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Derelict Shift: Update 28.3.0


[DE]Megan

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2 hours ago, [DE]Megan said:

Since our Dev Workshops in early 2020, we have made a lot of progress behind the scenes on UI updates and changes. The End-of-Mission re-design is here, and it adheres to feedback we received as well as our own direction to better showcase your Warframes and your squads Warframes! 

whose feedback did you adhere to? all i remember is how negative everyone reacted to it when it was posed. There was nothing wrong with the UI, we dont need less efficient UI, we don't need a second screen for stats and we don't need the space-wasting Upscaled one you screenshotted.

seriously, who gave feedback that was adhered to? because all the feedback i saw was how we didn't want time-wasting UI that had multiple screens that fit perfectly on one. but it doesn't look like any of that was changed at all.

There's so much broken in the game that needs fixing, especially in the UI for junctions that doesn't actually explain to new players what they're supposed to do, or leaves out crutial info for step completions. why is time being wasted on this when noone asked for it or wanted it?

The only UI people wanted changed was the Railjack modding UI which is just senseless, cumbersome and time-wasting. we've had the warframe mod screen for years that is in a perfectly great state, but yall tried to re-invent the wheel instead of use what was reworked and refined over years.

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2 hours ago, [DE]Megan said:

Since our Dev Workshops in early 2020, we have made a lot of progress behind the scenes on UI updates and changes. The End-of-Mission re-design is here, and it adheres to feedback we received as well as our own direction to better showcase your Warframes and your squads Warframes! 

whose feedback did you adhere to? all i remember is how negative everyone reacted to it when it was posed. There was nothing wrong with the UI, we dont need less efficient UI, we don't need a second screen for stats and we don't need the space-wasting Upscaled one you screenshotted.

seriously, who gave feedback that was adhered to? because all the feedback i saw was how we didn't want time-wasting UI that had multiple screens that fit perfectly on one. but it doesn't look like any of that was changed at all.

There's so much broken in the game that needs fixing, especially in the UI for junctions that doesn't actually explain to new players what they're supposed to do, or leaves out crutial info for step completions. why is time being wasted on this when noone asked for it or wanted it?

The only UI people wanted changed was the Railjack modding UI which is just senseless, cumbersome and time-wasting. we've had the warframe mod screen for years that is in a perfectly great state, but yall tried to re-invent the wheel instead of use what was reworked and refined over years.

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hace 1 hora, EDM774 dijo:

sounds to me you don't know you can shoot the mind controlled target for 4 seconds to give it a dps buff based on the dmg you deal to it in that time period. idk about you but a 15000% dps buff is enough to make a butcher kill a heavy gunner.

sounds like you are the one who doesn't even bother using her 1 even with that mecanic you can't do anything; ,its sounds very good on paper i give you that but in reality it does not buff the target dps not even in the slightest 

but no wait you actually right:
a level 1 butcher can insta kill a level 1 heavy gunner the thing it's nobody play nyx on those levels or at least no for far too long.

edit i actually test the joke and no it takes 3 hits for butcher to actually kill something XD

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vor 2 Stunden schrieb ---Swaggi---:

New End mission reward screen is BS! It was totally fine as it was! Everything u need to know at one Picture. NOW you HAVE TO click to have a look at other things. Completely unnecessary!
This is not an upgrade its a DOWNGRADE!!!

But it is pretty now and shows fashionframe!!11!!

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Titan (Saturn) Survival Void Fissures.

Squad got to the 5 minutes, heard the audio, but no relic selection screen.  Frame just frozen, no movement, abilities, no fire etc. no ESC options.  The only option to ALT-F4.  Ruined my evening.  Guessing the end mission screen is an issue..?  Good luck with fix.

 

PS, Why does everything appear brighter?

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2 hours ago, [DE]Megan said:

Added the ‘infinite’ UI symbol to the Zeniths Secondary Fire Punch Through.

What about the Fluctus? Last I checked, it still just had the word "INFINITE" IN ALL CAPS for its punch through, which seems inconsistent with the style direction yall are going here.

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Wow.   An update in preparation, and you've managed to screw up other systems that you don't even have listed.  

 

Let's discuss some more unlisted updates, and bugs.

  1. Updates to corpus ship tileset.  New starting tile.  In six missions I've started there in 5.  Never seen before.
  2. The Granum Void stuff no longer works.  Hope you finished grinding Protea.  I didn't, and now seem to be locked off.
  3. The update screen.  I don't even know what to say.  You took a functional system, and decided to make it less so.  I now have to click through multiple menus to see statistics.  Yeah, it's an update you've had scheduled for months.  There's a reason most people forgot about it.  It's less responsive, so we were hoping it died like damage 3.0.  Apparently it's getting tacked on to this big update. 

 

You know, maybe you should be testing this stuff.  I'm angry that you broke my ability to get Protea.  I'm frustrated that you've got unlisted and substantial changes to a tileset that you haven't fixed items spawning outside the tile for months.  I'm not disappointed, because at this point I just don't think you can ever release a good product.  5-6 minimum hotfixes, and it might be acceptable.  12 and it's as done as it ever will be.  

 

I'm reserving judgement on Zephyr.  It really seems like you've given her a weak CC and a strong CC, and air burst is not going to be fixed with that.  No lessons learned from Vauban?  Specifically Bastille and Vortex?  Apparently not.

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Ui isn't bad but its infasing in things we don't really need in the end, syndicates and focus- the progress is too small ,why its priority??
Stats ,no that great, why;  you show who did this and do that, yet there is no info about what they had equiped(a new way of display what it was before but bigger)

In mission i'd totally keep old one showing guns ,simple and concise ,knowing what you picked(images dont need be that big , simple to the point is the goal ,since we are inside missions)
and outside mission UI might be this new format ,however not forced that you need exit it, why not settings on/off or only available with last mission results

For brithness i didnt had problems in this update ,light base is better ,zones that were too dark now have light like they should(shadow from a structure but outside is sun light)
When I came back some months ago i had headaches bc the bright was so much so i spend time fixing to my like what i end up was disabling ;blur reflections,volumetric lighting, glare,film grain,high shader quality and moving bright-contrast etc to make it at my like

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