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Derelict Shift: Update 28.3.0


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vor 4 Minuten schrieb Flying_Scorpion:

Cool! Thanks for this. And also thanks for showcasing our fashion frames at the end of mission screen as well.

This update looks huge, you guys have done a lot of bug fixes. It's appreciated.

Not sure why they are copying most meaningless and non-informative parts of Anthem's end of mission UI replacing a system that had pretty dense and concise information in favor of way more way bigger menus that clearly look like they were designed for a console game. Still not a fan of the new end of mission UI's scaling just being utterly gigantic compared to the previous one.

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20 minutes ago, Revanx said:

rippy dippy derelict.

Thanks for this. This was by far the biggest roadblock for getting every frame.

Still waiting for the machete to be re-released in some form. It's still only obtainable through daily login which is just bad RNG. 🙃

Would be nice to get some of the standing we've spent on frames and parts since the announcement.....

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hace 4 minutos, Jukantos dijo:

One Question that has STILL not been answered in regards to the Derelict is mission node mastery. Will Mission Node Mastery and Steel Path Node mastery also be retroactively awarded?

If not anyone scratching up every bit of mastery like me will be put at a permanent disadvantage the likes of which previously had only ever been created (justifiably so) through the Founders Items Excal, Lato and Skana Prime.

Is this mastery included in the "rewards" you mention?

That's true. The people who did not do the whole derelict, lose that prize and the mastery?

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Nobody uses the Stug as a weapon.  At.  All.  It does absolutely laughable damage.  Why the #*!% couldn't you let us have this ONE SINGLE self damage option?  What is wrong with you guys???

If you're wondering why so many view you guys as the enemy, and why toxicity is spreading, it's largely because of garbage like this.

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22 minutes ago, [DE]Megan said:

Operator Amps damage conversion Arcanes now convert to 98% max so they can always deal a bit of Void Damage.

This broke the use of Amps as a source of damage in the Profit Taker fight. I used Virtuous Trojan for Viral, but now it flips the damage resistance.

22 minutes ago, [DE]Megan said:

Improvements towards AI pathing flow in Corpus Ship tilesets.

Very nice!

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Remove unitentinal and super annoying knockdown from amps when? They never had self damage so it makes no sense to have this knockdown...

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Wukong’s Iron Staff now has a 100% Damage block.

All melee weapons are intended to have perfect blocking after Melee 3.0, Wukong’s staff just slipped through the cracks.

And still no changes regarding the staff damage........

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13 minutes ago, M0deRa1n said:

So many Railjack fixes and yet none about game breaking Pulse Turbine door that still gets stuck

This has become THE number one and most aggravating bug for me.  Im almost finished maxing my intrinsics, ship parts, wct, and will.be glad to be done with rj just because of this one bug.

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10 minutes ago, Jukantos said:

One Question that has STILL not been answered in regards to the Derelict is mission node mastery. Will Mission Node Mastery and Steel Path Node mastery also be retroactively awarded?

Derelict nodes dont give mastery points, so you wont loose anything

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