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baruuk's lullaby


(NSW)235714

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Depends on the frame and build honestly. Lull provides some cc and dmg mitigation via slow and sleep but if its on a frame that doesnt prioritize duration and range, itd be kind of pointless. I wouldnt say itll make the frame it works on 2 op but its nice to have for situations where you want to be stealthy or cant build for defy or a dr ability. 

 

Like i can imagine it on wisp for example so she can maintain her stealth multiplier easier. Put enemies to sleep while in the air and kill everything

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24 minutes ago, MonsterOfMyOwn said:

I plan to use a loki lull to stealth scan grineer on steel path on cassini or equivalent.

I find it more fun than synthesis target

Try Sao on Neptune. Plenty of soft Corpus bodies to scan, always a nice big group in the reactor room, and it's just a reactor-punch sabotage, you're walking right through to the finish.

Added bonus, there's a guaranteed pair of Eximi in the reactor room, so you might even snag an extra essence or two while you're at it.

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6 hours ago, (PS4)NeunDrachen said:

Depends on the frame and build honestly. Lull provides some cc and dmg mitigation via slow and sleep but if its on a frame that doesnt prioritize duration and range, itd be kind of pointless. I wouldnt say itll make the frame it works on 2 op but its nice to have for situations where you want to be stealthy or cant build for defy or a dr ability. 

 

Like i can imagine it on wisp for example so she can maintain her stealth multiplier easier. Put enemies to sleep while in the air and kill everything

I might put it on Ivara.  Yes, Ivara.  Mostly because if I remember correctly Lull resets aggro.  Otherwise Lull feels like a "just messing around" ability I might try on a few different 'frames.

There's been a few weird bugs/nerfs to Stealth multiplier that means it's really almost pointless.  At least for my playstyle.  Ranged weapons *lose* their Stealth Multiplier if you shoot two targets that are "too close together."  Which means that using Ivara or Sleepywebs Equinox to level up a silenced ranged weapon is actually pretty pointless now.  @DatDarkOne would probably be able to explain the issue way better than I could.  It seems weird that DE would decide "stealth is too good" when it's almost impossible to even *be* stealthy in normal missions, but I guess they must have.  😞

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I'm looking forward to trying it on Resonance Banshee. There's some ZOMGBBQ OP potential there.

Definitely not OP but what I'm really dying to try it on is Savage Banshee of all things.   Probably redundant and/or less fun than the normal build, but just possibly really interesting and even more fun.

 

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2 hours ago, EmberStar said:

I might put it on Ivara.  Yes, Ivara.  Mostly because if I remember correctly Lull resets aggro.  Otherwise Lull feels like a "just messing around" ability I might try on a few different 'frames.

There's been a few weird bugs/nerfs to Stealth multiplier that means it's really almost pointless.  At least for my playstyle.  Ranged weapons *lose* their Stealth Multiplier if you shoot two targets that are "too close together."  Which means that using Ivara or Sleepywebs Equinox to level up a silenced ranged weapon is actually pretty pointless now.  @DatDarkOne would probably be able to explain the issue way better than I could.  It seems weird that DE would decide "stealth is too good" when it's almost impossible to even *be* stealthy in normal missions, but I guess they must have.  😞

You can still do it, buuuut...  and that's a big but, Ivara is the only frame currently capable of consistently getting the max stealth multiplier and keeping it going.  That's only because of a combination of her abilities: Prowl, Noise Arrow, and Sleep Arrow.  

That said, Lull could be very very interesting on Ivara.  I will have to look into this.  😄 

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il y a une heure, DatDarkOne a dit :

You can still do it, buuuut...  and that's a big but, Ivara is the only frame currently capable of consistently getting the max stealth multiplier and keeping it going.  That's only because of a combination of her abilities: Prowl, Noise Arrow, and Sleep Arrow.  

That said, Lull could be very very interesting on Ivara.  I will have to look into this.  😄 

I think it's kind of a dead end. Will be fine in "adaro" farms for sure.

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2 minutes ago, (NSW)Reason said:

The problem with lull subsume is that in almost all cases you'd rather have equinox's rest ability over it

Not necessarily. Depends on the build and frame rlly. If its a frame that uses powers more instead of buffing weapon dmg output, being able to solely focus on optimizing yer warframe is a plus. On the other hand, rest and rage will benefit frames that dont necessarily have nuke skills and just up their overall kit including weapons. I bet you some ppl would slap it on nidus or wisp fer example who can survive the increased dmg output and throw it back at the enemy 10 fold. 

 

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6 minutes ago, (PS4)NeunDrachen said:

Not necessarily. Depends on the build and frame rlly. If its a frame that uses powers more instead of buffing weapon dmg output, being able to solely focus on optimizing yer warframe is a plus. On the other hand, rest and rage will benefit frames that dont necessarily have nuke skills and just up their overall kit including weapons. I bet you some ppl would slap it on nidus or wisp fer example who can survive the increased dmg output and throw it back at the enemy 10 fold. 

 

uhhh what? are you a bot?

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2 hours ago, 0_The_F00l said:

I can see it work in a few scenarios where range is a priority on builds or opening to finishers would help with some arcane. 

But I mostly used lull for the meter buildup on baruuk, there are more convenient sleep /cc abilities if I need them. 

yes that is the point we are talking about. No other frame in the game needs to manage restraint meter, so lull is outclassed a long shot by Rest

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1 hour ago, (NSW)Reason said:

yes that is the point we are talking about. No other frame in the game needs to manage restraint meter, so lull is outclassed a long shot by Rest

I can think of a few exceptions though niche they may be,

as Lull "Lingers" and slows enemies before they are put to sleep you can damage them or inflict status and then perform a finisher that is enhanced by CO.

Rest makes enemies drop on damage and wakes them up after a threshold is reached instantly,  allowing such "priming for finisher" less likely (especially corpus cause shield gating and health calculation including shields) and will make the augment less effective unless you can defintely kill them in one shot.

The range of Lull is also significantly larger , able to cover most Interception/ Defense tiles in a single cast.

And since it resets alert state it can be a lot more effective with stealth missions.

Rest would be better in tight corridors , Lull is significantly better in open tiles butthey can both work well enough interchangeably in a pinch.

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I Will put lull or some similar cc thing on pacify/provoke equinox, for make a decent duality build. The thing is that rest Will make enemies fall making them not targeteable for the clone.

Also a long radius Will be great beacuse the clone can survive more

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