Goosmo Posted August 17, 2020 Share Posted August 17, 2020 Hi, i'm currently using zbrush to make a harrow skin. He has some parts that are symmetrical, but are outside the symmetry point. I need help with the elbow parts on harrow. For example on harrow veles. The elbow part is somehow symmetrical. The uv's aren't mirrored either, so i can't bake the normals symmetrically. Link to comment Share on other sites More sharing options...
Vulbjorn Posted August 17, 2020 Share Posted August 17, 2020 I just dragged the part into the X axis center, mirrored and remeshed it, sculpted on it and dragged it back in it's place, sculpting later with local symmetry on. Link to comment Share on other sites More sharing options...
MistakeNotMyCurrentState Posted August 17, 2020 Share Posted August 17, 2020 What Vulbjorn said you need to duplicate center it by hand sculpt then return it to the correct location it sucks a little but this is your best bet. Link to comment Share on other sites More sharing options...
Goosmo Posted August 17, 2020 Author Share Posted August 17, 2020 3 hours ago, Vulbjorn said: I just dragged the part into the X axis center, mirrored and remeshed it, sculpted on it and dragged it back in it's place, sculpting later with local symmetry on. 2 hours ago, MistakeNotMyCurrentState said: What Vulbjorn said you need to duplicate center it by hand sculpt then return it to the correct location it sucks a little but this is your best bet. I see, do you know if there is a way to rotate it, so it's exactly 90 degrees on the axis? Or do you just rotate it close enough. Edit: found out you can do it with the transpose tool. Anyways, thx for the help! Link to comment Share on other sites More sharing options...
lukinu_u Posted August 17, 2020 Share Posted August 17, 2020 il y a une heure, Goosmo a dit : I see, do you know if there is a way to rotate it, so it's exactly 90 degrees on the axis? Or do you just rotate it close enough. Edit: found out you can do it with the transpose tool. Anyways, thx for the help! You just do it approximately, anyways it won't be noticeable in the final baked texture. Link to comment Share on other sites More sharing options...
MistakeNotMyCurrentState Posted August 18, 2020 Share Posted August 18, 2020 Yeah use the Gizmo for all of these things it's accurate enough. also turn on the floor on whatever axis you are aligning that will give you the reference. Link to comment Share on other sites More sharing options...
supremeloser123 Posted September 8, 2020 Share Posted September 8, 2020 I think if you can isolate that symmetrical part into a separate subtool you can use posable symmetry and see if that works Though you have to delete the otherside to make sure the program can find the right axis Link to comment Share on other sites More sharing options...
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