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What gripes do you have with current Open World?


Zahnny

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I'm not expecting these to be fixed all of a sudden with Heart of Deimos but for obvious reasons Open World and Warframe has been on my mind for the past month and I've been debating making this thread.

1. Bounties don't typically make you explore the whole map

For the record, Plains of Eidolon is much better. Most Camps and Grineer Caves are locations the bounty can take you. Though there are some exceptions, such as the Grineer Turbine. The non-Grineer caves aren't used much, though given they are smaller in PoE I can excuse this.

The Orb Vallis on the other hand is pretty terrible. The Bounty locations are rather limited. I can't personally think of a time the Bounty has asked me to go inside the Temple of Profit or Spaceport, even less near those areas. Shame because I really liked the Orokin Dig Site location too. I don't know if this is a result of Bounties being placed based on player proximity and distance and that's why it's self-limiting but I really hope this is removed or attempts to give us bounties where it mostly doesn't currently.

2. Capturing Bases

One thing I liked about the Orb Vallis was capturing bases, through unfortunately there's...pretty much no reason to do them. There's no incentive besides wanting to fight some tougher enemies or if you like MD style missions.

The only thing you unlock is the ability to select a bounty from there and (maybe?) reduced enemies in that area. Which is rather pointless when you can just return to Fortuna, and heck you don't even need to enter Fortuna either since there's a Solaris member outside offering bounties. It honestly doesn't even feel like you did anything since only one Solaris member is there. Where's some Solaris holding the fort for a while?

I want it to feel like capturing a base means something. Even if you capture a second base after this, the previous one is under Corpus control once more. I'm not asking for them to be permanently captured, I think it makes sense to be repeatable and it'd be boring if they were permanently captured. Maybe put a 1 hour time minimum and let you capture all of them before it wares off. Maybe even some minor stuff like Resupply being here or a method of farming relics or some other reward.

An Achievement or Challenge could even be added to have full control of the Vallis or Cetus at once.

Speaking of, Cetus, the Grineer camps there cannot be captured. There is a Bounty objective to control an area, but once that's done it's as if you didn't really do anything. It feels inconsistant and it honestly bothers me a little. It might even help in Eidolon hunts, I doubt capturing one will break the meta that is a Chroma one-shotting Synoids but it could be decent backup on the rare chance an Eidolon walks through a camp.

3. PoE has Ammo Resupplys but The Orb Vallis doesn't

This is honestly just a rather minor one but it bothers me all the same, and given the next open world is Infested, it would make sense for that not to have it either unless some Necramech or Orokin tech survived. It just feels inconsistant. I've gotten some use out of the Plains resupplies but when I was new to the Vallis, attempting to look for one yielded dissapointment.

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3 minutes ago, Zahnny said:

Bounties don't typically make you explore the whole map

pretty much this^. the bounties also get very repetitive without any curve-balls like unexpected reinforcements or environmental changes being thrown your way. as with any mission type, they only get done until you get what you want, then never touch them again. only time i did bounties recently was for Nightwave.

5 minutes ago, Zahnny said:

Capturing Bases

i would have liked an outpost system. I know, I know, it's bread and butter at this point thanks to *insert Ubisoft open world game here*, but it would have been nice to have some kind of special missions that allow you to take a major map location for yourself. as an example, a raid on the Temple of Profit where you get to destroy Nef's Statue (and ideally witness his horrified reaction as his expensive monolith is brought down before his very eyes). it would start with escorting a bunch of Solaris Engineers with a large Cache of explosives to the statue, and then defending them from a Corpus Onslaught while they plant the charges. maybe even have Exploiter make an appearance.

afterwards, the Corpus would patrol the area less frequently, and it would be cool if you were able to perform some hub functions in these places, like accessing your arsenal.

10 minutes ago, Zahnny said:

. PoE has Ammo Resupplys but The Orb Vallis doesn't

that's something I never really thought about, but one could argue that Coildrives and Dropships carry spare ammo, and the buildings on the Orb Vallis aren't really bases, they're things like farms, comms relays, dig sites etc. Grineer on the other hand treat everything as a militarized zone so they make sure to bring ammo with them. would be nice to resupply in the vallis though.

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3 minutes ago, (PS4)robotwars7 said:

and it would be cool if you were able to perform some hub functions in these places, like accessing your arsenal.

I think you've just single handedly given a reason to capturing bases.

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I feel open world is generally boring because it is built on the mission architecture.  Get your bounty do stuff, that is basically it.

Wish there were random activities, lore based findables, ability to set difficutly higher, and more aggressive enemy count and spawning. 

Random crazy stuff is always a bonus best left to the devs minds than mine.

 

Unfortunately this far its all been limited to 4 players in an instance.  Would love to see a larger instances but realize that may be outside the engine / connection architecture capability.  This is one area where I think DE could take pointers from destiny as their open worlds feel more dynamic and engaging... at least for longer than I've seen here.

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The open world stuff would work better if it was more like the style GW2 has. There's stuff going on everywhere and you can participate or ignore it. The bounty system like TheWanderer just mentioned is a mission based system. Scattered allover the map. Flying from point A to point B takes longer than doing the actual bounty. There's no story really and no interaction with the actual world. I think it'd be great if there were some way we could push the Grineer back out of the plains to another map or other part of the map and have some more villages with stuff to do and implement a "living" world system where quests are always active and you can jump in or not. These can be placed all over the map. Make it a bit more interactive.

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15 minutes ago, (PS4)TheWanderer17 said:

Wish there were random activities, lore based findables, ability to set difficutly higher, and more aggressive enemy count and spawning. 

There are 'lore based findables' like the fish statuettes in POE, memory fragments in OV

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1 minute ago, Hypernaut1 said:

I think the open worlds have so much potential. I can only hope DE goes back to them all and adds activities.

There are so many interesting locations that we never really have to visit

I've wanted to use Sharkwing and see the Sentient in the lake from under it.

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  • The mission types are too similar and just plain boring and always seem to be in the same place.  Only if you refresh the mission from within the Orb Vallis will you see variation (i.e. do the L2 bounty several times within OV and you'll end up in different spots.
  • So much waiting, wait 2 mins for a coil drive, wait for the excavator, wait for baddies to fly in and kill them, rinse and repeat. It doesn't matter how good you are, you have to wait
  • Rewards are often totally crap, giving you resources you get accidentally just by running around the map
  • Some of the activities (fishing / mining) are just digital chores and not really a lot of fun. The thumpers and crates help limit the need to grind these too much
    • Need more mini-bosses like thumpers with rewards people want/need
  • They aren't lived in; OV has interesting sites but nothing happens there. 
  • Need some modes that feel like tower defense (maybe that's an outpost system?) or like the Gears of War defense/Horde mode. Defending the goodies from overwhelming numbers of baddies
    • An assault mode would be fun but would need some powerful enemies to make it worthwhile; you could also have a spy-type mission (i.e. steal the thingy from the General's base)
    • Invasions;
  • Some games have a 'control' factor over large maps (GTAIII comes to mind) and that would be fun, but you'd need a reason for that; maybe a new dynamic for ghouls
  • Toroid farming is a terrible way of handling standing; only ever do it when I get a resource booster.
  • Humping around on a hoverboard or worse, bullet jumping, is awful, and annoying to play with Tenno who are limited to that. Make arcwing a pre-requisite for access. 
  • Something like Scarlet-Spear would be cool (i.e. a potentially endless mode where the difficult ramps up over time)

I literally never do the OW content for fun, just for griding relics which is a shame.

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They're essentially big empty missions.

It would be nice if they served as control points of the rest of the planet they're on, with persistent per-player state. So you could capture different bases and that would have some effect on other missions on the planet. Either the effect is temporary so if you want to keep it you need to revisit, or occasionally you would get an alert to let you know the base you captured was under attack (so you could go back and defend it if you wanted).

I know some people thought they might end up moba style, but not sure about that idea :-P.

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Aside the first point about not really exploring the map...

 

The only other thing I find annoying is the lack of variation in enemy population density across the map... It seems you can't go anywhere without a random enemy squad spawning on you every couple of minutes.. Would like to see regions which are near devoid of hostile enemy activity and other regions teaming with hostiles... would be nice to see a bit more variance in this regard rather than just a blanket spawn of a squad every few minutes everywhere you go..

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The areas where you have bounties are too flat and plain. This is more of a problem in the Orb Vallis, but despite both having quite a lot of terrain variation, and OV especially having Fungal Forests, Buildings and mountains, most of the active bounty areas all take place on flat terrain when taken from Fortuna (and taking them from anywhere else is far too much of a hassle to be worth it, since you need to have already completed a bounty at the desired level and capture a base to do so).

For a game nominally about movement, there's rarely even any opportunities for movement that isn't the basic Bullet Jump-Roll combo.

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Grinding for standing

Grinding for standing that's locking a useful item behind 4 or max levels of standing.

Having a second sub faction that you need to grind standing in a completely different way then the main faction.

Bad rewards.

Random patrols just to your location in a feeble attempt to make the empty world seem populated.

Bigger doesn't always mean better, just look at every open world Ubisoft title.

Characters who have zero impact and are just there as quests givers.

A world that is just filled with enemies, no civilians or neutral factions.  (To be fair a lot of open world games have this problem).

For me the list goes on.

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34 minutes ago, Syrethyst said:

There are 'lore based findables' like the fish statuettes in POE, memory fragments in OV

Valid.  I guess I dont find the lore as interesting as I completely forgot about them.  Generally I find the lore shallow or confusing, rather than unraveling a much bigger mystery. 

 

All in all, here for the gameplay, which the open world feels far slower and less interesting.  So anything that spices it up would be great.

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Same gripe I've had since the first day of PoE ........ ravishingly unfun travel time between bounty nodes. 

B-b-but you can just use Archwing or hoverboards or or or Portal Nova..... Making something that shouldn't even take a minute in the first place only take half a minute...... does not redemption of the mechanic make. 

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Boring open world design: the landscapes aren't interesting, or diverse. There is no lore attached to different locations, meaning they have no significance. AI isn't designed for the world, and behavior doesn't changing based on where enemies are located. Behavior isn't tailored to the open world. The world is dead. Random enemies are standing around like they are in tilesets, occasionally moving around but random in their movements. There is no sense that this is an inhabited world where enemies are actually patrolling their bases. Flyovers are random spawn-ins and spawn-outs, based on the player's location only. It doesn't feel dynamic and they don't stick around. It isn't a narratively-driven experience. There is no narrative-driven exploration of the world, there are no narrative-driven missions (different than simply missions with story/lore context), and there is no narrative that gives significance to different parts of the world. It also doesn't provide a sandbox experience, with readily-available vehicles and tools to use in the environment. Ultimately, the worlds feel dead, lifeless, boring.

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The most disappointing thing in my opinion when it comes to the open worlds is that they haven’t really had much to enrich them in terms of gameplay.  I like the base capture idea mentioned earlier.  I would also like to see a sequence of events such as defend cetus from a grineer invasion with a potential to succeed or fail as a type of event.  If failed then fighting in Cetus, could be like a defection mission again with the potential to pass or fail.  If failed, then you have to clear Cetus of the Grineer.  Just as an example, same could be said for Fortuna.

The lack of larger monsters/enemies is also disappointing.  I would welcome having to fight or being able to hunt something like in monster hunter.  Currently the closest thing is eidolon hunts, but what I’m interested in is a fight that is more Warframe reliant than operator.

I also would like to eventually see either the open world areas expanded upon or other open world areas connected to the existing ones, like in Elder Scrolls Online to expand upon what exists. 

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Mining and fishing is just plain boring and not engaging. I don't play Warframe to shoot laser guns at rocks or throw spears into lakes. I want to kill endless hoards of enemies. 

It would be fine if it was just an alternate way to earn standing or something, but having necessary resources locked into a game mode such as mining and fishing is just a waste of my time. I like grindy games, but I can't stand mining and fishing. 

I already want nothing to do with the new open world knowing that I'll just have to farm some new resources mining and fishing. 

 

 

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bountys are too long repetitive and don't let you explore the map after you finish the quest there's nothing to do there story wise and the map is extremely stagnated and theres no interactivity side the mmo type activities that unce their novelty expire turns into the most boring thing to do on the game and is the least creative map design like hills and caves the other is hills and caves but on snow compared the regular tile sets on reapectives planets a massive forest that ingofed a militar base a industrial complex buid on a cleef and spaceships it the best definition of wode as ocean but deep as puddle 

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Mainly that they are not really open world, but just another (very large) instances.

I think there are should be dedicated servers to host these "open worlds" and people could come and go in/out of the map as they please. This does necessitate remaking the whole open world concept and system.

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