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melee stance system


T_erry

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From my feeling, stance's styles are only two. strong and slow or fast and weak. yeah it better than before but I need more.

First of all, stance's performance must correspond to stance's description. 

And some stances that lack of combo kind should have all kind of combo. ex) Gnashing Payara has no tactical combo.

Neutral combo must perform without any movement. they disrupt positioning and sometime they make you fall down over terrain.

Forward combo should grantee full-free movement just like Shimmering Blight and Twirling Spire. currant forward combo grantee movement only first attack of combo and it is not enough to 'forwarding'. 

All hard cc occurred by stance; lifting, knock down are should be only tactical combo. hard cc is good kit for take down menacing enemies but it disrupt 'flow' of combo. 

Tactical forward combo should move faster and longer. most of tactical forward combo is not suit for closing to enemies because of preceding delay and short travel distance. I rather use slide attack. Blind Justice's Heeding Call is good case of tactical forward

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