better specter (mostly better ai) that wouldn't need constant recourses (coming from someone who has over 500 Spector's total) would just have been amazing. I know it is unlikely but I hope you might reconsider. Or at the very least consider it being the second ability you make us get from him if you ever make a second round. But over all I'm happy for what you have chosen

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Replacing Nervos with Dispenser on Vauban, didn't think they would give us that one... 

No surprise they are restricting double dipping on power buffing abilities, but surprising they have currently left out stuff like Smite and Shock Trooper... perhaps an oversight because they only get that power with augments? I wouldn't expect it to last. 

Sad to see Nekros Terrify added without buffs... don't expect it to see much use as is. If Nekros don't use it much in its current form why would anyone else? 

Also Defy on Wukong? Surprised to see that type of damage reduction ability from any of the frames, but I suppose it was probably the "do the least harm" choice with his kit. 

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3 minutes ago, Kylo. said:

You say we can't have two damage buff abilities. 

What about two damage reduction abilities? 

Mesa with Eclipse for example? 

I don't see why not. You'd have to give up Mesa's 2 which means you'd be still stuck with her 1. I think I'm going with dispensary on her.

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1 hour ago, --Q--Candy said:

This is incorrect. You have stuff like Volt - Shock there. With the Augment this is a crazy Ability to increase dmg. Can we get a limitation there too?

Shuriken + Seekign Shuriken = Remove Armor from all enemies... Now even grineer are a joke like all other factions.
Rest & Rage = Now you can bee your own Sleep Equinox to power level / fokus farm.
Nourish = Extremly strong toxin buff. The quote from above applies here.
Smite + Smite Infusion = Same thing as the Quote applies here and it even has scaling dmg...
Dispensary = Endless Energy for all Warframes.... This doesnt seem broken at all...

This system needs Heavy Nerfs and active maintenance.This has the potential to kill the balance in this game forever. If it will be relased like this and wont get balanced very often you can say goodbye to all sorts of Balance in this game.
I hope that you will do something about this, else we can say goodbye to ever have any challenge in this game.

 

(Shutout to the comment from --Q--FSK41 a few posts down. This System will kill everything)

Ah, yes. Salt

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Why are so many people from the same clan whining about this feature? 

It's almost like they were planning it 😉

 

But seriously...

Oh no, the enemies I was already 1 shotting are now gonna... Get 1 shot even harder?? This game is currently so easy (since the enemy nerfs) that if you aren't already 1 shotting level 9999, you should probably re-evaluate your YouTube builds... 

 

This update may have "broken" the game if it was released back in 2015, but it honestly will have no real effect anymore. I kinda like it. It symbolises the end of the game in a kinda "we don't give a flying crap about balance, go crazy" kind of way. 

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vor 9 Minuten schrieb HC217:

is there any chance we can get an explanation on why ability augments weren't included in this system? seems like a natural place to put them, and could even be done where you subsume the mod if you've already subsumed the frame itself.

this allows you to have your cake and eat it too, new players get to play with augments (although the odds new players can rack up enough standing in syndicates before hitting MR15 to get access to them would be a good question) and vets get to stop asking for an augment slot.

you could even limit it to 1 augment per config, which would have the added benefit of forcing vets to regrind syndicates for extra copies of mods (in addition to the base frames we just had to grind out in preparation for the update, which reminded me how annoying the equinox grind is) to play with multiple augments.

i dunno, it just seems like a win-win for all involved

i love the idea 🙂

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1 minute ago, n.ull. said:

I know it was only a placeholder, but when it got "leaked" that wukong would give celestial twin, I realized it was the one ability in all of Warframe that I would want the most, the idea of heaving a better specter (mostly better ai) that wouldn't need constant recourses (coming from someone who has over 500 Spector's total) would just have been amazing. I know it is unlikely but I hope you might reconsider. Or at the very least consider it being the second ability you make us get from him if you ever make a second round. But over all I'm happy for what you have chosen

I was looking forward to a lot of abilities that aren't on the list. Celestial Twin for sure was one of them. 😢

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1 hour ago, --Q--Candy said:

This is incorrect. You have stuff like Volt - Shock there. With the Augment this is a crazy Ability to increase dmg. Can we get a limitation there too?

There is also the augment for smite offering radiation damage buffs to consider as well.

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