GeorgeFernell Posted August 19, 2020 Share Posted August 19, 2020 We want to get the rare Primed-parts to build items or trade them for Duccats. Refining Relics using Void Traces allows us to increase the chance to get rare Primed-parts. There is currently no consistent way to acquire Void Traces. We are forced to burn through piles of unrefined Lith and Meso just to be able to do a refined run later on with a Relic of our choice. We acquire Relics faster then we can crack them. Allow us to sacrifice unwanted Relics to extract Void Traces. (Ex: Lith - 25; Meso - 50; Neo - 75; Axi - 100) This will greatly increase the quality of the Drops and decrease the amount of Primed-junk. This change will be beneficial to for in game economy and will improve player enjoyment of the game. The current state, to obtain a certain primed part, I am required to: 1) Hit a roll o getting a relic with a part I want. 2) Getting a lot of other relics with parts I don´t want. (A side effect of looking for a desired relic) 3) Do a couple dozen runs with relics i don´t care about to gain void traces. (Unnecessary time investment) 4) Refine my desired relic. And hit a roll on a part i want. My suggestion only reduces the amount of wasted time: 1) Hit a roll o getting a relic with a part I want. 2) Getting a lot of other relics with parts I don´t want. (A side effect of looking for a desired relic) 3) Destroy the unwanted relics for void traces (No time investment required, only decision) 4) Refine my desired relic. And hit a roll on a part i want. Link to comment Share on other sites More sharing options...
Rawbeard Posted August 19, 2020 Share Posted August 19, 2020 12 minutes ago, UnusualDeathCause said: There is currently no consistent way to acquire Void Traces. what are you talking about, there are always fissures available. Link to comment Share on other sites More sharing options...
GeorgeFernell Posted August 19, 2020 Author Share Posted August 19, 2020 1 minute ago, Rawbeard said: what are you talking about, there are always fissures available. Yes, but how does that affect the number of Void Traces you get? Can you control the amount? Can you do anything (except grinding for hours) to increase it? Are you happy with the current income rate? Link to comment Share on other sites More sharing options...
Gawooda Posted August 19, 2020 Share Posted August 19, 2020 29 minutes ago, UnusualDeathCause said: Are you happy with the current income rate? Yes Link to comment Share on other sites More sharing options...
Heavy Posted August 19, 2020 Share Posted August 19, 2020 29 minutes ago, UnusualDeathCause said: Yes, but how does that affect the number of Void Traces you get? Can you control the amount? Can you do anything (except grinding for hours) to increase it? Are you happy with the current income rate? I made 300 radiants in 5 days seems fine to me go grab yourself a smeeta kavat with charm and a resouce booster ez Link to comment Share on other sites More sharing options...
---Victoria--- Posted August 19, 2020 Share Posted August 19, 2020 muhah ahaha haaaaa stop tickling me cheeky boy Link to comment Share on other sites More sharing options...
lukinu_u Posted August 20, 2020 Share Posted August 20, 2020 Il y a 1 heure, UnusualDeathCause a dit : We are forced to burn through piles of unrefined Lith and Meso just to be able to do a refined run later on with a Relic of our choice. You don't need a relic to enter a fissure mission and earn void traces. il y a une heure, UnusualDeathCause a dit : Yes, but how does that affect the number of Void Traces you get? Can you control the amount? Can you do anything (except grinding for hours) to increase it? Are you happy with the current income rate? You get a minimum of 6 void traces per mission, which is consistent. You can consider everything else as bonus. You just need 100 void traces for a radiant relic, so considering a capture take ~2min if you gather reactants, it will take about 35min to get a radiant relic at worst. So keeping in mind it vary between 6 and 30, it will most likely be 10min to get a radiant relic, which is not that bad. Alternatively, if you're here for random rare drop for ducats, you can get already radiant relics from Elite Sanctuary Onslaught. Link to comment Share on other sites More sharing options...
Rawbeard Posted August 20, 2020 Share Posted August 20, 2020 2 hours ago, UnusualDeathCause said: Yes, but how does that affect the number of Void Traces you get? Can you control the amount? Can you do anything (except grinding for hours) to increase it? Are you happy with the current income rate? yes. the fact you don't know is worrying. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted August 20, 2020 Share Posted August 20, 2020 Also, Traces are considered a Resouce so go buy a 30 day Resource Booster if you want to Grind less Link to comment Share on other sites More sharing options...
Kaotis Posted August 20, 2020 Share Posted August 20, 2020 hace 9 horas, UnusualDeathCause dijo: There is currently no consistent way to acquire Void Traces. You alwais have fisures active hace 9 horas, UnusualDeathCause dijo: Allow us to sacrifice unwanted Relics to extract Void Traces. (Ex: Lith - 25; Meso - 50; Neo - 75; Axi - 100) Axi for 100 ? DE would be like : hahahahaha.... no hace 8 horas, UnusualDeathCause dijo: Yes, but how does that affect the number of Void Traces you get? Can you control the amount? Can you do anything (except grinding for hours) to increase it? Are you happy with the current income rate? 10-18 is the normal drop chanse(at least from what i have seen since they introduced the system) and the outlayers are 6-30 and if people go for the drop you got then you get a few more(5 trace per player selecting your drop). Your hours and mine seem to be diferent ... 1 relic usualy is cracked in 5 ish mins (if not runing capture or excavation) ... let's say 7 mins til you get in the mision ... do mision, extract .... 60 / 7 = 8,57 relics ... that's at a minimum 85 traces per hour or 154 in realy luky runs using my normal seen rewards. It won't take you hours(60 min intervals). Not to mention that doble resource drops affects the ammout you get. Kavat , doble resource etc works fine to increase x2 your drops (or even x4 if kavat wants to cooperate) hace 9 horas, UnusualDeathCause dijo: We want to get the rare Primed-parts to build items or trade them for Duccats. Public matches will eventualy drop good duccat parts if that's what you are after... And you also got ESO .... hace 7 horas, lukinu_u dijo: Alternatively, if you're here for random rare drop for ducats, you can get already radiant relics from Elite Sanctuary Onslaught. +1 Link to comment Share on other sites More sharing options...
EtherPigeon Posted August 20, 2020 Share Posted August 20, 2020 11 hours ago, UnusualDeathCause said: This change will be beneficial to for in game economy and will improve player enjoyment of the game. No, it won't. I get that grinding for traces is a bit annoying but it keeps the player count in fissures high. If we could radiant almost every relic, people would run a lot less public missions. So to compensate, they would need to make the rare/uncommon drops rarer so people play more again. Which would amount to removing the void trace system at all - so instead of grinding usless relics to crack relics you care about, you'd need to get a lot more "right" relics, meaning you're even more RNG dependent. That's what the void trace system is about: getting people to play certain nodes with a high count of open squads while still giving you some control over the RNG. Furthermore, it does generate a lot of prime junk which is not only important for Baro, it's also important for newer players trying to sell stuff for plat - which makes F2P more viable for many. All other ways to get more good relics/traces require either playing the game (ESO, Heists or Baro for boosters) or injecting more into the economy (market). So giving people more ways to get void traces without playing the game will hurt the game economy (less accessible trading) and decrease player enjoyment (less consistent squads for fissures) of the game. Link to comment Share on other sites More sharing options...
GeorgeFernell Posted August 20, 2020 Author Share Posted August 20, 2020 2 hours ago, EtherPigeon said: I get that grinding for traces is a bit annoying but it keeps the player count in fissures high. If we could radiant almost every relic, people would run a lot less public missions. Why do you assume that people will be playing less public missions? Having a better chance do get a good drop does not remove my desire to play with other people, and for that matter to benefit from their (presumably now higher) drop rates. 2 hours ago, EtherPigeon said: Furthermore, it does generate a lot of prime junk which is not only important for Baro, it's also important for newer players trying to sell stuff for plat - which makes F2P more viable for many. Is this what makes it viable for F2P? Silver drops sell for 2-3 plat at best at the current market state. Bronze ere entirely useless , unless you want to enrich the pockets of most of DE defender fanboys in this forum by filling their pockets, selling junk for 1p :) 2 hours ago, EtherPigeon said: Giving people more ways to get void traces without playing the game will hurt the game economy (less accessible trading) and decrease player enjoyment (less consistent squads for fissures) of the game. Without playing the game? Excuse me but did I acquire all the relics in the first place? Not by playing? My proposition only seeks only to give use to relics to a resource (countless Lith and Meso relics that will never be cracked) to reduce the overall amount of grind in the prime part segment of the game. I am not appealing to remove the game-play element. If anything, the change will encourage more people to get into primed parts farming, for now they know they can expect some reasonable rewards for the time invested. P.S. : Thank you for providing a rational argument and not just being toxic like most of this forum :) Link to comment Share on other sites More sharing options...
GeorgeFernell Posted August 20, 2020 Author Share Posted August 20, 2020 10 hours ago, Rawbeard said: yes. the fact you don't know is worrying. Then why did you not answer any of the questions asked? The fact that all you can do is being dismissive is worrying :) Link to comment Share on other sites More sharing options...
GeorgeFernell Posted August 20, 2020 Author Share Posted August 20, 2020 12 hours ago, lukinu_u said: You don't need a relic to enter a fissure mission and earn void traces. The part of the argument i was making is that there is an overflow of relics, not a lack of them. My idea provides a use for said overflow. 12 hours ago, lukinu_u said: You just need 100 void traces for a radiant relic, so considering a capture take ~2 min if you gather reactants, it will take about 35 min to get a radiant relic at worst. So keeping in mind it vary between 6 and 30, it will most likely be 10 min to get a radiant relic, which is not that bad. You are missing my point, perhaps I was not clear. I don´t want to need to play the game to have the right to play the game. The current state, to obtain a certain primed part, I am required to: 1) Hit a roll o getting a relic with a part I want. 2) Getting a lot of other relics with parts I don´t want. (A side effect of looking for a desired relic) 3) Do a couple dozen runs with relics i don´t care about to gain void traces. (Unnecessary time investment) 4) Refine my desired relic. And hit a roll on a part i want. My suggestion only reduces the amount of wasted time: 1) Hit a roll o getting a relic with a part I want. 2) Getting a lot of other relics with parts I don´t want. (A side effect of looking for a desired relic) 3) Destroy the unwanted relics for void traces (No time investment required, only decision) 4) Refine my desired relic. And hit a roll on a part i want. Link to comment Share on other sites More sharing options...
lukinu_u Posted August 20, 2020 Share Posted August 20, 2020 il y a 5 minutes, UnusualDeathCause a dit : The part of the argument i was making is that there is an overflow of relics, not a lack of them. My idea provides a use for said overflow. You are missing my point, perhaps I was not clear. I don´t want to need to play the game to have the right to play the game. The current state, to obtain a certain primed part, I am required to: 1) Hit a roll o getting a relic with a part I want. 2) Getting a lot of other relics with parts I don´t want. (A side effect of looking for a desired relic) 3) Do a couple dozen runs with relics i don´t care about to gain void traces. (Unnecessary time investment) 4) Refine my desired relic. And hit a roll on a part i want. My suggestion only reduces the amount of wasted time: 1) Hit a roll o getting a relic with a part I want. 2) Getting a lot of other relics with parts I don´t want. (A side effect of looking for a desired relic) 3) Destroy the unwanted relics for void traces (No time investment required, only decision) 4) Refine my desired relic. And hit a roll on a part i want. But that's not how it works. The normal procedure for getting a prime part is : Earn the necessary relic Use said relic on fissure for a chance to get the part you want On mission end, have a chance to get the part you want + guaranteed void traces Repeat until you get what you want OR spend previously earned void traces to increase the drop chance of what you want up to +400%. Here, 2% is the normal drop chance (for a rare drop) while 10% is a super enhanced one you get by running multiple normal relics. The issue there is you see the 10% drop chance as the "normal chance" and complain about the process being too long, while it's not the case. Link to comment Share on other sites More sharing options...
GeorgeFernell Posted August 20, 2020 Author Share Posted August 20, 2020 5 minutes ago, lukinu_u said: Here, 2% is the normal drop chance (for a rare drop) while 10% is a super enhanced one you get by running multiple normal relics. The issue there is you see the 10% drop chance as the "normal chance" and complain about the process being too long, while it's not the case. I understand what you are saying, and you are partially correct. BUT the fact that there EXISTS a system that allows you to increase the named chance up to 10%. But the system is not sustainable. I am but proposing a fix for said system while also making use on dead weight resources(relics), much like incoming Helminth is about to do with all the alloy plates. If the system didn't exist, then there would be no place for the argument :) Link to comment Share on other sites More sharing options...
lukinu_u Posted August 20, 2020 Share Posted August 20, 2020 il y a 11 minutes, UnusualDeathCause a dit : I understand what you are saying, and you are partially correct. BUT the fact that there EXISTS a system that allows you to increase the named chance up to 10%. But the system is not sustainable. I am but proposing a fix for said system while also making use on dead weight resources(relics), much like incoming Helminth is about to do with all the alloy plates. If the system didn't exist, then there would be no place for the argument 🙂 Yeah that make sense, but I'm honestly not for such a system. The helminth system as a resource sink is for me, a really bad idea for a simple reason : There is a huge difference between the resource stock pile of a new player vs someone playing for 7+ years, so here are 2 possibilities : Option 1 : The system is made for average players to let everyone participate, so it won't be enough to deplete the long time players' stocks, so it will actually be easier for them because they don't have to farm new resouces (like the ones one open world new things). Option 2 : The system is made specifically to deplete long time players' stock and encourage them farming even more, which will make the system completely inacessible to new/average players because the resource requirement is too high. Regardless of the choosen system, it will greatly advantage long term players for no valid reason, because they are generally already more efficient at farming new components. Your proposal about relic work for new/average players that don't have too much relics, but when it come to long time players that accumulated tons of void key (before they become relics) and now have stocks of 1000+ relics, it would be unfair and make the new prime access farming much faster because you have a potential infinite void traces stock (while it's supposed to be limited by MR). Link to comment Share on other sites More sharing options...
Colyeses Posted August 20, 2020 Share Posted August 20, 2020 Argon Crystals that expire should turn into void traces, IMO. Link to comment Share on other sites More sharing options...
GeorgeFernell Posted August 20, 2020 Author Share Posted August 20, 2020 3 minutes ago, lukinu_u said: Your proposal about relic work for new/average players that don't have too much relics, but when it come to long time players that accumulated tons of void key (before they become relics) and now have stocks of 1000+ relics, it would be unfair and make the new prime access farming much faster because you have a potential infinite void traces stock And don´t you think we deserve that "ease" of acquiring the goods for all the time put in? After all we have got through time of getting all those relics. We have enough systems holding us back form progressing faster, like the introduction of new resources with every new expansion and a stupid "standing" system. As a note i have 450 hours in the game and am MR18, winch doesn't make me of an elite echelon of players, but I still think i deserve some merit/benefit even for this much time. 4 minutes ago, lukinu_u said: while it's supposed to be limited by MR Cant argue with that, dunno why would anything be capped by MR ¯\_(ツ)_/¯ Link to comment Share on other sites More sharing options...
GeorgeFernell Posted August 20, 2020 Author Share Posted August 20, 2020 1 minute ago, Colyeses said: Argon Crystals that expire should turn into void traces, IMO. Got nothing against that 😄 Link to comment Share on other sites More sharing options...
lukinu_u Posted August 20, 2020 Share Posted August 20, 2020 il y a 20 minutes, UnusualDeathCause a dit : And don´t you think we deserve that "ease" of acquiring the goods for all the time put in? After all we have got through time of getting all those relics. We have enough systems holding us back form progressing faster, like the introduction of new resources with every new expansion and a stupid "standing" system. As a note i have 450 hours in the game and am MR18, winch doesn't make me of an elite echelon of players, but I still think i deserve some merit/benefit even for this much time. No, I don't think. Being able to do skip content faster because you brainlessly farmed an unreasonable amount of resource is not something that sounds fair to me, and I say this as a 7+ years players that have insane stockpiles. Being prepared to theorycraft for new content because you farmed all warframes/weapons/mods is a thing, but having faster access because you farmed a bunch resources early is not good. il y a 24 minutes, UnusualDeathCause a dit : Cant argue with that, dunno why would anything be capped by MR ¯\_(ツ)_/¯ Yeah, don't really agree with MR lock too, but the point is the game put a cap to max void traces you can own to avoid stockpiling them like you can do with other resources, so being able to convert relics into void traces would break this cap, because you can have infinite relics. Link to comment Share on other sites More sharing options...
TheArcSet Posted August 20, 2020 Share Posted August 20, 2020 13 hours ago, lukinu_u said: You just need 100 void traces for a radiant relic, so considering a capture take ~2min if you gather reactants, it will take about 35min to get a radiant relic at worst. So keeping in mind it vary between 6 and 30, it will most likely be 10min to get a radiant relic, which is not that bad. Alternatively, if you're here for random rare drop for ducats, you can get already radiant relics from Elite Sanctuary Onslaught. Add another 40-50s to each individual mission, if you don't have a SSD or high specs. Personally, I'd say that even your generous 10:1 ration is a problem, especially as you can't use any traces you pick up in endless missions. The only reason it's not a bigger problem is that a large amount of people never use Radiants, outside of occasional shares ... and that's because it is a problem. I'd like to see it be possible to pick up every trace in a mission, or at least until the 60 cap. Link to comment Share on other sites More sharing options...
(PSN)Emperial_trooper Posted August 20, 2020 Share Posted August 20, 2020 16 hours ago, UnusualDeathCause said: Allow us to sacrifice unwanted Relics to extract Void Traces. (Ex: Lith - 25; Meso - 50; Neo - 75; Axi - 100) I would have over 100k reacting easy. I have a ton of neo relics, and that would be wayy too easy to do Link to comment Share on other sites More sharing options...
TheLexiConArtist Posted August 20, 2020 Share Posted August 20, 2020 Unfortunately, DE had a soft solution to the void trace problem (+ improved relic gain) in implementing endless fissures with scaling bonuses, but they completely dropped the ball by forcing you to invest relics in order to actually benefit from the bonuses, so you're going to be wasting more relics than you stand to gain while traces flow, meaning it's back to the old cap/exterminate Lith grind. Not everyone gets more relics than they could possibly crack. It depends on your playstyle. Personally, I detest the entire relic system, so I'm always trying to just skim the bare minimum off the top of my ancient stockpiles either from the original key migration or certain incidental acquisitions like Bounty grinds and Scarlet Spear. So I can't throw relics at the trace problem, or I'd be out of stock before I know it. I want to make the most of what I have. Link to comment Share on other sites More sharing options...
Hobie-wan Posted August 20, 2020 Share Posted August 20, 2020 This isn't a new suggestion by the way. It has been made many times by many of us. There's no way they'd give us that many traces for melting relics, if it ever happens. But even 5-10 would be fine for many of us that would be fine clearing out relics to refine a few more on a regular basis. Link to comment Share on other sites More sharing options...
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