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Do not ignore the previous issues


(XBOX)Yufix4574

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It seems to me that the rush to create new content that comes out is distracting attention from solving the problems of the previous ones, which remain broken, incomplete or inefficient.

1) Kuva Lich.

The kuva lichs are ruining the experience for new players, some may even quit the game to see that guy who doesn't die and continues to steal resources i am often hearing of new players getting stuck with kuva liches with no idea how to defeat them or have the proper equipment.

I think making them spawn from The War Within is excessive, they should spawn much later, for example having a mastery block 15 or only on Steel Path to avoid inexperienced players.

2) Lack of Umbra Forma.

The Umbra Forma, since they were released we have received a ridiculously low number, and we remain every time hoping that the next nightwave will come out soon to have another one of those things.

To make the system more sustainable they could add a second Umbra Forma to level 60 of the nightwave.


3) Kitguns

They came out 2 years ago and still there are only 4 chambers and 4 arcane, at least another arcane and another chamber should be added.

The newly added primary mode could be a good idea if applied well, catchmoon and rattleguts have increased rate of fire while magazine and spare ammo are left unchanged, this causes poor ammo efficiency unless you use the grip at minimum rate, instead a charge mode has been added to the tombfinger, with such low damage that it does not compensate for the time spent charging it, the gaze is almost decent but the reduced range of the beam is quite annoying.

4) Resource gather

I have been seeing complaints for some time about not having a passive resource gather, and in some cases this lack is felt very much, for example in the index, I see allied and enemy bots that collect points from a distance while I cannot reach a index point stuck under the stairs...

Having a resource gather of at least 1 or 2 meters should really be the minimum, considering the high number of drops around and the possibility that they end up stuck under the floor, as soon as the sentry or pet is destroyed you can no longer collect anything.

In addition to these there are certainly many others that continue to be ignored such as the absence of blocks to advanced activities or the drop of the arcane...

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hace 15 horas, (XB1)Yufix4574 dijo:

It seems to me that the rush to create new content that comes out is distracting attention from solving the problems of the previous ones, which remain broken, incomplete or inefficient.

DE since the first teeno con in a nutshell.

 

hace 15 horas, (XB1)Yufix4574 dijo:

1) Kuva Lich.

The kuva lichs are ruining the experience for new players, some may even quit the game to see that guy who doesn't die and continues to steal resources i am often hearing of new players getting stuck with kuva liches with no idea how to defeat them or have the proper equipment.

I think making lichs spawn from saturn is excessive, they should spawn later, maybe only on kuva fortress or sedna, or they could spawn only in steel path to avoid inexperienced players.

They spawn suposedly after the player finishes the war within (if i'm nto mistaken) , so certain progresion they do have, calling them new players when most likely they are mr 10-13 ish is a bit wrong (considering most players are around that mr).

You are 100% right that ingame you have 0 information how the mechanic works. And the scaling is made for real high mr players that have the good gear .

hace 15 horas, (XB1)Yufix4574 dijo:

2) Lack of Umbra Forma.

The Umbra Forma, since they were released we have received a ridiculously low number, and we remain every time hoping that the next nightwave will come out soon to have another one of those things.

To make the system more sustainable they could add a second Umbra Forma to level 60 of the nightwave.

Or even alow us to buy/craft the thing, instead of waiting 3-4 months of inter-nightwave.

hace 15 horas, (XB1)Yufix4574 dijo:

3) Kitguns

They came out 2 years ago and still there are only 4 chambers and 4 arcane, at least another arcane and another chamber should be added.

The newly added primary mode could be a good idea if applied well, catchmoon and rattleguts have increased rate of fire while magazine and spare ammo are left unchanged, this causes poor ammo efficiency unless you use the grip at minimum rate, instead a charge mode has been added to the tombfinger, with such low damage that it does not compensate for the time spent charging it, the gaze is almost decent but the reduced range of the beam is quite annoying.

Same with zaws , lack of consistent uptades to a mechanic that they call core and make the open world segments just isles withaut interconects to the rest of the game. Exactly what they said they didn't want to do ...

hace 15 horas, (XB1)Yufix4574 dijo:

4) Resource gather

I have been seeing complaints for some time about not having a passive resource gather, and in some cases this lack is felt very much, for example in the index, I see allied and enemy bots that collect points from a distance while I cannot reach a index point stuck under the stairs...

Having a resource gather of at least 1 or 2 meters should really be the minimum, considering the high number of drops around and the possibility that they end up stuck under the floor, as soon as the sentry or pet is destroyed you can no longer collect anything.

We do have a universal vacum applied to our wf as well . but real small area

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12 hours ago, kaotis said:

calling them new players when most likely they are mr 10-13 ish is a bit wrong (considering most players are around that mr).

The only mastery block to do The War Within is 5, and personally when I was at that level I didn't even know how mastery went up, getting to sedna at mastery 13 seems absurd to me.

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So form what i can tell their is still no solution to the Kuva Lich problem ?  i'm currently gowning true it and its frustrating as hell end really made me want to quit the game 😞 

 

On the point that @kaotis makes: No players how are MR10 - MR15 are still beginners to mid their players (i can speak form expressions). My friend helps me with the game and i have around 120 ours in the game and still feel like a noob. This games isn't your basic call of duty or battlefield. It's a game with a lot of system and mechanics in it. And forcing people to do a quest like this (ware i'm already 3 ours deep in and still have no clue on what i'm doing (after watching YouTube tutorials on it) sins the in game one is a Fing joke). And I'm not the only one how has a problem with this quest...

 

The best way to deal with it and make it more fair for all partys*: The player has to pay a credit fee to pay off the hunter and loses all of the things that ware stolen. 

*in my opion.

 

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Largely depends on what section of the wonderful pendulum swing we're on right now, whether it's DE attempting to pacify the people that complain about a lack of content or trying to allay the ones that gripe about a lack of improvement to existing content. We seem to be on the former, now, which comes with the usual attempt to capture a new crowd of players and maybe recapture a few old ones in the process.

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On 2020-08-20 at 7:20 PM, (XB1)Yufix4574 said:

2) Lack of Umbra Forma.

The Umbra Forma, since they were released we have received a ridiculously low number, and we remain every time hoping that the next nightwave will come out soon to have another one of those things.

To make the system more sustainable they could add a second Umbra Forma to level 60 of the nightwave.

My suggestion would be Umbral Slivers. Just a thought.

 

On 2020-08-20 at 7:20 PM, (XB1)Yufix4574 said:

1) Kuva Lich.

The kuva lichs are ruining the experience for new players, some may even quit the game to see that guy who doesn't die and continues to steal resources i am often hearing of new players getting stuck with kuva liches with no idea how to defeat them or have the proper equipment.

I think making them spawn from The War Within is excessive, they should spawn much later, for example having a mastery block 15 or only on Steel Path to avoid inexperienced players.

My only gripe with them is how buggy they are at times, grabbing me from 5 meters away after i've dodged their telegraphed attacks, and how basic their attack patterns are. Add melee mechanics, blocks, directional attacks, etc, we need more skill with those.

 

Kitguns, i just dont like their designs, so im still waiting for a decent rifle skin to buy.

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