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Ash' first spell rework


Didjynn

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As for excalibur's first spell rework I proposed (and here is the link for the most curious), it's not a big change on the damages or how it works.

I like the spell's feeling, however I think 2 projectiles is really few. Except his ultimate, ash has no spell to clean multiple ennemies at once. I don't like excalibur's javelots but at least they can help to clean a place at low level. I think this is something missing to Ash.

So here is the proposal :
depending of the number of ennemies present on the screen and in the spell's range, the shuriken can go up to 5 projectiles. The damages are divided between the shuriken (1 ennemy = all the damages in 1 shuriken). The more ennemies, the less the damages per projectile but we can still apply more bleeding (so the bleeding chances are not divided between each projectile).

And that's not all, maybe it is the Naruto fan inside me speaking but I think we could give him a huge shuriken by keeping the key down. It touches only one guy but with increased damages and it would let us the choice to choose between more than one target for less damages or only one for more damages (50% more damages ? No increased cost but a charge time).

This way, I think his spell would be useful in even more situations (once again I don't spit on this spell as it is, I like it. I just wish to find a way to improve it) and to make Ash even more... ninja !

Thanks you for reading me guys,

With all my love.

A lovely Tenno

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2 hours ago, Didjynn said:

Except his ultimate, ash has no spell to clean multiple ennemies at once.

Isn't that the point?

Ash is by far the most 'ninja' in theme. He's an assassin, or to use gaming vernacular, a 'pick' class. His whole schtick is that he's good at identifying, approaching, and killing specific, powerful targets. In other words, he's the sniper rifle to, say, Saryn's rocket launcher.

Granted, that role isn't very useful in Warframe at present, but that's not really Ash's fault.

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9 hours ago, Loza03 said:

Isn't that the point?

Ash is by far the most 'ninja' in theme. He's an assassin, or to use gaming vernacular, a 'pick' class. His whole schtick is that he's good at identifying, approaching, and killing specific, powerful targets. In other words, he's the sniper rifle to, say, Saryn's rocket launcher.

Granted, that role isn't very useful in Warframe at present, but that's not really Ash's fault.

Damn useful on Demolysts.

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3 hours ago, Didjynn said:


And that's not all, maybe it is the Naruto fan inside me speaking but I think we could give him a huge shuriken by keeping the key down. It touches only one guy but with increased damages and it would let us the choice to choose between more than one target for less damages or only one for more damages (50% more damages ? No increased cost but a charge time).
 

This is something I have considered as well as a good idea to spice up base Shuriken a bit. How about a hold to cast where we get a bigger cone with punch through and multiple shurikens that he releases in a flurry upon releasing the key or reaching the max currently modded cone or what have you. And any enemy who survives that storm of shurikens gets marked for free for next bladestorm, up to 3 marks based on however many times they got hit by a shuriken. 

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