Icebreccer Posted August 18, 2020 Share Posted August 18, 2020 Not sure where the Old Blood feedback topic vanished, but I still want to try to get the devs attention about Vauban. 1. Remove the forced Bastille > Vortex conversion (at the end of the Bastille's lifetime). I can't repeat this one enough, it's so darn annoying and completely destroys the point of Bastille. Perfect solution would be tap = Bastille, hold = Vortex, removing the conversion completely would give Vauban more options to choose the correct CC for any situation. The conversion gimmick is just clumsy to use. Heck, I just want to use the good-old-Bastille and enjoy my neatly "walled" enemies instead of them turning into a random ragdoll jello. 2. Remove the homing of Photon Strike into Vortex. This one is also so annoying when you try and try to aim your Photon Strike at enemies, but instead it clips the radius of a nearby Vortex and flies off to a completely different direction. Also not to mention that your Photon Strike can home into OTHER players Vortexes as well. And from the bug side of this feature it only works when you (the Vauban player) are the host. So not only is it annoying when it works it's also inconsistent depending whether you are hosting or not. 3. Remove/change the status proc from the Photon Strike. Blast has such a terrible synergy with Bastille when it just knocks everyone away from the containment field. My suggestion would be changing the status proc to Heat to give the Photon Strike a little bit more oompf, better justify its energy cost and give it some edge over the Flechette Orb. 4. Overdriver still sticks to EVERYTHING. That means sentinels, excavators, rescue targets and heck even your own damn tesla rollers. It's almost impossible to micromanage and feels like a chore to use. Just let it stick to players only and just give the buff to the player and their companion. 5. Lower the energy cost of his 4 to 75 and 3 to 50. He's a caster frame now and drains his energy way faster than before. It doesn't help that his only survivability tool Bastille now has a whopping 100 energy cost. Photon Strike on the other hand is one time "grenade" and costs too much compared to what it does. Flechette Orb almost makes it redundant to even cast his Photon Strike. 6. Tether Coil is still bugged. The tether effects linger on dead bodies and makes it hard to see what it actually grabs. Not to mention the grabbing mostly causes enemies to get stuck pretty much all over the geometry. Just fix the tether effects on dead bodies and make the pull faster and more aggressive (wiggling around before reaching the tether point) to avoid enemies getting stuck. Much love from me, if I could only get one thing from this list I'd definitely take the Bastille tweak. I just want my Bastille back 🚂 Link to comment Share on other sites More sharing options...
NinjaZeku Posted August 18, 2020 Share Posted August 18, 2020 55 minutes ago, Icebreccer said: Remove the forced Bastille > Vortex conversion. Maybe you could have something like, using the ability while aiming creates a Bastille that won't collapse into a Vortex, or creates a Vortex without collapsing active Bastilles. I do like how you can extend the CC duration of a single cast by manually collapsing Bastille right as they're about to run out, plus not least the Armor strip -> clump together for AoE damage combo, so I don't want to see that feature removed entirely. No it's not just so that I can keep collapsing a 10+ stack of Bastilles all at once to create frame drops / a surprise minuature sun in my Squad members' faces 😄 1 hour ago, Icebreccer said: Remove the homing of Photon Strike into Vortex. Very big yes on that. 1 hour ago, Icebreccer said: Overdriver You could just make it a Reservoir type AoE dispenser thing (still with duration if necessary I guess). 1 hour ago, Icebreccer said: Lower the energy cost of his 4 to 75 and 3 to 50 Dunno, with the added functions / duration / range that Bastille / Vortex got, 100 seems somewhat reasonable, then again it's not a direct nuke or anything, it's mostly CC / debuffing, so ... eh, maybe, not sure. Photon Strike is costly, but unlike most damage abilities it does scale with enemy levels ... so again dunno, maybe buff its range a bit, or give it some (better) synergy with other abilities, to make it more easily worth the cost? (Inb4 the Augment, Booben doesn't really have that much free modding space, and focusing on OS is hardly the best idea anyway.) 1 hour ago, Icebreccer said: Tether Coil Yeah that needs help / fixing lol. And just because, gonna link this ol' topic of mine: 🙂 Link to comment Share on other sites More sharing options...
Icebreccer Posted August 20, 2020 Author Share Posted August 20, 2020 On 2020-08-18 at 12:09 PM, NinjaZeku said: I do like how you can extend the CC duration of a single cast by manually collapsing Bastille right as they're about to run out, plus not least the Armor strip -> clump together for AoE damage combo, so I don't want to see that feature removed entirely. Sure, my main issue is the forced part of the conversion that happens always at the end of the Bastille. The few second Vortex is just a nuisance and throws enemies around for no reason. I can live with the manual conversion as long as Bastille stays Bastille if I'm not manually converting them into Vortexes. Link to comment Share on other sites More sharing options...
Icebreccer Posted August 21, 2020 Author Share Posted August 21, 2020 Another tweak that I forgot in my original post is removing/changing to status proc from the Photon Strike. Blast has such a terrible synergy with Bastille when it just knocks everyone away from the containment field. My suggestion would be changing the status proc to Heat to give the Photon Strike a little bit more oompf, better justify its energy cost and give it some edge over the Flechette Orb. Link to comment Share on other sites More sharing options...
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