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Kuva Siphon Sometime Spawn in Geometry (and important bit about visual language)


(PSN)f_r_e_e_b_i_e_bg

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For example half of the model is in the ground (can't see the tentacle and direction the point at) or within tight spaced corridor where most of the model is clipping through walls (also can't see tenticles or where they point). As you can imagine it makes completing them a "fair" bit more troublesome.

As I am on the matter I guess this is good place to complain or start my "crusade" :P, of trying to enforce a huge refinement in terms of visual langueage and guideline for players, which I think WF (as great as is) is severly lacking and making stuff unnecessary complicated and hard.

I think it's a good example of both what WF achieves rarely well enough - a clear visual maker that is distinct enough to be easily spotted right away and to speak about yourself clear enough just by a simple glance. I like how the visual marker for siphon is - distinct, clear you noticed it right away even among the insane amount of particles and effects flying all over the place. If you want to improve upon many other bad examples - this one is the key.

A bad or at least a lot more troublesome to handle is for example the Kuva clouds you have to dash through to destroy the siphon. Now don't get me wrong I like the design mechanic. The visuals though. Have you tried to locat this thing through insane amount of flying abilities and effects, moving particles or objects in the environment? It is Hell (more often than not). Not to mention that if it had a fairly more distinct and easily visible effect - a hard outline that takes precedent over other noise it will be insane quality of life change and it will make time chasing clouds more fun, easy on the eyes (my god!), clear as a goal (huge!) and overall pleasent experience - as it should be! Let's be honest, after you get what you have to do, you just have to do it not suffer. Straining your eyes for the sake of some sort of misguided direction or design choice, that maybe might be (hardly) classify as some sort of "skill" (notice this hard to notice thing, haha) for a reason to make em as ephemeral should go away. You don't need this kind of bull in your game :). This rule can be and should be applied to (sad to say almost anything, abilties, objectives, weak points, another markers UI in general etc.) and will make/improve the whole WF experience monumentally not only visually but how people percieve and understand things - meaning in a lot bigger picture.

Thanks.

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