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Ruddy - Sentinels Master


low1991
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Bio: An Ancient War frame suit which has been infused and recovered using the power supply from the Sentinel. the rest up to u.

 

Stats:

Health: 50 (150 max)

Shield: 75 (200 max)

Speed: 1.0

Power: 100 (300 max)

Armor: 10

Role: Supporter for allies sentinels and Minor CC..

 

#1 Ability: Gatling Bot Summon (invulnerable)  Cost: 50energy

placement: next to main sentinel location.

duration: 1 mins at all levels.

level:   1/2/3/4/5/6

deals: 1/1/2/3/3/4 armor ignore dmg

firing rate of 7

accuracy: 5.2

Agro range: 20m

buff to caster' sentinel: +30% firing rate

 

#2 Ability: Shotgun Bot Summon (invulnerable) Cost: 100 energy

placement: opposite side of main sentinel location

duration: 1 mins at all levels.

level:   1/2/3/4/5/6

Deals: 2/4/5/6/7/9 Bullet Dmg

Pellet Count: 3/5/8/10/12/19

firing rate of 2.4

accuracy: 2.3

Agro range: 10m

buff to caster's sentinel: + 30% dmg

 

#3 Ability: Snipe Bot Summon (invulnerable) Cost: 100 energy

placement: opposite side of main sentinel location beside Shotgun Bot.

duration: 1min at all levels.

level:    1/2/3/4/5/6

Deals:  10/50/100/200/300/500 Bullet Dmg

Firing Rate of 0.5

Accuracy: 50

Agro range: 30m

buff to caster's sentinel: +40% accuracy

 

#4 Ability: Supporter Bot Summon (invulnerable) Cost: 125 energy

placement: above caster's head

Duration: 1 mins at all levels

level:    1/2/3/4/5/6

Deals:  50/60/70/80/90/120 Bullet Dmg per seconds

Target Count: 2/3/4/5/6/7

Firing Rate: 10.0

Accuracy: 100

Agro Range: 5m

buff to allies' sentinel: recover 10% hp or revive dead sentinels.

 

Edit: Change #1 Ability' Dmg.

Edited by low1991
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Nice idea, But these powers are SO overpowered and not well thought out

 

potential of 4200 armor ignore damage for a 1 skill? 24k (Bullet) for the shotgun, for 50 energy 15k for the sniper, and 7200 (Per target) for the ult?

 

its a really nice, original idea but as iv said, The numbers are horribly wrong and overpowered, And the use of invulnerability on all of these is just to powerful seeing as every other summon in the game has health, They shouldnt give the buffs to the sentinel either stacking these would make the already powerful dethrifle an easy afk mechanism, Or should only do one...

 

On a side note, That is potential, And the accuracy might offset that, But one sentinel is still more than enough to solo >50 defence upto wave 10 we dont need more means of afk farming

Edited by Transvistinator
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Nice idea, But these powers are SO overpowered and not well thought out

 

potential of 4200 armor ignore damage for a 1 skill? 24k (Bullet) for the shotgun, for 50 energy 15k for the sniper, and 7200 (Per target) for the ult?

 

its a really nice, original idea but as iv said, The numbers are horribly wrong and overpowered, And the use of invulnerability on all of these is just to powerful seeing as every other summon in the game has health, They shouldnt give the buffs to the sentinel either stacking these would make the already powerful dethrifle an easy afk mechanism, Or should only do one...

 

On a side note, That is potential, And the accuracy might offset that, But one sentinel is still more than enough to solo >50 defence upto wave 10 we dont need more means of afk farming

of cuz DE is welcome to change the values of dmg or dmg types and/or the stuff.

an idea is just an idea.

 

Edit: after reading your post again, i notice something... are u reading correctly?

#1: 28 Armor Ignore DPS <-- changed

#2: 410.4 Bullet DPS. where's the 24k DMG for shotgun?

#3: 250 Bullet DPS. how u get the 15k dmg?

#4: 120 Bullet DPS. per 1 target (7 target: total of 840 DPS) where's the 7200 DMG?

Edited by low1991
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