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Still Excited for Subsuming?


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Yeah. I only care about Smite, Fire Walker, and Pillage for my particular frames.

The abilities they nerfed definitely needed shaving, otherwise there's no point in using their original frames. But I disagree with them not reworking the useless trash abilities, which they implied they would. 

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I can't say for sure until we see the numbers (hopefully tomorrow and not next week), but I'm not excited about the possibility of these abilities being nerfed to make the others more appealing, because that could mean a pretty substantial nerf. I was excited about putting Eclipse on Umbra because it would be a cool-looking ability on him (particularly the shadowy DR effect) while also making him more powerful and survivable in endgame content. I'm not sure whether I'll be willing to sacrifice a lot of resources and an ability if Eclipse ends up being nerfed into the ground.

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I said from the start this would be a train wreck based on the fact DE has never shown us they can balance a game and this was Pandora's box.  There is a reason why everyone in the game plays the same 30 or so weapons, despite there being over 500.  There is a reason we get upset over riven adjustments after spending so much time and money and resources to build fun and good things.  

DE's approach based on usuage is critically flawed.  They want a socialist game where everyone is equal but they want to legislate,ate forcing everyone into diversity.  But the problem with that is that the actual paying players just want to have fun...and a choice...and. It to be crapped on for investing time to build the best things.  

In reality, the two best options that would help this game are 

-1-DE actually learns how to balance...like maybe start with not introducing power creeped weapons and follow that up by raising the bad multitudes of weapons instead of hammering the elite.

-2-as backwards as it would be for the majority, all the YouTubers that put out weapon and frame guides, builds, etc...should stop.  Stop helping other people..sounds stupid but if that happened, there would be a lot of average players just blissfully playing the game in a very pedestrian way, using lots of frames and weapons, and the data wouldn't shift to OP Tatsu and kronen builds that lead to nerfs.  The gods of Warframe would just be out there among the peasAnts and mortals, enjoying their game like the rest of us.  DE would have no skewed data to cite or gripe of.  

 

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The other thing they missed on this was they completely ignored travel powers which some people WOULD have enjoyed.  I would have taken cloud walker all day long over defy, despite the immortality buff it would have given.  That would make me play more because it would be more fun and challenging....

I mean, really, if you know what you're doing, what does it matter if you kill a goon with 1 million damage vs. 2 million when 50k was enough to one shot him?  Dead is dead and as t the end of the day, I'd rather have an option that fallowed more QOL or fun than feeling compelled to add roar or something because that's what everyone is doing and if I don't then I won't have fun because everyone else in the squad IS using those things and the games over before it starts.

 

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not excited at all.  It is on record that abilities would actually be improved (not all, but some) prior to being fed into helminth; while others would remian untouched / the same.
There was absolutely no word about NERFS.
None.


Hype train left the station..and certain individual decided "Hey, whoa... we can't have everyone crying or roaring.  NERF that!  There, players "choice" is now...hey why is everyone yelling at us?"

The reason for the yelling.
We were told improvements or not touched at all.
In other words we were lied to, plain and simple, and the explanation that the powers nerfed are "too popular" is just a$$ covering.

If we all want to cry and roar, LET US. It is OUR CHOICE.  Nerfing it just removes choice...again OUR CHOICE.

So as other people have suggested; get rid of the nerfed abilities given in the list and replace them with tactical or mobility powers.
Not a popular solution but anything is better than 'nerf'.

Edited by Shemarria
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Screw the popular abilities. I don't need some guy who makes videos for a living to tell me what to pick.

I am gonna have so much fun playing pure summoner Revenant (I don't use his 4 much so I am yeeting it out), Mind Control Chroma, Firewalker Gauss, Infested Mobility Gauss, Tesla Bank Protea.

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I'll still be putting Roar on my Atlas Prime, and fireblast in another config.  As long as Roar wasn't nerfed to, like, 10%, I'll get some mileage out of it.  Mostly trying to make my Kuva Quartakk not require several seconds to down level 100-120 elite lancers when I hunt liches.  Everyone's freaking out about how frames will go from instantly killing things you only find one+ hour into an SP endless to to instantly killing things you only find two+ hours into an SP endless like balance matters after the first C rotation, because too many have it in their head the only things worth balancing around are the META builds.

Now, granted, if everyone is picking out the same abilities to subsume, there might be a problem...

 

...With the rest of the abilities selected.

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18 hours ago, Hypernaut1 said:

People really act like the Devs that CREATE this game and gives you power, is somehow tyring to "take" your power away?

Because they are? DE are trying to balance a game, that can never be and instead of giving better options to players, they nerf the "good" ones. The entire process is ridicilous. Even nerfing Roar to give 1% damage, it would still be better than Mind control or Decoy.
DE are absolutely clueless when it comes to how player value abilities, warframes and even weapons.  The fact is, Rebecca had said on the record "Nyx is good" and devs actually believe that to be so, which only shows how absolutely blind they are to the entire picture.
You make a new cool system, then restric it to have only 4 viable options and then nerf those 4 options before the system was even released. My question to that is - Whats the point then? If it was only utility based, I wouldn't mind changes, but then again, I doubt many would even care about the system itself, but DE knowingly gave away damage increases. What did you expect? People not to use Roar over Molt?

Edited by Highresist
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Of course I am. Anyone serious about quitting the game over DE mishandling balance* and underdelivering after hyping up a major update would have given up on the game a long time ago. Hell, if anything the nerfs to the top abilities actually make the system less broken than it was originally announced to be. And nobody seems to remember that before the list of abilities was revealed, most people just assumed we would get the garbage abilities from every single frame.

 

*that's when it's not one of those all-too-common PvE dOeSnT nEeD bALanCe types, of course

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3 minutes ago, ebrl said:

And nobody seems to remember that before the list of abilities was revealed, most people just assumed we would get the garbage abilities from every single frame

Exactly and even then I was excited because some frames have "garbage" abilities that can still be useful to another frame or at least better than what they had. 

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Still Excited for Subsuming?

Not anymore. I went into defensive "don't expect anything good" state.
As someone have mentioned in the DE post, it's like the riven system: they nerf subsumed abilities by popularity instead of buffing the weak abilities. Band-aid to a core problem.

That damn Larva needs an augment to work fine, but its range gets nerfed.

Edited by sitfesz
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Yes - because for me, the most interesting thing about the system is getting new synergies or adding interesting abilities to frames that otherwise won't have them, i.e. mixing up the playstyle.

Pushing damage higher is neither interesting nor something most frames really need. We already deal ludicrous amounts of damage in so many ways and ultimately, it'd just make a frame better at killing without changing up the playstyle much. That was never the intent, so having the damage abilities nerfed doesn't mean much.

And for the other nerfs... well, hard to tell how it plays out, we haven't even had them in play yet, I reserve judgement until then.

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