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Its not TOO late for a massive overhaul of all Skills , That's what you should have gone trough before releasing hell minth


Tsoe

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Dear [DE]

i love that game and invested a lot in it within the last 7 years span

i was seing clearly from the start the way the game was going and the ambition of steeve

 

BUT

 

Now we got a real issue about "FUN"

 

Players requesting skills revision for years and scalling mechanics for all skills

thing that is really needed in a game with ennemies that can infinitly scale

We want to use all abilities and not to rely on few ones.

 

 

BEFORE releasing Hellminth you should have gone for a massive overhaul of ALL skills , not only subsume one as you announced

 

OFC players are angry cause you did not even keept your word about subsumed abilities

 

you just released steal Path but you dont bothered buffing abilities to make them scale with the new content .... BIG MISSTAKE

Some skills are strong so you nerf them? Bigmisstake

(You should have buffed them while used with the owner)

 

Like Buff rhino other skills instead of nerfing subsume Roar , that's the real way to make the game great

 

OMG Radial Blind was the best moove of Excalibur and now it can be subsumed , wut to do?

 

BUFF all the skill of Excal to make it unique and so on for all warframes

 

to keep being special they need better passives and scalling skills with more synergi , that's all

 

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neh they did good.... they listened

also notice how they called their original announchement post with the abilities a dev workshop....aka they were still working on it and they were looking for feedback..they got the feedback and acted accordingly to it..

also remember that the abilities might be weaker it probably still replaces a useless skill so you still gain

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You got a good point in all this but i dont think DE will see this, because we are not that lucky.  🤔 Because i think if roar you use on 4 rhinos and have that big buff or using 4 different frames with that same roar power its all coming to the similar effects and i think this is the point for all this powet changing, if not then what is the point for all this. 

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13 minutes ago, Ver1dian said:

DE never promised scaling.

Also, anyone requesting scaling abilities must have never given a thought how this would play out.

The rest of your post is just gibberish.

they did promised i remember

 

also its not gibberish for everyone, yu just cant understand but some may do

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22 minutes ago, Tsoe said:

they did promised i remember

 

also its not gibberish for everyone, yu just cant understand but some may do

Source?

And I can understand it just fine, it just serves no point outside those 2 points I comented on.

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1 hour ago, Ver1dian said:

Source?

And I can understand it just fine, it just serves no point outside those 2 points I comented on.

you are wrong sorry , i suggest to rise up the lvl of all skills first

i love the idea of hellminth system,

but i am scared that it kill the idea of reworking skills that arent used a lot cause of uselessness.

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23 minutes ago, Tsoe said:

you are wrong sorry , i suggest to rise up the lvl of all skills first

i love the idea of hellminth system,

but i am scared that it kill the idea of reworking skills that arent used a lot cause of uselessness.

I want to know the source of your claim as well.

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5 hours ago, ixidron92 said:

Yeah DE, quickly, you've got 5 days to overhaul and test all the skills. Plenty of time! Provided you work Saturday and Sunday.

Dude... not gonna happen. 

They don't need to overhaul the skills at launch. They could easily do it one by one over the next few weeks/months.

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On 2020-08-20 at 3:27 PM, Kaotyke said:

There is nothing here about "promises" or "scalling". Just buffs to Augments.

i cant find it , but it was around "smite rework" when they said all first skill should scale (that doesnt mean in damage) but as well as utility

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On 2020-08-20 at 9:02 AM, Tsoe said:

Dear [DE]

i love that game and invested a lot in it within the last 7 years span

i was seing clearly from the start the way the game was going and the ambition of steeve

 

BUT

 

Now we got a real issue about "FUN"

 

Players requesting skills revision for years and scalling mechanics for all skills

thing that is really needed in a game with ennemies that can infinitly scale

We want to use all abilities and not to rely on few ones.

 

 

BEFORE releasing Hellminth you should have gone for a massive overhaul of ALL skills , not only subsume one as you announced

 

OFC players are angry cause you did not even keept your word about subsumed abilities

 

you just released steal Path but you dont bothered buffing abilities to make them scale with the new content .... BIG MISSTAKE

Some skills are strong so you nerf them? Bigmisstake

(You should have buffed them while used with the owner)

 

Like Buff rhino other skills instead of nerfing subsume Roar , that's the real way to make the game great

 

OMG Radial Blind was the best moove of Excalibur and now it can be subsumed , wut to do?

 

BUFF all the skill of Excal to make it unique and so on for all warframes

 

to keep being special they need better passives and scalling skills with more synergi , that's all

 

Mate I guess they can change it slowly. Not all at once, so that community have a chance to react to it, and also its very time consuming... When other big project every year is also on it's way . They can change helmint system anytime anyways, so no worries about applying/change a skills anytime.

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Dear [DE]

I love the game and invested a lot in it within the last 7 years span I was seeing clearly from the start the way the game was going and the ambition of steve, but now we have a real issue about "FUN." Players requesting ability revisions for years and scaling mechanics for all abilities is a thing that is really needed in the game because enemies can infinitely scale.

We want variety in the abilities we can use and not just defaulting to the few best ones. Prior to DE releasing the Helminth DE should have done an ability overhaul for the vast amount of mediocre abilities in the game, not just the subsumed abilities.

OFC players are angry cause you did not even keep your word about subsumed abilities ( ¯\_(ツ)_/¯ )

You just released Steel Path, but you neglected to rework under performing frames so they could effectively keep up with the new standard of enemies, what a blunder.

Why would you add strong abilities to the subsume system instead of buffing abilities that are under performing so they could compete with the top abilities.

(You should have buffed them while used with the owner) ( ¯\_(ツ)_/¯ )

Buffing Rhino's other abilities instead of nerfing Roar when used by other frames, that is how DE should go about improving the game.

Radial Blind was Excalibur's signature move, now that it can be subsumed its detrimental to the frame's unique design. To fix this, DE should buff all of Excalibur's other abilities to make it more exclusive to Excalibur's kit. This is an example of how DE should go about fixing the frames that got shafted by the subsume system.

Final note, to keep frames unique and functional with the new additions of harder content, they should make abilities more accustom to scale with enemy level in terms of damage and other functions.



Not my thoughts just a rough translation of the opening post.

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On 2020-08-20 at 10:37 AM, PedraForlorn said:

neh they did good.... they listened

also notice how they called their original announchement post with the abilities a dev workshop....aka they were still working on it and they were looking for feedback..they got the feedback and acted accordingly to it..

also remember that the abilities might be weaker it probably still replaces a useless skill so you still gain

If there is such a thing as a "useless skill" on a warframe then THAT'S the primary problem, not that the other one is OP.

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vor 11 Minuten schrieb TamePingu:

If there is such a thing as a "useless skill" on a warframe then THAT'S the primary problem, not that the other one is OP.

After the Helminth system was announced, there was a big thread with a longer discussion about which skill with an Augment that gives a +100% damage of one element was the best, because there is a variety of those to choose from. The release of the ability list rendered that discussion moot. The best damage buff was Roar, period. Not because the other skills are useless, but because Roar is simply overwhelmingly better than all of them.

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