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(XB1) Heart of Deimos: Update 29 Status: Live!


[DE]Danielle

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8/25/2020 Status Update:

Heart of Deimos: Update 29 is live! 

 

A reminder that with all Mainlines, we cast a huge web of changes. So you may find some placeholder and unfinished features as you explore all that Heart of Deimos has to offer - please let us know if you see anything amiss! Within the Entrati Syndicate there of course exists its own economy, of which we welcome your constructive feedback once you’ve delved into its features.

We hope you enjoy Heart of Deimos, Tenno!

8/24/2020 Status Update:

Heart of Deimos: Update 29 has passed Cert and will be going live on Xbox One tomorrow, August 25th! You will be visited by Red Text to start the countdown to Deimos. Learn more here: https://www.warframe.com/deimos

See you in the Necralisk tomorrow, Tenno!

=============

Heart of Deimos: Update 29 is officially in Cert for XB1! Mars’ second moon DEIMOS will rise, as the Infested await your arrival in the Cambion Drift and the Entrati in the Necralisk. Prepare for all new enemies, systems, and more!

As we look towards the August 25th simultaneous platform release date, there is a real possibility that the Cert turnaround time and our work from home setups may shift that for XB1.  When developing alongside PC, we have to factor in the Cert timeline. Meaning, we need everything from PC over to the console build for Cert days in advance. So we took the time necessary to do so, factoring in that certain content/code is required to go through Cert before launch. And while we’ve been working on the update from home, it seemed to have presented some issues. Notably with Cert uploading before we were able to send successfully.

All that to say that we are still hopeful and excited for a release on August 25th! It’s not every update that we release simultaneously on all platforms, and while the process to making that date a reality has presented some issues along the way, we maintain our eagerness to get this to you as soon as we can. We will keep you informed as we progress through the Cert process and in either case, once we have passed Cert we will share the news. Stay tuned to our social channels and this Forum post for any and all information as we receive it! 

Heart of Deimos is a Mainline Update! With all new content for the new Infested landscape and everything that creeps and crawls within it. With mainline updates, as we’ve seen in the past, there is the likely chance that bugs slip through the cracks. Since we are aiming for a simultaneous launch across all platforms, we will be actively monitoring once live to remedy any issues that crop up and if they can be hotfixed. Keep in mind that there are certain types of fixes that touch on code that must pass the Cert checklist before we release them on XB1- we will keep you informed if we come across bugs where that will be the case.

The total download size for this update will be ~ 6.4 GB. Once we have passed Cert we will share the news and an official launch time! 

Continue your read below to learn more about what else is coming in Heart of Deimos: Update 29.
 

==================

Heart of Deimos is in Development for Xbox One (but you knew that already 😉)! We’re including everything from Update 28.2.1 to the unreleased Heart of Deimos: Update 29 coming August 25th! 

This status thread is a bit different from previous as we are aiming for a simultaneous launch of Heart of Deimos on ALL platforms.  For that reason, a full detailed breakdown of all things “Heart of Deimos” is not included here as we continue to work towards its launch. Just more things to look forward to on August 25th! This status thread will however cover the contents of Updates 28.2.1 to the recently released PC mainline Derelict Shift: Update 28.3.0

On the note of PC Update 28.3.0! If you read the patch notes, you’ll know that we have released certain Heart of Deimos “sneak peeks” on PC in advance of its official launch date. To name a few, the Helminth Infirmary visual expansion and changes to the Orokin Derelict, etc. This is so that we can shake out any major technical or core game bugs well in advance before we ship the console build to Cert. In a way this is business as usual (PC launches first, we fix issues, and then submit a polished build into Cert) with the exception that consoles will receive the full systems at once at the launch of Heart of Deimos, instead of in parts like in PC Update 28.3.0. 

Speaking of new systems at the launch of Heart of Deimos! We have also just posted a Dev Workshop covering The Helminth System and what you can expect of this new (hungry) expansion in your Orbiter.

With all that said! Once we have sent the build to Cert we will update this thread with the news and include the total download size so that you have time to manage space if needed. 
 

CONSOLE SPECIFIC NOTES 

Controller Changes & Fixes:  

  • Fixed an issue where the controller trigger buttons would behave incorrectly and become temporarily unresponsive.
  • Fixed being unable to go to selected Market items’ details page when the dropdown menu is open with a controller. 

THE OROKIN DERELICTS ARE MOVING!
Orokin Derelict Nodes will be finding a new home orbiting Mars and will no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry will have their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits (see below)! Once Heart of Deimos launches, the Derelict node will become Deimos, along with two new nodes: The Cambion Drift and Necralisk!

This raises the question: What happens to players on the Steel Path? You get a unique Emote and Trophy for each region that you have completed, but if the Derelicts aren’t on the map how will you get these rewards?

The answer is: After Heart of Deimos launches, finishing the Deimos region will give you BOTH the Deimos and Derelict rewards regardless of whether you have previously finished the Derelicts. This way everybody has a chance to finish their entire set, and thematically it respects both areas: the original Derelicts, and the new Deimos landscape.

General Additions:

  • Nav Coordinates will be able to be sold for 25 Credits and Lephantis Nav Coordinates for 500 Credits.

UI Reskins:
Since our Dev Workshops in early 2020, we have made a lot of progress behind the scenes on UI updates and changes. The End-of-Mission re-design is coming, and it adheres to feedback we received as well as our own direction to better showcase your Warframes and your squad’s Warframes! 

The Inbox UI:
df2bd39f2945b001e5d9129e0ed59f34.jpg

Numerous generic UI screen will also be updated! Such as the ‘FILTER MODS’ screen, when adding a custom Loc-Pin in a Free-Roam mission, selecting Friends to Batch Remove, etc:

75110f1934e6b0cfccd0b0acabb00dce.png

Zephyr Airburst Changes:

Zephyr’s Airburst Ability will have 2 behaviours based on if you’re HOLDING to cast vs TAP to cast:

  • Zephyr’s Airburst original functionality will soon be activated by HOLDING to cast.
    • Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow.
  • By TAPPING Zephyr’s Airburst, it will soon suck in enemies instead of pushing them away. 
  • Increased Airburst projectile speed by 50%.
  • Increased Airburst casting animation speed by 20%.

Trinity Well of Life Changes:

Well of Life now passively heals allies in a radius around the target (base 100 Health per second within 8 meters). Shooting the held target gives extra Health to all allies in range (base 1% of damage dealt to the victim) instead of only the person who made the attack.

Well of Life also no longer increases the Health of the target (this was an old solution to prevent other players from killing the target too fast). Instead it now uses a more modern approach similar to Nyx’s Mind Control where the Damage gets stored and dealt at the end of the Ability.
 

General Warframe Ability Changes:

  • Increased the Cold Status Effects from 1 to 6 for these Frost Abilities (which brings it back to pre-Status Changes): 
    • Freeze (Area of Effect)
    • Ice Wave (slow) 
    • Avalanche (slow)
  • Ivara’s Artemis Bow will have 20% Status Chance per projectile. Also slightly tweaked how Status Chance and Multishot are displayed in Arsenal stats.
  • Made Loki's decoy more visible with darker Energy colors and will soon use secondary Energy colors.
  • Tweaked Mag's Greedy Pull to pull over 0.75 seconds (down from 1.0).
  • Wukong’s Iron Staff will have a 100% Damage block.
    • All melee weapons are intended to have perfect blocking after Melee 3.0, Wukong’s staff just slipped through the cracks.

General Changes:

  • Operator Amps damage conversion Arcanes will convert to 98% max so they can always deal a bit of Void Damage.
  • The Defense alarm will soon sound at the start of every Wave in Orokin Defense missions.
  • Added the ‘infinite’ UI symbol to the Zeniths Secondary Fire Punch Through.
  • Increased Jackal Grid Wall damage attack but removed its ability to apply a Status Effect.
  • Added a Parazon spinning Revive animation when Reviving a player with the Parazon equipped.
  • Improvements towards AI pathing flow in Corpus Ship tilesets.
  • Removed unintended dirtiness on the Limbo Limina Collection items.
  • Every squadmate will soon get a single Dojo Pigment drop per enemy killed, rather than 1 player getting 1-4 Pigments.
  • Updated ‘Solaris’ named Dojo decorations to ‘Orb Vallis’.
  • Made a slight boost to the muzzle flash size to improve visibility on Corinth Prime.
  • Cleaned up Melee grip FX across all Prime, Syndicate, Prisma, etc. weapons.
  • Added FX pulses to K-Drive Race points. Also removed a rogue point in one of the Orb Vallis Races.
  • Cleaned up the Lenz FX.  

Railjack Fixes:

  • Fixed Projectile Armaments (like Apoc) not gaining the damage bonus from the Hyperstrike Avionic. 
  • Fixed Valence Fusion failing between Tier 2 Armaments with a "perfect" stat roll and a Tier 3 Armament with a lesser stat roll.  
  • Fixed Client player able to start a Railjack mission after being invited to the Host’s Orbiter.
  • Fixed the "Kill Asteroid Base Commander" POI on Saturn spawning Kosma enemies instead of Gyre enemies.
  • Fixed placeholder text appearing while piloting Railjack with the Tactical Menu open.
  • Fixed Avionics not stacking in the end of mission screen rewards. 
  • Fixed being able to open the Orbiter Equipment screen when in the Railjack. 

Nightwave Fixes:

  • Fixed the "Venus Miner" Nightwave Act not tracking for Mining done in Deck 12.

FIXES
The full list of fixes will be posted once Heart of Deimos: Update 29 is live but here are some highlights: 

  • Fixed The Profit-Taker - Phase 3 Meso I1 Relic reward not being Radiant.
  • Fixed Pax Bolt/Seeker not triggering on equipped Primary Kitguns.
  • Fixed inability to start any previously unlocked Steel Path nodes if there is an active Quest mission on that node. 
  • Fixed numerous issues with broken K-Drive Races for Clients such as an inability to start a Race that the Host just completed, no Score being recorded if both Host/Client does the same Race, and Clients initiating the Host’s Race for them when selecting a Race.
  • Fixed the Athodai Alt Fire only draining the Magazine down by 24 Ammo (the default) rather than drain the Magazine to 0 as intended when equipped with Magazine capacity increase Mods. 
  • Fixed a location where Drones in the Plains of Eidolon Bounties could get stuck inside a tent. 
  • Fixed Diriga and NPCs not shooting Sapping Osprey mines (they will prioritize enemies first though).
  • Fixed the Veratria Blade and Whip skin affecting the reliability of heavy attacks. 
  • Fixed enemies in Dropships not counting towards the number of living enemies until they dropped down, causing some spawning counting issues.
  • Fixed regular mission objective markers appearing in the Granum Void.
  • Fixed Vapos enemies and several items introduced in the Gas City remaster missing from the Codex, even though they were shown as scannable. The following will now appear in your Codex:
    • Biogas Barrel
    • Helium Barrel
    • Cable 
    • Vector Shield
    • Vapos Detron Ranger
    • Vapos Sniper Ranger
    • Vapos Tech Ranger
    • Vapos Nullfier Ranger
    • Distressed Pipes
  • Etc.
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19 hours ago, (XB1)Curse of Doom said:

Excited and nervous to be getting the update at the same time as PC.  Are there any more details about the update cadence that can be provided to consoles after release?  From what I can tell hotfixes are fairly limited, and I'm hoping that Deimos includes additional capacity for changes through them.

This is a great question! At the moment, we are working on grabbing all of the code specific changes that are necessary to have for our Cert send off. In other words, everything we aren't able to Hotfix we are prioritizing to get into the Cert build. That's not to say that there will not be future code changes/fixes that will need to go thought he cert cycle after the release of Heart of Deimos, but we are doing what we can to get ahead of that now so that if needed, we can Hotfix across platforms. 

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2 hours ago, (XB1)Pipolo said:

Move your frame or operator and you se your color energy.

Move my frame? The Ephemera is supposed to be the attachment energy color not the warframes energy color you can see the colors yes but they aren't the one chosen from attachment section

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hace 7 horas, (XB1)Zxyur dijo:

Move my frame? The Ephemera is supposed to be the attachment energy color not the warframes energy color you can see the colors yes but they aren't the one chosen from attachment section

When you move that ephemera have a traces animation and is when show the energy color. Ephemeras show the secondary energy color or emisive.

latest?cb=20200801163206

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i love the idea to give the update to both pc and console at the same time, ive been playing for a while now and i have no remembrence of supremely buggy updates [except RJ] because all the bugs/ experience goes to pc first and formost and its been a detrement to my love of the game. i personally feel that if you cant experience an update at its worst moments you wont get to appreciate it at its best moments.

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On 2020-08-12 at 2:41 PM, [DE]Danielle said:

Heart of Deimos: Update 29 is officially in Cert for XB1! Mars’ second moon DEIMOS will rise, as the Infested await your arrival in the Cambion Drift and the Entrati in the Necralisk. Prepare for all new enemies, systems, and more!

As we look towards the August 25th simultaneous platform release date, there is a real possibility that the Cert turnaround time and our work from home setups may shift that for XB1.  When developing alongside PC, we have to factor in the Cert timeline. Meaning, we need everything from PC over to the console build for Cert days in advance. So we took the time necessary to do so, factoring in that certain content/code is required to go through Cert before launch. And while we’ve been working on the update from home, it seemed to have presented some issues. Notably with Cert uploading before we were able to send successfully.

All that to say that we are still hopeful and excited for a release on August 25th! It’s not every update that we release simultaneously on all platforms, and while the process to making that date a reality has presented some issues along the way, we maintain our eagerness to get this to you as soon as we can. We will keep you informed as we progress through the Cert process and in either case, once we have passed Cert we will share the news. Stay tuned to our social channels and this Forum post for any and all information as we receive it! 

Heart of Deimos is a Mainline Update! With all new content for the new Infested landscape and everything that creeps and crawls within it. With mainline updates, as we’ve seen in the past, there is the likely chance that bugs slip through the cracks. Since we are aiming for a simultaneous launch across all platforms, we will be actively monitoring once live to remedy any issues that crop up and if they can be hotfixed. Keep in mind that there are certain types of fixes that touch on code that must pass the Cert checklist before we release them on XB1- we will keep you informed if we come across bugs where that will be the case.

The total download size for this update will be ~ 6.4 GB. Once we have passed Cert we will share the news and an official launch time! 

 

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Looking forward to the new open world. Will rank up the new syndicate and will rank up my Helminth but I am not applying any subsumed abilities because no matter what you choose, you run the risk of that ability becoming "overwhelmingly popular" and then the build you worked and spent money perfecting will be gutted. Same reason I will never purchase a riven. If I get one in a sortie, fine. But why spend real money for a specific riven only to have the usefulness of the riven steadily eroded or completely nuked due to the fact that the weapon it is for has become "too popular"? I was cautiously optimistic at first, but DE could not even stick to the MR15 gate. Again, looking forward to the new open world. just not nearly as excited about the Helminth blender.

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