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(PS4) Heart of Deimos: Update 29 Status: Live!


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8/25/2020 Status Update:

Heart of Deimos: Update 29 is live! 

 

A reminder that with all Mainlines, we cast a huge web of changes. So you may find some placeholder and unfinished features as you explore all that Heart of Deimos has to offer - please let us know if you see anything amiss! Within the Entrati Syndicate there of course exists its own economy, of which we welcome your constructive feedback once you’ve delved into its features.

We hope you enjoy Heart of Deimos, Tenno!

=============

8/24/2020 Status Update:

Heart of Deimos: Update 29 has passed Cert and will be going live on PS4 tomorrow, August 25th! You will be visited by Red Text to start the countdown to Deimos. Learn more here: https://www.warframe.com/deimos

See you in the Necralisk tomorrow, Tenno!

=============

Heart of Deimos: Update 29 is officially in Cert for PS4! Mars’ second moon DEIMOS will rise, as the Infested await your arrival in the Cambion Drift and the Entrati in the Necralisk. Prepare for all new enemies, systems, and more!

As we look towards the August 25th simultaneous platform release date, there is a real possibility that the Cert turnaround time and our work from home setups may shift that for PS4.  When developing alongside PC, we have to factor in the Cert timeline. Meaning, we need everything from PC over to the console build for Cert days in advance. So we took the time necessary to do so, factoring in that certain content/code is required to go through Cert before launch. And while we’ve been working on the update from home, it seemed to have presented some issues. Notably with Cert uploading before we were able to send successfully.

All that to say that we are still hopeful and excited for a release on August 25th! It’s not every update that we release simultaneously on all platforms, and while the process to making that date a reality has presented some issues along the way, we maintain our eagerness to get this to you as soon as we can. We will keep you informed as we progress through the Cert process and in either case, once we have passed Cert we will share the news. Stay tuned to our social channels and this Forum post for any and all information as we receive it! 

Heart of Deimos is a Mainline Update! With all new content for the new Infested landscape and everything that creeps and crawls within it. With mainline updates, as we’ve seen in the past, there is the likely chance that bugs slip through the cracks. Since we are aiming for a simultaneous launch across all platforms, we will be actively monitoring once live to remedy any issues that crop up and if they can be hotfixed. Keep in mind that there are certain types of fixes that touch on code that must pass the Cert checklist before we release them on PS4 - we will keep you informed if we come across bugs where that will be the case.

The total download size for this update will be ~ 5.70 GB. Once we have passed Cert we will share the news and an official launch time! 

Continue your read below to learn more about what else is coming in Heart of Deimos: Update 29.
 

=======================

Heart of Deimos is in Development for PS4 (but you knew that already 😉)! We’re including everything from Update 28.2.1 to the unreleased Heart of Deimos: Update 29 coming August 25th! 

This status thread is a bit different from previous as we are aiming for a simultaneous launch of Heart of Deimos on ALL platforms.  For that reason, a full detailed breakdown of all things “Heart of Deimos” is not included here as we continue to work towards its launch. Just more things to look forward to on August 25th! This status thread will however cover the contents of Updates 28.2.1 to the recently released PC mainline Derelict Shift: Update 28.3.0

On the note of PC Update 28.3.0! If you read the patch notes, you’ll know that we have released certain Heart of Deimos “sneak peeks” on PC in advance of its official launch date. To name a few, the Helminth Infirmary visual expansion and changes to the Orokin Derelict, etc. This is so that we can shake out any major technical or core game bugs well in advance before we ship the console build to Cert. In a way this is business as usual (PC launches first, we fix issues, and then submit a polished build into Cert) with the exception that consoles will receive the full systems at once at the launch of Heart of Deimos, instead of in parts like in PC Update 28.3.0. 

Speaking of new systems at the launch of Heart of Deimos! We have also just posted a Dev Workshop covering The Helminth System and what you can expect of this new (hungry) expansion in your Orbiter.

With all that said! Once we have sent the build to Cert we will update this thread with the news and include the total download size so that you have time to manage space if needed. 
 

CONSOLE SPECIFIC NOTES 

Controller Changes & Fixes:  

  • Fixed an issue where the controller trigger buttons would behave incorrectly and become temporarily unresponsive.
  • Fixed being unable to go to selected Market items’ details page when the dropdown menu is open with a controller. 

PS4 Specific Notes: 

  • Fixed crash when under poor network conditions. 

THE OROKIN DERELICTS ARE MOVING!
Orokin Derelict Nodes will be finding a new home orbiting Mars and will no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry will have their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits (see below)! Once Heart of Deimos launches, the Derelict node will become Deimos, along with two new nodes: The Cambion Drift and Necralisk!

This raises the question: What happens to players on the Steel Path? You get a unique Emote and Trophy for each region that you have completed, but if the Derelicts aren’t on the map how will you get these rewards?

The answer is: After Heart of Deimos launches, finishing the Deimos region will give you BOTH the Deimos and Derelict rewards regardless of whether you have previously finished the Derelicts. This way everybody has a chance to finish their entire set, and thematically it respects both areas: the original Derelicts, and the new Deimos landscape.

General Additions:

  • Nav Coordinates will be able to be sold for 25 Credits and Lephantis Nav Coordinates for 500 Credits.

UI Reskins:
Since our Dev Workshops in early 2020, we have made a lot of progress behind the scenes on UI updates and changes. The End-of-Mission re-design is coming, and it adheres to feedback we received as well as our own direction to better showcase your Warframes and your squad’s Warframes! 

The Inbox UI:
df2bd39f2945b001e5d9129e0ed59f34.jpg

Numerous generic UI screen will also be updated! Such as the ‘FILTER MODS’ screen, when adding a custom Loc-Pin in a Free-Roam mission, selecting Friends to Batch Remove, etc:

75110f1934e6b0cfccd0b0acabb00dce.png

Zephyr Airburst Changes:

Zephyr’s Airburst Ability will have 2 behaviours based on if you’re HOLDING to cast vs TAP to cast:

  • Zephyr’s Airburst original functionality will soon be activated by HOLDING to cast.
    • Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow.
  • By TAPPING Zephyr’s Airburst, it will soon suck in enemies instead of pushing them away. 
  • Increased Airburst projectile speed by 50%.
  • Increased Airburst casting animation speed by 20%.

Trinity Well of Life Changes:

Well of Life now passively heals allies in a radius around the target (base 100 Health per second within 8 meters). Shooting the held target gives extra Health to all allies in range (base 1% of damage dealt to the victim) instead of only the person who made the attack.

Well of Life also no longer increases the Health of the target (this was an old solution to prevent other players from killing the target too fast). Instead it now uses a more modern approach similar to Nyx’s Mind Control where the Damage gets stored and dealt at the end of the Ability.
 

General Warframe Ability Changes:

  • Increased the Cold Status Effects from 1 to 6 for these Frost Abilities (which brings it back to pre-Status Changes): 
    • Freeze (Area of Effect)
    • Ice Wave (slow) 
    • Avalanche (slow)
  • Ivara’s Artemis Bow will have 20% Status Chance per projectile. Also slightly tweaked how Status Chance and Multishot are displayed in Arsenal stats.
  • Made Loki's decoy more visible with darker Energy colors and will soon use secondary Energy colors.
  • Tweaked Mag's Greedy Pull to pull over 0.75 seconds (down from 1.0).
  • Wukong’s Iron Staff will have a 100% Damage block.
    • All melee weapons are intended to have perfect blocking after Melee 3.0, Wukong’s staff just slipped through the cracks.

General Changes:

  • Operator Amps damage conversion Arcanes will convert to 98% max so they can always deal a bit of Void Damage.
  • The Defense alarm will soon sound at the start of every Wave in Orokin Defense missions.
  • Added the ‘infinite’ UI symbol to the Zeniths Secondary Fire Punch Through.
  • Increased Jackal Grid Wall damage attack but removed its ability to apply a Status Effect.
  • Added a Parazon spinning Revive animation when Reviving a player with the Parazon equipped.
  • Improvements towards AI pathing flow in Corpus Ship tilesets.
  • Removed unintended dirtiness on the Limbo Limina Collection items.
  • Every squadmate will soon get a single Dojo Pigment drop per enemy killed, rather than 1 player getting 1-4 Pigments.
  • Updated ‘Solaris’ named Dojo decorations to ‘Orb Vallis’.
  • Made a slight boost to the muzzle flash size to improve visibility on Corinth Prime.
  • Cleaned up Melee grip FX across all Prime, Syndicate, Prisma, etc. weapons.
  • Added FX pulses to K-Drive Race points. Also removed a rogue point in one of the Orb Vallis Races.
  • Cleaned up the Lenz FX.  

Railjack Fixes:

  • Fixed Projectile Armaments (like Apoc) not gaining the damage bonus from the Hyperstrike Avionic. 
  • Fixed Valence Fusion failing between Tier 2 Armaments with a "perfect" stat roll and a Tier 3 Armament with a lesser stat roll.  
  • Fixed Client player able to start a Railjack mission after being invited to the Host’s Orbiter.
  • Fixed the "Kill Asteroid Base Commander" POI on Saturn spawning Kosma enemies instead of Gyre enemies.
  • Fixed placeholder text appearing while piloting Railjack with the Tactical Menu open.
  • Fixed Avionics not stacking in the end of mission screen rewards. 
  • Fixed being able to open the Orbiter Equipment screen when in the Railjack. 

Nightwave Fixes:

  • Fixed the "Venus Miner" Nightwave Act not tracking for Mining done in Deck 12.

FIXES
The full list of fixes will be posted once Heart of Deimos: Update 29 is live but here are some highlights: 

  • Fixed The Profit-Taker - Phase 3 Meso I1 Relic reward not being Radiant.
  • Fixed Pax Bolt/Seeker not triggering on equipped Primary Kitguns.
  • Fixed inability to start any previously unlocked Steel Path nodes if there is an active Quest mission on that node. 
  • Fixed numerous issues with broken K-Drive Races for Clients such as an inability to start a Race that the Host just completed, no Score being recorded if both Host/Client does the same Race, and Clients initiating the Host’s Race for them when selecting a Race.
  • Fixed the Athodai Alt Fire only draining the Magazine down by 24 Ammo (the default) rather than drain the Magazine to 0 as intended when equipped with Magazine capacity increase Mods. 
  • Fixed a location where Drones in the Plains of Eidolon Bounties could get stuck inside a tent. 
  • Fixed Diriga and NPCs not shooting Sapping Osprey mines (they will prioritize enemies first though).
  • Fixed the Veratria Blade and Whip skin affecting the reliability of heavy attacks. 
  • Fixed enemies in Dropships not counting towards the number of living enemies until they dropped down, causing some spawning counting issues.
  • Fixed regular mission objective markers appearing in the Granum Void.
  • Fixed Vapos enemies and several items introduced in the Gas City remaster missing from the Codex, even though they were shown as scannable. The following will now appear in your Codex:
    • Biogas Barrel
    • Helium Barrel
    • Cable 
    • Vector Shield
    • Vapos Detron Ranger
    • Vapos Sniper Ranger
    • Vapos Tech Ranger
    • Vapos Nullfier Ranger
    • Distressed Pipes
  • Etc.

 

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54 minutes ago, [DE]Danielle said:

Fixed Vapos enemies and several items introduced in the Gas City remaster missing from the Codex, even though they were shown as scannable. The following will now appear in your Codex:

  • Biogas Barrel
  • Helium Barrel
  • Cable 
  • Vector Shield
  • Vapos Detron Ranger
  • Vapos Sniper Ranger
  • Vapos Tech Ranger
  • Vapos Nullfier Ranger
  • Distressed Pipes

 

Did you remove the codex entries for things that can no longer be scanned? Such as the vapos dropship or the tumor node from JV.

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@[DE]Danielle Hello Danielle. In the original post (in General Changes), no mention of "Warframe Blueprint and Component costs from Simaris have been reduced by 50%!" ; i'd like this 50% off changes on PS4 before the Heart of Deimos changes. Maybe in an hotfix !? it's could be nice, because, i've no doubt peoples like me waits this 50% off asap :wink:

EDIT : hooo, and i'd like to keep one of each derelict keys in my Inventory (i've 200 of each lol) for the collection :cool:

EDIT 2 : nervermind, i'ven't seen the last Hotfix about 50% off :thumbup:

Edited by (PS4)Crazy_Mr_J
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Me personally i`m not hyped for this, I can see what`s going to happen, ppl will find a meta and they won`t shut up about it, spread it around, DE sees it then they will nerf it like Limbo in scarlet spear. I would rather have the ability to swap warframe passives, who knows maybe it could be still a thing.

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18 hours ago, [DE]Danielle said:

FIXES
The full list of fixes will be posted once Heart of Deimos: Update 29 is live but here are some highlights: 

  • Fixed The Profit-Taker - Phase 3 Meso I1 Relic reward not being Radiant.
  • Fixed Pax Bolt/Seeker not triggering on equipped Primary Kitguns.
  • Fixed inability to start any previously unlocked Steel Path nodes if there is an active Quest mission on that node. 
  • Fixed numerous issues with broken K-Drive Races for Clients such as an inability to start a Race that the Host just completed, no Score being recorded if both Host/Client does the same Race, and Clients initiating the Host’s Race for them when selecting a Race.
  • Fixed the Athodai Alt Fire only draining the Magazine down by 24 Ammo (the default) rather than drain the Magazine to 0 as intended when equipped with Magazine capacity increase Mods. 
  • Fixed a location where Drones in the Plains of Eidolon Bounties could get stuck inside a tent. 
  • Fixed Diriga and NPCs not shooting Sapping Osprey mines (they will prioritize enemies first though).
  • Fixed the Veratria Blade and Whip skin affecting the reliability of heavy attacks. 
  • Fixed enemies in Dropships not counting towards the number of living enemies until they dropped down, causing some spawning counting issues.
  • Fixed regular mission objective markers appearing in the Granum Void.
  • Fixed Vapos enemies and several items introduced in the Gas City remaster missing from the Codex, even though they were shown as scannable. The following will now appear in your Codex:
    • Biogas Barrel
    • Helium Barrel
    • Cable 
    • Vector Shield
    • Vapos Detron Ranger
    • Vapos Sniper Ranger
    • Vapos Tech Ranger
    • Vapos Nullfier Ranger
    • Distressed Pipes
  • Etc.

I know that this isn't the full list, but hopefully in Heart of Deimos consoles will have fishing and animal conservation fixed. If you don't know that I'm talking about, there is a bug, when you use a different button config than default (if you use R1 for melee attacks, you can't properly use baits and dyes, since that's the same button that needs to be held to use that quick menu).

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On 2020-08-12 at 2:41 PM, [DE]Danielle said:
  • Every squadmate will soon get a single Dojo Pigment drop per enemy killed, rather than 1 player getting 1-4 Pigments.

Is it guaranteed that the enemy will drop the pigment? Is it still affected by the Resource Booster? If not then we don't want that. If not, then it would be much easier to farm with Nekros/Khora/Hydroid/etc. Not to mention this new model hurts clans of friends who have members forced to take a hiatus for whatever reason. For example, my one friend had to take a year's hiatus because he couldn't afford new coolant paste for his PS4. He could certain other games fine, but intensive games like Warframe were too much. That leaves the clan with less members to work on the pigment. It also kinda just puts the kibosh on clans consisting of just friends altogether. Instead encouraging just inviting people willy nilly so the clan can leach off of their labor. Not very cool. 

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Non ho parole, spero arriverà subito il 25 haha. Sapere quanto state lavorando per un free to play è spettacolare, il lavoro e l'impegno che ci mettete. Complimenti.

 

On 2020-08-12 at 8:41 PM, [DE]Danielle said:

Heart of Deimos is in Development for PS4 (but you knew that already 😉)! We’re including everything from Update 28.2.1 to the unreleased Heart of Deimos: Update 29 coming August 25th! 

This status thread is a bit different from previous as we are aiming for a simultaneous launch of Heart of Deimos on ALL platforms.  For that reason, a full detailed breakdown of all things “Heart of Deimos” is not included here as we continue to work towards its launch. Just more things to look forward to on August 25th! This status thread will however cover the contents of Updates 28.2.1 to the recently released PC mainline Derelict Shift: Update 28.3.0

On the note of PC Update 28.3.0! If you read the patch notes, you’ll know that we have released certain Heart of Deimos “sneak peeks” on PC in advance of its official launch date. To name a few, the Helminth Infirmary visual expansion and changes to the Orokin Derelict, etc. This is so that we can shake out any major technical or core game bugs well in advance before we ship the console build to Cert. In a way this is business as usual (PC launches first, we fix issues, and then submit a polished build into Cert) with the exception that consoles will receive the full systems at once at the launch of Heart of Deimos, instead of in parts like in PC Update 28.3.0. 

Speaking of new systems at the launch of Heart of Deimos! We have also just posted a Dev Workshop covering The Helminth System and what you can expect of this new (hungry) expansion in your Orbiter.

With all that said! Once we have sent the build to Cert we will update this thread with the news and include the total download size so that you have time to manage space if needed. 
 

CONSOLE SPECIFIC NOTES 

Controller Changes & Fixes:  

  • Fixed an issue where the controller trigger buttons would behave incorrectly and become temporarily unresponsive.
  • Fixed being unable to go to selected Market items’ details page when the dropdown menu is open with a controller. 

PS4 Specific Notes: 

  • Fixed crash when under poor network conditions. 

THE OROKIN DERELICTS ARE MOVING!
Orokin Derelict Nodes will be finding a new home orbiting Mars and will no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry will have their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits (see below)! Once Heart of Deimos launches, the Derelict node will become Deimos, along with two new nodes: The Cambion Drift and Necralisk!

This raises the question: What happens to players on the Steel Path? You get a unique Emote and Trophy for each region that you have completed, but if the Derelicts aren’t on the map how will you get these rewards?

The answer is: After Heart of Deimos launches, finishing the Deimos region will give you BOTH the Deimos and Derelict rewards regardless of whether you have previously finished the Derelicts. This way everybody has a chance to finish their entire set, and thematically it respects both areas: the original Derelicts, and the new Deimos landscape.

General Additions:

  • Nav Coordinates will be able to be sold for 25 Credits and Lephantis Nav Coordinates for 500 Credits.

UI Reskins:
Dai nostri workshop di sviluppo all'inizio del 2020, abbiamo fatto molti progressi dietro le quinte su aggiornamenti e modifiche dell'interfaccia utente. La riprogettazione della fine della missione sta arrivando e aderisce al feedback che abbiamo ricevuto e alla nostra direzione per mostrare meglio i tuoi Warframe e i Warframe della tua squadra!

L'interfaccia utente di Posta in arrivo:
df2bd39f2945b001e5d9129e0ed59f34.jpg

Numerose schermate dell'interfaccia utente generiche verranno aggiornate! Come la schermata 'FILTER MODS', quando si aggiunge un Loc-Pin personalizzato in una missione Free-Roam, selezionando Amici da Rimuovere in batch, ecc:As the "FILTER MODS", when adding a custom Loc-Pin in a Free-Roam mission, selecting Friends to Batch Remove, etc:

75110f1934e6b0cfccd0b0acabb00dce.png

Cambiamenti di esplosione di zephyr:

L'abilità Esplosione D'Aria di zephyr avrà 2 comportamenti basati su se stai tenendo premuto il lancio vs TAP per lanciare:

  • La funzionalità originale di Airburst di zephyr sarà presto attivata da HOLDING per essere lanciata.
    • Genera una raffica di aria massicciamente densa che esplode a contatto e fa volare i nemici. Lancia Airbursts in Tornado per farli crescere.
  • Con l'Airburst di TAPPING, presto aspira i nemici invece di allontanarli.
  • Aumentata la velocità dei proiettili Airburst del 50%.
  • Aumentata la velocità di lancio dell'Airburst del 20%.

Trinity Well of Life Cambia:

Il Pozzo della Vita ora guarisce passivamente gli alleati in un raggio intorno al bersaglio (base 100 Salute al secondo entro 8 metri). Sparare al bersaglio detenuto dà salute extra a tutti gli alleati nel raggio d'azione (base 1% dei danni inflitti alla vittima) invece che solo alla persona che ha fatto l'attacco.

Anche Well of Life non aumenta più la Salute del bersaglio (questa era una vecchia soluzione per impedire ad altri giocatori di uccidere il bersaglio troppo velocemente). Invece ora usa un approccio più moderno simile al Controllo Mentale di Nyx in cui il Danno viene immagazzinato e inflitto alla fine dell'abilità.
 

Modifiche generali all'abilità Warframe:

  • Aumentato da 1 a 6 gli effetti dello stato freddo da 1 a 6 per queste abilità di gelo (che lo riportano ai cambiamenti di stato preliminare):
    • Congelamento (area d'effetto)
    • Onda di ghiaccio (lento)
    • Valanga (lento)
  • L'arco Artemis di Ivara avrà il 20% di probabilità di stato per proiettile. Anche leggermente modificato come Chance di stato e Multishot sono visualizzati nelle statistiche dell'Arsenal.
  • L'esca di Loki è più visibile con i colori Energy più scuri e presto utilizzerà i colori energetici secondari.
  • Tweaked Mag's Greedy Pull per tirare sopra 0.75 secondi (invece di 1.0).
  • Lo Staff di Ferro di Wukong avrà un blocco Danni al 100%.
    • Tutte le armi da mischia sono destinate ad avere un blocco perfetto dopo Melee 3.0, il personale di Wukong è scivolato attraverso le fessure.

Modifiche generali:

  • La conversione dei danni degli Amplifica operatore gli Arcani si convertirà al 98% in modo da poter sempre infliggere un po' di Danno del Vuoto.
  • L'allarme di difesa suonerà presto all'inizio di ogni missione Onda in Difesa Orokin.
  • Aggiunto il simbolo 'infinito' dell'interfaccia utente al Punch Dilone Secondario di zenith.
  • Aumentato l'attacco di danno della Griglia di Sciacallo, ma rimosso la sua capacità di applicare un Effetto Stato.
  • Aggiunta un'animazione Revive rotante Parazon quando rianima un giocatore con l'equipaggia di Parazon.
  • Miglioramenti verso il flusso di percorso AI nei tileset di spedizione Corpus.
  • Rimossa la sporcizia involontaria sugli oggetti della Collezione Limbo Limina.
  • Ogni compagno di squadra riceverà presto una singola goccia di pigmento Dojo per nemico ucciso, piuttosto che 1 giocatore che ottiene 1-4 pigmenti.
  • Aggiornato 'Solaris' chiamato dojo decorazioni a 'Orb Vallis'.
  • Ha fatto una leggera spinta alla dimensione del flash del muso per migliorare la visibilità su Corinth Prime.
  • Ripulito Melee presa FX in tutte le armi Prime, Syndicate, Prisma, ecc.
  • Aggiunti impulsi FX ai punti K-Drive Race. Rimosso anche un punto canaglia in una delle gare di Orb Vallis.
  • Ripulito il Lenz FX.

Correzioni Railjack:

  • Risolto il fisso Armamento Proiettile (come Apoc) che non otteneva il bonus ai danni dall'Hyperstrike Avionic.
  • Risolto il problema di Valence Fusion che fallisceva tra gli armamenti di livello 2 con un rotolo di statistiche "perfetto" e un armamento di livello 3 con un rotolo di statistiche minore.
  • Risolto il numero di giocatori Cliente in grado di avviare una missione Railjack dopo essere stato invitato all'Orbiter dell'ospite.
  • Risolto il problema del POI "Kill Asteroid Base Commander" su Saturno che generava i nemici di Kosma invece dei nemici di Gyre.
  • Risolto il testo segnaposto visualizzato durante la pilota di Railjack con il menu tattico aperto.
  • Risolto il problema dell'Avionica che non si accumulava alla fine delle ricompense dello schermo della missione.
  • Risolto il problema di aprire la schermata Equipaggiamento Orbiter quando si giocava nel Railjack.

Correzioni onde notturne:

  • Risolto il "Venus Miner" Nightwave Act non tracciamento per mining fatto nel ponte 12.

FIXES
L'elenco completo delle correzioni verrà pubblicato una volta che Heart of Deimos: Update 29 è in diretta, ma ecco alcuni punti salienti:

  • Risolto il Profit-Taker - Fase 3 Meso I1 Reliquia ricompensa non essere radiante.
  • Risolto Pax Bolt/Cercatore che non si attivava sui mitragliatori primari equipaggiati.
  • Fissata l'incapacità di avviare i nodi del Sentiero d'Acciaio sbloccati in precedenza se su quel nodo è attiva una missione Quest.
  • Risolti numerosi problemi con le gare K-Drive interrotte per i clienti, come l'impossibilità di iniziare una gara che l'host ha appena completato, nessun punteggio registrato se sia Host /Cliente fa la stessa gara, e I clienti che avviano la gara dell'host per loro quando selezionano una gara.
  • Risolto il problema dell'Athodai Alt Fire solo drenando il Caricatore di 24 munizioni (impostazione predefinita) anziché drenare il Caricatore a 0 come previsto quando equipaggiato con la capacità del caricatore aumentava le Mod.
  • Risolto un luogo in cui i droni nelle pianure di Eidolon Bounties potevano rimanere bloccati all'interno di una tenda.
  • Risolto Diriga e I PNG che non sparavano alle miniere di Sapping Osprey (daranno la priorità ai nemici per primi però).
  • Risolto il problema della pelle Dellala e della frusta di Veratria che influenzavano l'affidabilità degli attacchi pesanti.
  • Risolto il problema dei nemici in Dropship che non contavano per il numero di nemici viventi fino a quando non scendevano, causando alcuni problemi di conteggio.
  • Risolti i marcatori obiettivi della missione regolare che compaiono nel Vuoto di Granum.
  • Fissava i nemici Vapo e diversi oggetti introdotti nel remaster di Gas City mancanti dal Codex, anche se erano mostrabili come scansionabili. Nel Codex verranno ora visualizzati i seguenti elementi:
    • Botte di Biogas
    • Barile di elio
    • Cavo
    • Scudo vettoriale
    • Vasopo Detron Ranger
    • Vapos Cecchino Ranger
    • Vapos Tech Ranger
    • Vapos Nullfier Ranger
    • Tubi in difficoltà
  • and so on.

 

 

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I still have hope. They could possibly send it to cert tonight. Or if they send it Monday I've seen updates pass cert overnight. Worse case scenario we get it a bit later. If that's the case then I'll deal with it. The fact DE is making a cool update is to me all that matters. I understand the other side of the argument as well about a August 25th release date being promised. I am finishing steel path so I can wait if needed lol 

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On 2020-08-12 at 2:41 PM, [DE]Danielle said:

Heart of Deimos: Update 29 is officially in Cert for PS4! Mars’ second moon DEIMOS will rise, as the Infested await your arrival in the Cambion Drift and the Entrati in the Necralisk. Prepare for all new enemies, systems, and more!

As we look towards the August 25th simultaneous platform release date, there is a real possibility that the Cert turnaround time and our work from home setups may shift that for PS4.  When developing alongside PC, we have to factor in the Cert timeline. Meaning, we need everything from PC over to the console build for Cert days in advance. So we took the time necessary to do so, factoring in that certain content/code is required to go through Cert before launch. And while we’ve been working on the update from home, it seemed to have presented some issues. Notably with Cert uploading before we were able to send successfully.

All that to say that we are still hopeful and excited for a release on August 25th! It’s not every update that we release simultaneously on all platforms, and while the process to making that date a reality has presented some issues along the way, we maintain our eagerness to get this to you as soon as we can. We will keep you informed as we progress through the Cert process and in either case, once we have passed Cert we will share the news. Stay tuned to our social channels and this Forum post for any and all information as we receive it! 

Heart of Deimos is a Mainline Update! With all new content for the new Infested landscape and everything that creeps and crawls within it. With mainline updates, as we’ve seen in the past, there is the likely chance that bugs slip through the cracks. Since we are aiming for a simultaneous launch across all platforms, we will be actively monitoring once live to remedy any issues that crop up and if they can be hotfixed. Keep in mind that there are certain types of fixes that touch on code that must pass the Cert checklist before we release them on PS4 - we will keep you informed if we come across bugs where that will be the case.

The total download size for this update will be ~ 5.70 GB. Once we have passed Cert we will share the news and an official launch time! 

 

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hace 9 minutos, (PS4)iiFrosty01 dijo:

Wait how do we farm nekros and corrupted mods then?

The missions and vaults will still be there..they just don't need keys. It's in the post and there are many YouTube videos about it at this point. The derelict  becomes Deimos with connected nodes and being part of the star chart

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5 minutes ago, (PS4)tronero17 said:

The missions and vaults will still be there..they just don't need keys. It's in the post and there are many YouTube videos about it at this point. The derelict  becomes Deimos with connected nodes and being part of the star chart

Oh ok then...

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On the subject of popular subsumed Helminth abilities being nerfed i offer the following alternate option: 

Add a Helminth meter that fills up when you use a subsumed ability. If you fill the meter on a popular ability, Helminth's curse activates, which damages or kills the warframe. If the meter on a unpopular ability is filled, Helminth's Feast activates, killing all enemies in range. Helminth meter fills according to energy cost and depletes with time. Filling the meter all the way makes Helminth universally stronger.

 

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3 hours ago, (PS4)DEAD_LOCK55 said:

Can someone tell me what "Cert" means?

thanks in advance 

Cert = certification.

PS4’s cert is sent to Sony who reviews it, and if it’s deemed ok (no viruses, dangerous bugs etc) then it’s passed and DE can release it officially (which is hopefully the 25TH).

Edited by (PS4)corpusbonds
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38 minutes ago, (PS4)SquallCloud9 said:

On the subject of popular subsumed Helminth abilities being nerfed i offer the following alternate option: 

Add a Helminth meter that fills up when you use a subsumed ability. If you fill the meter on a popular ability, Helminth's curse activates, which damages or kills the warframe. If the meter on a unpopular ability is filled, Helminth's Feast activates, killing all enemies in range. Helminth meter fills according to energy cost and depletes with time. Filling the meter all the way makes Helminth universally stronger.

 

1.That is terrible

2.Revert the nerfs and start buffing useless abilities.

3. We ain’t getting this the 25th

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