Shaderox Posted August 18, 2020 Share Posted August 18, 2020 Host/Expected behavior: Throwing canisters keeps secondary weapon equipped as when you held it. (both phases). and canisters splash thermia on the boss clearly showing a successful hit when shot (2nd phase). Client behavior: Throwing canisters switch to earlier equipped weapon (primary/secundary/melee, didn't try archwing gun), it IS kinda hard to shot thrown canisters if you wacked some spiders and get your melee unexpectedly pulled out (both phases). Canisters does not splash thermia when shoot near it, and given the clients sometimes spotty hit-detection with the canisters already it's VERY hard to tell if it a hit or not, there's no visual indicator or counter either for if/how many times the boss has been hit so it's hard to tell if you're actually helping when playing that boss as a client, for all we know it could be completely broken and only count the hosts (2nd phase). Link to comment Share on other sites More sharing options...
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